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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-20-14 08:25 AM
Created:08-09-09 11:26 AM
Downloads:6,387
Favorites:61
MD5:
6.0.2
EnemyScanner  Updated this week!  Popular! (More than 5000 hits)
Version: 2.3
by: mikma [More]
EnemyScanner is aiming to improve your hostile player awareness in PvP-Servers.

Some features:
  • Enemy detecting - If hostile players are detected in your combatlog range it will try to guess their level from the spells they use.
  • Tooltips - Mouseovering players listed by the addon tells you the last action they did that got them registered.
  • Mouseovering players - Will save the data of hostile players just by mouseovering them.
  • Enemy saving - Saves all the hostile players of your server and if you meet them again, it will have more accurate level estimates.
  • Level limit - Will make sure that "lowlevels" (default is set to 60) aren't saved.
  • Battlegrounds - If you decide to join battlegrounds, EnemyScanner will use different database for names. That database gets wiped everytime you enter the battleground.
  • Instances, Raids, Arenas - EnemyScanner will automatically disable itself if you enter one of these. Will also enable itself once you come out of one.
  • Database cleaning - Will clear people you haven't seen for 7 days (can be changed)

EnemyScanner doesn't have any GUI to change the settings. See the slashcommand '/enemyscanner' for more information.
2.3:
raidclass is nil -error fixed.

2.2:
* .toc 60000
* Fixed error what popped up when GUID was missing for some reason

2.1 beta 2:
* Fixed raidcolor error that happened sometimes

2.1 beta 1:
* .toc 50100
* Removed Spell list, game has function that returns spell levels :)

2.0 beta5:
* 4.2 CLEU update.
* Ninjaupdate, fixed line 209 error.

2.0 beta4:
* Fixed line 209 error.

2.0 beta3:
* Another attempt to fix line 211 error.

2.0 beta2:
* Attempt to fix line 211 and 411 errors.

2.0 beta:
* Datamined the new spells for all classes. Level estimates are not as accurate as they were before because Blizzard changed the spells to scale with level. Still announces the classes near you tho :)

1.10:
* Targeting enemies by clicking is gone. This feature required Secure buttons to be used for the names, which also causes taints when the addon tried to move the names up in combat.
* Adjusted the addon to use correct class-tables for spells instead of going through 4600+ lines of data. This dropped EnemyScanner memory use by 50%!

1.9:
* Database for spells and abilities is now almost double the size of v1.8! Over 4600 spells listed makes the addon more accurate! :)
* Added mouseover tooltip for the units listed. Anyone fancy ganking fiskers?

1.8:
* Clicking names out of combat targets them. You are welcome. :)

1.7:
* No longer displays double names in battlegrounds.

1.6:
* EnemyScanner is now disabled in Sanctuaries.

1.5:
* Fixed the line 338 error.
* Modified the scanning to work with testmode / out of dalaran.

1.4:
* Let's actually check if the addon is updating when we mouseover people.
* Don't add mouseovered players in the list while you are in Dalaran (unless testmode is on).

1.3:
* EnemyScanner now *REALLY* catches all the hostile actions around you! (There was a bad bug).
* Player colors are now always taken from GetPlayerInfoByGUID(unit).
* Mouseovering hostile players now adds them in the list, if you have it enabled. Default is Disabled. Use '/enemyscanner addmouseover' if you want to enable it.
* Added slashcommand '/enemyscanner dbclean' that will remove old, useless data from Database.

1.2:
* Added support for new api: GetPlayerInfoByGUID(unit). This will make the addon catch the classes of hostile players from every spell they cast. Level will be displayed as zero when this happens (unless greater level is already known).
* Added option to toggle a new feature "Flash" on/off. The addon will flash the edges of screen if you have empty anchor and unit is detected. ( /enemyscanner flash )

1.1:
* Resets previous Database because of the new saving format.
* Data will be saved per Server now instead of all in one.
* Mouseovering hostile players will also save their info, and also updates the existing level.
* Lowlevels are cleared at logout now instead of using timer to do it.
* Hostile unit data will be kept for 7 days (default), if you don't meet them again, they are removed at logout.

1.0:
* Initial Release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
2.2
5kB
mikma
10-17-14 09:32 AM


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Unread 08-19-09, 09:16 AM  
moonshade
A Kobold Labourer

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Just started using this on a new toon so havn't really gotten much use out of it yet (starter zones) but looks like it will be pretty cool. I am getting the following error on load however.

Date: 2009-08-19 11:14:08
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\EnemyScanner\EnemyScanner.lua line 338:
bad argument #1 to 'pairs' (table expected, got nil)
Debug:
(tail call): ?
(tail call): ?
[C]: ?
[C]: pairs()
EnemyScanner\EnemyScanner.lua:338:
EnemyScanner\EnemyScanner.lua:329
(tail call): ?
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Unread 08-19-09, 11:06 AM  
mikma
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That's really odd. I'll see what's going on with a new char as soon as I'm done reinstalling my WoW.
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Unread 08-25-09, 01:17 PM  
moonshade
A Kobold Labourer

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Noticed the other day w/ the previous version that it pops the error below when an enemy is detected, but nvr displays any enemy information. Also did it when i moused over an enemy. Using default settings.
Question: Does the anchor have to be displayed to display enemies?

Disabled completely for now.

Originally posted by mikma
That's really odd. I'll see what's going on with a new char as soon as I'm done reinstalling my WoW.
Last edited by moonshade : 08-25-09 at 01:19 PM.
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Unread 08-25-09, 01:23 PM  
mikma
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Originally posted by moonshade
Noticed the other day w/ the previous version that it pops the error below when an enemy is detected, but nvr displays any enemy information. Also did it when i moused over an enemy. Using default settings.
Question: Does the anchor have to be displayed to display enemies?

Disabled completely for now.
The newest version should work just fine. If it doesn't, "/script EnemyScannerDB = nil" and then "/reload".
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Unread 10-06-09, 04:57 AM  
georgectr
A Murloc Raider

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Will there be an interface to choose the enemies by clicking on the list?
Also is there a way I can help out with this addon?
Last edited by georgectr : 10-06-09 at 05:04 AM.
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Unread 10-06-09, 08:48 AM  
mikma
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Originally posted by georgectr
Will there be an interface to choose the enemies by clicking on the list?
Also is there a way I can help out with this addon?
Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.
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Unread 10-07-09, 05:07 AM  
georgectr
A Murloc Raider

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Originally posted by mikma
Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.
I think I haven't been clear on what I meant. Enemyscanner already lists whoever is in combat log. In order to target the enemy found by enemyscanner we would have to write
/target xxxx
in the console. There is a similar functionality in the Carbonite Addon, which lists the enemies found based on combat log and simply clicking on one of the names lets you choose that character. the reason Im not using that addon is that it's huge and there are many more things, I just want to find the enemies around me when I'm exploring.
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Unread 10-07-09, 05:21 AM  
mikma
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Originally posted by georgectr
I think I haven't been clear on what I meant. Enemyscanner already lists whoever is in combat log. In order to target the enemy found by enemyscanner we would have to write
/target xxxx
in the console. There is a similar functionality in the Carbonite Addon, which lists the enemies found based on combat log and simply clicking on one of the names lets you choose that character. the reason Im not using that addon is that it's huge and there are many more things, I just want to find the enemies around me when I'm exploring.
Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.
(This feature requires changing the lines to "/target name", which cannot be done in combat)
Last edited by mikma : 10-07-09 at 05:23 AM.
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Unread 11-08-09, 01:53 PM  
Jeaz
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Originally posted by mikma
Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.
Well, that doesn't make the feature useless. First off, you might be out of combat when noticing the enemy and want to target him/her.

But more worrying, I keep getting a very low fps when in crowded places with ES activated, going from 40ish fps to 5-6fps.

EDIT: Nvm second part. Went away after a while.
Last edited by Jeaz : 11-08-09 at 02:13 PM.
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Unread 12-19-09, 03:41 PM  
pearsop
A Kobold Labourer

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Please add targetting capability...

Originally posted by mikma
Unfortunately we can't change the targets in combat, so adding that feature in would be pointless.
(This feature requires changing the lines to "/target name", which cannot be done in combat)
I would also like to see the ability to target an enemy player by clicking on the list. I understand we can't change targets while in combat. However, the functionality of selecting your target when you're out of combat with a simple click on the list would be amazingly helpful. The key thing to realize is that I don't have to be in combat for my combat log to announce enemy player actions.

First there was Personal Sentry (ICU), that project was abandoned, then it was Paranoia Enemy Player Alert and that has recently been abandoned.

This addon is exactly what people are looking for. I'm sure if you add the targeting functionality, you'll see the popularity of this project skyrocket.

Thanks for your work so far
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Unread 09-16-10, 10:46 AM  
Jeaz
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Originally posted by Jeaz
Well, that doesn't make the feature useless. First off, you might be out of combat when noticing the enemy and want to target him/her.

But more worrying, I keep getting a very low fps when in crowded places with ES activated, going from 40ish fps to 5-6fps.

EDIT: Nvm second part. Went away after a while.
Yay, thanks for the update!
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Unread 09-17-10, 01:22 AM  
mikma
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Originally posted by Jeaz
Yay, thanks for the update!
You are welcome =) Keep your eyes open for the next version, i will add a mouseover tooltip for the units explaining what was the last action they did... (ie. fishing -> you know they will be near water. ganking persons, anyone?)
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Unread 10-15-10, 07:37 AM  
Abacinate
A Kobold Labourer

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Hi

didnt know this was here and now I primarily use carbonite (which is slow) for the punks feature

I will install it when I get home, does this mod have a configurable sound file to play when it detects someone ?

Thanks!
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Unread 10-18-10, 03:18 PM  
Jeaz
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Hey,

Getting this error just while idling in Dalaran

Code:
Message: Interface\AddOns\EnemyScanner\EnemyScanner.lua:411: attempt to index field '?' (a nil value)
Time: Mon Oct 18 23:16:55 2010
Count: 1
Stack: Interface\AddOns\EnemyScanner\EnemyScanner.lua:411: in function <Interface\AddOns\EnemyScanner\EnemyScanner.lua:408>
(tail call): ?

Locals: self = <unnamed> {
 0 = <userdata>
 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\EnemyScanner\EnemyScanner.lua:300
 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\EnemyScanner\EnemyScanner.lua:209
 PLAYER_LOGIN = <function> defined @Interface\AddOns\EnemyScanner\EnemyScanner.lua:371
 text = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\EnemyScanner\EnemyScanner.lua:408
 PLAYER_LOGOUT = <function> defined @Interface\AddOns\EnemyScanner\EnemyScanner.lua:392
}
guid = "0x0600000002944A5C"
(*temporary) = nil
(*temporary) = "0x0600000002944A5C"
(*temporary) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
temptable = <table> {
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 -
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Unread 10-19-10, 12:36 AM  
mikma
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Originally posted by Jeaz
Hey,

Getting this error just while idling in Dalaran

Code:
Message: Interface\AddOns\EnemyScanner\EnemyScanner.lua:411: attempt to index field '?' (a nil value)
Time: Mon Oct 18 23:16:55 2010
Count: 1
Stack: Interface\AddOns\EnemyScanner\EnemyScanner.lua:411: in function <Interface\AddOns\EnemyScanner\EnemyScanner.lua:408>
(tail call): ?
-
Odd, try:
Code:
/script EnemyScannerDB = nil;ReloadUI()
and see what happens :P
Last edited by mikma : 10-19-10 at 12:37 AM.
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