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Updated: 10-29-17 05:14 AM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-29-17 05:14 AM
Created:08-07-09 11:52 PM
Downloads:20,724
Favorites:114
MD5:
Categories:Raid Mods, Healers
7.3.0

Aptechka  Popular! (More than 5000 hits)

Version: 7.3.8
by: d87 [More]

Aptechka is a raid frames addon.

For most healers who like Grid style layout this addon is pretty good out of the box

Notable features:
- Autoscaling depending on raid size. ( when 27+ for healers, 12+ for other specs )
- Debuff icons with a blacklist
- Preconfigured for all healing classes with a variety of indicator types
- Combat log health updates
- Feedback indicators for smart aoe heals

Console command: /apt

github

### 7.3.8:

- On demand aura loading for pvp and dungeons now works again
- Fixed pet group anchor issue
- Restored compatibility with userconfig modules

### 7.3.7:

- Spell list menu and a lot of internal changes

### 7.3.5:

- GUI for basic stuff

### 7.3.4:

- Fixed aggro and border indicator
- Fixed mouseover highlight texture

### 7.3.3:

- Fading frames when player is in a different phase

### 7.3.2:

- Absorb bar changes
- Fixed a problem with autoresizer, that started happening somewhere between 7.1 and 7.3

### 7.3.1:

- fixed Timewalking bug
- now only creates indicator frames that are used in class spell config
- ToC Update to 70300

### 2.5.6:

- added frame strata setting, default is MEDIUM
- ToC Update for 7.2

### 2.5.5a:

- Druids now range check via Regrowth spell instead of HT
- Removed direction arrow for 7.1
- ToC Update

### 2.5.4:

- A bunch of small fixes
- "boss" debuffs for half of dungeons and a couple of EN bosses
- MW monk change to Enveloping Mist indicator

### 2.5.3:

- Switched all healers to range check by spell
- Absorb Bar no longer shows up in vehicle
- Dead indicator now works properly after reloading ui

### 2.5.2:

- Directional arrow
- Fixed PoM indicator
- PWS and Monk spells now only displayed if casted by player
- Regrowth indicator returned
- Health is now updated after returning from timewalking dungeon

### 2.5.1:

- Updated LibResInfo

### 2.5.0:

- Legion update

### 2.4.2:

- Phase icon bugfixes
- Trace heals disabled by default, until i make sure animation doesn't get stuck

### 2.4.1:

- Phase icon
- Cooldown bug fixed

### 2.4.0:

- WoD update
- Role icons
- Leader indicator
- Bugfixes

### 2.3.1:

- Small bugfixes

### 2.3.0:

- Absorb bar
- Corner type indicator
- LibCombatLogHealth

### 2.2.3:

- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

### 2.2.2:

- fixed debuff loader map ids (still no debuffs for mop raids tho)

### 2.2.1:

- bugfixes and config tweaks since mop release

### 2.2.0:

- Small fixes
- LibCLHealth, but it's disabled by default

### 2.1.10:

- GetNumRaidMembers => GetNumGroupMembers

### 2.1.9:

- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
### 2.1.8:

- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config

### 2.1.7:

- Bugfixes

### 2.1.6:

- Dragon Soul raid debuffs, TOC Update

### 2.1.5:

- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
### 2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)

### 2.1.1a:

- config.useCombatLogFiltering turned off because of combat log bug

### 2.1.1:

- Update for WoW 4.2 combat log changes

### 2.1.0:

- Update for WoW 4.1 combat log changes

### 2.0.10:

- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

### 2.0.9:

- Changed clique integration to group headers variant.
- Custom bindings bugfix

### 2.0.8:

- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

### 2.0.7:

- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

### 2.0.6:

- Another vehicle bug.

### 2.0.5:

- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

### 2.0.3:

- various small fixes

### 2.0.2:

- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

### 2.0.1:

- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

### 2.0:

- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

### 2.0 RC6:

- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

### 2.0 RC5:

- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

### 2.0 RC4:

- CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

### 2.0 RC3:

- "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

### 2.0 RC2:

- removed long raid buffs, and power type changing functions restored

### 2.0:

- A lot

### 0.9.7:

- Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

### 0.8.2:

- Click-Casting macro support, Ruby Sanctum spells.

### 0.8.1.7:

- MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

### 0.8.1.6:

- pulse option for spells, simple animation for activating indicator.

### 0.8.1.5:

- incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

### 0.8.1.4:

- Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (### yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More:
- http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

### 0.8.1.3:

- small bugfixes

### 0.8.1.2:

- offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

### 0.8.1.0:

- clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

### 0.8.0:

- ... a lot, check comments

### 0.7.1.7:

- bug with stacks and dispell auras fixed, trace function now works with periodic heals

### 0.7.1.6:

- omnicc and stacktext options added to icon setup

### 0.7.1.5:

- few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

### 0.7.1.4:

- first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

### 0.7.1.3:

- IncomingHeals bugfix

### 0.7.1.2:

- LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

### 0.7.1:

- Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

### 0.7.03:

- "routine for disabling unused indicators kills the border" fixed

### 0.7.02:

- bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

### 0.7:

- raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

### 0.6.5:

- some requested stuff, bugs. kinda stable version (i hope...)

### 0.6.2:

- bug + inverting colors

### 0.6.1:

- isMine and isMissing fixed, other litte fixes

### 0.6:

- border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

### 0.5:

- Reliable dragging, charspec function.

### 0.4:

- Perfomance update, limited functionality pet frames, readycheck indicator.

### 0.3:

- second text line and requests from 2 first comments
Archived Files (59)
File Name
Version
Size
Author
Date
7.3.4
176kB
d87
10-26-17 01:33 PM
7.3.3
182kB
d87
10-05-17 03:40 PM
7.3.2
182kB
d87
09-26-17 06:07 AM
7.3.1
182kB
d87
08-31-17 10:59 AM
2.5.6a
181kB
d87
06-09-17 07:46 PM
2.5.5a
181kB
d87
10-25-16 04:51 AM
2.5.4
186kB
d87
10-05-16 12:13 PM
2.5.3a
212kB
d87
08-30-16 08:55 PM
2.5.2
206kB
d87
08-07-16 11:20 AM
2.5.1
206kB
d87
08-01-16 08:27 AM
2.4.2
199kB
d87
11-16-14 12:49 PM
2.4.1
199kB
d87
11-05-14 11:43 AM
2.4.0
173kB
d87
10-14-14 11:20 AM
2.3.1
163kB
d87
05-22-13 07:39 PM
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 10:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 12:19 PM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 07:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 11:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 01:20 PM
2.0.6 _BETA_
158kB
d87
02-19-11 12:32 AM
2.0.5a
158kB
d87
02-05-11 05:39 PM
2.0.5
877kB
d87
02-05-11 05:09 PM
2.0.3
162kB
d87
11-12-10 03:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 07:53 AM
0.8.1.6
192kB
d87
02-19-10 11:40 PM
0.8.1.5
191kB
d87
02-08-10 06:07 AM
0.8.1.3
190kB
d87
01-26-10 03:19 AM
0.8.1.2
190kB
d87
01-22-10 12:59 AM
0.8.1.0
189kB
d87
01-15-10 12:01 AM
0.8.0
189kB
d87
01-13-10 08:58 AM
0.7.1.7
187kB
d87
01-04-10 10:25 PM
0.7.1.6
187kB
d87
01-03-10 10:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


Post A Reply Comment Options
Unread 11-13-10, 08:40 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Ok, I tried commenting out the lines below, and got this:



Again, none of those people were actually dead. It seemed to work fine for anyone until they actually died, then after they were ressed it never reset their unit frames to the normal "alive" status.

I'm going to try deleting all my files and starting over again. Don't really know what else to do at this point.
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Unread 11-13-10, 07:10 PM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
While working on a theme I noticed a small issue (I very rarely heal, so I never noticed it before). Basically the incoming healing is not updated when the unit health is updated (so as the unit takes more damage the predicted heal becomes incorrect, or if you spam heal fast enough you can set the predicted heal before the frame registers the last heal, basically healing "over" the prediction and not seeing anything).

Probably an ugly fix, but if anyone wants a temp solution I basically just copy-pasted the incoming healing code into the healing event in Aptechka.lua

Code:
function Aptechka.UNIT_HEALTH(self, event, unit)
    if not Roster[unit] then return end
    for self in pairs(Roster[unit]) do
        local h,hm = UnitHealth(unit), UnitHealthMax(unit)
        self.vHealth = h
        self.vHealthMax = hm
        self.health:SetValue(h/hm*100)
        SetJob(unit,config.HealthDificitStatus, ((hm-h) > 1000) )
        
        if event then -- quickhealth calls this function without event
            if UnitIsDeadOrGhost(unit) then
                SetJob(unit, config.AggroStatus, false)
                local deadorghost = UnitIsGhost(unit) and config.GhostStatus or config.DeadStatus
                SetJob(unit, deadorghost, true)
                SetJob(unit,config.HealthDificitStatus, false )
                self.isDead = true
                if self.OnDead then self:OnDead() end
            else
                if self.isDead then
                    self.isDead = false
                    if self.OnAlive then self:OnAlive() end
                    Aptechka.ScanAuras(unit)
                    SetJob(unit, config.GhostStatus, false)
                    SetJob(unit, config.DeadStatus, false)
                end
            end
        end
        
		local heal = UnitGetIncomingHeals(unit)
        local threshold = config.incomingHealThreshold or 3000
        local showHeal = (heal and heal > threshold)
        if self.health.incoming then 
            self.health.incoming:SetValue( showHeal and self.health:GetValue()+(heal/UnitHealthMax(unit)*100) or 0)
        end
        if config.IncomingHealStatus then
            if showHeal then
                self.vIncomingHeal = heal
                SetJob(unit, config.IncomingHealStatus, true)
            else
                self.vIncomingHeal = 0
                SetJob(unit, config.IncomingHealStatus, false)
            end
        end
		
    end
end
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Unread 11-13-10, 02:48 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Originally posted by d87
can you remove "if self.isDead then" and it's closing "end" in UNIT_HEALTH function and see if it helps? preferrably on wintergrasp
I'll try your config when i'll be able

And if it's not it then i have no idea what it could be.
I'm assuming you're referring to this bit in lines #299-305 in Aptechka\Aptechka.lua

Code:
if self.isDead then
     self.isDead = false
     if self.OnAlive then self:OnAlive() end
     Aptechka.ScanAuras(unit)
     SetJob(unit, config.GhostStatus, false)
     SetJob(unit, config.DeadStatus, false)
end
I'll mess with it a bit tonight.
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Unread 11-13-10, 12:12 PM  
d87
A Flamescale Wyrmkin
 
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AddOn Author - Click to view AddOns

Forum posts: 109
File comments: 502
Uploads: 35
can you remove "if self.isDead then" and it's closing "end" in UNIT_HEALTH function and see if it helps? preferrably on wintergrasp
I'll try your config when i'll be able

And if it's not it then i have no idea what it could be.
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Unread 11-13-10, 10:48 AM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Still thoroughly bewildered on this one.

Here you can see the scale of the problem. Not a single person in this WG raid is actually dead:



Here's a pastey of my config:

http://pastey.net/142829

I've also noticed in the most recent version that sometimes it will also show someone as being offline when they aren't. Last night I did a lowbie 5-man with some friends, and every time the rogue went below about 70-80% it showed him as being offline even though he wasn't.

It seems that these erroneous statuses are applied whenever a person takes damage. It never seems to happen on people at full health, and healing someone removes it most of the time (though sometimes they have to be healed past a certain threshold or to full health).
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Unread 11-12-10, 03:35 PM  
jessica
A Fallenroot Satyr

Forum posts: 29
File comments: 120
Uploads: 0
I wrote the code inside /Aptechka/config.lua but still same error coming up on login and on joining groups/raids. then it keeps coming up every now and then.


Code:
Message: Interface\AddOns\SuperClassic\UnitFrames.lua:26: attempt to concatenate a nil value
Time: 11/13/10 00:34:12
Count: 1
Stack: Interface\AddOns\SuperClassic\UnitFrames.lua:26: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:19>
[C]: in function `Show'
Interface\AddOns\Aptechka\Aptechka.lua:757: in function <Interface\AddOns\Aptechka\Aptechka.lua:735>
Interface\AddOns\Aptechka\Aptechka.lua:532: in function <Interface\AddOns\Aptechka\Aptechka.lua:506>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:198: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:453: in function <Interface\FrameXML\SecureGroupHeaders.lua:379>
[C]: in function `Show'
Interface\AddOns\Aptechka\Aptechka.lua:154: in function `?'
Interface\AddOns\Aptechka\Aptechka.lua:4: in function <Interface\AddOns\Aptechka\Aptechka.lua:3>

Locals: self = <unnamed> {
 0 = <userdata>
 incoming = <unnamed> {
 }
 parent = NugRaid1UnitButton1 {
 }
 bg = <unnamed> {
 }
 SetJob = <function> defined @Interface\AddOns\AptechkaUserConfig\userconfig.lua:107
 jobs = <table> {
 }
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
 incoming = <unnamed> {
 }
 parent = NugRaid1UnitButton1 {
 }
 bg = <unnamed> {
 }
 SetJob = <function> defined @Interface\AddOns\AptechkaUserConfig\userconfig.lua:107
 jobs = <table> {
 }
}
(*temporary) = nil
(*temporary) = "Background"
(*temporary) = nil
(*temporary) = 0.796875
(*temporary) = "attempt to concatenate a nil value"
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Unread 11-12-10, 03:26 PM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
try newly uploaded version or from github
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Unread 11-12-10, 02:05 PM  
zin99
A Deviate Faerie Dragon

Forum posts: 12
File comments: 41
Uploads: 0


hi d87, any idea on this? basically nothing other than fonts changed from release. only happens on priest, shammy and paladin - druid doesnt show this error. i don't know how to fix it :\
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Unread 11-12-10, 01:55 PM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Re: Re: Custom skin

Originally posted by d87
dunno if you seen this, but at the end of frame.lua there's already horizontal grid skin variation
I decided to write it as my own skin instead of extending the horizontal skin so that I could control it 100% (without having to make sure that everything is overridden properly), mostly so I could learn more about how Aptechka actually operates.

Thank you very much for posting that though, reading it over again I realized that I was totally forgetting to update OnPowerTypeChange - works great now!
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Unread 11-12-10, 11:01 AM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
Uploads: 0
Originally posted by d87
[b]I for once tested addon myself recently, discovered tons of bugs, especially with damn vehicles, but not this.
Is it randomly applied or randomly not removed?
It seems to be randomly applied to people who have taken damage. I haven't noticed it not clearing after a person resurrects or randomly appearing on anyone with full health (however, just because I haven't noticed it doesn't mean it hasn't been happening).

I'll take a more in-depth look at it tonight and let you know what I can find.
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Unread 11-12-10, 10:40 AM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
Re: Custom skin

dunno if you seen this, but at the end of frame.lua there's already horizontal grid skin variation

Code:
AptechkaDefaultConfig.GridSkinHorizontal = function(self)
    AptechkaDefaultConfig.GridSkin(self)
    self.health:SetOrientation("HORIZONTAL")
    self.health.incoming:SetOrientation("HORIZONTAL")
    self.power:SetOrientation("HORIZONTAL")
    
    self.power:ClearAllPoints()
    self.power:SetPoint("BOTTOMLEFT",self,"BOTTOMLEFT",0,0)
    self.power:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
    self.power:SetHeight(5)
    self.power:SetWidth(0)
    
    self.health:ClearAllPoints()
    self.health:SetPoint("TOPLEFT",self,"TOPLEFT",0,0)
    self.health:SetPoint("BOTTOMRIGHT",self.power,"TOPRIGHT",0,0)
    
    local PowerBar_OnPowerTypeChange = function(self, powertype)
        local self = self.parent
        if powertype ~= "MANA" then
            self.health:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
            self.power:Hide()
            self.power.bg:Hide()
        else
            self.health:SetPoint("BOTTOMRIGHT",self.power,"TOPRIGHT",0,0)
            self.power:Show()
            self.power.bg:Show()
        end
    end
    self.power.OnPowerTypeChange = PowerBar_OnPowerTypeChange
end
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Unread 11-12-10, 10:18 AM  
Virance
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 64
Uploads: 2
Custom skin

Banging my head against the wall trying to make a custom skin - I must be missing something really stupid, but I can't seem to figure it out on my own.

I'm trying to make frames that look like this:
http://s.wowinterface.com/preview/pvw46198.jpg

I'll use Tuk to make the border, so that's not important. Really all I need to do is take the GridSkin layout and make it horizontal with the power bar "x" pixels below the health bar. However, when I try and move the power bar, it breaks the health bar which I can't seem to figure out how to avoid.

Code:
    local powerbar = CreateFrame("StatusBar", nil, self)
	powerbar:SetWidth(5)
    powerbar:SetPoint("TOPRIGHT",self,"TOPRIGHT",0,0)
    powerbar:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
	powerbar:SetStatusBarTexture(texture)
    powerbar:SetMinMaxValues(0,100)
    powerbar.parent = self
    powerbar:SetOrientation("HORIZONTAL")
    powerbar.SetJob = SetJob_HealthBar
    powerbar.OnPowerTypeChange = PowerBar_OnPowerTypeChange

    local hp = CreateFrame("StatusBar", nil, self)
	--hp:SetAllPoints(self)
    hp:SetPoint("BOTTOMLEFT",self,"BOTTOMLEFT",0,0)
    hp:SetPoint("TOPRIGHT",self,"TOPRIGHT",0,0)
	hp:SetStatusBarTexture(texture)
    hp:SetMinMaxValues(0,100)
    hp:SetOrientation("HORIZONTAL")
    hp.parent = self
    hp.SetJob = SetJob_HealthBar
    --hp:SetValue(0)
That works fine, although the power bar is overlapping the health bar obviously. However, when I try to switch it to this:

Code:
	powerbar:SetHeight(5)
    powerbar:SetPoint("BOTTOMLEFT",self,"BOTTOMLEFT",0,0)
    powerbar:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",0,0)
The power bar moves to the correct area and works perfectly. However, the health bar becomes pure "empty" and doesn't react to my health changing. (I assume it's empty, if I :Hide() the background textures there just is no health bar).

I'm sure it's something stupid and simple that I'm missing, but I can't seem to find it. Thanks for any help with this! And, of course, the continued work on the worlds greatest raid-frame mod
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Unread 11-12-10, 12:19 AM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
Guess this one got missed...just bringing it back up. Quite annoying to have a bright green "DEAD" on people who're still above 75% health.
I for once tested addon myself recently, discovered tons of bugs, especially with damn vehicles, but not this.
Is it randomly applied or randomly not removed?


well the error is still there, but I think it solved the freezing which is good tbh , cheers.


EDIT: I wasn't in raid earlier, now the freezing still there..
i got the name wrong, it's
config.disableBlizzardParty = false
Last edited by d87 : 11-12-10 at 12:27 AM.
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Unread 11-11-10, 10:12 PM  
thelurkerbelow
A Murloc Raider

Forum posts: 5
File comments: 56
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Originally posted by thelurkerbelow
sometimes units are getting the DeadStatus and GhostStatus texts even when they're alive
Guess this one got missed...just bringing it back up. Quite annoying to have a bright green "DEAD" on people who're still above 75% health.
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Unread 11-11-10, 11:47 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
File comments: 170
Uploads: 0
Great raid frame addon, few suggestions I have, you could add to-do list, and decide if you want to do it or not, I'll just throw it here~


1- Add a small role icon to the left of frame, It will be really useful in Cata for raid leaders.

2- Add masterloot + leader + assistance tag icon to the upper right of frame too, its nice to know these in a raid frame without opening a panel.

3- Add pets frame just like the old injector.


Thats all i have as an idea, Thanks =) keep it up.
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