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Updated: 10-29-17 05:14 AM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-29-17 05:14 AM
Created:08-07-09 11:52 PM
Downloads:20,857
Favorites:114
MD5:
Categories:Raid Mods, Healers
7.3.0

Aptechka  Popular! (More than 5000 hits)

Version: 7.3.8
by: d87 [More]

Aptechka is a raid frames addon.

For most healers who like Grid style layout this addon is pretty good out of the box

Notable features:
- Autoscaling depending on raid size. ( when 27+ for healers, 12+ for other specs )
- Debuff icons with a blacklist
- Preconfigured for all healing classes with a variety of indicator types
- Combat log health updates
- Feedback indicators for smart aoe heals

Console command: /apt

github

### 7.3.8:

- On demand aura loading for pvp and dungeons now works again
- Fixed pet group anchor issue
- Restored compatibility with userconfig modules

### 7.3.7:

- Spell list menu and a lot of internal changes

### 7.3.5:

- GUI for basic stuff

### 7.3.4:

- Fixed aggro and border indicator
- Fixed mouseover highlight texture

### 7.3.3:

- Fading frames when player is in a different phase

### 7.3.2:

- Absorb bar changes
- Fixed a problem with autoresizer, that started happening somewhere between 7.1 and 7.3

### 7.3.1:

- fixed Timewalking bug
- now only creates indicator frames that are used in class spell config
- ToC Update to 70300

### 2.5.6:

- added frame strata setting, default is MEDIUM
- ToC Update for 7.2

### 2.5.5a:

- Druids now range check via Regrowth spell instead of HT
- Removed direction arrow for 7.1
- ToC Update

### 2.5.4:

- A bunch of small fixes
- "boss" debuffs for half of dungeons and a couple of EN bosses
- MW monk change to Enveloping Mist indicator

### 2.5.3:

- Switched all healers to range check by spell
- Absorb Bar no longer shows up in vehicle
- Dead indicator now works properly after reloading ui

### 2.5.2:

- Directional arrow
- Fixed PoM indicator
- PWS and Monk spells now only displayed if casted by player
- Regrowth indicator returned
- Health is now updated after returning from timewalking dungeon

### 2.5.1:

- Updated LibResInfo

### 2.5.0:

- Legion update

### 2.4.2:

- Phase icon bugfixes
- Trace heals disabled by default, until i make sure animation doesn't get stuck

### 2.4.1:

- Phase icon
- Cooldown bug fixed

### 2.4.0:

- WoD update
- Role icons
- Leader indicator
- Bugfixes

### 2.3.1:

- Small bugfixes

### 2.3.0:

- Absorb bar
- Corner type indicator
- LibCombatLogHealth

### 2.2.3:

- new resizing system. you now can resize and switch anchors based on spec/role and raid members count.
By default frames are scaled down for healers after 27 members, and for non healers after 11 members.

### 2.2.2:

- fixed debuff loader map ids (still no debuffs for mop raids tho)

### 2.2.1:

- bugfixes and config tweaks since mop release

### 2.2.0:

- Small fixes
- LibCLHealth, but it's disabled by default

### 2.1.10:

- GetNumRaidMembers => GetNumGroupMembers

### 2.1.9:

- temporary fix for UnitInRange function.
- ROSTER_UPDATE bugfix
- Paladin and Shaman config seem to be fine
### 2.1.8:

- TOC updated to 50000
- UnitInRange function seems to be broken, enabled IsSpellInRange check for healing classes.
- Monk config

### 2.1.7:

- Bugfixes

### 2.1.6:

- Dragon Soul raid debuffs, TOC Update

### 2.1.5:

- Manabar frame changes. Now using texture drawing layers
- Crappy LoS status, it can flash only once every 10 or so seconds, because of spam protection on "Out of sight" error messages, config.LOSStatus = nil to disable
- New indicator type for default skin: bar1, by default renew and rejuv assigned to it.
### 2.1.2:
- ZA,ZG,Firelands boss spells, Grim Batol vehicles are maybe fixed, spellsets autoloading (by default tank cooldowns and common healing reduction spells)

### 2.1.1a:

- config.useCombatLogFiltering turned off because of combat log bug

### 2.1.1:

- Update for WoW 4.2 combat log changes

### 2.1.0:

- Update for WoW 4.1 combat log changes

### 2.0.10:

- Removed LibQuickHealth, it wasn't updated since Burning Crusade.
- Replaced it with similar native feature ( config.useCombatLogHealthUpdates )
- Autoscale for pets, tho they're still on separate anchor so it won't be pretty
- Death status update when leaving vehicle

### 2.0.9:

- Changed clique integration to group headers variant.
- Custom bindings bugfix

### 2.0.8:

- Secure scaling and config.scale var
- Mouse bindings for frames moved to initial config func

### 2.0.7:

- Pet group. ( /apt createpets command and config.petgroup option )
- Another vehicle bug.

### 2.0.6:

- Another vehicle bug.

### 2.0.5:

- Bastion of Twilight spells added
- changes to fix taint, width and height for skin now should be preloaded via <SkinName>Settings function. (See upgrading instructions on description tab)
- bugfix for vehicles, probably not the last one

### 2.0.3:

- various small fixes

### 2.0.2:

- I forgot git rep inside prev version archive
- InVehicleStatus
- icon now stands above health text
- anchors fixed

### 2.0.1:

- Shaman's earth shield and trace heals fixed, added Light of dawn traceheal

### 2.0:

- boss debuffs for TotFW, Blackwing Descent
- lockedOnStartup restored and renamed to "unlocked"
- vehicle health/power updates restored

### 2.0 RC6:

- useGroupAnchors option. resize will not work with group anchors enabled
- groupGrowth restored
- text3 is font string object now, like text1 and text2.

### 2.0 RC5:

- New group anchors, unique for every skin. group growth options removed. /inj unlockall command, config.useAnchors options to use anchors from another skin
- Stupid getfrom field was removed, and replaced with almost just as stupid alternatives. But anyway, previous version was horrible. = Now you can customize health format
- disableManaBar option restored
- GridSkin_CreateTextTimer function
- Horizontal child skin.

### 2.0 RC4:

- CreateIndicator and CreateIcon functions now accessible from config.
Info about custom skins and loadable debuffs added to user config comments

### 2.0 RC3:

- "raidX in not in your party" spam fixed. GetPartyAssignment function was causing it... and so, now that it's removed MainTankStatus only works for LFD tanks

### 2.0 RC2:

- removed long raid buffs, and power type changing functions restored

### 2.0:

- A lot

### 0.9.7:

- Moved to animation groups, UserConfig addon, skin settings moved to frame.lua, renamed to Aptechka

### 0.8.2:

- Click-Casting macro support, Ruby Sanctum spells.

### 0.8.1.7:

- MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.

### 0.8.1.6:

- pulse option for spells, simple animation for activating indicator.

### 0.8.1.5:

- incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new

### 0.8.1.4:

- Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (### yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More:
- http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED

### 0.8.1.3:

- small bugfixes

### 0.8.1.2:

- offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug

### 0.8.1.0:

- clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles

### 0.8.0:

- ... a lot, check comments

### 0.7.1.7:

- bug with stacks and dispell auras fixed, trace function now works with periodic heals

### 0.7.1.6:

- omnicc and stacktext options added to icon setup

### 0.7.1.5:

- few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)

### 0.7.1.4:

- first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now

### 0.7.1.3:

- IncomingHeals bugfix

### 0.7.1.2:

- LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now

### 0.7.1:

- Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.

### 0.7.03:

- "routine for disabling unused indicators kills the border" fixed

### 0.7.02:

- bug with disabled raidicons, toggle/show/hide commands, anchor strata increased, not creating indicators without any spells assigned to them

### 0.7:

- raid icons, MT indicators, optional UnitInRange function overrides for healers, options to disable quickhealth & healcomm, lockedOnStartUp option

### 0.6.5:

- some requested stuff, bugs. kinda stable version (i hope...)

### 0.6.2:

- bug + inverting colors

### 0.6.1:

- isMine and isMissing fixed, other litte fixes

### 0.6:

- border, ability to assign spells to multiple indicators, and options to grow groups and units in all sides, and scaling down 25+ raids

### 0.5:

- Reliable dragging, charspec function.

### 0.4:

- Perfomance update, limited functionality pet frames, readycheck indicator.

### 0.3:

- second text line and requests from 2 first comments
Archived Files (59)
File Name
Version
Size
Author
Date
7.3.4
176kB
d87
10-26-17 01:33 PM
7.3.3
182kB
d87
10-05-17 03:40 PM
7.3.2
182kB
d87
09-26-17 06:07 AM
7.3.1
182kB
d87
08-31-17 10:59 AM
2.5.6a
181kB
d87
06-09-17 07:46 PM
2.5.5a
181kB
d87
10-25-16 04:51 AM
2.5.4
186kB
d87
10-05-16 12:13 PM
2.5.3a
212kB
d87
08-30-16 08:55 PM
2.5.2
206kB
d87
08-07-16 11:20 AM
2.5.1
206kB
d87
08-01-16 08:27 AM
2.4.2
199kB
d87
11-16-14 12:49 PM
2.4.1
199kB
d87
11-05-14 11:43 AM
2.4.0
173kB
d87
10-14-14 11:20 AM
2.3.1
163kB
d87
05-22-13 07:39 PM
2.3.0
163kB
d87
04-07-13 01:00 AM
2.2.3
159kB
d87
11-23-12 10:03 AM
2.2.1
158kB
d87
10-14-12 06:06 AM
2.2.0
158kB
d87
08-28-12 08:09 AM
2.1.10 [50000]
151kB
d87
08-19-12 10:57 AM
2.1.9 [50000]
151kB
d87
07-03-12 05:14 AM
2.1.8 [50000]
151kB
d87
07-01-12 07:23 AM
2.1.7
151kB
d87
12-05-11 12:19 PM
2.1.5
151kB
d87
09-22-11 09:51 AM
2.1.2
150kB
d87
08-16-11 08:38 AM
2.1.1a
149kB
d87
06-28-11 05:46 PM
2.1.1
149kB
d87
06-28-11 06:24 AM
2.1.0
149kB
d87
04-26-11 06:59 AM
2.0.10 _BETA_
149kB
d87
03-23-11 10:59 AM
2.0.9 _BETA_
162kB
d87
03-06-11 07:00 AM
2.0.8 _BETA_
158kB
d87
03-05-11 11:42 PM
2.0.7 _BETA_
158kB
d87
03-05-11 01:20 PM
2.0.6 _BETA_
158kB
d87
02-19-11 12:32 AM
2.0.5a
158kB
d87
02-05-11 05:39 PM
2.0.5
877kB
d87
02-05-11 05:09 PM
2.0.3
162kB
d87
11-12-10 03:25 PM
2.0.2
162kB
d87
11-06-10 07:56 AM
2.0.1
732kB
d87
11-05-10 12:03 PM
2.0
163kB
d87
11-02-10 02:14 PM
2.0 RC6
164kB
d87
10-26-10 03:55 PM
2.0 RC5
163kB
d87
10-26-10 11:45 AM
2.0 RC4
162kB
d87
10-20-10 07:23 AM
2.0 RC3
162kB
d87
10-19-10 01:47 AM
2.0 RC1
162kB
d87
10-16-10 07:14 AM
2.0 RC1
454kB
d87
10-11-10 07:53 PM
0.8.2
194kB
d87
08-01-10 12:34 PM
0.8.1.7
192kB
d87
03-06-10 07:53 AM
0.8.1.6
192kB
d87
02-19-10 11:40 PM
0.8.1.5
191kB
d87
02-08-10 06:07 AM
0.8.1.3
190kB
d87
01-26-10 03:19 AM
0.8.1.2
190kB
d87
01-22-10 12:59 AM
0.8.1.0
189kB
d87
01-15-10 12:01 AM
0.8.0
189kB
d87
01-13-10 08:58 AM
0.7.1.7
187kB
d87
01-04-10 10:25 PM
0.7.1.6
187kB
d87
01-03-10 10:25 PM
0.6.5
190kB
d87
10-18-09 07:44 AM
0.5
163kB
d87
09-23-09 12:41 AM
0.4
163kB
d87
09-10-09 01:01 PM
0.3
160kB
d87
08-08-09 10:16 AM
0.2
160kB
d87
08-07-09 11:52 PM


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Unread 08-02-10, 11:55 AM  
Eckdahl
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
Name vs. Bar coloring

I didn't manage to find an answer to this in the comments, nor in the code...

Is it possible to have the health bar in one color, unit names in another?

Ideally I'd like to set a custom color for the healthbar, which I figured out, but I'd prefer to have the unit names class colored if possible...it's just too difficult for me to read text of the same color as the background.
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Unread 08-01-10, 09:36 AM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
Anyway, is there any way to have Injector only show when in Raid? I've been looking through the comments and the config.lua but didn't find anything to hide Injector when in Party.
In Injector.lua find
Code:
f:SetAttribute("showParty", true)
set to false
i'll add this option for future release
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Unread 08-01-10, 05:17 AM  
Irielanor
A Kobold Labourer

Forum posts: 0
File comments: 3
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First of all I have to say that I really really love your AddOn

Anyway, is there any way to have Injector only show when in Raid? I've been looking through the comments and the config.lua but didn't find anything to hide Injector when in Party.

Thanks and keep up the great work
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Unread 07-26-10, 04:58 PM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 48
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Nice. Looking forward to Injector in Cata.
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Unread 07-26-10, 12:10 PM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
Uploads: 35
Click Casting and Ruby sanctum:
http://github.com/rgd87/Injector

Turned out pretty cool to me, you just have 1 big macro with usual syntax for all your clickcasting configuration. The only difference is spell:<id>, it's being replaced with localized spell name later.

Example (PWS on AltRMB, Renew on RMB):
Code:
ClickMacro[[
        /cast [target=mouseover,btn:2,mod:alt] spell:17; [target=mouseover,btn:2] spell:139;
    ]]
Now i've no idea what to put in there. I only use mouseover macros from keyboard

Sadly Blizzard won't allow addons in beta anytime soon.
I also wanted to change something about lame config.lua system, but i'm unsure about a lot of stuff with it. like should it be single _Config addon, or should it be a few layouts like oUF, and when should they load. Or maybe just leave everything as is
Iin the end it's going to be just as complicated or even more so

Alright, SC2 singleplayer awaits
Last edited by d87 : 07-26-10 at 12:11 PM.
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Unread 07-25-10, 08:49 PM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 48
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Alright, the mapID is 610 and either debuff set works. One set the the main debuff and the other set is the stacking one.
Last edited by Berb : 07-25-10 at 09:25 PM.
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Unread 07-24-10, 10:52 PM  
trilliance
A Kobold Labourer

Forum posts: 1
File comments: 13
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Will try zone 610 and try it out later tonight. Thanks a lot!
As for the debuffs, I'm not sure if it's "Mark of Combustion/Consumption" or "Fiery Combustion/Soul Consumption". I think I'll just add all 4 spell IDs just in case.
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Unread 07-24-10, 10:16 PM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 48
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Updated this post with correct info:

mapID is 610.

in Injector.lua.
Code:
[610] = "The Ruby Sanctum",
in Loadables.lua.
Code:
["The Ruby Sanctum"] = function()
--Halion
A{ id = 74562, type = "HARMFUL", icon = "center", priority = 41, pulse = true } --Fiery Combustion
A{ id = 74792, type = "HARMFUL", icon = "center", priority = 42, pulse = true } --Soul Consumption
end,
Getting the mapID can be done with typing this in game:
Code:
/script print(GetCurrentMapAreaID())
Last edited by Berb : 07-25-10 at 09:15 PM.
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Unread 07-24-10, 10:02 PM  
trilliance
A Kobold Labourer

Forum posts: 1
File comments: 13
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Originally posted by Berb
Worked fine for me in Ruby Sanctum.

Important debuffs for the encounter are:
Fiery Combustion (74562)
Soul Consumption (74792)
Tried to add those debuffs to the loadables.lua but my frames didn't show after that. I think I have to create a new zone in injector.lua for it to work, but I'm having trouble finding the map ID for Ruby Sanctum. Anyone knows what the map ID for Ruby Sanctum is?

Code:
--raid/pvp debuffs loading 
local loader = CreateFrame("Frame")
loader:RegisterEvent("ZONE_CHANGED_NEW_AREA")
loader:RegisterEvent("PLAYER_ENTERING_WORLD")
local mapIDs = {
    [605] = "Icecrown Citadel",
    [544] = "Trial of the Crusader",
    [530] = "Ulduar",
    [536] = "Naxxramas",
}
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Unread 07-01-10, 01:55 AM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 48
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Worked fine for me in Ruby Sanctum.

Important debuffs for the encounter are:
Fiery Combustion (74562)
Soul Consumption (74792)
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Unread 07-01-10, 01:42 AM  
d87
A Flamescale Wyrmkin
 
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Forum posts: 109
File comments: 502
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So, any updates required for ruby sanctum?



hi, is there anyway of changing the background color of a person whom "Offline" or "Dead" to be grey, and the name dead/offline became his class color?
no easy way
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Unread 06-17-10, 10:31 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
File comments: 170
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hi, is there anyway of changing the background color of a person whom "Offline" or "Dead" to be grey, and the name dead/offline became his class color?

sometimes i find it hard to see it cause it uses the outofrange style if he's offline or dead.
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Unread 06-03-10, 08:18 AM  
neanor
A Kobold Labourer

Forum posts: 0
File comments: 7
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I had that issue as well, and it seems to be fixed by replacing prototype=defaultIndicator with the full description, type = "HARMFUL", icon = "center", priority = 90, showDuration = true, inside the loadables file.
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Unread 06-03-10, 08:13 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 104
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Originally posted by kappa
i cant see any of debuffs listed in loadables.lua...
i didnt change anything, checked the id spells, all correct.
so tell me plz, how to solve it?
Edited again (since I seem to always reply first and only then really start digging into it):

The problem is the prototype = "defaultIndicator" part. If you replace that with what should be the defaultIndicator, it will work.

For example: I've got
Code:
local defaultIndicator = { type = "HARMFUL", icon = "center", priority = 90 }

InjectorConfig.LoadableDebuffs = {
    ["Icecrown Citadel"] = function()
    --A{ id = 69075, prototype = defaultIndicator } --Bone Storm dot, Lord Marrowgar
    A{ id = 69062, prototype = defaultIndicator } --Impale, Lord Marrowgar
If you change it to this:

Code:
local defaultIndicator = { type = "HARMFUL", icon = "center", priority = 90 }

InjectorConfig.LoadableDebuffs = {
    ["Icecrown Citadel"] = function()
    --A{ id = 69075, type = "HARMFUL", icon = "center", priority = 90 } --Bone Storm dot, Lord Marrowgar
    A{ id = 69062, type = "HARMFUL", icon = "center", priority = 90 } --Impale, Lord Marrowgar
It should work. Or at least it works that way when I tested it with my Fel Armor.

Heh, Neanor beat me to it.
Last edited by Pseudopod : 06-03-10 at 08:25 AM.
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Unread 06-01-10, 01:25 PM  
kappa
A Kobold Labourer

Forum posts: 0
File comments: 5
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i cant see any of debuffs listed in loadables.lua...
i didnt change anything, checked the id spells, all correct.
so tell me plz, how to solve it?
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