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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 07:39 PM
Created:08-07-09 11:52 PM
Downloads:12,242
Favorites:107
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Categories:Raid Mods, Mage, Healers, Mists of Pandaria Beta
Aptechka  Popular! (More than 5000 hits)
Version: 2.3.1
by: d87 [More]
Aptechka is a raid frames addon.

Addon is customized with lua config file
You can place your configuration changes into AptechkaUserConfig/userconfig.lua to avoid overwriting them when updating. Reference config - Aptechka/config.lua.
There's still some basic options available ingame from /apt console command. like positioning.

github

Default config file

FAQ:
How can i change manabar width, indicator placement etc etc?
See the custom skin part at the end of this FAQ.

How to switch skins?
change config.skin = "GridSkin" to config.skin = "MechanizeV"

How to make it hidden when i'm not in a group?
config.showSolo = false

What is UserConfig?
It's a separate addon that contains your personal settings.
Values from UserConfig replace default settings. That way you can safely update core module without losing your changes.
Or you can have 2 UserConfig modules.
It is also possible to add new skins as plugins, and switch between them depending on character class.

Lua knowledge is required?
Probably not, copy-pasting and changing values should be enough for most things.
But editor with Lua syntax highlighting will help you (SublimeText, SciTE, Notepad++). If you want to make your own skin you better be familiar with wow widget api.

What is priority?
When two or more actions assigned to the same spot are active, the one with higher priority is displayed.
Weakened soul is a good example. You won't see WS until PWS is still active.

What is "heal trace"?
That's when you want to know who exactly was healed by your Circle of Healing, Chain Heal, etc in the form of blinking indicator.

How to add new zones and spells for debuff loader?
Instances are identified by map id (assuming they have their own map).
To find out current zone map id type: /dump GetCurrentMapAreaID()
Map IDs are tied to instance name and instance name is tied to function that is pushing boss spells into your current spell set. More info inside userconfig file

What's that combat filtering option for?
Disabled until better days.
In 4.2 all autorefreshing spells (SWP-MF, Corruption-Haunt, Lifebloom, Renew-Chakra, etc) stopped generating SPELL_AURA_REFRESH event for combat log. So basically this feature is ruined until Blizzard fix this.
useCombatLogFiltering provides a huge perfomance boost over default behavior, which would be to listen only to UNIT_AURA event.
UNIT_AURA doesn't tell what exactly changed and every time addon had to scan current buffs/debuffs,
In raid combat unit_aura sometimes fired up to 8 times per second for each member with all the stacking trinkets and procs.
useCombatLogFiltering option moves this process mainly to combat log, where we can see what spell was updated.
Only if it's in our spell set it will update buff data for this unit.
The drawback is that it only works in combat log range, but it's big enough, and there's a fallback on throttled unit_aura (every 5s) for out of range units.
On lich king there was an issue, and maybe it's still present, that necrotic plague removal event didn't appear in combat log
and that caused glitches with boss debuff indicator. But that's a rare blizzard side bug.
Dispel idicators still work from unit_aura, so you'll see plague regardless as disease if you can dispel it.


What is Aptechka?
First Aid Kit

How to change skin layout from config?
So to customize frame elements, you'll have to create a custom skin, inherit default skin stuff and then add to/change it. Easy...
Default skin source is in frame.lua file
Code:
config.skin = "GridCustom"
config.useAnchors = "GridSkin" -- use parent skin anchors
config.GridCustom = function(self)
    config.GridSkin(self) -- inheriting
    -- how to create new icon
    local icon2 = config.GridSkin_CreateIcon(self,24,24,0.4,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 24, alpha = 0.4
    self.icon2 = icon2
    
    -- how to move existing indicators
    self.spell2:ClearAllPoints() -- clear previous position
    self.spell2:SetPoint("CENTER",self,"CENTER",0,0) -- set to center
    -- same way to move text
    self.text1:ClearAllPoints()
    self.text1:SetPoint("TOP",self,"TOP",0,-5)
    
    -- how to delete existsing indicators
    self.raidbuff = nil
    
    -- how to create new indicator
    local newind = config.GridSkin_CreateIndicator(self,6,6,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 6
    self.spell4 = newind
    -- change healthbar texture
    self.health.bg:SetTexture([[Interface\AddOns\Aptechka\white]])
    self.health:SetStatusBarTexture[[Interface\AddOns\Aptechka\white]]

    --how to change mana bar width
    self.power:SetWidth(2)

    --how to change indicator size
    self.spell2:SetWidth(3);    self.spell2:SetHeight(3);
end
2.3.1:
- Small bugfixes

2.3.0:
- Absorb bar
- Corner type indicator
- LibCombatLogHealth

2.2.3:
- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

2.2.2:
- fixed debuff loader map ids (still no debuffs for mop raids tho)

2.2.1:
- bugfixes and config tweaks since mop release

2.2.0:
- Small fixes
- LibCLHealth, but it's disabled by default

2.1.10:
- GetNumRaidMembers => GetNumGroupMembers

2.1.9:
- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
2.1.8:
- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config
2.1.7:
- Bugfixes
2.1.6:
- Dragon Soul raid debuffs, TOC Update
2.1.5:
- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)
2.1.1a:
- config.useCombatLogFiltering turned off because of combat log bug
2.1.1:
- Update for WoW 4.2 combat log changes
2.1.0:
- Update for WoW 4.1 combat log changes
2.0.10:
- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

2.0.9:
- Changed clique integration to group headers variant.
- Custom bindings bugfix

2.0.8:
- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

2.0.7:
- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

2.0.6:
- Another vehicle bug.

2.0.5:
- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

2.0.3:
- various small fixes

2.0.2:
- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

2.0.1:
- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

2.0:
- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

2.0 RC6:
- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

2.0 RC5:
- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

2.0 RC4: CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

2.0 RC3: "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

2.0 RC2: removed long raid buffs, and power type changing functions restored

2.0: A lot

0.9.7: Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

0.8.2: Click-Casting macro support, Ruby Sanctum spells.

0.8.1.7: MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

0.8.1.6: pulse option for spells, simple animation for activating indicator.

0.8.1.5: incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

0.8.1.4: Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More: http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

0.8.1.3: nothing new, small bugfixes

0.8.1.2: offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

0.8.1.0: clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

0.8.0: ... a lot, check comments

0.7.1.7: bug with stacks and dispell auras fixed, trace function now works with periodic heals

0.7.1.6: omnicc and stacktext options added to icon setup

0.7.1.5: few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

0.7.1.4: first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

0.7.1.3: IncomingHeals bugfix

0.7.1.2: LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

0.7.1: Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

0.7.03: "routine for disabling unused indicators kills the border" fixed

0.7.02: bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

0.7: raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

0.6.5: some requested stuff, bugs. kinda stable version (i hope...)

0.6.2: bug + inverting colors

0.6.1: isMine and isMissing fixed, other litte fixes

0.6: border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

0.5: Reliable dragging, charspec function.

0.4: Perfomance update, limited functionality pet frames, readycheck indicator.

0.3: second text line and requests from 2 first comments
Archived Files (45)
File Name
Version
Size
Author
Date
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 09:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 11:19 AM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 06:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 10:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 12:20 PM
2.0.6 _BETA_
158kB
d87
02-18-11 11:32 PM
2.0.5a
158kB
d87
02-05-11 04:39 PM
2.0.5
877kB
d87
02-05-11 04:09 PM
2.0.3
162kB
d87
11-12-10 02:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 06:53 AM
0.8.1.6
192kB
d87
02-19-10 10:40 PM
0.8.1.5
191kB
d87
02-08-10 05:07 AM
0.8.1.3
190kB
d87
01-26-10 02:19 AM
0.8.1.2
190kB
d87
01-21-10 11:59 PM
0.8.1.0
189kB
d87
01-14-10 11:01 PM
0.8.0
189kB
d87
01-13-10 07:58 AM
0.7.1.7
187kB
d87
01-04-10 09:25 PM
0.7.1.6
187kB
d87
01-03-10 09:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


Post A Reply Comment Options
Old 11-03-09, 06:57 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 15
File comments: 98
Uploads: 0
Originally posted by d87
so in short opacity should be applied to backdrop too?
Heh yeah. I guess that works and would also be handy in different occasions How do the indicators work though - if I assign three statuses to the same corner with different priorities, are all the indicators "visible" at the same time and on top of each other or is only the first priority visible? What I mean to say is that if even the backdrop alpha of the higher priority indicator is 0, will the lower priority show beneath ("shine through") it or not?

That's actually difficult
My guild is doing hc Anub'arak and someone pointed out that it's important in p3 for every healer to see if someone already has hots since you don't want to add your own then. Anyways, that's just one example where this info (just the number of hots) is really useful - though your suggestion is pretty interesting. I got this lua text in my pitbull from wowace:

Code:
Outline()
local i = 1
local count = 0
 
while true do
 local name, _, _, _, _, _, _, caster = UnitAura(unit,i,"HELPFUL")
 if not name then
  break
 elseif name == "Renew" then
  count = count + 1
 elseif name == "Rejuvenation"  then
  count = count + 1
 elseif name == "Regrowth" then
  count = count + 1
 elseif name == "Lifebloom"  then
  count = count + 1
 elseif name == "Wild Growth"  then
  count = count + 1
 elseif name == "Earthliving"  then
  count = count + 1
 elseif name == "Riptide"  then
  count = count + 1
 elseif name == "Gift of the Naaru"  then
  count = count + 1
 elseif name == "Lifeblood"  then
  count = count + 1
elseif name == "Sheath of Light"  then
  count = count + 1
 end
 i=i+1
end
 
if count > 0 then 
return "|cff00ff00%s|r", count
end
and I've assigned the event UNIT_AURA to it. So would that impossible to import to Injector? (And that text could be placed i.g. at the bottom right corner)


Won't promise it soon, but indeed seeing some things like stealth and debuff stacks could be helpful
Thanks!
Last edited by Pseudopod : 11-03-09 at 06:57 AM.
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Old 11-03-09, 02:19 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 454
Uploads: 33
you can bypass the problem of a missing single target buff / group buff by adding both buffs to the same indicator with the same color & priority and then a 3rd non-existent buff with a lower priority and ismissing = true status.
so in short opacity should be applied to backdrop too?

Is it difficult to get the amount of hots on each raid/party member, like GridStatusHots (total hots)? The lua of gridstatushots gets pretty short after you remove the config stuff, but since it's dependent on some library, I don't know if it would be still simple to implement to Injector. There aren't that many hots to check for either (10 if you count in gift of the naaru and the herbalists' Lifeblood).
That's actually difficult
Here you can try to widen the timeframe for incoming heals to 3sec and include hots there, thus you'll see total incoming amount from hots. but direct healing will be applied there too
Code:
InjectorConfig.incomingHealTimeframe = 3
InjectorConfig.incomingHealIgnoreHots = false

Would it be possible to just add the text lines as indicators so I could choose which text indicator shows in which line. I'd like to set some buffs/debuffs as text (such as feign death or shadowmeld) and it would be really great and easy if I could just add them like all other buffs/debuffs in config.lua.
Won't promise it soon, but indeed seeing some things like stealth and debuff stacks could be helpful
Last edited by d87 : 11-03-09 at 02:43 AM.
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Old 11-03-09, 01:43 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 454
Uploads: 33
Originally posted by Berb
I want to switch to this from Grid, but there's one thing that I was wondering. Is it possible to make the groups grow left and right?

Example:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

"s" is what it looked like when solo, and then "g1" and "g2" are groups 1 and 2 expanding to the sides.
hmm... if you just need to grow it from center then
InjectorConfig.anchorpoint = "BOTTOM"
for groups to be vertical:
InjectorConfig.unitGrowth = "TOP"
and new groups append to the right side then
InjectorConfig.groupGrowth = "RIGHT"
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Old 11-03-09, 01:05 AM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 48
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I want to switch to this from Grid, but there's one thing that I was wondering. Is it possible to make the groups grow left and right?

Example:
[g1][g2]
[g1][g2]
[g1][g2]
[s]

"s" is what it looked like when solo, and then "g1" and "g2" are groups 1 and 2 expanding to the sides.
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Old 11-01-09, 09:16 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 15
File comments: 98
Uploads: 0
I just decided to give this a try again, so went with a fresh install.

I wrote in the original comment that incoming heals aren't working but they started showing up right after I posted (weird, cause I didn't change anything or reload ui ). But still, 2nd line doesn't show if someone's offline (don't know if it should show something else too) and readycheck indicator by default isn't doing anything either.

Would it be possible to just add the text lines as indicators so I could choose which text indicator shows in which line. I'd like to set some buffs/debuffs as text (such as feign death or shadowmeld) and it would be really great and easy if I could just add them like all other buffs/debuffs in config.lua. :P I like the separate border indicators, they're really great

BTW, this is a tip I read from EJ resto druid UI thread that I "transferred" from Grid to Injector: you can bypass the problem of a missing single target buff / group buff by adding both buffs to the same indicator with the same color & priority and then a 3rd non-existent buff with a lower priority and ismissing = true status.
If you set the color of i.g. motw/gotw to be the same as the health bar, and the "nowild" (=nonsense) buff to bright pink, you can see the pink status as "missing gotw/motw". That was probably really confusing but here's my example:

Code:
A{ id = 1126,  type = "HELPFUL", indicator = { "topleft" }, color = { 235/255 , 145/255, 199/255, 0}, priority = 80} --Mark of the Wild
A{ id = 21849, type = "HELPFUL", indicator = { "topleft" }, color = { 235/255 , 145/255, 199/255, 0}, priority = 80} --Gift of the Wild
A{ id = 60268, type = "HELPFUL", indicator = { "topleft" }, color = { 235/255 , 145/255, 199/255}, priority = 50, isMissing = true} --NoWild (the spell ID is the spell ID for creating a chaos deck so no one will ever have it)
-I've just added the MotW/GotW color an alpha of 0, so it only shows the black backdrop of the indicator square. I'm still adjusting my frame colors so that's just a "placeholder" for until I choose the colors I'll use.

Edit no 1535353: Is it difficult to get the amount of hots on each raid/party member, like GridStatusHots (total hots)? The lua of gridstatushots gets pretty short after you remove the config stuff, but since it's dependent on some library, I don't know if it would be still simple to implement to Injector. There aren't that many hots to check for either (10 if you count in gift of the naaru and the herbalists' Lifeblood).

As for pets - some classes actually make a substantial amount of their total dps with pets. While they are low priority, they're something that are good to see. Also I like seeing them since my wild growth can hit them instead of melee, so if I see pets I know "where my WG went".
Last edited by Pseudopod : 11-02-09 at 07:24 AM.
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Old 10-23-09, 09:04 PM  
Hoeg
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Awesome addon but one small problem!

Hi!

First of all I want to send my greatest thank yous for this wonderful addon! It's the best I've ever seen! Thank you!

I have one problem though, I don't remember when it first happened but I have isolated it to Injector (Running Injector as only addon and it's still there). There seems to be an invisible frame that is not possible to click-thorugh. It's taking up quite a bit of my screen which makes it annoying when I try to rotate my camera. Hehe.

It's no huge deal -- but if anyone have an idea what could be causing this I'd appricate the help!

Thanks, Hoeg.


EDIT-- It's working now after I deleted the saved variables in the WTF-folders. I don't know what caused this error. Thanks again.

EDIT2-- Ok now I know what's causing it. It's the pet bar that's extending from its "Unlock marker" all over to the other side of screen. Do you know any way to solve this?
Last edited by Hoeg : 10-24-09 at 05:45 AM.
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Old 10-18-09, 06:52 PM  
Reolin
A Deviate Faerie Dragon
 
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Forum posts: 10
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Thanks so much for this update! Resolved all the incoming healing issues I was having. Keep up the amazing work!
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Old 10-18-09, 05:47 PM  
reale
A Kobold Labourer

Forum posts: 1
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Vehicles

Another request to change the players frames to the vehicle frame and color them green (i.e. Grid) if they're in one.

Thank you
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Old 10-18-09, 12:02 PM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 454
Uploads: 33
Originally posted by leks0d
Can't move unlocked frame :/
Can you add an option in config file to set coordinates please?
later, for now either edit saved variables file or temporarily disable other addons to free anchor (most likely that's gonna help)
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Old 10-18-09, 11:32 AM  
leks0d
A Kobold Labourer
 
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Can't move unlocked frame :/
Can you add an option in config file to set coordinates please?
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Old 10-18-09, 07:55 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 454
Uploads: 33
Originally posted by goliath0
Can you make pet frames snap to "grid" or just grow like player frames?

Could you release a version without quickhealth/healcomm?
well, if you just delete quickhealth lib it should be ok. with healcomm it won't work yet iirc

i've added option for petframes to stick below 1st group, it's impossible currently to anchor them as last group.
Who cares about pets anyway...

also there's new options for healcomm istead of "showText"
InjectorConfig.incomingHealDisplayAmount = true
InjectorConfig.incomingHealIgnoreHots = true
Last edited by d87 : 10-18-09 at 07:57 AM.
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Old 10-16-09, 12:06 PM  
goliath0
A Murloc Raider

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Can you make pet frames snap to "grid" or just grow like player frames?

Could you release a version without quickhealth/healcomm?
Last edited by goliath0 : 10-16-09 at 12:07 PM.
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Old 10-11-09, 12:44 PM  
Reolin
A Deviate Faerie Dragon
 
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Trying this again with a fresh download.

In the injector.lua I've changed the frame to self, as told.

But now where do I find the InjectorConfig.IncomingHealStatus at line 56: showText = true, the injector.lua as well?

Line 56 in the config.lua is just a }
But line 57 seems more like it.. but already shows a showText = true

Sorry for being a total noob here, just don't see why it's not working.
Last edited by Reolin : 10-11-09 at 12:47 PM.
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Old 10-11-09, 03:31 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Reolin
Hmm.. I've tried both suggestions, and neither seem to work.
Worked for me, you must be doing something wrong.
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Old 10-10-09, 08:41 PM  
Reolin
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Originally posted by d87
yup, that's a little bug.
for quick fix, find (injector.lua):
if InjectorConfig.IncomingHealStatus.showText then frame.text2:SetText(
and replace with
if InjectorConfig.IncomingHealStatus.showText then self.text2:SetText(
Hmm.. I've tried both suggestions, and neither seem to work.
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