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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-08-14 03:50 PM
Created:07-29-09 12:27 PM
Downloads:198,316
Favorites:755
MD5:
6.0.3

VuhDo  Popular! (More than 5000 hits)

Version: v3.65
by: Iza, humfras, Ivaria

If you enjoy using VuhDo please consider a small donation for Iza.
(use the Donate button on the project page)
----

New VuhDo release v3.6 with support for Warlords of Draenor!

Keep those feature requests and bug reports coming!
Please file CurseForge tickets to report any bugs or to make feature requests.
For general help and discussion visit our forum at PlusHeal.com.

Be sure to check out the ultimate VuhDo setup walkthrough (Thanks Zohar).

VuhDo video tutorial on YouTube: Part 1 Part 2 (Thanks Bellamie).
Yet another video guide (Thanks Eressea).
Video tutorial on advanced features: unboxing and cluster scanner (Thanks Joseph/Apristine).
Collection of guides and tutorials (Thanks Zohar).
----

What is VuhDo? VuhDo is a raid monitor similar to CTRaidAssist or Blizzards built-in raid frames. Basically this is about displaying the health of raid members in form of clearly arranged bars. VuhDo is primarily directed to healing classes, but will make use to almost any other class. Moreover several healing spells or other actions can be asserted to mouse clicks on those bars (Click-Heal).

What VuhDo can do:
1. Display all relevant informations about your raid members
- Life,
- Mana, other types of power
- Debuffs
- Range
- Incoming Heal
- Aggro
- Threat
- HoTs
- Charmed status
- PvP status
- Tooltips (for race, class, level and current location)
- Player Tags (such as afk, disconnected, dead)
- Shields

2. Casting
- You can heal, decurse, target, assist or focus raid memers with just one click
- You can bind any usable item and any macro to mouse clicks
- You can assign up to 40 mouse click combinations to cast on raid members
- You can assign up to 16 keys to cast when mouse over
- You can automatically fire your trinkets and instant casts whenever cooldown is over
- You can automatically resurrect and decurse players out of combat

3. Set up the raid
- manage main tanks (CTRA/ORA compatible) and personally selected players.
- Setup who is raid lead, assistant and master looter
- Check who is one of the above

4. Buffing
- You can easily keep track of all of your buffs
- You can rebuff automatically chosing the most suitable spell and target
- You can smart buff your raid automatically selecting missing buffs

Special Features:
- Up to 10 independent raid member panels
- Completely free arrangement of raid members: You can move any group to any position in any panel:
You can select to see your groups by class, group number role or any combination.
Easy group arrangement via DragnDrop.
You can additionally setup to display Pets, Vehicles, Main Tanks, private Tanks.
A panel setup wizard lets you setup most common settings with a few clicks
- You can store different skins and arrangements of panels separately
Supported standards / Compatibility:
- CTRA/oRA: Main Tank setup / resurrection monitor
- libSharedMedia: Fonts, Statusbar textures
- Masque
- Clique

----

Honorable mention:
2014-04-25: I (Iza) am sorry to announce that I'm not
going to further develop or maintain VuhDo anymore.


I haven't been actively playing wow for some years
now and lately - as you might have noticed -
my efforts (and also interest) in maintaining and
developing WoW addons tends to zero, so I'll be
gone for good I guess.


Thanks to a fine community for the great times
and for sharing all the uncounted ideas and suggestions
which finally have made VuhDo what I believe is a decent
addon.


All the best to you & keep it going,
Iza

Version 3.65.

Known issues:
-- Settings are not saved when the character name includes a special character
-- Mac OS X WoW client bug - http://us.battle.net/wow/en/forum/topic/14880818884
-- Incoming heal estimation reported is not even close to accurate
-- Bug in Blizzard API UnitGetIncomingHeals() - returns bogus values
-- AOE advisor not yet updated for Warlords of Draenor
-- Need new spell formulas and coefficients

Bugfixes:
-- Fixed profile activation due to group size 20
-- Fixed the inability of players without assist to see ready checks
-- Fixed VuhDo Options tooltip mispellings in EN and ES localizations

Improvements:
-- Added ability to select a default profile and key layout
-- Defaults are applied when no existing settings are found
-- Copying a profile now also creates a copy of the selected key layout
-- Added new raid group size 30 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added new bouquets to check if a unit is in same zone as the player
-- Flag: Player Zone, Inside
-- Flag: Player Zone, Outside
-- Added new bouquets to check if a unit is a particular class of tank
-- Flag: Role Tank, Death Knight
-- Flag: Role Tank, Druid
-- Flag: Role Tank, Monk
-- Flag: Role Tank, Paladin
-- Flag: Role Tank, Warrior

--------------------------------------------------------------
Version 3.64.

Bugfixes:
-- Fixed Buff Watch support for the new type of derived spells
-- Fixed watching of Shaman Lightning Shield and Water Shield
-- Fixed watching of Paladin Seal of Truth
-- Fixed bug where magic debuffs were not flagged as removable for Monks
-- Removed deprecated Hunter spell Aspect of the Iron Hawk

--------------------------------------------------------------
Version 3.63.

Bugfixes:
-- Fixed bug where magic debuffs were not flagged as removable for Paladins

--------------------------------------------------------------
Version 3.62.

Bugfixes:
-- Fixed invalid Blizzard Talent API call

--------------------------------------------------------------
Version 3.61.

Bugfixes:
-- Fixed Masque integration to no longer call deprecated API 'Skin'

--------------------------------------------------------------
Version 3.60.

Bugfixes:
-- Fixed bug where saving custom debuff settings would reset the custom debuff color
-- Fixed bug where custom debuffs added by spell ID did not have all settings applied
-- Fixed bug where custom debuffs were not playing sounds when selected
-- Fixed bug where isInSameZone check always returned true
-- BuffWatch now correctly ignores other players outside the players zone
-- Global scanner perf bump when 'same zone' limit selected
-- Fixed bug in the combat log parsing for incoming swing damage amount
-- Removed deprecated spells and abilities
-- Removed Death Knight spell Unholy Frenzy
-- Removed Druid spell Nourish
-- Removed Druid spell Symbiosis
-- Removed Hunter aspect Aspect of the Hawk
-- Changed Hunter aspect Aspect of the Iron Hawk to Iron Hawk
-- Removed Monk raid cooldown Avert Harm
-- Removed Monk spell Serpent's Zeal
-- Changed Paladin spell Divine Light to Holy Light
-- Removed Paladin spell Inquisition
-- Removed Priest spell Hymn of Hope
-- Removed Priest spell Void Shift
-- Removed Priest spell Inner Fire
-- Removed Priest spell Inner Will
-- Changed Priest spell Greater Heal to Heal
-- Removed Rogue poison Mind Numbing Poison
-- Changed Rogue poison Paralytic Poison to Internal Bleeding
-- Changed Shaman spell Greater Healing Wave to Healing Wave
-- Removed Shaman weapon enchant Earthliving Weapon
-- Removed Shaman weapon enchant Flametongue Weapon
-- Removed Shaman weapon enchant Frostbrand Weapon
-- Removed Shaman weapon enchant Rockbiter Weapon
-- Removed Shaman weapon enchant Windfury Weapon
-- Removed Shaman totem Mana Tide Totem
-- Removed Shaman totem Stormlash Totem
-- Removed Shaman spell Burning Wrath
-- Removed Warrior raid cooldown Demoralizing Banner

Improvements:
-- Added new raid group size 20 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added custom debuffs for 6.0 raid content
-- Added new spells and abilities
-- Added new Priest spell Clarity of Will as pumpable absorb
-- Added new Hunter aspect Aspect of the Fox
-- Added new Mage raid cooldown Amplify Magic
-- Added new Druid spell Rejuvenation (Germination) as HoT icon
-- Added new Druid spell Genesis as HoT icon

Changes:
-- Updated TOC for 6.0
-- Updated Swiftmendable check to include units with Rejuvenation (Germination)
-- Updated Swiftmendable check to exclude others HoTs when Rampant Growth is selected
-- Updated toolbox helper function for GetTalentInfo API changes
-- Updated 'Spells > Keys global' edit box to properly decorate text

Features:
-- Minor update for Warlords of Draenor

TODO:
-- Updated incoming/over heal estimation
-- Appears to not be a bug in VuhDo
-- UnitGetIncomingHeals API seems to return bogus values on beta/PTR?
-- Updated AOE advisor spell bases
-- Healing spell base values have been removed (H = Cx + B is now H = Cx)
-- Need to empirically test coefficients shown on beta tooltips
-- Use Hamlet's updated spreadsheet for WoD?
-- Updated AOE advisor glyph item IDs
-- Updated AOE advisor Glyph of Light of Dawn support

--------------------------------------------------------------
Version 3.53.

Bugfixes:
-- Fixed client side slider bug

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.52.

Bugfixes:
-- Fixed a bug in loading profiles via command line

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.51.

Bugfixes:

Improvements:
-- Added custom debuffs for 5.4 raid content

Changes:

Features:

--------------------------------------------------------------
Version 3.50.

Bugfixes:
-- Fixes to Chi Burst AoE advice (Thanks to Merlin52626)
-- Minor bugfixes

Improvements:

Changes:
-- Upated toc for patch 5.4

Features:

--------------------------------------------------------------
Version 3.44.

Bugfixes:
-- Minor bugfixes

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.43.

Bugfixes:
-- Fixed possible taint in debuff handling
-- Minor bugfixes

Improvements:

Changes:
-- Some checkboxes Options=>General=>Misc changed to "enable"
instead of "disable" style

Features:

--------------------------------------------------------------
Version 3.41.

Bugfixes:
-- Minor bugfixes

Improvements:

Changes:

Features:
-- Added new bouquet item "Statusbar: Overshielded"

--------------------------------------------------------------
Version 3.40.

Bugfixes:
-- Some bugfixes from 3.39

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.39.

Bugfixes:
-- Minor bugfixes
-- Fixed color picker color code

Improvements:
-- Smarter dynamic memory allocation
-- Creation of some ui elements if needed only to reduce memory usage

Changes:
-- Using all opaque texture for panel background now. May need
to adjust opacity (options=>panels=>general)
-- Revamped Options=>Move and other UI elemets a bit

Features:

--------------------------------------------------------------
Version 3.38.

Bugfixes:
-- Minor bugfixes

Improvements:
-- major memory optimizations
-- minor performance optimizations
-- Two VuhDo panels colliding should not lead to a short stutter
anymore

Changes:

Features:
-- Color picker for single target direction arrow w/o range
(options=>colors=states)
-- HoT bars can now be vertical, inverted, have axis turned
(options=>panels=>hot bars)
-- Bouquet item for showing shields as standalone bar
-- You can have your target or focus as separate panel group now
(options=>Move, "Special" => "Target", "Focus")

--------------------------------------------------------------
Version 3.37.

Bugfixes:
-- Fixed bug when sharing profiles

Improvements:
-- Power Word: Solace will now be recognized
-- Major code cleanup and memory optimizations
-- Added monk abilities to default bouquet "tank cooldowns extd"

Changes:

Features:

--------------------------------------------------------------
Version 3.36.

Bugfixes:
-- Fixed a bug where custom debuff icons could remain in wrong size
-- Minor bugfixes

Improvements:
-- Added some more ignore by... debuffs

Changes:

Features:
-- Added option to not fade debuff icons when player gets out of range
(Options=>Debuffs=>Visuals)

--------------------------------------------------------------
Version 3.35.

Bugfixes:
-- Fixed irrelevant debuffs showing by icon
-- Fixed possible gvar taint issue
-- Minor bugfix

Improvements:
-- Minor optimizations
-- Added some Mage buffs to BuffWatch

Changes:

Features:

--------------------------------------------------------------
Version 3.34.

Bugfixes:
-- Minor bugfix

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.33.

Bugfixes:
-- Shield status hot icon now working as configured
-- Fixed some talent spells not being recognized
-- Fixed alive units showing dead BGs sometimes
-- Added Dark intent to stamina buff

Improvements:
-- Added custom debuffs for 5.2 raids
-- Updated debuff ignore list

Changes:

Features:

--------------------------------------------------------------
Version 3.32.

Bugfixes:
-- Fixed raid target icon in combo options=>panels=>misc

Improvements:
-- Many optimizations

Changes:
-- Changed overall shield value detection to 5.2 standard
system

Features:
-- Separated icons and color "removable only" debuff option
(Options=>Debuffs=>Standard)

-- Added Shield Bar
(Options=>General=>Incoming, "Shield Bar")
(Options=>Colors=>Modes, "Shield Bar")

-- Introducing Text Providers for
(Options=>Panels=>Misc "Overheal" Indicator)
(Options=>General=>Indicators", "more" next to ...
"Mana Bar", "Side Left", "Side Right".
More to come...)

-- You can now copy/paste color codes as hex string in any
color picker

-- Added default PvP flag carrier bouquet
--------------------------------------------------------------
Version 3.31.
- updated toc for patch 5.2

--------------------------------------------------------------
Version 3.30.

Bugfixes:
-- Fixed damage flash bar
-- Fixed possibly incorrect button sizes after changing a profile

Improvements:
-- BuffWatch will be hidden in pet battles now

Changes:

Features:

--------------------------------------------------------------
Version 3.29.

Bugfixes:
-- BuffWatch Rebuff Arcane Brilliance if either no spell power
OR no crit buff on target

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.28.

Bugfixes:
-- Hopefully fixed Eternal Flame AoE predicition

Improvements:
-- Performance optimizations
-- Direction arrow bouquet now can have range text yards/10
-- Added more shields to shield absorb (thx acer13189)

Changes:

Features:

--------------------------------------------------------------
Version 3.27.

Bugfixes:
-- Performance optimizations

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.26.

Bugfixes:
-- Workaround for unit incoming resurrection client bug
-- Fixed a bug in shield absorb calculation

Improvements:
-- Added several default custom debuffs
(options=>tools=>reset "Custom Debuffs" may be needed)
-- Increased performance
-- All mutual exclusive buffs should be recognized by BuffWatch now
-- Bouquet item "SHIELD_COUNT" now works for shields from all sources

Changes:

Features:
-- Added Chi Burst to trackable AOE advices (experimental)

--------------------------------------------------------------
Version 3.25.

Bugfixes:
-- Bugfix with bouquets

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.24.

Bugfixes:
-- Hopefully fixed a bug with icons disappearing after player died

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.23.

Bugfixes:
-- Fixed a bug with mana bars etc disappearing sometimes when player
target changed

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.22.

Bugfixes:
-- Fixed a major bug not updating raid members properly sometimes

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.21.

Bugfixes:
-- AOE advice calculations fix for Priests
-- Fixed rez announce chat channel name

Improvements:
-- Signicantly reduced memory/cpu consumption on
when changing player target.

Changes:
-- Removed "Keep Stance" from Options=>Spells=>Misc
(didn't work, use /console autoUnshift 0/1 instead)

Features:

--------------------------------------------------------------
Version 3.20.

Bugfixes:
-- Changed "Dark Power", "Light Power" constants to "Chi" pendants

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.19.

Bugfixes:
-- Changed "Mastery: Illuminated Healing" to "Illuminated
Healing" to track the buff really
-- Fixed error in options menu introduced with 5.1

Improvements:
-- Increased display update speed after pet summon
-- Weapon enchants will now be told apart

Changes:
-- Tagged for version 5.1

Features:
-- Added Symbiosis to BuffWatch
-- Added rogue poisons to BuffWatch
-- Added shaman offhand weapon enchant to BuffWatch

--------------------------------------------------------------
Version 3.18.

Bugfixes:
-- Changed Dark Intent to raid wide buff for BuffWatch
-- Minor bugfixes

Improvements:
-- Added improved version of PW:S to shield absorb tracking

Changes:

Features:
-- Added bouquet item for counter "Counter: All shields absorb #k"
showing the remaining shield absorption of all shields on the
target

--------------------------------------------------------------
Version 3.17.

Bugfixes:
-- Added missing GCD reference spell for monks
-- Possible fix for flashing hots
-- Possible fix for bouquets after profile loading

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.16.

Bugfixes:
-- Fixed a serious cpu resource hog introduced with 3.9

Improvements:
-- Increased performance after raid roster changes

Changes:

Features:

--------------------------------------------------------------
Version 3.15.

Bugfixes:
-- Minor bugfix in tooltips
-- Bugfix (hopefully) for totem cooldowns not displaying properly

Improvements:
-- Added a lot of mop default custom debuffs

Changes:

Features:

--------------------------------------------------------------
Version 3.14.

Bugfixes:
-- Fixed repeated ready-check not showing properly
-- Fixed some HoTs not updating properly when changing profiles

Improvements:

Changes:

Features:
-- Added bouquet item "flag: class color if active"
This enables you to apply class color to any active
icon

--------------------------------------------------------------
Version 3.13.

Bugfixes:
-- Fixed a range detection bug in PT panel
-- Fixed party panel hiding bug
-- Fixed a bug with options not showing active panel sometimes
-- Minor bugfixes

Improvements:
-- Inreased hitbox for custom debuff tooltips

Changes:

Features:

--------------------------------------------------------------
Version 3.12.

Bugfixes:
-- Minor bugfixes

Improvements:
-- Improved registering of events when force show blizz frames
is enabled in options=>general=>miscs

Changes:

Features:

--------------------------------------------------------------
Version 3.11.

Bugfixes:
-- Fixed a bug in player group determination
-- Fixed several possible taint problems
-- Soulstone, Enveloping Mist and Surging Mist
should now work as intended if Soothing mist
is channeling
-- Fixed coincidence with other addons hiding Blizz UI elements
-- Fixed bug in range detecton

Improvements:
-- Player powers will be updated more frequently
-- Minor optimizations

Changes:

Features:

--------------------------------------------------------------
Version 3.9.

Bugfixes:
-- Minor bugfix with range detection for enemy targets
-- Minor bugfix with overheal higlight not reseting properly
-- Other minor bugfixes

Improvements:
-- Reduced memory consumption
-- Major options code rework, reduces memory usage, increased
flexibility for future extensions
-- Added Sacred Shield to trackable buffs

Changes:
-- Added "Vixar" to default libSharedMedia fonts

Features:
-- On popular demand: Options=>General=>Misc "Hide Blizz xyz" is
tri-state now. So you can "leave alone/show/hide blizz" frames.
May need to overwrite existing profiles in order to have Blizz
UI elements shown when hidden from another addon
Defaults to: Leave alone

--------------------------------------------------------------
Version 3.7.

Bugfixes:
-- Fixed problem with minimap button

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.6.

Bugfixes:
-- Fixed dc shield macro icons
-- Fixed group size detection for group of 5
-- Fixed shield absorb calculation
-- Fix for libSharedMedia which seems to be registering
nil for "none" borders now
-- Hopefully fixes a bug with minimap setting not saving
sometimes
-- Minor bugfixes
-- Attempt to fix smart cast battle rez

Improvements:
-- Added Grimoire of Sacrifice to BuffWatch
-- Added Cenarion Ward to hot list
-- Added Serpent's Zeal to trackable hots
-- Improved BuffWatch options buff detection
for low level toons

Changes:
-- Integrated minimap icon into VuhDo to save
some bytes
-- Some Code cleanup

Features:

--------------------------------------------------------------
Version 3.5.

Bugfixes:
-- All characters "." and "#" will be removed from bouquet names
to avoid crashes
-- Switched shield absorb estimation to spell ids instead of spell names
-- Aggro indicator marks working again
-- Minor bugfixes

Improvements:
-- Improved range checking for hostile targets
-- Added default bouquet "Raid Cooldowns" (Thank you, Zohar)
-- Added Spirit Shell to "Pump Aegis" feature
-- Updated libSharedMedia
-- Minor optimizations

Changes:

Features:
-- Added default bouquet "Raid CDs" (Thanks to Zohar)

--------------------------------------------------------------
Version 3.4.

Bugfixes:
-- Some rewrite of buff watch code to make it more robus
-- Fixed glyph/talent taint bug
-- Fixed a bug with resurrection announcement
-- Fixed a bug with VuhDo not auto hiding in parties
-- Hopefully fixed a bug with target/focus frame taint

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.2.

Bugfixes:
-- Fixed use of custom macros

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.1.

Bugfixes:
-- Sharing profiles fixed
-- Casting Purify Spirit, Eternal Flame fixed
-- Eternal Flame available for HoT Icons

Improvements:

Changes:

Features:
Archived Files (10)
File Name
Version
Size
Author
Date
v3.65
1008kB
Iza
12-08-14 08:15 AM
3.64
991kB
Iza
10-16-14 09:50 AM
3.62
991kB
Iza
10-15-14 12:00 PM
3.61
991kB
Iza
10-14-14 05:00 PM
3.60 beta 3
991kB
Iza
10-13-14 01:52 AM
3.53
986kB
Iza
09-15-13 02:09 AM
3.52
986kB
Iza
09-14-13 12:35 AM
3.51
986kB
Iza
09-13-13 06:18 AM
3.37
986kB
Iza
04-06-13 06:51 AM
3.36
986kB
Iza
03-19-13 05:14 AM


Post A Reply Comment Options
Unread 04-05-10, 06:31 AM  
Stormlor
A Cyclonian

Forum posts: 45
File comments: 40
Uploads: 0
Originally posted by Iza
Thanks for reporting, but have to say: No problem here. Tried it again and MTs work fine for me in any panel. Must be a difference in confguration, I believe...
Ok I found the error. It's more of an idea, but Vuhdo needs a profile system. What happened was that the MT window would not show up even though it was configured properly. What I did that caused the error was that I copied my Priest's WTF folder and renamed it so I did not have to change any Vuhdo settings around for my Shaman. Well when I did the copy it did put the MT window up and changed the panel setting to "loose" instead of "grouped". Found this out after basically re doing the panel wizard on my Shaman.
__________________
"Science is organized knowledge. Wisdom is organized life." - Immanuel Kant
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Unread 04-05-10, 06:25 AM  
Iza
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 691
Uploads: 5
Originally posted by Vargtass
I cant find a certain setting for the bufftracker. It tracks buffs the way I want it to now but Id like the window to go away when no one needs any buffs. Anyone know how to toggle this?
Hi,
not possible for technical reasons: BuffWatch consists of secure unit buttons which can't be shown/hidden mid-fight. So if I hade the panel ooc when noone needs a buff I weren't able to show it mid-fight if someone actually needs a buff.
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Unread 04-05-10, 03:28 AM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
I cant find a certain setting for the bufftracker. It tracks buffs the way I want it to now but Id like the window to go away when no one needs any buffs. Anyone know how to toggle this?
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Unread 04-04-10, 01:40 PM  
Iza
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 691
Uploads: 5
Re: DUAL SPEC SPELL LIST SWAPPING PROBLEMS!!

Originally posted by Pewpewdotz
hey all Im having a problem w/ loading the saved spell lists with dual spec on my pally. I need to know how to (after switching specs in game) switch my saved variables/spells over between tank and healing setups. I tried simply selecting the "tank" and "healing" saved spell lists but it didnt work for me. any help??
Please go to options=>spells=>misc, save two different spell assignments, and mark them as "Spec 1" or "Spec 2" respectively.
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Unread 04-04-10, 01:38 PM  
Iza
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 691
Uploads: 5
Re: Delayed feedback

Originally posted by Aylish
I have been a total slack and never gave you any more feedback after you responded to my issues posted shortly after 3.3 was released. Well, thought I'd finally update you on that.

I disabled other addons and deleted my WTF folder aswell as checking if I had the latest version, which I had. What I experienced after this was an improvement to it, but I would still get problems with the colours on the frames from time to time, though not as regular as it used to be.

For some odd reason, it has slowly become less of a problem the longer I played after I tried to reset everything, and I also took note of it seemigly being a problem only on my main character or triggered by raids. I didn't raid on my two other healers, but would do 5 mans. My main would also get the problem in 5 mans, but guessing that is related to character spesifc settings.

The problem isn't as big anymore, but whenever I join a raid, there will always be multiple playerframes that will get miscoloured until I open VuhDo settings or enter the same area those players are in. Here is a screenshot of what I mean. There is absolutely no reason why some of the people in the raid should have this extra white layer on top of them. This was taken recently;
http://img248.imageshack.us/img248/4...1810195032.jpg

Here is a screenshot taken right before I chose to strip down my UI to try solve my problem with VuhDo. This doesn't look as messy as it ends up in combat and with debuffs involved, but this one shows the petframes which I have not changed any settings of getting the same problem with a strange random layer on top and in the background. One of the warlocks + some other warlock's pet has a tiny bit lower hp than full, which shows that the background on their frame is also miscoloured into bright white. I have set the background to dark, so when it suddenly turns white and get stuck that way I obviously get frustrated.
http://img339.imageshack.us/img339/6...2410211549.jpg

I don't use the petframes, which is why they look default(normally hidden), but as you can see they get the same issue with the colours. I don't know if this can help you understand what it might be.

The thoughts I have made around it is that it could be related to the cluster scannner, the overheal scanner, the setting for highlight target/mouseover and the incoming heals. I don't use clusterscanning, nor the one for overhealing. The one for incoming heals I use. The reason why I am thinking of these, is that I noticed when I reset VuhDo that the apperance of these are very similar to what happens to my frames.

I don't know if this can help you help me any, but hopefully it's just me doing something wrong somewhere. I really like VuhDo despite these annoyances lately.

EDIT: One more thing... What do I have to do to make the buff tracker turn off the "missing buff" colour instantly after I have rebuffed? I have set my frames to baby pink whenever people miss GotW, but most of the time it takes ages before the framecolour goes back to normal. I'd wish to have it go back to normal 1 second or less after rebuff every time.

Original post:
Hi Aylish,
There has been a bug with bar coloring in a previous version. From the loading screen in your second screen short I can see that you're using 1.248, current release is 1.251, current developer version 2.0 - alpha #10. Please first try updating to current version anyway. The "weird" color could be a couple of things: Range color with background and text checked (instead of opacity only) in options=>colors=>modes or missing buff color (options=>buffs=>config) or irrelevant color (options=>colors=>modes again), but most probably it's a bug in 1.248...
Missing buff colors: You could increase refresh rate of buff scanner in options=>buffs=>general. (which is max. 1 sec., I believe), so I guess it's got more to do with some other (server?) lags.
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Unread 04-04-10, 12:45 PM  
Pewpewdotz
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DUAL SPEC SPELL LIST SWAPPING PROBLEMS!!

hey all Im having a problem w/ loading the saved spell lists with dual spec on my pally. I need to know how to (after switching specs in game) switch my saved variables/spells over between tank and healing setups. I tried simply selecting the "tank" and "healing" saved spell lists but it didnt work for me. any help??
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Unread 04-04-10, 11:28 AM  
Aylish
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Delayed feedback

I have been a total slack and never gave you any more feedback after you responded to my issues posted shortly after 3.3 was released. Well, thought I'd finally update you on that.

I disabled other addons and deleted my WTF folder aswell as checking if I had the latest version, which I had. What I experienced after this was an improvement to it, but I would still get problems with the colours on the frames from time to time, though not as regular as it used to be.

For some odd reason, it has slowly become less of a problem the longer I played after I tried to reset everything, and I also took note of it seemigly being a problem only on my main character or triggered by raids. I didn't raid on my two other healers, but would do 5 mans. My main would also get the problem in 5 mans, but guessing that is related to character spesifc settings.

The problem isn't as big anymore, but whenever I join a raid, there will always be multiple playerframes that will get miscoloured until I open VuhDo settings or enter the same area those players are in. Here is a screenshot of what I mean. There is absolutely no reason why some of the people in the raid should have this extra white layer on top of them. This was taken recently;
http://img248.imageshack.us/img248/4...1810195032.jpg

Here is a screenshot taken right before I chose to strip down my UI to try solve my problem with VuhDo. This doesn't look as messy as it ends up in combat and with debuffs involved, but this one shows the petframes which I have not changed any settings of getting the same problem with a strange random layer on top and in the background. One of the warlocks + some other warlock's pet has a tiny bit lower hp than full, which shows that the background on their frame is also miscoloured into bright white. I have set the background to dark, so when it suddenly turns white and get stuck that way I obviously get frustrated.
http://img339.imageshack.us/img339/6...2410211549.jpg

I don't use the petframes, which is why they look default(normally hidden), but as you can see they get the same issue with the colours. I don't know if this can help you understand what it might be.

The thoughts I have made around it is that it could be related to the cluster scannner, the overheal scanner, the setting for highlight target/mouseover and the incoming heals. I don't use clusterscanning, nor the one for overhealing. The one for incoming heals I use. The reason why I am thinking of these, is that I noticed when I reset VuhDo that the apperance of these are very similar to what happens to my frames.

I don't know if this can help you help me any, but hopefully it's just me doing something wrong somewhere. I really like VuhDo despite these annoyances lately.

EDIT: One more thing... What do I have to do to make the buff tracker turn off the "missing buff" colour instantly after I have rebuffed? I have set my frames to baby pink whenever people miss GotW, but most of the time it takes ages before the framecolour goes back to normal. I'd wish to have it go back to normal 1 second or less after rebuff every time.

Original post:
I have had some very annoying bugs with VuhDo after 3.3, and I can't seem to figure out where it goes wrong. I tried to read through some comments to check if others had the same, but could only find one of my issues noted.

I play a resto druid, and this is what I have had troubbles with.

- Curses and Poisons that has been cleansed seems to get stuck on the background frame.
- Even though I have enabled the frames so that they should show diseases and magic debuffs, they refuse to show this. This is very annoying as I like to actually see who are debuffed. I used to be able to see this, but one day it just decided to quit showing debuffs I cannot cleanse. My settings however says that they should still show this.
- Wild Growth doesn't always get all it's targets marked on the frame(using HoT bars to track it). The combat text shows that more targets than the ones VuhDo has registered has the heal on them.
- At random times the entire raidframe will start showing the oposite colours of what I have selected. This is definitly the bigest annoyance of them all as I suddenly have a very hard time seeing what is actually going on. There is no pattern in what causes it or when it happens. Sometimes only parts of the raidframe gets this problem, in that case, it's spesific players it gets stuck to. Some examples of this is that people out of range is normally set to fade out, but when this bug occur eveyone out of range will get their frame much brighter(slightly brighter than the ones in range). Another thing that happens is that the background of the frame, which is normally faded, also becomes much brighter than the actual health bar. Dead people normally get their frame dark grey, but during the bug they also get this bright white frame. So yes, all colour settings becomes oposite of what I set them. I sometimes get around this is to "preview 25 man raid" as soon as we leave combat. This does at times fix the problem temporary.

I also wonder if VuhDo interfer with Xperl? I quit using Xperl when I started using VuhDo, but had to activate the Xperl player and target frames because of teh HoT tracker on Dreamwalker. What happened then was that Xperl suddenly had thsi "incoming heal" bar outside the actually health of the player whenever I activated a heal... Just like VuhDo has. On top of this, it looked really misplaced. Just curious if this is related.

If you might think there is any other addons that might be messing with VuhDo, this is what I am using aswell;

- Bagnon
- Xperl player/target(was deactivated for a long time and I still had this problem)
- Dominos
- DBM
- EPGP
- Prat
- Quartz
- Squawk&Awe
- Skada
Last edited by Aylish : 04-04-10 at 11:35 AM.
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Unread 04-04-10, 10:34 AM  
Iza
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VuhDo 2.0 alpha #10

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Unread 04-04-10, 10:34 AM  
Iza
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Originally posted by Vargtass
Yess! I figured the answere was something simple like this but since Im new to the addon I just couldnt find it. Works like a charm! thank you! I was really frustrated by this before you helped me. Vuhdo seems like such an awesome addon and Id have hated to haveto use grid because of a simple problem like this.
Thank you and thanks Aylish for helping.
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Unread 04-04-10, 10:26 AM  
Vargtass
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Yess! I figured the answere was something simple like this but since Im new to the addon I just couldnt find it. Works like a charm! thank you! I was really frustrated by this before you helped me. Vuhdo seems like such an awesome addon and Id have hated to haveto use grid because of a simple problem like this.
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Unread 04-04-10, 09:39 AM  
Aylish
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Originally posted by Vargtass
Im having a targeting problem with Vuhdo. The frames react to mouseovermacros so I can cast heals and stuff on people, but I cant target a player by klicking on that players frame in vuhdo. Anyone got an idea what might be the problem?
Have you set your left mouse button to work as targeting those you click? (it's under the "spells" setting). Just write "target"(without the " ") as the command for left mousebutton or any other key combo you want.

If I remember correctly left mouse button is not for targeting by default.

Mouseover macros will still work.
Last edited by Aylish : 04-04-10 at 09:40 AM.
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Unread 04-04-10, 04:44 AM  
Vargtass
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Im having a targeting problem with Vuhdo. The frames react to mouseovermacros so I can cast heals and stuff on people, but I cant target a player by klicking on that players frame in vuhdo. Anyone got an idea what might be the problem?
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Unread 04-04-10, 03:27 AM  
Iza
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Unread 04-03-10, 10:49 AM  
Iza
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Originally posted by Stormlor
Minor bug both with Alpha and Stable releases

MT window is not showing up in panel 1. Even if you have it configured properly the window is not showing up. I'm a GM / Raid Leader. It works fine on my Priest which has a mirror config but not on my Shaman.
Thanks for reporting, but have to say: No problem here. Tried it again and MTs work fine for me in any panel. Must be a difference in confguration, I believe...
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Unread 04-03-10, 10:42 AM  
Stormlor
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Minor bug both with Alpha and Stable releases

MT window is not showing up in panel 1. Even if you have it configured properly the window is not showing up. I'm a GM / Raid Leader. It works fine on my Priest which has a mirror config but not on my Shaman.
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