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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 07:39 PM
Created:08-07-09 11:52 PM
Downloads:12,361
Favorites:107
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Categories:Raid Mods, Mage, Healers
Aptechka  Popular! (More than 5000 hits)
Version: 2.3.1
by: d87 [More]
Aptechka is a raid frames addon.

Addon is customized with lua config file
You can place your configuration changes into AptechkaUserConfig/userconfig.lua to avoid overwriting them when updating. Reference config - Aptechka/config.lua.
There's still some basic options available ingame from /apt console command. like positioning.

github

Default config file

FAQ:
How can i change manabar width, indicator placement etc etc?
See the custom skin part at the end of this FAQ.

How to switch skins?
change config.skin = "GridSkin" to config.skin = "MechanizeV"

How to make it hidden when i'm not in a group?
config.showSolo = false

What is UserConfig?
It's a separate addon that contains your personal settings.
Values from UserConfig replace default settings. That way you can safely update core module without losing your changes.
Or you can have 2 UserConfig modules.
It is also possible to add new skins as plugins, and switch between them depending on character class.

Lua knowledge is required?
Probably not, copy-pasting and changing values should be enough for most things.
But editor with Lua syntax highlighting will help you (SublimeText, SciTE, Notepad++). If you want to make your own skin you better be familiar with wow widget api.

What is priority?
When two or more actions assigned to the same spot are active, the one with higher priority is displayed.
Weakened soul is a good example. You won't see WS until PWS is still active.

What is "heal trace"?
That's when you want to know who exactly was healed by your Circle of Healing, Chain Heal, etc in the form of blinking indicator.

How to add new zones and spells for debuff loader?
Instances are identified by map id (assuming they have their own map).
To find out current zone map id type: /dump GetCurrentMapAreaID()
Map IDs are tied to instance name and instance name is tied to function that is pushing boss spells into your current spell set. More info inside userconfig file

What's that combat filtering option for?
Disabled until better days.
In 4.2 all autorefreshing spells (SWP-MF, Corruption-Haunt, Lifebloom, Renew-Chakra, etc) stopped generating SPELL_AURA_REFRESH event for combat log. So basically this feature is ruined until Blizzard fix this.
useCombatLogFiltering provides a huge perfomance boost over default behavior, which would be to listen only to UNIT_AURA event.
UNIT_AURA doesn't tell what exactly changed and every time addon had to scan current buffs/debuffs,
In raid combat unit_aura sometimes fired up to 8 times per second for each member with all the stacking trinkets and procs.
useCombatLogFiltering option moves this process mainly to combat log, where we can see what spell was updated.
Only if it's in our spell set it will update buff data for this unit.
The drawback is that it only works in combat log range, but it's big enough, and there's a fallback on throttled unit_aura (every 5s) for out of range units.
On lich king there was an issue, and maybe it's still present, that necrotic plague removal event didn't appear in combat log
and that caused glitches with boss debuff indicator. But that's a rare blizzard side bug.
Dispel idicators still work from unit_aura, so you'll see plague regardless as disease if you can dispel it.


What is Aptechka?
First Aid Kit

How to change skin layout from config?
So to customize frame elements, you'll have to create a custom skin, inherit default skin stuff and then add to/change it. Easy...
Default skin source is in frame.lua file
Code:
config.skin = "GridCustom"
config.useAnchors = "GridSkin" -- use parent skin anchors
config.GridCustom = function(self)
    config.GridSkin(self) -- inheriting
    -- how to create new icon
    local icon2 = config.GridSkin_CreateIcon(self,24,24,0.4,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 24, alpha = 0.4
    self.icon2 = icon2
    
    -- how to move existing indicators
    self.spell2:ClearAllPoints() -- clear previous position
    self.spell2:SetPoint("CENTER",self,"CENTER",0,0) -- set to center
    -- same way to move text
    self.text1:ClearAllPoints()
    self.text1:SetPoint("TOP",self,"TOP",0,-5)
    
    -- how to delete existsing indicators
    self.raidbuff = nil
    
    -- how to create new indicator
    local newind = config.GridSkin_CreateIndicator(self,6,6,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 6
    self.spell4 = newind
    -- change healthbar texture
    self.health.bg:SetTexture([[Interface\AddOns\Aptechka\white]])
    self.health:SetStatusBarTexture[[Interface\AddOns\Aptechka\white]]

    --how to change mana bar width
    self.power:SetWidth(2)

    --how to change indicator size
    self.spell2:SetWidth(3);    self.spell2:SetHeight(3);
end
2.3.1:
- Small bugfixes

2.3.0:
- Absorb bar
- Corner type indicator
- LibCombatLogHealth

2.2.3:
- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

2.2.2:
- fixed debuff loader map ids (still no debuffs for mop raids tho)

2.2.1:
- bugfixes and config tweaks since mop release

2.2.0:
- Small fixes
- LibCLHealth, but it's disabled by default

2.1.10:
- GetNumRaidMembers => GetNumGroupMembers

2.1.9:
- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
2.1.8:
- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config
2.1.7:
- Bugfixes
2.1.6:
- Dragon Soul raid debuffs, TOC Update
2.1.5:
- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)
2.1.1a:
- config.useCombatLogFiltering turned off because of combat log bug
2.1.1:
- Update for WoW 4.2 combat log changes
2.1.0:
- Update for WoW 4.1 combat log changes
2.0.10:
- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

2.0.9:
- Changed clique integration to group headers variant.
- Custom bindings bugfix

2.0.8:
- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

2.0.7:
- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

2.0.6:
- Another vehicle bug.

2.0.5:
- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

2.0.3:
- various small fixes

2.0.2:
- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

2.0.1:
- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

2.0:
- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

2.0 RC6:
- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

2.0 RC5:
- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

2.0 RC4: CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

2.0 RC3: "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

2.0 RC2: removed long raid buffs, and power type changing functions restored

2.0: A lot

0.9.7: Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

0.8.2: Click-Casting macro support, Ruby Sanctum spells.

0.8.1.7: MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

0.8.1.6: pulse option for spells, simple animation for activating indicator.

0.8.1.5: incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

0.8.1.4: Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More: http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

0.8.1.3: nothing new, small bugfixes

0.8.1.2: offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

0.8.1.0: clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

0.8.0: ... a lot, check comments

0.7.1.7: bug with stacks and dispell auras fixed, trace function now works with periodic heals

0.7.1.6: omnicc and stacktext options added to icon setup

0.7.1.5: few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

0.7.1.4: first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

0.7.1.3: IncomingHeals bugfix

0.7.1.2: LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

0.7.1: Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

0.7.03: "routine for disabling unused indicators kills the border" fixed

0.7.02: bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

0.7: raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

0.6.5: some requested stuff, bugs. kinda stable version (i hope...)

0.6.2: bug + inverting colors

0.6.1: isMine and isMissing fixed, other litte fixes

0.6: border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

0.5: Reliable dragging, charspec function.

0.4: Perfomance update, limited functionality pet frames, readycheck indicator.

0.3: second text line and requests from 2 first comments
Archived Files (45)
File Name
Version
Size
Author
Date
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 10:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 12:19 PM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 07:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 11:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 01:20 PM
2.0.6 _BETA_
158kB
d87
02-19-11 12:32 AM
2.0.5a
158kB
d87
02-05-11 05:39 PM
2.0.5
877kB
d87
02-05-11 05:09 PM
2.0.3
162kB
d87
11-12-10 03:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 07:53 AM
0.8.1.6
192kB
d87
02-19-10 11:40 PM
0.8.1.5
191kB
d87
02-08-10 06:07 AM
0.8.1.3
190kB
d87
01-26-10 03:19 AM
0.8.1.2
190kB
d87
01-22-10 12:59 AM
0.8.1.0
189kB
d87
01-15-10 12:01 AM
0.8.0
189kB
d87
01-13-10 08:58 AM
0.7.1.7
187kB
d87
01-04-10 10:25 PM
0.7.1.6
187kB
d87
01-03-10 10:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


Post A Reply Comment Options
Unread 07-01-10, 01:42 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 458
Uploads: 33
So, any updates required for ruby sanctum?



hi, is there anyway of changing the background color of a person whom "Offline" or "Dead" to be grey, and the name dead/offline became his class color?
no easy way
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Unread 06-17-10, 10:31 PM  
strickland
A Deviate Faerie Dragon

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hi, is there anyway of changing the background color of a person whom "Offline" or "Dead" to be grey, and the name dead/offline became his class color?

sometimes i find it hard to see it cause it uses the outofrange style if he's offline or dead.
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Unread 06-03-10, 08:18 AM  
neanor
A Kobold Labourer

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I had that issue as well, and it seems to be fixed by replacing prototype=defaultIndicator with the full description, type = "HARMFUL", icon = "center", priority = 90, showDuration = true, inside the loadables file.
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Unread 06-03-10, 08:13 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 103
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Originally posted by kappa
i cant see any of debuffs listed in loadables.lua...
i didnt change anything, checked the id spells, all correct.
so tell me plz, how to solve it?
Edited again (since I seem to always reply first and only then really start digging into it):

The problem is the prototype = "defaultIndicator" part. If you replace that with what should be the defaultIndicator, it will work.

For example: I've got
Code:
local defaultIndicator = { type = "HARMFUL", icon = "center", priority = 90 }

InjectorConfig.LoadableDebuffs = {
    ["Icecrown Citadel"] = function()
    --A{ id = 69075, prototype = defaultIndicator } --Bone Storm dot, Lord Marrowgar
    A{ id = 69062, prototype = defaultIndicator } --Impale, Lord Marrowgar
If you change it to this:

Code:
local defaultIndicator = { type = "HARMFUL", icon = "center", priority = 90 }

InjectorConfig.LoadableDebuffs = {
    ["Icecrown Citadel"] = function()
    --A{ id = 69075, type = "HARMFUL", icon = "center", priority = 90 } --Bone Storm dot, Lord Marrowgar
    A{ id = 69062, type = "HARMFUL", icon = "center", priority = 90 } --Impale, Lord Marrowgar
It should work. Or at least it works that way when I tested it with my Fel Armor.

Heh, Neanor beat me to it.
Last edited by Pseudopod : 06-03-10 at 08:25 AM.
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Unread 06-01-10, 01:25 PM  
kappa
A Kobold Labourer

Forum posts: 0
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i cant see any of debuffs listed in loadables.lua...
i didnt change anything, checked the id spells, all correct.
so tell me plz, how to solve it?
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Unread 05-16-10, 11:58 AM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Still loving the addon, but was wondering if anyone else has been having issues with indicators not updating properly? For example, refreshing a buff like beacon of light or earth shield doesn't refresh the indicator - it still appears to be say, half way through it's duration.

Disabling useCombatLogFiltering seems to fix it
Last edited by Virance : 05-16-10 at 04:47 PM.
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Unread 05-06-10, 09:51 PM  
Berb
A Deviate Faerie Dragon
 
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Good to know you plan to continue it for Cata.
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Unread 05-06-10, 09:40 PM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 458
Uploads: 33
My account currently frozen. So development of this addon is halted until cataclysm beta hopefully.
i'll try to fix vehicles and pets there.
Last edited by d87 : 05-06-10 at 09:46 PM.
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Unread 05-04-10, 10:12 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
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one more question please, is there a way to make leadership tag + masterloot tag to be shown on grid somehow? Thanks.
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Unread 05-03-10, 11:39 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
File comments: 166
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Thanks for the lovely addon, I've d/led it, edited it, loved it.

however I'd like to mention one thing about petframe and its behavior. It's not behaving as well as it it should've or at least if you didn't intend it to be that way,

1. out of range is not working properly for pets frame.
2. Hots, buffs, debuffs aren't working on pets frame.
3. Changing/modifying/resizing Players frame will have no effect on pets frame which will lead into a funky-ugly-lookin grid.
4. health invert, changing colors for player frame, will also not work on pets frame.
5. if inj resizes itself for a big BG such as AV. pet frame will remain big.

i just mentioned these so you know, "i imagine you don't even have them enabled" hehe, well. thanks again for the addon
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Unread 04-24-10, 10:02 AM  
neanor
A Kobold Labourer

Forum posts: 0
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I've just started using these as a possible replacement for Grid and I'm loving it so far. I'm just wondering - is there any way to have text indicators to countdown HoTs & other helpful spells? This is the only thing that Grid has (with GridStatusTextIndicators) that I'm missing in this addon.

Also, is there a way to configure the health deficit to show on the second row (where the GHOST, DEAD, OFFLINE) texts are?

Many thanks!
Last edited by neanor : 04-24-10 at 08:31 PM.
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Unread 04-12-10, 05:35 AM  
Vog
A Kobold Labourer

Forum posts: 1
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Originally posted by d87
change
Code:
local defaultIndicator = { type = "HARMFUL", indicator = { "left" }, color = color1, priority = 40, pulse = true }
to
Code:
local defaultIndicator = { type = "HARMFUL", icon = "center", color = color1, priority = 40 }
Thank you, much appreciated.
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Unread 04-12-10, 02:46 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
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Originally posted by Vog
How do I change the loadables.lua so that all ICC auras show up like center icons, just like GridStatusRaidDebuff?
change
Code:
local defaultIndicator = { type = "HARMFUL", indicator = { "left" }, color = color1, priority = 40, pulse = true }
to
Code:
local defaultIndicator = { type = "HARMFUL", icon = "center", color = color1, priority = 40 }
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Unread 04-11-10, 06:09 AM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
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Originally posted by Vog
Does this addon show debuff icons like GridStatusRaidDebuff does? I'm so used to it that little squares don't catch my eye.
It does.
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Unread 04-11-10, 06:01 AM  
Vog
A Kobold Labourer

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How do I change the loadables.lua so that all ICC auras show up like center icons, just like GridStatusRaidDebuff?
Last edited by Vog : 04-11-10 at 06:10 AM.
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