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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-08-14 03:50 PM
Created:07-29-09 12:27 PM
Downloads:198,316
Favorites:755
MD5:
6.0.3

VuhDo  Popular! (More than 5000 hits)

Version: v3.65
by: Iza, humfras, Ivaria

If you enjoy using VuhDo please consider a small donation for Iza.
(use the Donate button on the project page)
----

New VuhDo release v3.6 with support for Warlords of Draenor!

Keep those feature requests and bug reports coming!
Please file CurseForge tickets to report any bugs or to make feature requests.
For general help and discussion visit our forum at PlusHeal.com.

Be sure to check out the ultimate VuhDo setup walkthrough (Thanks Zohar).

VuhDo video tutorial on YouTube: Part 1 Part 2 (Thanks Bellamie).
Yet another video guide (Thanks Eressea).
Video tutorial on advanced features: unboxing and cluster scanner (Thanks Joseph/Apristine).
Collection of guides and tutorials (Thanks Zohar).
----

What is VuhDo? – VuhDo is a raid monitor similar to CTRaidAssist or Blizzards built-in raid frames. Basically this is about displaying the health of raid members in form of clearly arranged bars. VuhDo is primarily directed to healing classes, but will make use to almost any other class. Moreover several healing spells or other actions can be asserted to mouse clicks on those bars (Click-Heal).

What VuhDo can do:
1. Display all relevant informations about your raid members
- Life,
- Mana, other types of power
- Debuffs
- Range
- Incoming Heal
- Aggro
- Threat
- HoTs
- Charmed status
- PvP status
- Tooltips (for race, class, level and current location)
- Player Tags (such as afk, disconnected, dead)
- Shields

2. Casting
- You can heal, decurse, target, assist or focus raid memers with just one click
- You can bind any usable item and any macro to mouse clicks
- You can assign up to 40 mouse click combinations to cast on raid members
- You can assign up to 16 keys to cast when mouse over
- You can automatically fire your trinkets and instant casts whenever cooldown is over
- You can automatically resurrect and decurse players out of combat

3. Set up the raid
- manage main tanks (CTRA/ORA compatible) and personally selected players.
- Setup who is raid lead, assistant and master looter
- Check who is one of the above

4. Buffing
- You can easily keep track of all of your buffs
- You can rebuff automatically chosing the most suitable spell and target
- You can smart buff your raid automatically selecting missing buffs

Special Features:
- Up to 10 independent raid member panels
- Completely free arrangement of raid members: You can move any group to any position in any panel:
You can select to see your groups by class, group number role or any combination.
Easy group arrangement via Drag’n’Drop.
You can additionally setup to display Pets, Vehicles, Main Tanks, private Tanks.
A panel setup wizard lets you setup most common settings with a few clicks
- You can store different skins and arrangements of panels separately
Supported standards / Compatibility:
- CTRA/oRA: Main Tank setup / resurrection monitor
- libSharedMedia: Fonts, Statusbar textures
- Masque
- Clique

----

Honorable mention:
2014-04-25: I (Iza) am sorry to announce that I'm not
going to further develop or maintain VuhDo anymore.


I haven't been actively playing wow for some years
now and lately - as you might have noticed -
my efforts (and also interest) in maintaining and
developing WoW addons tends to zero, so I'll be
gone for good I guess.


Thanks to a fine community for the great times
and for sharing all the uncounted ideas and suggestions
which finally have made VuhDo what I believe is a decent
addon.


All the best to you & keep it going,
Iza

Version 3.65.

Known issues:
-- Settings are not saved when the character name includes a special character
-- Mac OS X WoW client bug - http://us.battle.net/wow/en/forum/topic/14880818884
-- Incoming heal estimation reported is not even close to accurate
-- Bug in Blizzard API UnitGetIncomingHeals() - returns bogus values
-- AOE advisor not yet updated for Warlords of Draenor
-- Need new spell formulas and coefficients

Bugfixes:
-- Fixed profile activation due to group size 20
-- Fixed the inability of players without assist to see ready checks
-- Fixed VuhDo Options tooltip mispellings in EN and ES localizations

Improvements:
-- Added ability to select a default profile and key layout
-- Defaults are applied when no existing settings are found
-- Copying a profile now also creates a copy of the selected key layout
-- Added new raid group size 30 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added new bouquets to check if a unit is in same zone as the player
-- Flag: Player Zone, Inside
-- Flag: Player Zone, Outside
-- Added new bouquets to check if a unit is a particular class of tank
-- Flag: Role Tank, Death Knight
-- Flag: Role Tank, Druid
-- Flag: Role Tank, Monk
-- Flag: Role Tank, Paladin
-- Flag: Role Tank, Warrior

--------------------------------------------------------------
Version 3.64.

Bugfixes:
-- Fixed Buff Watch support for the new type of derived spells
-- Fixed watching of Shaman Lightning Shield and Water Shield
-- Fixed watching of Paladin Seal of Truth
-- Fixed bug where magic debuffs were not flagged as removable for Monks
-- Removed deprecated Hunter spell Aspect of the Iron Hawk

--------------------------------------------------------------
Version 3.63.

Bugfixes:
-- Fixed bug where magic debuffs were not flagged as removable for Paladins

--------------------------------------------------------------
Version 3.62.

Bugfixes:
-- Fixed invalid Blizzard Talent API call

--------------------------------------------------------------
Version 3.61.

Bugfixes:
-- Fixed Masque integration to no longer call deprecated API 'Skin'

--------------------------------------------------------------
Version 3.60.

Bugfixes:
-- Fixed bug where saving custom debuff settings would reset the custom debuff color
-- Fixed bug where custom debuffs added by spell ID did not have all settings applied
-- Fixed bug where custom debuffs were not playing sounds when selected
-- Fixed bug where isInSameZone check always returned true
-- BuffWatch now correctly ignores other players outside the players zone
-- Global scanner perf bump when 'same zone' limit selected
-- Fixed bug in the combat log parsing for incoming swing damage amount
-- Removed deprecated spells and abilities
-- Removed Death Knight spell Unholy Frenzy
-- Removed Druid spell Nourish
-- Removed Druid spell Symbiosis
-- Removed Hunter aspect Aspect of the Hawk
-- Changed Hunter aspect Aspect of the Iron Hawk to Iron Hawk
-- Removed Monk raid cooldown Avert Harm
-- Removed Monk spell Serpent's Zeal
-- Changed Paladin spell Divine Light to Holy Light
-- Removed Paladin spell Inquisition
-- Removed Priest spell Hymn of Hope
-- Removed Priest spell Void Shift
-- Removed Priest spell Inner Fire
-- Removed Priest spell Inner Will
-- Changed Priest spell Greater Heal to Heal
-- Removed Rogue poison Mind Numbing Poison
-- Changed Rogue poison Paralytic Poison to Internal Bleeding
-- Changed Shaman spell Greater Healing Wave to Healing Wave
-- Removed Shaman weapon enchant Earthliving Weapon
-- Removed Shaman weapon enchant Flametongue Weapon
-- Removed Shaman weapon enchant Frostbrand Weapon
-- Removed Shaman weapon enchant Rockbiter Weapon
-- Removed Shaman weapon enchant Windfury Weapon
-- Removed Shaman totem Mana Tide Totem
-- Removed Shaman totem Stormlash Totem
-- Removed Shaman spell Burning Wrath
-- Removed Warrior raid cooldown Demoralizing Banner

Improvements:
-- Added new raid group size 20 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added custom debuffs for 6.0 raid content
-- Added new spells and abilities
-- Added new Priest spell Clarity of Will as pumpable absorb
-- Added new Hunter aspect Aspect of the Fox
-- Added new Mage raid cooldown Amplify Magic
-- Added new Druid spell Rejuvenation (Germination) as HoT icon
-- Added new Druid spell Genesis as HoT icon

Changes:
-- Updated TOC for 6.0
-- Updated Swiftmendable check to include units with Rejuvenation (Germination)
-- Updated Swiftmendable check to exclude others HoTs when Rampant Growth is selected
-- Updated toolbox helper function for GetTalentInfo API changes
-- Updated 'Spells > Keys global' edit box to properly decorate text

Features:
-- Minor update for Warlords of Draenor

TODO:
-- Updated incoming/over heal estimation
-- Appears to not be a bug in VuhDo
-- UnitGetIncomingHeals API seems to return bogus values on beta/PTR?
-- Updated AOE advisor spell bases
-- Healing spell base values have been removed (H = Cx + B is now H = Cx)
-- Need to empirically test coefficients shown on beta tooltips
-- Use Hamlet's updated spreadsheet for WoD?
-- Updated AOE advisor glyph item IDs
-- Updated AOE advisor Glyph of Light of Dawn support

--------------------------------------------------------------
Version 3.53.

Bugfixes:
-- Fixed client side slider bug

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.52.

Bugfixes:
-- Fixed a bug in loading profiles via command line

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.51.

Bugfixes:

Improvements:
-- Added custom debuffs for 5.4 raid content

Changes:

Features:

--------------------------------------------------------------
Version 3.50.

Bugfixes:
-- Fixes to Chi Burst AoE advice (Thanks to Merlin52626)
-- Minor bugfixes

Improvements:

Changes:
-- Upated toc for patch 5.4

Features:

--------------------------------------------------------------
Version 3.44.

Bugfixes:
-- Minor bugfixes

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.43.

Bugfixes:
-- Fixed possible taint in debuff handling
-- Minor bugfixes

Improvements:

Changes:
-- Some checkboxes Options=>General=>Misc changed to "enable"
instead of "disable" style

Features:

--------------------------------------------------------------
Version 3.41.

Bugfixes:
-- Minor bugfixes

Improvements:

Changes:

Features:
-- Added new bouquet item "Statusbar: Overshielded"

--------------------------------------------------------------
Version 3.40.

Bugfixes:
-- Some bugfixes from 3.39

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.39.

Bugfixes:
-- Minor bugfixes
-- Fixed color picker color code

Improvements:
-- Smarter dynamic memory allocation
-- Creation of some ui elements if needed only to reduce memory usage

Changes:
-- Using all opaque texture for panel background now. May need
to adjust opacity (options=>panels=>general)
-- Revamped Options=>Move and other UI elemets a bit

Features:

--------------------------------------------------------------
Version 3.38.

Bugfixes:
-- Minor bugfixes

Improvements:
-- major memory optimizations
-- minor performance optimizations
-- Two VuhDo panels colliding should not lead to a short stutter
anymore

Changes:

Features:
-- Color picker for single target direction arrow w/o range
(options=>colors=states)
-- HoT bars can now be vertical, inverted, have axis turned
(options=>panels=>hot bars)
-- Bouquet item for showing shields as standalone bar
-- You can have your target or focus as separate panel group now
(options=>Move, "Special" => "Target", "Focus")

--------------------------------------------------------------
Version 3.37.

Bugfixes:
-- Fixed bug when sharing profiles

Improvements:
-- Power Word: Solace will now be recognized
-- Major code cleanup and memory optimizations
-- Added monk abilities to default bouquet "tank cooldowns extd"

Changes:

Features:

--------------------------------------------------------------
Version 3.36.

Bugfixes:
-- Fixed a bug where custom debuff icons could remain in wrong size
-- Minor bugfixes

Improvements:
-- Added some more ignore by... debuffs

Changes:

Features:
-- Added option to not fade debuff icons when player gets out of range
(Options=>Debuffs=>Visuals)

--------------------------------------------------------------
Version 3.35.

Bugfixes:
-- Fixed irrelevant debuffs showing by icon
-- Fixed possible gvar taint issue
-- Minor bugfix

Improvements:
-- Minor optimizations
-- Added some Mage buffs to BuffWatch

Changes:

Features:

--------------------------------------------------------------
Version 3.34.

Bugfixes:
-- Minor bugfix

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.33.

Bugfixes:
-- Shield status hot icon now working as configured
-- Fixed some talent spells not being recognized
-- Fixed alive units showing dead BGs sometimes
-- Added Dark intent to stamina buff

Improvements:
-- Added custom debuffs for 5.2 raids
-- Updated debuff ignore list

Changes:

Features:

--------------------------------------------------------------
Version 3.32.

Bugfixes:
-- Fixed raid target icon in combo options=>panels=>misc

Improvements:
-- Many optimizations

Changes:
-- Changed overall shield value detection to 5.2 standard
system

Features:
-- Separated icons and color "removable only" debuff option
(Options=>Debuffs=>Standard)

-- Added Shield Bar
(Options=>General=>Incoming, "Shield Bar")
(Options=>Colors=>Modes, "Shield Bar")

-- Introducing Text Providers for
(Options=>Panels=>Misc "Overheal" Indicator)
(Options=>General=>Indicators", "more" next to ...
"Mana Bar", "Side Left", "Side Right".
More to come...)

-- You can now copy/paste color codes as hex string in any
color picker

-- Added default PvP flag carrier bouquet
--------------------------------------------------------------
Version 3.31.
- updated toc for patch 5.2

--------------------------------------------------------------
Version 3.30.

Bugfixes:
-- Fixed damage flash bar
-- Fixed possibly incorrect button sizes after changing a profile

Improvements:
-- BuffWatch will be hidden in pet battles now

Changes:

Features:

--------------------------------------------------------------
Version 3.29.

Bugfixes:
-- BuffWatch Rebuff Arcane Brilliance if either no spell power
OR no crit buff on target

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.28.

Bugfixes:
-- Hopefully fixed Eternal Flame AoE predicition

Improvements:
-- Performance optimizations
-- Direction arrow bouquet now can have range text yards/10
-- Added more shields to shield absorb (thx acer13189)

Changes:

Features:

--------------------------------------------------------------
Version 3.27.

Bugfixes:
-- Performance optimizations

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.26.

Bugfixes:
-- Workaround for unit incoming resurrection client bug
-- Fixed a bug in shield absorb calculation

Improvements:
-- Added several default custom debuffs
(options=>tools=>reset "Custom Debuffs" may be needed)
-- Increased performance
-- All mutual exclusive buffs should be recognized by BuffWatch now
-- Bouquet item "SHIELD_COUNT" now works for shields from all sources

Changes:

Features:
-- Added Chi Burst to trackable AOE advices (experimental)

--------------------------------------------------------------
Version 3.25.

Bugfixes:
-- Bugfix with bouquets

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.24.

Bugfixes:
-- Hopefully fixed a bug with icons disappearing after player died

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.23.

Bugfixes:
-- Fixed a bug with mana bars etc disappearing sometimes when player
target changed

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.22.

Bugfixes:
-- Fixed a major bug not updating raid members properly sometimes

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.21.

Bugfixes:
-- AOE advice calculations fix for Priests
-- Fixed rez announce chat channel name

Improvements:
-- Signicantly reduced memory/cpu consumption on
when changing player target.

Changes:
-- Removed "Keep Stance" from Options=>Spells=>Misc
(didn't work, use /console autoUnshift 0/1 instead)

Features:

--------------------------------------------------------------
Version 3.20.

Bugfixes:
-- Changed "Dark Power", "Light Power" constants to "Chi" pendants

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.19.

Bugfixes:
-- Changed "Mastery: Illuminated Healing" to "Illuminated
Healing" to track the buff really
-- Fixed error in options menu introduced with 5.1

Improvements:
-- Increased display update speed after pet summon
-- Weapon enchants will now be told apart

Changes:
-- Tagged for version 5.1

Features:
-- Added Symbiosis to BuffWatch
-- Added rogue poisons to BuffWatch
-- Added shaman offhand weapon enchant to BuffWatch

--------------------------------------------------------------
Version 3.18.

Bugfixes:
-- Changed Dark Intent to raid wide buff for BuffWatch
-- Minor bugfixes

Improvements:
-- Added improved version of PW:S to shield absorb tracking

Changes:

Features:
-- Added bouquet item for counter "Counter: All shields absorb #k"
showing the remaining shield absorption of all shields on the
target

--------------------------------------------------------------
Version 3.17.

Bugfixes:
-- Added missing GCD reference spell for monks
-- Possible fix for flashing hots
-- Possible fix for bouquets after profile loading

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.16.

Bugfixes:
-- Fixed a serious cpu resource hog introduced with 3.9

Improvements:
-- Increased performance after raid roster changes

Changes:

Features:

--------------------------------------------------------------
Version 3.15.

Bugfixes:
-- Minor bugfix in tooltips
-- Bugfix (hopefully) for totem cooldowns not displaying properly

Improvements:
-- Added a lot of mop default custom debuffs

Changes:

Features:

--------------------------------------------------------------
Version 3.14.

Bugfixes:
-- Fixed repeated ready-check not showing properly
-- Fixed some HoTs not updating properly when changing profiles

Improvements:

Changes:

Features:
-- Added bouquet item "flag: class color if active"
This enables you to apply class color to any active
icon

--------------------------------------------------------------
Version 3.13.

Bugfixes:
-- Fixed a range detection bug in PT panel
-- Fixed party panel hiding bug
-- Fixed a bug with options not showing active panel sometimes
-- Minor bugfixes

Improvements:
-- Inreased hitbox for custom debuff tooltips

Changes:

Features:

--------------------------------------------------------------
Version 3.12.

Bugfixes:
-- Minor bugfixes

Improvements:
-- Improved registering of events when force show blizz frames
is enabled in options=>general=>miscs

Changes:

Features:

--------------------------------------------------------------
Version 3.11.

Bugfixes:
-- Fixed a bug in player group determination
-- Fixed several possible taint problems
-- Soulstone, Enveloping Mist and Surging Mist
should now work as intended if Soothing mist
is channeling
-- Fixed coincidence with other addons hiding Blizz UI elements
-- Fixed bug in range detecton

Improvements:
-- Player powers will be updated more frequently
-- Minor optimizations

Changes:

Features:

--------------------------------------------------------------
Version 3.9.

Bugfixes:
-- Minor bugfix with range detection for enemy targets
-- Minor bugfix with overheal higlight not reseting properly
-- Other minor bugfixes

Improvements:
-- Reduced memory consumption
-- Major options code rework, reduces memory usage, increased
flexibility for future extensions
-- Added Sacred Shield to trackable buffs

Changes:
-- Added "Vixar" to default libSharedMedia fonts

Features:
-- On popular demand: Options=>General=>Misc "Hide Blizz xyz" is
tri-state now. So you can "leave alone/show/hide blizz" frames.
May need to overwrite existing profiles in order to have Blizz
UI elements shown when hidden from another addon
Defaults to: Leave alone

--------------------------------------------------------------
Version 3.7.

Bugfixes:
-- Fixed problem with minimap button

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.6.

Bugfixes:
-- Fixed dc shield macro icons
-- Fixed group size detection for group of 5
-- Fixed shield absorb calculation
-- Fix for libSharedMedia which seems to be registering
nil for "none" borders now
-- Hopefully fixes a bug with minimap setting not saving
sometimes
-- Minor bugfixes
-- Attempt to fix smart cast battle rez

Improvements:
-- Added Grimoire of Sacrifice to BuffWatch
-- Added Cenarion Ward to hot list
-- Added Serpent's Zeal to trackable hots
-- Improved BuffWatch options buff detection
for low level toons

Changes:
-- Integrated minimap icon into VuhDo to save
some bytes
-- Some Code cleanup

Features:

--------------------------------------------------------------
Version 3.5.

Bugfixes:
-- All characters "." and "#" will be removed from bouquet names
to avoid crashes
-- Switched shield absorb estimation to spell ids instead of spell names
-- Aggro indicator marks working again
-- Minor bugfixes

Improvements:
-- Improved range checking for hostile targets
-- Added default bouquet "Raid Cooldowns" (Thank you, Zohar)
-- Added Spirit Shell to "Pump Aegis" feature
-- Updated libSharedMedia
-- Minor optimizations

Changes:

Features:
-- Added default bouquet "Raid CDs" (Thanks to Zohar)

--------------------------------------------------------------
Version 3.4.

Bugfixes:
-- Some rewrite of buff watch code to make it more robus
-- Fixed glyph/talent taint bug
-- Fixed a bug with resurrection announcement
-- Fixed a bug with VuhDo not auto hiding in parties
-- Hopefully fixed a bug with target/focus frame taint

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.2.

Bugfixes:
-- Fixed use of custom macros

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.1.

Bugfixes:
-- Sharing profiles fixed
-- Casting Purify Spirit, Eternal Flame fixed
-- Eternal Flame available for HoT Icons

Improvements:

Changes:

Features:
Archived Files (10)
File Name
Version
Size
Author
Date
v3.65
1008kB
Iza
12-08-14 08:15 AM
3.64
991kB
Iza
10-16-14 09:50 AM
3.62
991kB
Iza
10-15-14 12:00 PM
3.61
991kB
Iza
10-14-14 05:00 PM
3.60 beta 3
991kB
Iza
10-13-14 01:52 AM
3.53
986kB
Iza
09-15-13 02:09 AM
3.52
986kB
Iza
09-14-13 12:35 AM
3.51
986kB
Iza
09-13-13 06:18 AM
3.37
986kB
Iza
04-06-13 06:51 AM
3.36
986kB
Iza
03-19-13 05:14 AM


Post A Reply Comment Options
Unread 05-10-10, 02:44 AM  
Iza
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 691
Uploads: 5
Re: People leaving during combat

Originally posted by Swal
[b]Hi Iza!
I have an issue with the addon that I don't remember having with grid.
When I'm in combat and someone leaves the raid*, the raid frames get messed up, like groups get mixed up, some people show up twice some people are showed offline, and things like that. If I remember correctly Grid used to just N/A the person that left, and the rest of the people didn't get messed up.
It is really easy to reproduce. You can do it on Battlegrounds also, many people joins, leaves there, just try to be in combat.

*= During raids we often keep standbys in raid, and when they leave, or someone joins the raid mid combat, it hurts my vuhdu a lot.

I'm using the latest alpha version, but I remember having this issue for quite long time. A fix would be really appreciated.

Also 3 more things before I forget!
1: [No Focus] shows up, even if I told the panel to not show empty.
2: I had problems with lifebloom coloring, because the built-in colors were not working for the [h] Lifebloom. I had to make a bouquet for lifebloom, this way ( Lifebloom) the coloring works.
3: Hot coloring overall is quite hard to set up. I remember spending quite plenty time for the first time figuring how to get it work. I think the problem was the text colors at Colors>>Hots #2 have 0 alpha on default, and the sample doesn't reflect the alpha.
I hope my comment was clear enough!
Keep this awesome addon running, my raid depends on you!
Hi Swal,
thank you very much. I know that it's generally problematic if raid members leave/join during combat, because - in the worst case - all raid ids will be reassigned, so that a player who once had id 17 may be at 3 after. To avoid automatic healing addons wow client prohhibits changes in unit<=>button assignments while in combat. Due to vuhdo's dynamic layout this may cause problems with buttons for units that aren't in the raid anymore and for not yet drawn buttons for additional units. I'm constantly trying to improve this, but I guess it'll never be perfect.
1. That's intended behaviour (same reason at last): Focus can be assigned or changed mid-fight, so VuhDo needs to preserve a button for it. You can disable focus if you don't need it in options=>general=>Filters
2.+3 I don't know, but having alpha slider set to 0 may have been the reason. I know that especially HoT colors/icons are hard to setup. As you can see from the alphas I'm working on options screens to make them less confusing and this is on my list.
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Unread 05-10-10, 08:11 AM  
Swal
A Kobold Labourer

Forum posts: 0
File comments: 34
Uploads: 0
Re: Re: People leaving during combat

Thanks for the fast reply, Iza, this is one of the reasons why I love your raid unit addon the most.
Some more note:
  1. About the focus:
    I'm using it mostly because of Putricide abomination. As a druid I want to keep up reju+WG constantly on the abo to generate energy. The problem starts with tracking the duration of the hots.
    The original player frame properly gets exchanged by the abomination. From that point If I target that player, it targets the abo, but all the hot I use on the abomination keep blinking or don't show up at all. I guess the same would happen with all vehicle, but the rest of them are immune to helpful spells, so the problem didn't show itself yet.
  2. Wanted to say something here also, but forgot it while I was rewriting #1. I guess I'll just ask about the bug reporting. Should I post all the bug I find here, or send it to your mail//post, or maybe ticket on curseforge?
Made some picture about the leave//join issue in combat with both vuhdo and grid enabled, maybe they help some in solving the issue.
Groups are always like this:
Swal, Gravia: Group 1
Corvinus: Group 2 (thanks for helping out)
Picture one
Note about P1: Before all the testing.
Picture two
Note about P2: The warlock left from group 1 during combat.
Picture Three
Note about P3: Warlock joined group 1 during combat.
Picture Four
Note about P4: I left the raid group during combat.
Picture Five
Note about P5: Joined the raid group during combat.
Last edited by Swal : 05-10-10 at 10:36 AM.
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Unread 05-10-10, 12:00 PM  
davedontmind
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
I've just installed the latest version of VuhDo from this site, and now it's not displaying the bar colours correctly - I want to display the bars using class colours, but if I choose class colours in the options, I just get exactly the same as if I'd chose Solid colour.
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Unread 05-10-10, 01:31 PM  
Iza
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 691
Uploads: 5
Originally posted by davedontmind
I've just installed the latest version of VuhDo from this site, and now it's not displaying the bar colours correctly - I want to display the bars using class colours, but if I choose class colours in the options, I just get exactly the same as if I'd chose Solid colour.
Yes I know, thank you, just uploaded beta #3 where this will be fixed.
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Unread 05-10-10, 01:37 PM  
Iza
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 691
Uploads: 5
Re: Re: Re: People leaving during combat

Originally posted by Swal
Thanks for the fast reply, Iza, this is one of the reasons why I love your raid unit addon the most.
Some more note:
  1. About the focus:
    I'm using it mostly because of Putricide abomination. As a druid I want to keep up reju+WG constantly on the abo to generate energy. The problem starts with tracking the duration of the hots.
    The original player frame properly gets exchanged by the abomination. From that point If I target that player, it targets the abo, but all the hot I use on the abomination keep blinking or don't show up at all. I guess the same would happen with all vehicle, but the rest of them are immune to helpful spells, so the problem didn't show itself yet.
  2. Wanted to say something here also, but forgot it while I was rewriting #1. I guess I'll just ask about the bug reporting. Should I post all the bug I find here, or send it to your mail//post, or maybe ticket on curseforge?
Made some picture about the leave//join issue in combat with both vuhdo and grid enabled, maybe they help some in solving the issue.
Groups are always like this:
Swal, Gravia: Group 1
Corvinus: Group 2 (thanks for helping out)
Picture one
Note about P1: Before all the testing.
Picture two
Note about P2: The warlock left from group 1 during combat.
Picture Three
Note about P3: Warlock joined group 1 during combat.
Picture Four
Note about P4: I left the raid group during combat.
Picture Five
Note about P5: Joined the raid group during combat.
Thanks a ton mate, I'll check these asap. (I'm going to have some rather unpleasant sessions with my dentist the next days, so please don't hurry)
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Unread 05-11-10, 11:24 AM  
Iza
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Re: Re: Re: People leaving during combat

Originally posted by Swal
Made some picture about the leave//join issue in combat with both vuhdo and grid enabled, maybe they help some in solving the issue.
Groups are always like this:
Swal, Gravia: Group 1
Corvinus: Group 2 (thanks for helping out)
Picture one
Note about P1: Before all the testing.
=> Alright everything is fine, 3 units, 3 buttons

Picture two
Note about P2: The warlock left from group 1 during combat.
=> We have 3 buttons for 2 units and the raid ids seem tohave been reassigned: Swal has the former unit id of corvi now and Corvi the one from the WL who left. (The only problem here to is that the abandoned button's still showing => I'll try to improve this)

Picture Three
Note about P3: Warlock joined group 1 during combat.
=> Okay, we have only 2 buttons for 3 players now, and we can't create another, because we are in combat lockdown. Grid seems to not have removed but only hidden (opacity) the third button from before so there's one available (That's a thing I already tried to improve)

Picture Four
Note about P4: I left the raid group during combat.
Picture Five
Note about P5: Joined the raid group during combat. [/b]
=> The other pictures tell more or less the same.

I think about further steps to improve this, but it'll probably never perfect, especially when you enter combat and people join... Thanks again.
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Unread 05-11-10, 11:44 AM  
Purity
A Deviate Faerie Dragon

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I realize this is probably a low priority request but I wanted to let you know that I am unable to change the color of the power bars from default blue. It saves my change in the config options but it has no effect on the mana bars in the panels. (Using alpha version 25 but it has been a bug for a few alphas now.)

Thank you!
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Unread 05-11-10, 12:44 PM  
Iza
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Originally posted by Purity
I realize this is probably a low priority request but I wanted to let you know that I am unable to change the color of the power bars from default blue. It saves my change in the config options but it has no effect on the mana bars in the panels. (Using alpha version 25 but it has been a bug for a few alphas now.)

Thank you!
Hi Purity,
no way this is low priority. There's a little inconsisteny in current alpha/beta: Mana color has to be changed in options=>general=>bouquets, select "All Powers" for bouquet, "Status: Mana" and select another color. All other powers are under options=>colors=>powers. Try to change this soon.
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Unread 05-11-10, 03:09 PM  
Purity
A Deviate Faerie Dragon

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Originally posted by Iza
Hi Purity,
no way this is low priority. There's a little inconsisteny in current alpha/beta: Mana color has to be changed in options=>general=>bouquets, select "All Powers" for bouquet, "Status: Mana" and select another color. All other powers are under options=>colors=>powers. Try to change this soon.
Thank you for the quick reply. I am pretty sure I would not have figured this out on my own. I have only lightly tinkered with bouquets so far.

I really appreciate your work and your readiness to help with quick direct answers.

Loyal Fan
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Unread 05-12-10, 10:18 AM  
Decent
A Kobold Labourer
 
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Hallöchen,

wie kann ich bei Vuhdo einstellen, das in der Bar meine Flamme des Glaubens bzw. Geheiligter Schild dort angezeigt wird. Besonders wenn es ging mit Timer.

Und dann hätte ich noch eine Frage bezüglich des Bosses Traumwandler.

Ist es möglich diese im Vuhdo als Ziel anzeigen zu lassen?

Wäre nett wenn Ihrr mir bei meinen zwei kleinen Problemen, helfen könnt.

P.S. Benutze Vuhdo heute zum ersten Mal und es gefällt mir sehr viel besser als Healbot!

Gruß

Decent
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Unread 05-12-10, 02:25 PM  
Iza
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Originally posted by Decent
Hallöchen,

wie kann ich bei Vuhdo einstellen, das in der Bar meine Flamme des Glaubens bzw. Geheiligter Schild dort angezeigt wird. Besonders wenn es ging mit Timer.

Und dann hätte ich noch eine Frage bezüglich des Bosses Traumwandler.

Ist es möglich diese im Vuhdo als Ziel anzeigen zu lassen?

Wäre nett wenn Ihrr mir bei meinen zwei kleinen Problemen, helfen könnt.

P.S. Benutze Vuhdo heute zum ersten Mal und es gefällt mir sehr viel besser als Healbot!

Gruß

Decent
Hallo Decent,
Danke erstmal. Falls Du der englischen Sprache einigermaßen Herr sein solltest, fände ich es mit Rücksicht auf die anderen Leser fair, auf englisch zu schreiben.

1. Du solltest einerseits unter Optionen=>Buffs=>Konfig in BuffWatch beide Zauber konfigurieren können, ausserdem könntest Du sie unter Optionen=>Fenster=>HoT-Icons/Bars auswählen bzw. eintippen, eine dritte Möglichkeit wäre, sie als Eigenen Debuff unter Optionen=>Allg.=>Eigene (v1.x) oder aber Optionen=>Debuffs=>Eigene (v2.x) zu der Liste hinzuzufügen.
2. Das geht, wenn Du sie als Fokus wählst (Der fokus wird als Privat-Tank angezeigt). Dazu kannst Du sie ins Ziel nehmen und /focus eingeben oder eine Klick-Kombi an "focus" (keine Anführungszeichen) binden in optionen=>zauber=>maus
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Unread 05-13-10, 03:03 AM  
Decent
A Kobold Labourer
 
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Vielen Dank für die Antwort!

Ick kann a little bit English aber würde ich so Posten wüsste ich nicht was da rauskommen würde xD
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Unread 05-13-10, 07:48 AM  
Toran
A Nerdscale Dorkin
 
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Iza, is there a way to set the background color (the color behind the healthbar when health is depleted, not the frame background) to be class colored? When I made the healthbar color to be a dark grey, the background didn't "pop" enough, so I made it white. While this provides contrast, it's pretty ugly. Any chance in the background color option (in bouquets) to have class color available there also?

I'm using latest 2.0 beta.

Thanks!
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Unread 05-13-10, 08:50 AM  
Iza
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Originally posted by Toran
Iza, is there a way to set the background color (the color behind the healthbar when health is depleted, not the frame background) to be class colored? When I made the healthbar color to be a dark grey, the background didn't "pop" enough, so I made it white. While this provides contrast, it's pretty ugly. Any chance in the background color option (in bouquets) to have class color available there also?

I'm using latest 2.0 beta.

Thanks!
Sure: Go to options=>general=>indicators and select "Background: Class Colors" for background bar. You can adjust is in options=>colors=>bouquets, select this bouquet and adjust e.g. brightness of "Always: Class Color"
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Unread 05-13-10, 08:52 AM  
LiNK2088
A Murloc Raider

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I'm trying to make the cluster option work for my chain heal.
Here's how I got it configured atm: http://img696.imageshack.us/img696/7...1310164658.png
For some reason all it does it highlight my mousover target.
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