Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(1 MB)
Download
Updated: 08-25-09 10:37 AM
Pictures
File Info
Updated:08-25-09 10:37 AM
Created:08-17-09 03:55 PM
Downloads:5,090
Favorites:9
MD5:

oUF Aion  Popular! (More than 5000 hits)

Version: 1.5b
by: Dawn [More]

This is an updated version of oUF_Aion for patch 3.2. It's a standalone, but will work with oUF_Aion UI, ofc. This has been tested with oUF 1.3.21.


features:
- aura cancel on right click
- target portrait
- party and player portraits
- druid mana
- oUF_Swing support (for hunters only)
- five men raids are shown as party
- party hidden in >5 man raids
- target debuffs are filtered to only show debuffs, applied by the player
- options to change font, bar textures, ...
- options to scale all frames, except player and raid
- a lot of comments in the lua to make it easily readable/customizable
- color gradient for health bar (player, pet, party, raid)
- class colored names

supported frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Party Targets (optional)
- Party Pets (optional)
- Raid (optional)

supported plugins:
oUF_AFKicon
oUF_Banzai
oUF_PowerSpark
oUF_DebuffHighlight
oUF_BarFader
oUF_Swing
oUF_Smooth
oUF_ReadyCheck
oUF_SpellRange
oUF_MovableFrames


KNOWN ISSUES:
* Party frames don't like being moved with oUF_MovableFrames, they keep resetting to their original position
* party targets/pets sometimes move to the top right of the screen, after a respec via dual spec ... /console reloadui (or relog) will fix that


old screenshot (version 1.0) from party in combat



some things you can change:

Code:
-- ------------------------------------------------------------------------
-- SETUP
-- ------------------------------------------------------------------------
local font = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontN = "Interface\\AddOns\\oUF_Aion\\font\\marigoldwild.ttf"
local fontSN = 24 -- font size (names)
local fontS = 16 -- font size (numbers)
local fontF = "THINOUTLINE" --local fontF = nil

local bartex = "Interface\\AddOns\\oUF_Aion\\media\\dAion"
local bufftex = "Interface\\AddOns\\oUF_Aion\\Art\\border"
local borderDebuffHigh = "Interface\\AddOns\\oUF_Aion\\media\\frameborder3large" 

local frameborder = "Interface\\AddOns\\oUF_Aion\\Art\\border"

local scalePlayer = 0.9 -- change player scale
local scalePlayerPet = 0.8 -- change player pet scale
local scaleTarget = 0.8 -- change target, target of target and focus scale
local ScaleParty = 0.8 -- change party scale
local ScalePT = 0.6  -- change party target scale
local ScalePP = 0.6  -- change party pet target scale

local Numberzzz = 1 -- 0 will display 18400k as 18k, 1 = 18.4k, ....

-- show/hide raid frames
local useraid = false
-- show/hide party target frames
local usepartytargets = false
-- show/hide party pet  frames
local usepartypets = false

-- show target's auras on top (true) or bottom (false)
local TargetAurasOnTOP = false

-- NOTE: you should use either one of these, or it might look a "little crazy" ......
-- show/hide AION style Panel 
local useAionPanel = true
-- show/hide viewport
local useviewport = false

-- castbar position
local playerCastBar_x = 0
local playerCastBar_y = -210
local targetCastBar_x = 0
local targetCastBar_y = -60

-- set target castbar scale
local TarCastScale = 1.0
Note: The download is a little bigger because of all the included art (textures). The layout itself is as tiny as any other oUF layout.

1.5b
* fixed to work with hunters
* party targets and pets disabled by default
* default target and player scale changed (smaller)

1.5
* player auras are now part of oUF_Aion (blizzard auras are hidden)
* default player and target position changed
* Aion panel added (incl. option to enable/disable)
* added an option to position target auras on top or bottom of the target
* raidframes are hidden by default

1.4
* castbar diet ... it's made thinner, same length :>
* default font changed (should be pretty much final, i'm somewhat pleased!)
>>> note: the default font is also modified, don't update it or something .. you can change it however, ofc
* moaar tweakz ...
* added an option to enable/disable build-in raidframes (disabled by default)
* viewport disabled by default

1.3
* aura code changed (cooldown spiral hidden, aura duration shown for timeleft < 60s)

1.2a
* name font changed
* some minor changes

1.2
* party, party targets and party pet code rewrite
* raid fixed

1.1
* updated to work with patch 3.2
* major clean up of code, partial rewrite
* oUF_MoveableFrames support!
* changes to health and mana text display
* added options to scale most of the frames separately (player, target, etc.)
* viewport added (can be disabled), recommended to be disabled if you are using the updated layout with oUF_Aion UI

1.0
* initial release
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1.5
1MB
Dawn
08-23-09 01:56 PM
1.4
1MB
Dawn
08-20-09 01:13 PM
1.3
1MB
Dawn
08-19-09 08:53 PM
1.2a
1MB
Dawn
08-18-09 01:29 PM
1.2
1MB
Dawn
08-17-09 07:54 PM
1.1
1MB
Dawn
08-17-09 03:55 PM


Post A Reply Comment Options
Unread 08-19-09, 08:45 AM  
Rhaethe
A Warpwood Thunder Caller
 
Rhaethe's Avatar

Forum posts: 98
File comments: 35
Uploads: 0
If you have some suggestions for a font that suits better to the unitframes (might it be just for the names and/or numbers). Please leave a comment (and maybe screenshot). Thanks!
There are a couple that might look very nice.

Diavlo

Vinque

Bordini

London Between
Rhaethe is offline Report comment to moderator  
Reply With Quote
Unread 08-20-09, 07:07 AM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 907
File comments: 949
Uploads: 24
Thanks, Vinque is pretty nice. I'm thinking about a light font, that's not just serif or sans serif, but not to "gothic" on the other hand. Some handwritten font or some elfish font, which are readable.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 08-20-09, 01:37 PM  
Rhaethe
A Warpwood Thunder Caller
 
Rhaethe's Avatar

Forum posts: 98
File comments: 35
Uploads: 0
Originally posted by Dawn
Thanks, Vinque is pretty nice. I'm thinking about a light font, that's not just serif or sans serif, but not to "gothic" on the other hand. Some handwritten font or some elfish font, which are readable.
Aha!

Gabrielle might be nice then.

edited to add: I've been in a font-finding mood lately. I actually use Vinque on my UI, but I've been itching to change it up a bit of late
Last edited by Rhaethe : 08-20-09 at 11:28 PM.
Rhaethe is offline Report comment to moderator  
Reply With Quote
Unread 08-20-09, 03:26 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 907
File comments: 949
Uploads: 24
I'm pretty happy with my choice, now. After tweaking the font a little in FontCreator, it fits in well, imho.

E: Gabrielle is really nice. I might add it to the font folder (needs a clean up I guess *g) for a later release, thank you for the hint.
Last edited by Dawn : 08-20-09 at 03:27 PM.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 08-21-09, 12:07 PM  
Stoneshadow
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
I love the look and feel of the bars but i cant for the life of me get them to move. Im using oUF, oUF_Aion, oUF_MovableFrames, do i still need to add the movable frame code( you say your already compatable with it)? If i do can you show me what it needs to follow. Im usually pretty good with this stuff.
Stoneshadow is offline Report comment to moderator  
Reply With Quote
Unread 08-21-09, 12:34 PM  
Abdubigugu
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
very nice ui, thx 4 the great work!

screenshot of version 1.0 shows class colored health bars, but not so on the current version. how can i get the class colors for all the units?
Abdubigugu is offline Report comment to moderator  
Reply With Quote
Unread 08-21-09, 01:06 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 907
File comments: 949
Uploads: 24
Class colored names are enough, imho. The static color feels better within the whole UI.

If you want it back, compare v1.0 with the latest release.

@Stoneshadow
Holding down Alt and dragging the frames should do it.
Last edited by Dawn : 08-21-09 at 01:07 PM.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 08-21-09, 02:17 PM  
Stoneshadow
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Tried ALT and CTRL+ALT no luck
EDIT: nevermind i got it, you gota be in the middle of the bar to get it to move i was clicking at the ends
Last edited by Stoneshadow : 08-21-09 at 02:31 PM.
Stoneshadow is offline Report comment to moderator  
Reply With Quote
Unread 08-23-09, 07:20 AM  
Montechristo
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
little

Very cool design!

IŽd like to use it within my UI, but there is something iŽd like to change...

party hidden in >5 man raids
IŽd love to see my party within raids. I am not very good in editing the *.lua. Can you help me where i can change this setting if possible?

And i have a problem too...I can see how much mana i have, but when i click on other players (every mana-class), it just tells me that my target has 81 mana. Hitpoints is fine, just mana seems a bit crazy
Last edited by Montechristo : 08-23-09 at 07:43 AM.
Montechristo is offline Report comment to moderator  
Reply With Quote
Unread 08-23-09, 11:19 AM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 907
File comments: 949
Uploads: 24
Re: little

Targets mana value is not shown, that's health percent value.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 08-24-09, 04:01 AM  
Raulnor16
A Murloc Raider

Forum posts: 5
File comments: 13
Uploads: 1
Party frames

I'm loving the frames, it is a very beautiful addon. I have only been having one problem though. Everytime I move the Party frames (using oUF MovableFrames), they stay there for a little bit, then reset to the original positions. The pet frames stay where they were, but not the party frames. Is there anything I can do? I have tried logging out after placing them, but they still reset.
Raulnor16 is offline Report comment to moderator  
Reply With Quote
Unread 08-24-09, 07:28 AM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 907
File comments: 949
Uploads: 24
Re: Party frames

Originally posted by Raulnor16
I'm loving the frames, it is a very beautiful addon. I have only been having one problem though. Everytime I move the Party frames (using oUF MovableFrames), they stay there for a little bit, then reset to the original positions. The pet frames stay where they were, but not the party frames. Is there anything I can do? I have tried logging out after placing them, but they still reset.
That's a known issue. Not quite sure how to fix this, yet. Only way to move the party frames in a secure way is by changing the default position in lua, sorry.
Dawn is offline Report comment to moderator  
Reply With Quote
Unread 08-24-09, 09:49 AM  
Montechristo
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: little

Originally posted by Dawn
Targets mana value is not shown, that's health percent value.
Could you add it?
Montechristo is offline Report comment to moderator  
Reply With Quote
Unread 08-24-09, 03:26 PM  
Raulnor16
A Murloc Raider

Forum posts: 5
File comments: 13
Uploads: 1
Re: Re: Party frames

Originally posted by Dawn
That's a known issue. Not quite sure how to fix this, yet. Only way to move the party frames in a secure way is by changing the default position in lua, sorry.
Umm...how do you do that? I know some basic coding (pretty much Python and HTML), what would that involve? Any help would be appreciated, I like the frames and don't want to have to go back to the boring ones I was using >.<
Raulnor16 is offline Report comment to moderator  
Reply With Quote
Unread 08-24-09, 05:18 PM  
Dawn
A Molten Giant
 
Dawn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 907
File comments: 949
Uploads: 24
Take a look @Aion_core.lua near the bottom of the file.

Code:
local party = oUF:Spawn("header", "oUF_Party")
party:SetManyAttributes("showParty", true, "yOffset", 90, "point", "BOTTOM")
party:SetPoint("BOTTOM", UIParent, "BOTTOM", -560, 400)
party:Show()
oUF_Party:SetScale(ScaleParty)
The red part is what you are looking for. BOTTOM means it's anchored to the bottom of the screen. Starting from the anchor: -560 is the x-coordinate and 400 the y-coordinate. Both can be positive or negative, if needed.

@Montechristo
I could, but I won't.
Dawn is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: