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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 07:39 PM
Created:08-07-09 11:52 PM
Downloads:12,243
Favorites:107
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Categories:Raid Mods, Mage, Healers, Mists of Pandaria Beta
Aptechka  Popular! (More than 5000 hits)
Version: 2.3.1
by: d87 [More]
Aptechka is a raid frames addon.

Addon is customized with lua config file
You can place your configuration changes into AptechkaUserConfig/userconfig.lua to avoid overwriting them when updating. Reference config - Aptechka/config.lua.
There's still some basic options available ingame from /apt console command. like positioning.

github

Default config file

FAQ:
How can i change manabar width, indicator placement etc etc?
See the custom skin part at the end of this FAQ.

How to switch skins?
change config.skin = "GridSkin" to config.skin = "MechanizeV"

How to make it hidden when i'm not in a group?
config.showSolo = false

What is UserConfig?
It's a separate addon that contains your personal settings.
Values from UserConfig replace default settings. That way you can safely update core module without losing your changes.
Or you can have 2 UserConfig modules.
It is also possible to add new skins as plugins, and switch between them depending on character class.

Lua knowledge is required?
Probably not, copy-pasting and changing values should be enough for most things.
But editor with Lua syntax highlighting will help you (SublimeText, SciTE, Notepad++). If you want to make your own skin you better be familiar with wow widget api.

What is priority?
When two or more actions assigned to the same spot are active, the one with higher priority is displayed.
Weakened soul is a good example. You won't see WS until PWS is still active.

What is "heal trace"?
That's when you want to know who exactly was healed by your Circle of Healing, Chain Heal, etc in the form of blinking indicator.

How to add new zones and spells for debuff loader?
Instances are identified by map id (assuming they have their own map).
To find out current zone map id type: /dump GetCurrentMapAreaID()
Map IDs are tied to instance name and instance name is tied to function that is pushing boss spells into your current spell set. More info inside userconfig file

What's that combat filtering option for?
Disabled until better days.
In 4.2 all autorefreshing spells (SWP-MF, Corruption-Haunt, Lifebloom, Renew-Chakra, etc) stopped generating SPELL_AURA_REFRESH event for combat log. So basically this feature is ruined until Blizzard fix this.
useCombatLogFiltering provides a huge perfomance boost over default behavior, which would be to listen only to UNIT_AURA event.
UNIT_AURA doesn't tell what exactly changed and every time addon had to scan current buffs/debuffs,
In raid combat unit_aura sometimes fired up to 8 times per second for each member with all the stacking trinkets and procs.
useCombatLogFiltering option moves this process mainly to combat log, where we can see what spell was updated.
Only if it's in our spell set it will update buff data for this unit.
The drawback is that it only works in combat log range, but it's big enough, and there's a fallback on throttled unit_aura (every 5s) for out of range units.
On lich king there was an issue, and maybe it's still present, that necrotic plague removal event didn't appear in combat log
and that caused glitches with boss debuff indicator. But that's a rare blizzard side bug.
Dispel idicators still work from unit_aura, so you'll see plague regardless as disease if you can dispel it.


What is Aptechka?
First Aid Kit

How to change skin layout from config?
So to customize frame elements, you'll have to create a custom skin, inherit default skin stuff and then add to/change it. Easy...
Default skin source is in frame.lua file
Code:
config.skin = "GridCustom"
config.useAnchors = "GridSkin" -- use parent skin anchors
config.GridCustom = function(self)
    config.GridSkin(self) -- inheriting
    -- how to create new icon
    local icon2 = config.GridSkin_CreateIcon(self,24,24,0.4,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 24, alpha = 0.4
    self.icon2 = icon2
    
    -- how to move existing indicators
    self.spell2:ClearAllPoints() -- clear previous position
    self.spell2:SetPoint("CENTER",self,"CENTER",0,0) -- set to center
    -- same way to move text
    self.text1:ClearAllPoints()
    self.text1:SetPoint("TOP",self,"TOP",0,-5)
    
    -- how to delete existsing indicators
    self.raidbuff = nil
    
    -- how to create new indicator
    local newind = config.GridSkin_CreateIndicator(self,6,6,"TOPLEFT",self,"TOPLEFT",0,0)  -- w/h = 6
    self.spell4 = newind
    -- change healthbar texture
    self.health.bg:SetTexture([[Interface\AddOns\Aptechka\white]])
    self.health:SetStatusBarTexture[[Interface\AddOns\Aptechka\white]]

    --how to change mana bar width
    self.power:SetWidth(2)

    --how to change indicator size
    self.spell2:SetWidth(3);    self.spell2:SetHeight(3);
end
2.3.1:
- Small bugfixes

2.3.0:
- Absorb bar
- Corner type indicator
- LibCombatLogHealth

2.2.3:
- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

2.2.2:
- fixed debuff loader map ids (still no debuffs for mop raids tho)

2.2.1:
- bugfixes and config tweaks since mop release

2.2.0:
- Small fixes
- LibCLHealth, but it's disabled by default

2.1.10:
- GetNumRaidMembers => GetNumGroupMembers

2.1.9:
- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
2.1.8:
- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config
2.1.7:
- Bugfixes
2.1.6:
- Dragon Soul raid debuffs, TOC Update
2.1.5:
- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)
2.1.1a:
- config.useCombatLogFiltering turned off because of combat log bug
2.1.1:
- Update for WoW 4.2 combat log changes
2.1.0:
- Update for WoW 4.1 combat log changes
2.0.10:
- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

2.0.9:
- Changed clique integration to group headers variant.
- Custom bindings bugfix

2.0.8:
- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

2.0.7:
- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

2.0.6:
- Another vehicle bug.

2.0.5:
- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

2.0.3:
- various small fixes

2.0.2:
- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

2.0.1:
- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

2.0:
- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

2.0 RC6:
- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

2.0 RC5:
- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

2.0 RC4: CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

2.0 RC3: "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

2.0 RC2: removed long raid buffs, and power type changing functions restored

2.0: A lot

0.9.7: Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

0.8.2: Click-Casting macro support, Ruby Sanctum spells.

0.8.1.7: MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

0.8.1.6: pulse option for spells, simple animation for activating indicator.

0.8.1.5: incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

0.8.1.4: Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More: http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

0.8.1.3: nothing new, small bugfixes

0.8.1.2: offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

0.8.1.0: clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

0.8.0: ... a lot, check comments

0.7.1.7: bug with stacks and dispell auras fixed, trace function now works with periodic heals

0.7.1.6: omnicc and stacktext options added to icon setup

0.7.1.5: few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

0.7.1.4: first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

0.7.1.3: IncomingHeals bugfix

0.7.1.2: LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

0.7.1: Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

0.7.03: "routine for disabling unused indicators kills the border" fixed

0.7.02: bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

0.7: raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

0.6.5: some requested stuff, bugs. kinda stable version (i hope...)

0.6.2: bug + inverting colors

0.6.1: isMine and isMissing fixed, other litte fixes

0.6: border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

0.5: Reliable dragging, charspec function.

0.4: Perfomance update, limited functionality pet frames, readycheck indicator.

0.3: second text line and requests from 2 first comments
Archived Files (45)
File Name
Version
Size
Author
Date
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 09:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 11:19 AM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 06:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 10:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 12:20 PM
2.0.6 _BETA_
158kB
d87
02-18-11 11:32 PM
2.0.5a
158kB
d87
02-05-11 04:39 PM
2.0.5
877kB
d87
02-05-11 04:09 PM
2.0.3
162kB
d87
11-12-10 02:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 06:53 AM
0.8.1.6
192kB
d87
02-19-10 10:40 PM
0.8.1.5
191kB
d87
02-08-10 05:07 AM
0.8.1.3
190kB
d87
01-26-10 02:19 AM
0.8.1.2
190kB
d87
01-21-10 11:59 PM
0.8.1.0
189kB
d87
01-14-10 11:01 PM
0.8.0
189kB
d87
01-13-10 07:58 AM
0.7.1.7
187kB
d87
01-04-10 09:25 PM
0.7.1.6
187kB
d87
01-03-10 09:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


Post A Reply Comment Options
Old 10-03-09, 07:23 AM  
goliath0
A Murloc Raider

Forum posts: 4
File comments: 125
Uploads: 0
I've been a Grid user since its inception, and have been looking for a clone (Grid2 sucks). I've tested ouf_freebgrid and ouf_grid, but they're inferior to grid in ways I find crucial.

Gonna test this one as well.

1. Pets layout does not follow the rules of growth and placement for units and groups.
2. Can you force a green color for pets/vehicles?
Last edited by goliath0 : 10-03-09 at 08:55 AM.
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Old 10-03-09, 04:55 AM  
Jimmerz28
A Kobold Labourer

Forum posts: 0
File comments: 42
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Getting this with .6:

[2009/10/03 06:53:26-3061-x1]: Injector\Injector.lua:36: Cannot find a library instance of "LibHealComm-4.0".
Ace2-r1094\AceLibrary\AceLibrary.lua:49: in function `GetLibrary'
Injector\Injector.lua:36: in main chunk
Ah you're a quick one :P
Last edited by Jimmerz28 : 10-03-09 at 04:56 AM.
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Old 10-03-09, 04:54 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 454
Uploads: 33
Originally posted by ballagarba
Updated to 0.6, but doesn't seem to load at all for me :S

Shows up in the character screen, but nowhere to be found once logged in. /inj doesn't work either.

Downgraded to 0.5 again and it works so i'm fairly sure i didn't mess anything else up.
ye, seems i accidentally deleted lib file while uploading... hotfix pending for aproval
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Old 10-03-09, 04:38 AM  
ballagarba
A Fallenroot Satyr
 
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Updated to 0.6, but doesn't seem to load at all for me :S

Shows up in the character screen, but nowhere to be found once logged in. /inj doesn't work either.

Downgraded to 0.5 again and it works so i'm fairly sure i didn't mess anything else up.
Last edited by ballagarba : 10-03-09 at 04:51 AM.
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Old 10-02-09, 08:27 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 343
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Originally posted by d87
i've added border (actually it's 4 indicators), maintank status, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids.
gotta check out libHealComm-4.0 and test it a bit before releasing new version
Sweet. Looking forward to your next update. Maybe add a setting for border size to go along with that new border indicator...?
Last edited by ballagarba : 10-02-09 at 08:32 AM.
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Old 10-01-09, 02:35 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 454
Uploads: 33
i've added border (actually it's 4 indicators), maintank status, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids.
gotta check out libHealComm-4.0 and test it a bit before releasing new version
Last edited by d87 : 10-01-09 at 02:36 AM.
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Old 10-01-09, 12:41 AM  
OarisJM
A Murloc Raider

Forum posts: 4
File comments: 28
Uploads: 0
Finnley - thanks for your pointers, everything you posted worked perfectly. I actually considered just adding my own before posting but thought surely it wouldn't be that easy. Glad to be wrong. I did find the spot you note in the injector.lua but an option in the config file would be appreciated too!
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Old 09-30-09, 03:50 AM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
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Originally posted by OarisJM

- add a right side indicator in addition to the others? (and while I'm asking, since I love the 3 in the topleft corner, how about 3 in all the corners/sides too? I'm envisioning all my druid's HOTs on the bottomcenter.)
For the right side indicator simply add this line in config.lua (starts at line 31):
["right"] = { point = "RIGHT", size = 10, },

and for 3 bottom indicators the code should be (untestet):
["bottom1"] = { point = "BOTTOM", size = 5, xOffset = 7},
["bottom2"] = { point = "BOTTOM", size = 5, xOffset = -7},

that's all to use the new indicator for your spells!

- add an option in the config to adjust the out-of-range option alpha? (I like the contrast to be even more dramatic.)
change line 37 in injector.lua

frame:SetAlpha(0.4)

to 0.2 or something
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Old 09-29-09, 10:31 PM  
OarisJM
A Murloc Raider

Forum posts: 4
File comments: 28
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Thank you very much for a great mod, I didn't think I'd ever find anything to wean me off of Grid. Your config file was super easy to tinker with, even for a non-coder, so thank you especially for that! I tested it out on my several of my toons. I found that it worked cleanly on my shaman with only a few minor nitpicks to get it to shape up like Grid (and it performs much much better). On the priest and druid, though, it was a bit more of a mess because of the additional buffs, hots, and shields, which I think could be mitigated by a missing buff sort of option, and a couple of additional indicator slots.

So, avalanche of requests! Would it be possible to...

- add a right side indicator in addition to the others? (and while I'm asking, since I love the 3 in the topleft corner, how about 3 in all the corners/sides too? I'm envisioning all my druid's HOTs on the bottomcenter.)

- add an option in the config to adjust the out-of-range option alpha? (I like the contrast to be even more dramatic.)

- add an optional low mana indicator or two, possibly with threshold settings, as an alternative to manabars? (Most people really don't need the whole bar, they just need to know whether 1: the casters have enough mana for the next pull, and 2: whether they are almost bottomed out and in need of innervate/manatide/a hasty retreat.)

- add an option to show certain buffs only if they are missing? (You instruct an earlier poster to use "missing = true" but just like him, I've tried every iteration of that for water shield and no dice - I can get water shield to show up when present; I can't get it to indicate when not present. Clarification would be wonderful; a way to get the mod to recognize that fort is fort be it single or group would be even better!)

- add an option to grow the grid down and over - with 5 rows and 8 columns, rather than 8 rows and 5 columns? (I thought setting InjectorConfig.orientation to HORIZONTAL would do this, but that, alas, is for health bar orientation, not whole-grid orientation.)

- add a way to set the scale on a per-group-size basis? (ie, force a 40-man raid grid to scale to .75, while leaving the scale for other raids untouched.)

- add a way to change the color of DEAD and GHOST? (It's an {arbitrary?} shade of green now!)

Thanks for all your hard work, even if you say no.
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Old 09-29-09, 07:09 PM  
reale
A Kobold Labourer

Forum posts: 1
File comments: 167
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Dragging

Have tested 0.5 on a clean wow install and theres no problem with draging. So it has to be an addon collision of some sort.
I put the old version on and it works without moving between reloads. I put the new version on and after reload the frame moves.
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Old 09-29-09, 11:55 AM  
Finnley
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
Wow, this addon is awesome - looks exactly like my grid does. it doesn't use any processorcycles or mem. (ok, very little) Verified this with addonusage.

Currently I have to use grid just because I desperately need the borderindicator for aggrovisualization (the red corner is too fuzzy ) If you could implement this I'd be your biggest fan! Forever!!

And perhaps a MT-indicator could find its way in too
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Old 09-29-09, 05:18 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 454
Uploads: 33
Originally posted by Vargtass


Any idea what causes that?
only think i can assume is that you got something wrong with your tga file. Like texture is not completely filling your image, or some alpha channel that cuts edges or missing at all. Or file is saved in wrong quality.

That's how i save custom textures (In photoshop).:
1) width and height of file should be x^2 (32 64 128 etc), otherwise it won't load
2) fill alpha channel with white
3) save it as 32 bits/pixel (dunno if that's right but working)
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Old 09-28-09, 11:17 PM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 35
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Have tested 0.5 on a clean wow install and theres no problem with draging. So it has to be an addon collision of some sort.

Anyway Ive also been playing around a bit with textures and fonts and can swap just fine but with textures the filling tends to reshape itself into smaller areas than the background, like this:



Any idea what causes that? Ive been looking around in the other LUA file to see if I could find any settings to shrink it but that file is so... "cody". Im no good with code.

Edit: Oh and for some update down the road is it possible to add an easily understandable line to edit coloors in the config lua? Just some RGB values to fiddle around with for mana and health or anything similar. ^^
Last edited by Vargtass : 09-28-09 at 11:20 PM.
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Old 09-28-09, 11:05 PM  
reale
A Kobold Labourer

Forum posts: 1
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Moving

With or without "charspec" and after /reloadui or reboot it still moves up and to the left (top left anchor).
Last edited by reale : 09-28-09 at 11:05 PM.
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Old 09-26-09, 04:32 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 454
Uploads: 33
mrruben5 thanks for utf8 fuction

sigh.. and just when i thought i got sane dragging. so can anyone confirm this? for now, here's my suggestions

Running into a problem with the new version. I fresh installed .5 but when I do /injector unlock I can't get the frame to drag by holding down on
the drag handle.
You installed 0.5, anchor was reset to center, and there you got some overlapping invisible frame with mouse input enabled, and it eats mouse clicks for anchor. So, try disabling all addons, and if you still won't be able to drag then it's a problem

After I lock Injector in place then /reloadui, the position changes.
after you typed /inj charspec it actually turns on only after you reloadui. before it's still global. if that's the case then you probably figured it out already.
Last edited by d87 : 09-26-09 at 04:34 AM.
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