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Updated: 10-29-17 05:14 AM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-29-17 05:14 AM
Created:08-07-09 11:52 PM
Downloads:20,864
Favorites:114
MD5:
Categories:Raid Mods, Healers
7.3.0

Aptechka  Popular! (More than 5000 hits)

Version: 7.3.8
by: d87 [More]

Aptechka is a raid frames addon.

For most healers who like Grid style layout this addon is pretty good out of the box

Notable features:
- Autoscaling depending on raid size. ( when 27+ for healers, 12+ for other specs )
- Debuff icons with a blacklist
- Preconfigured for all healing classes with a variety of indicator types
- Combat log health updates
- Feedback indicators for smart aoe heals

Console command: /apt

github

### 7.3.8:

- On demand aura loading for pvp and dungeons now works again
- Fixed pet group anchor issue
- Restored compatibility with userconfig modules

### 7.3.7:

- Spell list menu and a lot of internal changes

### 7.3.5:

- GUI for basic stuff

### 7.3.4:

- Fixed aggro and border indicator
- Fixed mouseover highlight texture

### 7.3.3:

- Fading frames when player is in a different phase

### 7.3.2:

- Absorb bar changes
- Fixed a problem with autoresizer, that started happening somewhere between 7.1 and 7.3

### 7.3.1:

- fixed Timewalking bug
- now only creates indicator frames that are used in class spell config
- ToC Update to 70300

### 2.5.6:

- added frame strata setting, default is MEDIUM
- ToC Update for 7.2

### 2.5.5a:

- Druids now range check via Regrowth spell instead of HT
- Removed direction arrow for 7.1
- ToC Update

### 2.5.4:

- A bunch of small fixes
- "boss" debuffs for half of dungeons and a couple of EN bosses
- MW monk change to Enveloping Mist indicator

### 2.5.3:

- Switched all healers to range check by spell
- Absorb Bar no longer shows up in vehicle
- Dead indicator now works properly after reloading ui

### 2.5.2:

- Directional arrow
- Fixed PoM indicator
- PWS and Monk spells now only displayed if casted by player
- Regrowth indicator returned
- Health is now updated after returning from timewalking dungeon

### 2.5.1:

- Updated LibResInfo

### 2.5.0:

- Legion update

### 2.4.2:

- Phase icon bugfixes
- Trace heals disabled by default, until i make sure animation doesn't get stuck

### 2.4.1:

- Phase icon
- Cooldown bug fixed

### 2.4.0:

- WoD update
- Role icons
- Leader indicator
- Bugfixes

### 2.3.1:

- Small bugfixes

### 2.3.0:

- Absorb bar
- Corner type indicator
- LibCombatLogHealth

### 2.2.3:

- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

### 2.2.2:

- fixed debuff loader map ids (still no debuffs for mop raids tho)

### 2.2.1:

- bugfixes and config tweaks since mop release

### 2.2.0:

- Small fixes
- LibCLHealth, but it's disabled by default

### 2.1.10:

- GetNumRaidMembers => GetNumGroupMembers

### 2.1.9:

- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
### 2.1.8:

- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config

### 2.1.7:

- Bugfixes

### 2.1.6:

- Dragon Soul raid debuffs, TOC Update

### 2.1.5:

- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
### 2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)

### 2.1.1a:

- config.useCombatLogFiltering turned off because of combat log bug

### 2.1.1:

- Update for WoW 4.2 combat log changes

### 2.1.0:

- Update for WoW 4.1 combat log changes

### 2.0.10:

- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

### 2.0.9:

- Changed clique integration to group headers variant.
- Custom bindings bugfix

### 2.0.8:

- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

### 2.0.7:

- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

### 2.0.6:

- Another vehicle bug.

### 2.0.5:

- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

### 2.0.3:

- various small fixes

### 2.0.2:

- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

### 2.0.1:

- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

### 2.0:

- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

### 2.0 RC6:

- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

### 2.0 RC5:

- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

### 2.0 RC4:

- CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

### 2.0 RC3:

- "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

### 2.0 RC2:

- removed long raid buffs, and power type changing functions restored

### 2.0:

- A lot

### 0.9.7:

- Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

### 0.8.2:

- Click-Casting macro support, Ruby Sanctum spells.

### 0.8.1.7:

- MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

### 0.8.1.6:

- pulse option for spells, simple animation for activating indicator.

### 0.8.1.5:

- incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

### 0.8.1.4:

- Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (### yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More:
- http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

### 0.8.1.3:

- small bugfixes

### 0.8.1.2:

- offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

### 0.8.1.0:

- clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

### 0.8.0:

- ... a lot, check comments

### 0.7.1.7:

- bug with stacks and dispell auras fixed, trace function now works with periodic heals

### 0.7.1.6:

- omnicc and stacktext options added to icon setup

### 0.7.1.5:

- few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

### 0.7.1.4:

- first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

### 0.7.1.3:

- IncomingHeals bugfix

### 0.7.1.2:

- LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

### 0.7.1:

- Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

### 0.7.03:

- "routine for disabling unused indicators kills the border" fixed

### 0.7.02:

- bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

### 0.7:

- raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

### 0.6.5:

- some requested stuff, bugs. kinda stable version (i hope...)

### 0.6.2:

- bug + inverting colors

### 0.6.1:

- isMine and isMissing fixed, other litte fixes

### 0.6:

- border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

### 0.5:

- Reliable dragging, charspec function.

### 0.4:

- Perfomance update, limited functionality pet frames, readycheck indicator.

### 0.3:

- second text line and requests from 2 first comments
Archived Files (59)
File Name
Version
Size
Author
Date
7.3.4
176kB
d87
10-26-17 01:33 PM
7.3.3
182kB
d87
10-05-17 03:40 PM
7.3.2
182kB
d87
09-26-17 06:07 AM
7.3.1
182kB
d87
08-31-17 10:59 AM
2.5.6a
181kB
d87
06-09-17 07:46 PM
2.5.5a
181kB
d87
10-25-16 04:51 AM
2.5.4
186kB
d87
10-05-16 12:13 PM
2.5.3a
212kB
d87
08-30-16 08:55 PM
2.5.2
206kB
d87
08-07-16 11:20 AM
2.5.1
206kB
d87
08-01-16 08:27 AM
2.4.2
199kB
d87
11-16-14 12:49 PM
2.4.1
199kB
d87
11-05-14 11:43 AM
2.4.0
173kB
d87
10-14-14 11:20 AM
2.3.1
163kB
d87
05-22-13 07:39 PM
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 10:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 12:19 PM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 07:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 11:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 01:20 PM
2.0.6 _BETA_
158kB
d87
02-19-11 12:32 AM
2.0.5a
158kB
d87
02-05-11 05:39 PM
2.0.5
877kB
d87
02-05-11 05:09 PM
2.0.3
162kB
d87
11-12-10 03:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 07:53 AM
0.8.1.6
192kB
d87
02-19-10 11:40 PM
0.8.1.5
191kB
d87
02-08-10 06:07 AM
0.8.1.3
190kB
d87
01-26-10 03:19 AM
0.8.1.2
190kB
d87
01-22-10 12:59 AM
0.8.1.0
189kB
d87
01-15-10 12:01 AM
0.8.0
189kB
d87
01-13-10 08:58 AM
0.7.1.7
187kB
d87
01-04-10 10:25 PM
0.7.1.6
187kB
d87
01-03-10 10:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


Post A Reply Comment Options
Unread 01-30-11, 10:07 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Gone about redoing the UI (massively overdue), and I've come across a few little issues:
  1. Sometimes there will be units missing in raids (seems to happen mainly in BGs and Tol Barad). A reload fixes the issue most of the time. Seems only to happen when someone joins and/or leaves the raid.
  2. I can't figure out how to outline/monochrome health text.
  3. I can't figure out how to change the border size(s).

Here's a screenshot to give you an idea. I'm basically wanting to get my Aptechka frame to match my other unit frames:



Nice thin borders and some text outlining and I'm there.
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Unread 01-04-11, 06:25 AM  
jessica
A Fallenroot Satyr

Forum posts: 29
File comments: 120
Uploads: 0
Originally posted by d87
in aptechka.lua find
Code:
if config.TargetBinding == nil then config.TargetBinding = "type1" end
and replace it with
Code:
if config.TargetBinding == nil then config.TargetBinding = "*type1" end
My account is frozen atm, but i'll come back some time for sure. Addon is plagued with little random bugs. I'll get ot them as soon as i'll start playing again
I LOVE yOU!!
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Unread 01-04-11, 01:22 AM  
Puca
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Bug report on native click casting support.

Here are clickmacro strings that work for druid but fail to bind button 2 to any spell (renew is just an example) for priest. All other buttons for priest work.

if playerClass == "DRUID" then
ClickMacro[[
/cast [@mouseover,btn:4,mod:alt] Gift of the Wild;[@mouseover,btn:1,mod:alt] Remove Corruption; [@mouseover,btn:5,mod:alt] Rebirth; [@mouseover,btn:3,mod:alt] Innervate; [@mouseover,btn:3,mod:ctrl] Tranquility; [@mouseover,btn:2,mod:ctrl] Swiftmend;[@mouseover,btn:2,mod:shift] Wild Growth;[@mouseover,btn:1] Lifebloom; [@mouseover,btn:2] Rejuvenation; [@mouseover,btn:3] Nourish; [@mouseover,btn:5] Regrowth; [@mouseover,btn:4] Healing Touch;
]]

helpers.BindTarget("shift 1")

--...[stuff]

if playerClass == "PRIEST" then
ClickMacro[[
/cast [@mouseover,btn:4,mod:alt] Prayer of Mending; [@mouseover,btn:1,mod:alt] Dispel Magic; [@mouseover,btn:5,mod:alt] Guardian Spirit; [@mouseover,btn:3,mod:alt] Hymn of Hope; [@mouseover,btn:2,mod:alt] Cure Disease; [@mouseover,btn:3,mod:ctrl] Divine Hymn; [@mouseover,mod:shift,btn:2] Circle of Healing; [@mouseover,btn:1,mod:shift] Prayer of Healing; [@mouseover,btn:4] Greater Heal; [@mouseover,btn:5] Flash Heal; [@mouseover,btn:3] Heal; [@mouseover,btn:2] Renew;
]]

edit: in fact just putting in:

ClickMacro[[
/cast [@mouseover,btn:2] "any spell at all";
]]

fails to work but only within the playerclass == "PRIEST" conditional (?).

Yeah... I have no idea.

edit 2: apparently [@mouseover,btn:2] "spell" binds spell to 2+shift. Again, only in the PRIEST conditional.
Last edited by Puca : 01-04-11 at 01:56 AM.
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Unread 01-03-11, 10:28 PM  
d87
A Flamescale Wyrmkin
 
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AddOn Author - Click to view AddOns

Forum posts: 109
File comments: 502
Uploads: 35
Originally posted by jessica
i hope that the author/creator of this addon is still around, and alive with us in Catactysm, as this is the best gridlike addon that I really love, ive tried alot and only this I fell in love with, hopefully you will keep updating this and aptechka also known as injector will stay alive!


another thing, which is a question really, why can't i change targets if i keep holding the shift key, ive checked with other gridlike addon, such as freebgrid and while holding shift key, i can change targets. but with aptechka, holding shift and trying to change target is not working out for me, i am sure the fix of this is in my end and easy, but i was hoping for someone to point it out for me, thanks.
in aptechka.lua find
Code:
if config.TargetBinding == nil then config.TargetBinding = "type1" end
and replace it with
Code:
if config.TargetBinding == nil then config.TargetBinding = "*type1" end
My account is frozen atm, but i'll come back some time for sure. Addon is plagued with little random bugs. I'll get ot them as soon as i'll start playing again
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Unread 01-03-11, 04:05 PM  
jessica
A Fallenroot Satyr

Forum posts: 29
File comments: 120
Uploads: 0
i hope that the author/creator of this addon is still around, and alive with us in Catactysm, as this is the best gridlike addon that I really love, ive tried alot and only this I fell in love with, hopefully you will keep updating this and aptechka also known as injector will stay alive!


another thing, which is a question really, why can't i change targets if i keep holding the shift key, ive checked with other gridlike addon, such as freebgrid and while holding shift key, i can change targets. but with aptechka, holding shift and trying to change target is not working out for me, i am sure the fix of this is in my end and easy, but i was hoping for someone to point it out for me, thanks.
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Unread 12-12-10, 01:19 PM  
Syngian
A Kobold Labourer

Forum posts: 0
File comments: 72
Uploads: 0
HDM: Reaper vehicle

In the heroic deadmines the vehicles blow up after about 30 seconds or so, anyone inside these vehicles shows as dead after they are ejected from them- they do, however, update their hit points again once they get hit. They still show debuffs and all, just health updates die off until hit.

Edit: also there seems to be a bug I can't quite pin-point, but it happens when someone ejects from a vehicle- buff/debuff updates and health updates don't seem to work right away, they seem to delay for a couple minutes and then start working again. The border update doesn't drop off either, it persists even once updates for buffs/debuffs return. It's just a bit quirky, I haven't sat down to really dig into what the specifics are, I just know that it seems to occur after a unit leaves a vehicle.
Last edited by Syngian : 12-13-10 at 07:50 AM.
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Unread 12-10-10, 07:08 PM  
Xully
A Fallenroot Satyr

Forum posts: 28
File comments: 160
Uploads: 0
ive been leveling in cata, using aptechka, there are some bosses in the instances where lua error spamming me until we kill certain boss.
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Unread 12-03-10, 08:22 PM  
Tsavo
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by d87

No, there's no pets.
ANd no future plans to add those?
With all due respect sir, but for which audience you are aiming this addon? No pet frames makes this addon useless for any serious healer in any serious content, pvp or pve. Yet you included some features, which are only useful in high end content, like quickhealth for example.
Last edited by Tsavo : 12-03-10 at 08:22 PM.
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Unread 12-02-10, 10:56 AM  
Alenari
A Defias Bandit

Forum posts: 2
File comments: 38
Uploads: 0
Thank you, got it to work finally. I forgot to change in config.lua

Originally posted by d87
there's a default horizontal skin (located at the bottom of frame.lua)

iirc it's called "GridSkinHorizontal"
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Unread 12-02-10, 08:27 AM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
there's a default horizontal skin (located at the bottom of frame.lua)

iirc it's called "GridSkinHorizontal"
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Unread 12-02-10, 05:19 AM  
Alenari
A Defias Bandit

Forum posts: 2
File comments: 38
Uploads: 0
Horizontal layout

I can't for the life of me figure out how to get the layout Horizontal.
Any tips would be wonderful.

Got it horizontal by editing the frame.lua but I'm sure there's a better way
Last edited by Alenari : 12-02-10 at 05:24 AM.
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Unread 11-17-10, 08:23 PM  
Sec
A Cyclonian
 
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Forum posts: 48
File comments: 177
Uploads: 0
Hey there d87, I've got another quirky bug to report.

Again, this deals with vehicles - using ToC as a reference.

After the faction champions are downed and I am dismounted from my horse/vehicle, I notice that I am unable to use mouse-over macros on Aptechka frames. I am using simple mouse-over macros with my action bars. Example:

Code:
/cast [@mouseover,help,nodead][] Power Word: Shield
I also am using Clique, but I do not think I ran into any trouble with anything handled by clique.

If I reload the UI, I am then able to use mouse-over macros.

Let me know if I can provide any more information.
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Unread 11-17-10, 10:37 AM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
Again, none of those people were actually dead. It seemed to work fine for anyone until they actually died, then after they were ressed it never reset their unit frames to the normal "alive" status.

I'm going to try deleting all my files and starting over again. Don't really know what else to do at this point.
config.HealthDificitStatus = { name = "HPD", assignto = { "healthtext" }, healthtext = true, classcolor = true, priority = 80 }

missing healthtext flag was the problem with your config. you had health deficit status copied from the first versions of 2.0.

yea I was asking myself the same thing, are there Pets frame by chance?
No, there's no pets.
Last edited by d87 : 11-17-10 at 10:44 AM.
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Unread 11-17-10, 02:00 AM  
Xully
A Fallenroot Satyr

Forum posts: 28
File comments: 160
Uploads: 0
yea I was asking myself the same thing, are there Pets frame by chance? I know they were there in injector, but how to enable them in aptechka?thanks
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Unread 11-14-10, 12:31 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
File comments: 170
Uploads: 0
Originally posted by thelurkerbelow
Ok, I tried commenting out the lines below, and got this:



Again, none of those people were actually dead. It seemed to work fine for anyone until they actually died, then after they were ressed it never reset their unit frames to the normal "alive" status.

I'm going to try deleting all my files and starting over again. Don't really know what else to do at this point.

hi, by the way I see in your config that you had a. config.petFrames = false, I put that in my config and made it true, but I don't see any pet frames, How to enable pet frames, i really do need them
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