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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 07:39 PM
Created:08-07-09 11:52 PM
Downloads:12,248
Favorites:107
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Categories:Raid Mods, Mage, Healers, Mists of Pandaria Beta
Aptechka  Popular! (More than 5000 hits)
Version: 2.3.1
by: d87 [More]
Aptechka is a raid frames addon.

Addon is customized with lua config file
You can place your configuration changes into AptechkaUserConfig/userconfig.lua to avoid overwriting them when updating. Reference config - Aptechka/config.lua.
There's still some basic options available ingame from /apt console command. like positioning.

github

Default config file

FAQ:
How can i change manabar width, indicator placement etc etc?
See the custom skin part at the end of this FAQ.

How to switch skins?
change config.skin = "GridSkin" to config.skin = "MechanizeV"

How to make it hidden when i'm not in a group?
config.showSolo = false

What is UserConfig?
It's a separate addon that contains your personal settings.
Values from UserConfig replace default settings. That way you can safely update core module without losing your changes.
Or you can have 2 UserConfig modules.
It is also possible to add new skins as plugins, and switch between them depending on character class.

Lua knowledge is required?
Probably not, copy-pasting and changing values should be enough for most things.
But editor with Lua syntax highlighting will help you (SublimeText, SciTE, Notepad++). If you want to make your own skin you better be familiar with wow widget api.

What is priority?
When two or more actions assigned to the same spot are active, the one with higher priority is displayed.
Weakened soul is a good example. You won't see WS until PWS is still active.

What is "heal trace"?
That's when you want to know who exactly was healed by your Circle of Healing, Chain Heal, etc in the form of blinking indicator.

How to add new zones and spells for debuff loader?
Instances are identified by map id (assuming they have their own map).
To find out current zone map id type: /dump GetCurrentMapAreaID()
Map IDs are tied to instance name and instance name is tied to function that is pushing boss spells into your current spell set. More info inside userconfig file

What's that combat filtering option for?
Disabled until better days.
In 4.2 all autorefreshing spells (SWP-MF, Corruption-Haunt, Lifebloom, Renew-Chakra, etc) stopped generating SPELL_AURA_REFRESH event for combat log. So basically this feature is ruined until Blizzard fix this.
useCombatLogFiltering provides a huge perfomance boost over default behavior, which would be to listen only to UNIT_AURA event.
UNIT_AURA doesn't tell what exactly changed and every time addon had to scan current buffs/debuffs,
In raid combat unit_aura sometimes fired up to 8 times per second for each member with all the stacking trinkets and procs.
useCombatLogFiltering option moves this process mainly to combat log, where we can see what spell was updated.
Only if it's in our spell set it will update buff data for this unit.
The drawback is that it only works in combat log range, but it's big enough, and there's a fallback on throttled unit_aura (every 5s) for out of range units.
On lich king there was an issue, and maybe it's still present, that necrotic plague removal event didn't appear in combat log
and that caused glitches with boss debuff indicator. But that's a rare blizzard side bug.
Dispel idicators still work from unit_aura, so you'll see plague regardless as disease if you can dispel it.


What is Aptechka?
First Aid Kit

How to change skin layout from config?
So to customize frame elements, you'll have to create a custom skin, inherit default skin stuff and then add to/change it. Easy...
Default skin source is in frame.lua file
Code:
config.skin = "GridCustom"
config.useAnchors = "GridSkin" -- use parent skin anchors
config.GridCustom = function(self)
    config.GridSkin(self) -- inheriting
    -- how to create new icon
    local icon2 = config.GridSkin_CreateIcon(self,24,24,0.4,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 24, alpha = 0.4
    self.icon2 = icon2
    
    -- how to move existing indicators
    self.spell2:ClearAllPoints() -- clear previous position
    self.spell2:SetPoint("CENTER",self,"CENTER",0,0) -- set to center
    -- same way to move text
    self.text1:ClearAllPoints()
    self.text1:SetPoint("TOP",self,"TOP",0,-5)
    
    -- how to delete existsing indicators
    self.raidbuff = nil
    
    -- how to create new indicator
    local newind = config.GridSkin_CreateIndicator(self,6,6,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 6
    self.spell4 = newind
    -- change healthbar texture
    self.health.bg:SetTexture([[Interface\AddOns\Aptechka\white]])
    self.health:SetStatusBarTexture[[Interface\AddOns\Aptechka\white]]

    --how to change mana bar width
    self.power:SetWidth(2)

    --how to change indicator size
    self.spell2:SetWidth(3);    self.spell2:SetHeight(3);
end
2.3.1:
- Small bugfixes

2.3.0:
- Absorb bar
- Corner type indicator
- LibCombatLogHealth

2.2.3:
- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

2.2.2:
- fixed debuff loader map ids (still no debuffs for mop raids tho)

2.2.1:
- bugfixes and config tweaks since mop release

2.2.0:
- Small fixes
- LibCLHealth, but it's disabled by default

2.1.10:
- GetNumRaidMembers => GetNumGroupMembers

2.1.9:
- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
2.1.8:
- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config
2.1.7:
- Bugfixes
2.1.6:
- Dragon Soul raid debuffs, TOC Update
2.1.5:
- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)
2.1.1a:
- config.useCombatLogFiltering turned off because of combat log bug
2.1.1:
- Update for WoW 4.2 combat log changes
2.1.0:
- Update for WoW 4.1 combat log changes
2.0.10:
- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

2.0.9:
- Changed clique integration to group headers variant.
- Custom bindings bugfix

2.0.8:
- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

2.0.7:
- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

2.0.6:
- Another vehicle bug.

2.0.5:
- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

2.0.3:
- various small fixes

2.0.2:
- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

2.0.1:
- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

2.0:
- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

2.0 RC6:
- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

2.0 RC5:
- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

2.0 RC4: CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

2.0 RC3: "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

2.0 RC2: removed long raid buffs, and power type changing functions restored

2.0: A lot

0.9.7: Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

0.8.2: Click-Casting macro support, Ruby Sanctum spells.

0.8.1.7: MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

0.8.1.6: pulse option for spells, simple animation for activating indicator.

0.8.1.5: incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

0.8.1.4: Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More: http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

0.8.1.3: nothing new, small bugfixes

0.8.1.2: offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

0.8.1.0: clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

0.8.0: ... a lot, check comments

0.7.1.7: bug with stacks and dispell auras fixed, trace function now works with periodic heals

0.7.1.6: omnicc and stacktext options added to icon setup

0.7.1.5: few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

0.7.1.4: first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

0.7.1.3: IncomingHeals bugfix

0.7.1.2: LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

0.7.1: Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

0.7.03: "routine for disabling unused indicators kills the border" fixed

0.7.02: bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

0.7: raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

0.6.5: some requested stuff, bugs. kinda stable version (i hope...)

0.6.2: bug + inverting colors

0.6.1: isMine and isMissing fixed, other litte fixes

0.6: border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

0.5: Reliable dragging, charspec function.

0.4: Perfomance update, limited functionality pet frames, readycheck indicator.

0.3: second text line and requests from 2 first comments
Archived Files (45)
File Name
Version
Size
Author
Date
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 09:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 11:19 AM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 06:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 10:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 12:20 PM
2.0.6 _BETA_
158kB
d87
02-18-11 11:32 PM
2.0.5a
158kB
d87
02-05-11 04:39 PM
2.0.5
877kB
d87
02-05-11 04:09 PM
2.0.3
162kB
d87
11-12-10 02:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 06:53 AM
0.8.1.6
192kB
d87
02-19-10 10:40 PM
0.8.1.5
191kB
d87
02-08-10 05:07 AM
0.8.1.3
190kB
d87
01-26-10 02:19 AM
0.8.1.2
190kB
d87
01-21-10 11:59 PM
0.8.1.0
189kB
d87
01-14-10 11:01 PM
0.8.0
189kB
d87
01-13-10 07:58 AM
0.7.1.7
187kB
d87
01-04-10 09:25 PM
0.7.1.6
187kB
d87
01-03-10 09:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


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Old 11-26-09, 12:43 AM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
Great - for me everything is working as expected!!

Many Thanks!

No need to use Grid anymore... Injector is far more better! (Once it is fully configurated )
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Old 11-25-09, 09:23 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 343
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That "solution" was pretty buggy (as suspected), so i ended up setting InjectorConfig.raidIcons = true and setting raidicon size to 0.01. Hmm, maybe setting alpha to 0 would have been prettier...
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Old 11-24-09, 11:56 AM  
ballagarba
A Fallenroot Satyr
 
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Getting some errors while having InjectorConfig.raidIcons = false

Commenting out icon:Hide() in injector.lua fixes the problem though... I think

Code:
Message: Interface\AddOns\Injector\Injector.lua:67: attempt to index local 'icon' (a nil value)
Time: 11/24/09 19:54:53
Count: 3
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Injector\Injector.lua:67: in function `RAID_TARGET_UPDATE'
Interface\AddOns\Injector\Injector.lua:569: in function <Interface\AddOns\Injector\Injector.lua:522>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>
[C]: in function `Show'
Interface\AddOns\Injector\Injector.lua:273: in function `?'
Interface\AddOns\Injector\Injector.lua:4: in function <Interface\AddOns\Injector\Injector.lua:3>

Locals: self = Injector {
 0 = <userdata>
 ADDON_LOADED = <function> defined @Interface\AddOns\Injector\Injector.lua:146
 CreateHeader = <function> defined @Interface\AddOns\Injector\Injector.lua:576
 UpdateHealthText = <function> defined @Interface\AddOns\Injector\Injector.lua:329
 UnitHealthUpdated = <function> defined @Interface\AddOns\Injector\Injector.lua:339
 OnRangeUpdate = <function> defined @Interface\AddOns\Injector\Injector.lua:86
 CreateIcon = <function> defined @Interface\AddOns\Injector\Injector.lua:767
 ConfigFunc = <function> defined @Interface\AddOns\Injector\Injector.lua:603
 UpdateAura = <function> defined @Interface\AddOns\Injector\Injector.lua:827
 RAID_ROSTER_UPDATE = <function> defined @Interface\AddOns\Injector\Injector.lua:40
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\Injector\Injector.lua:357
 UpdateIncomingHeals = <function> defined @Interface\AddOns\Injector\Injector.lua:310
 CreateIndicator = <function> defined @Interface\AddOns\Injector\Injector.lua:792
 anchor = <unnamed> {
 }
 UNIT_MANA = <function> defined @Interface\AddOns\Injector\Injector.lua:378
 READY_CHECK_FINISHED = <function> defined @Interface\AddOns\Injector\Injector.lua:407
 utf8sub = <function> defined @Interface\AddOns\Injector\Injector.lua:979
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\Injector\Injector.lua:413
 SlashCmd = <function> defined @Interface\AddOns\Injector\Injector.lua:921
 CreateAnchor = <function> defined @Interface\AddOns\Injector\Injector.lua:884
 HealUpdated = <function> defined @Interface\AddOns\Injector\Injector.lua:302
 UNIT_AURA = <function> defined @Interface\AddOns\Injector\Injector.lua:442
 UNIT_HEALTH = <function> defined @Interface\AddOns\Injector\Injector.lua:357
 READY_CHECK_CONFIRM = <function> defined @Interface\AddOns\Injector\Injector.lua:398
 reverse = <function> defined @Interface\AddOns\Injector\Injector.lua:129
 UpdateStatus = <function> defined @Interface\AddOns\Injector\Injector.lua:850
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\Injector\Injector.lua:386
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\Injector\Injector.lua:58
 UpdateMainTa
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Old 11-24-09, 11:14 AM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Re: Re: Re: MTs still missing

Originally posted by d87
That's actually turned out to be very difficult because of Secure Group Header limitations.
Anyway, i've added InjectorConfig.lockedOnStartUp option, but seems you need background drag no matter what
Yea, I went ahead and set it to unlock on startup. I spent an hour or so last night sifting through the Grid code to see how they accomplished the backdrop, tried implementing some things to Injector but it's definitely going to be a bit of work. I'll let you know if I make any real progress!

(I really miss having the backdrop - makes it easier for me to see the frames - but for now just being unlocked all the time makes Injector totally usable for me... no turning back to grid now :-D)
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Old 11-24-09, 10:32 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
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Originally posted by xtoq
Sorry if this has been answered before (wtb searchable comments on WoWI) but is the little bar with the flames underneath it in your screenshot part of the addon? If not, what addon is it? That looks so freaking cool!

Nice addon too btw.
That's my addon SerendipityBar for priests, which is a descendant of NugComboBar (for combo points)
http://www.wowinterface.com/download...dipityBar.html
http://www.wowinterface.com/download...gComboBar.html



Is it somehow possible to display the remaining duration on an indicator as a number?
No, but there's a plan for text indicators. tho i don't know yet how it will work
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Old 11-24-09, 09:40 AM  
xtoq
An Aku'mai Servant
 
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Sorry if this has been answered before (wtb searchable comments on WoWI) but is the little bar with the flames underneath it in your screenshot part of the addon? If not, what addon is it? That looks so freaking cool!

Nice addon too btw.
__________________
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Old 11-24-09, 08:52 AM  
Pusikas
A Murloc Raider

Forum posts: 4
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Is it somehow possible to display the remaining duration on an indicator as a number?
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Old 11-24-09, 01:53 AM  
d87
A Warpwood Thunder Caller
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Re: Re: MTs still missing

Originally posted by Finnley
Did it myself. Maybe I am better than I thought
You're probably using that commented out code. it was buggy, so i didn't include it earlier.


Is there any way to replicate this with Injector? Doesn't need to be fancy - just some unlocked background to the Injector frames which scales depending on the size of the group like Grid's.
That's actually turned out to be very difficult because of Secure Group Header limitations.
Anyway, i've added InjectorConfig.lockedOnStartUp option, but seems you need background drag no matter what
Last edited by d87 : 11-24-09 at 01:56 AM.
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Old 11-23-09, 06:18 PM  
Virance
A Deviate Faerie Dragon
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Forum posts: 12
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Background...

Just wanted to say that I am switching over from Grid to Injector - I absolutely LOVE the ability to see the timers with the indicators!

The *one* feature that I miss from Grid, and it's probably one of my favorite features of Grid, is the background. I absolutely love the ability to have that dark-gray background behind the frames which I can use to drag them anywhere (I keep the unlocked 24/7 - since I never accidentally click that border).

Is there any way to replicate this with Injector? Doesn't need to be fancy - just some unlocked background to the Injector frames which scales depending on the size of the group like Grid's.

Thanks in advance for any feedback - and keep up the awesome work!
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Old 11-23-09, 12:37 PM  
Finnley
A Kobold Labourer

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Re: MTs still missing

Originally posted by Finnley
Hi there,

some time ago I asked for MT indicators. As I could see you started to work on them but unfortunatly they aren't working yet. And I am too poor in programming to get your pieces working for me.

Since I changed from Grid to Injector this is the only missing thing

Thanks 4 this great addon
Did it myself. Maybe I am better than I thought
Last edited by Finnley : 11-23-09 at 02:26 PM.
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Old 11-18-09, 03:28 PM  
Finnley
A Kobold Labourer

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MTs still missing

Hi there,

some time ago I asked for MT indicators. As I could see you started to work on them but unfortunatly they aren't working yet. And I am too poor in programming to get your pieces working for me.

Since I changed from Grid to Injector this is the only missing thing

Thanks 4 this great addon
Last edited by Finnley : 11-23-09 at 02:25 PM.
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Old 11-04-09, 09:48 PM  
d87
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afraid you can't make it both vertical and centered. currently only 1st group anchored to drag button.
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Old 11-04-09, 02:52 PM  
Berb
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Originally posted by d87
you forgot ' InjectorConfig.anchorpoint = "BOTTOM" ' ?
I'm using:
InjectorConfig.unitGrowth = "TOP"
InjectorConfig.groupGrowth = "RIGHT"
InjectorConfig.anchorpoint = "BOTTOM" (I tried playing with this, but it didn't affect group/unit growth at all)
And it looks like: Solo position, and Group 1 and 4.
----
I'm trying to make it: Solo Position, and Group 1 and 4.
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Old 11-03-09, 09:29 PM  
d87
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Originally posted by Berb

Thanks for the reply, but it's not quite how I wanted it. It'd work fine if the number of groups was always the same in each raid, but it's usually either 2 or 5 groups, and the raid frames wouldn't always be centered.

If the groupGrowth is "RIGHT", it looks like:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

And they'd keep going to the right.
you forgot ' InjectorConfig.anchorpoint = "BOTTOM" ' ?
Last edited by d87 : 11-03-09 at 09:30 PM.
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Old 11-03-09, 08:29 PM  
Berb
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Originally posted by d87
and new groups append to the right side then
InjectorConfig.groupGrowth = "RIGHT"
Thanks for the reply, but it's not quite how I wanted it. It'd work fine if the number of groups was always the same in each raid, but it's usually either 2 or 5 groups, and the raid frames wouldn't always be centered.

If the groupGrowth is "RIGHT", it looks like:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

And they'd keep going to the right.
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