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Author:
Version:
1.4.1
Date:
12-09-2009 06:27 AM
Size:
4.15 Kb
Downloads:
8,050
Favorites:
163
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Oh noes, tah queues!
OhNoesQueues   Popular! (More than 5000 hits)
As the name suggests, this mod is all about improving the handling of battleground queues.
It removes the bg-description text in the battlegrounds-frame and replaces it with something actually useful: Colored join buttons!

One for each battleground, you can easily click them to (group or solo) join for the bg you like, port when it's ready or just leave the active queue. Extra color goodness helps you identify the status easily:
  • no border: join me! (leftclick: group/solo, rightclick: solo)
  • yellow border: queueing (rightclick: leave queue)
  • red border: battleground is ready, port me! (leftclick: port, rightclick: leave)
  • green border: currently active (leftclick: scoreboard, rightclick: leave)

As an extra feature, your Marks of Honor and your win-statistics are displayed below!
If there's a battleground holiday today, the corresponding button reflects this: you should see some kind of rectangles around it.

In addition, your Wintergrasp marks and shards are displayed next to the counter.


Note: As this is the first update, I'd like to get some resonance from you! Please report all bugs you encounter or feature requests you have.
  Change Log - OhNoesQueues
Version 1.4
- fix for 3.3

Version 1.4
* display win statistics
* wintergrasp marks and shards display
* left-click in active battleground toggles scoreboard (veselu)
- fix: holiday-indicator (veselu)
- fix: expiration time (veselu)
- fix: only group-join when party leader

Version 1.3
- included wait and port times (thanks veselu!)
- tooltip now updates automatically

Version 1.2
- we don't need locales anymore (thanks p3lim!)
- some code cleanup
- battleground-holiday indicators, yay!

Version 1.1
- deDE / frFR localization complete (does it work?)
- all other locales work for old battlegrounds, I still need the names of SotA and IoC
  Optional Files - OhNoesQueues
Sorry, there are currently no optional files available.
  Archived Versions - OhNoesQueues
File Name
Version
Size
Author
Date
1.4
4kB
Cargor
08-30-2009 08:22 AM
1.3
3kB
Cargor
08-26-2009 09:41 AM
1.2
3kB
Cargor
08-07-2009 02:26 PM
1.1
3kB
Cargor
08-07-2009 11:39 AM
1.0
2kB
Cargor
08-06-2009 10:49 AM
  Comments - OhNoesQueues
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Old 01-31-2010, 04:49 PM  
PlayGhost2
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Awsome addon. So simple and so usefull.

Really good job
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Old 01-09-2010, 12:01 PM  
greenstarship
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Talking Excellent mod

Just wanted to say how much I like this mod. I was pleased to see it updated for 3.3, didn't want to queue without it. Thanks for your work and responsiveness to the community!
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Old 12-26-2009, 07:46 AM  
Cargor
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Okay. Will remember it for the 2.0 version
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Old 12-25-2009, 08:02 PM  
ac3r
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could we get a localization file?
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Old 12-16-2009, 08:40 AM  
Cargor
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@BG Timer:
You can see it already in the tooltip. I don't know of a good display position without risking that ONQ becomes too cluttered.

@Battleground tab:
I'm using this small piece of code in my interface which sets the selected tab to the battleground frame on login:
Code:
PVPParentFrameTab2:Click()
I don't know if I should include it in the next version.

@Sound:
Mhh, I think there are already addons for this. Not sure whether I implement this one.
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Old 12-15-2009, 10:47 AM  
Crackbacon
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One of my favorite addons of all time, keep up the good work!

Think it'd be possible to implement something that allows you to see how long you have left before the BG timer expires?

Also, pressing 'H' will by default take you to the PvP window. If it'd be possible to have it bring you to the Battleground's tab instead.

And a sound that plays some sound file when you're able to join a BG, so that you can tab out while queueing.


<3

Last edited by Crackbacon : 12-15-2009 at 07:22 PM.
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Old 12-12-2009, 12:42 PM  
mrlag
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Quote:
I'd like to get some resonance from you!
didnt knew that i need an addon like this, but i need ! i really do
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Old 12-11-2009, 08:27 AM  
Cargor
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Thanks for your suggestions, both are planned for 2.0
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Old 12-10-2009, 11:52 PM  
Drdrae
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Well I love ohnoesqueues, especially in conjunction with sspvp. And i know this probably sounds kind of useless but, I was wondering if you could add two things. First being, the total honor you have on the BG screen (I know its on the first screen but i hardly ever look at the pvp screen when im bging! )
Second would be a way to move the enter BG button. (Unless its already there and I havent figured it out yet lol)
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Old 12-09-2009, 06:09 AM  
Cargor
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Thanks for the report. I already fixed it in the 2.0 alpha, but this is far from being complete to be released

I'm going to upload a minor bugfix version in a few minutes.
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Old 12-08-2009, 05:54 PM  
spiradin
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Broken by patch 3.3

As of patch 3.3 it is no longer working.
I love this mod please update for the new patch!


Date: 2009-12-08 14:53:04
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\OhNoesQueues\core.lua line 49:
attempt to index global 'PVPBattlegroundFrameZoneDescription' (a nil value)
Debug:
[C]: ?
OhNoesQueues\core.lua:49: in main chunk
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Old 11-10-2009, 12:42 PM  
Cargor
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Thanks for your lots of feature ideas. While they are really nice and I certainly would use them, too, I don't think that they fit in as a part of OhNoesQueues. My addon is rather about simplifying the queueing process and to provide simple stats for choosing which BG to use.
Since I don't want to make this addon into a full-blown PvP-suite (ya know, the memory-minimalists are shouting in the back ), your feature-requests would better fit into a new, separate addon.

If I had enough time, I would make such an addon, but at the moment I'm very busy - both in rl as with other addons of mine. Maybe another author could help you a bit
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Old 11-10-2009, 12:05 PM  
Soulman
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This is a nice, useful addon - I use it all the time; thanks for providing it!

Here's a feature request:

Title: BG summarizer

Description: Once inside a BG, it provides a summary of the composition of both teams to allow for a quick assessment so that the proper group assignments (e.g. a balance of healers in each) and strategy can be made.

Behavior: For each faction show the totals of
- each class
- probable healers (maybe easiest just to guess from the mana pool size)
- raw number from each server (to determine the likelihood of a premade)

Bonus feature
- store the contents of the ending BG stats. I'd love to be able to analyze these for a couple of purposes. 1) To determine who, in our premade, is pulling their weight and who needs improvement; 2) To see who the threats are (this is likely more of a long term stats issue as I have no idea of the population size being sampled); 3) To keep a black list of the AFKers and nuisance players (there is of course a UI associated with that ) - ideally, it would inform me of such players as they enter the BG.

Obviously, I take PvP too seriously...

By the way, I agree completely with your thinking on resource consumption. Memory is generally not a problem (and it is cheap these days) - cpu load sometimes is; more often than not, I've found the biggest FPS issue to be the GPU on the graphics card.

Soulman
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Old 11-07-2009, 11:26 AM  
volatile0773
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I like the direction youre taking this....this is quickly becoming a major addon for me...to the point where I really wish Blizzard would implement it standard. There is no reason for the bg text. :/
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Old 11-07-2009, 09:13 AM  
Cargor
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It is not my main goal to achieve minimal resource comsumption and it never was (well, 2 years ago maybe). My general design principle for my addons is to find a good balance between feature-richness and minimalism in resources.

If I come across a nice feature a lot people would be using, I would include it, even if it increases the memory usage about 10 kb or more. With a "simple config GUI" I don't mean some huge Ace-config where you can control every detail like the colors of the text or the size of the icons, but just some control that people can switch off text displays they don't need.

You'll tend to hear it a lot: It's not about memory, but about CPU-cycles. Memory is only important for the initial loading process in the loading screen - and there I keep most things from being executed until you use them (e.g. the buttons/texts are first generated when you open the PvP-frame).

Sorry for the critical and long answer, but in the last time I get a lot of similar comments in all of my addons and I want to clarify that I'm not a pure memory-minimalist anymore.
Nevertheless, you can't expect it to ever go above 50 kb - even with a small config. So don't panic, things are under control
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Last edited by Cargor : 11-07-2009 at 09:13 AM.
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