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Compatibility: | Shadows of Argus (7.3.0) Legion (7.0.3) |
Updated: | 02-25-18 05:12 AM |
Created: | 08-27-09 09:05 AM |
Downloads: | 9,961 |
Favorites: | 36 |
MD5: |
Konfer (Suicide Kings Edition) implements the Suicide Kings loot distribution system. This mod is under active development so comments, good or bad, are welcome. I especially want to hear from you if you find any problems so that I can fix them ASAP. The official home for KSK is http://kahluamod.com/ksk. Also if you are able to translate KonferSK into other languages I would love to hear from you.
== Features ==
/kore ginit /kore status
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Zanthor |
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11-11-09, 08:10 AM | ||
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Re: Re: Re: Re: Re: Re: Re: Updated admin guide
How is the list originally selected? By you manually selecting it or automatically becuase of a config default or item setting? |
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Cruciformer |
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11-10-09, 08:35 AM | |
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Re: Re: Re: Re: Re: Re: Updated admin guide
Bug Report: Sometimes when running a bid the list positions report from a different list. For example bidding on an epic item with the epic list shown on the UI shows playerX in 5th place, but when he bids it announces he's in 30th place (which he is, on the Tier list)...
I can fix this by changing lists and then back or canceling the bid and reopening. This is an issue I've had happen several times now but have never been able to replicate an exact cause or even make happen on demand... I'd wager some form of race condition. |
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Zanthor |
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11-10-09, 08:32 AM | ||
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Re: Re: Re: Re: Re: Updated admin guide
The main issue for me is the guilds culture doesn't allow being a hardass about this. I'd quite happily live by the rule of if a winner changes their mind the loot moves to the next person in line, they get suicided, etc... and the first winner stays suicided. I'd get voted off the island in no time though. |
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Zanthor |
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11-10-09, 08:20 AM | ||
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Re: Re: Re: Re: Updated admin guide
However this has often been requested and I will certainly see what I can come up with to add a proper undo. |
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Cruciformer |
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11-10-09, 06:46 AM | |
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Re: Re: Re: Updated admin guide
Simply moving them back to the previous position doesn't put everyone else back where they belong and is unfair to those who aren't on that raid. The method that I've used is very similar but actually puts everyone back exactly where they belonged before the mishap...
I scroll back up and find what position they were in as well. I then suicide the player in that position until the list is back in it's previous state. While you can't suicide on receipt of the loot you could suicide on the click of the "OK" button instead of the "Close Bid" button... The dialog where it asks if you really want to give player X item Y... if it suicides at that point you've already had your moments reprieve... Would solve the issue I've run into most often which is players reevaluating right after I click close. |
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Zanthor |
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11-10-09, 03:09 AM | ||
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Re: Re: Updated admin guide
I go to considerable trouble to make sure that only the correct user can receive loot. It filters out inappropriate classes, ensures that the user was actual present for the boss kill etc. As for implementing a rollback, it is quite complicated due to the way in which sync events are managed. In the rare cases where we had to "undo" a suicide it was a simple matter of scrolling up in the chat log to see what position the user was in before the roll happened, and to manually move the user back up to that position. Its a few button clicks and doesn't complicate the data model. I dont understand why it takes any "monkey business" to just move them up. If they were near the top you can "King" them (move them to the extreme top of the list) and then move them down to their previous place, or if they were near the bottom just click move up a few times. Is that not acceptable? I've thought about having an undo for quite a while and it really is much nastier than you think but if manually moving them is somehow too taxing I can re-visit the idea and see if I can't find a workable solution for it. |
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Cruciformer |
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11-09-09, 07:11 PM | |
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Re: Updated admin guide
I'd like to suggest making the Suicide action actually happen when loot is awarded not when the auction ends... (Or putting a single-transaction rollback in place)
I've run into the situation where a player has the item and can't be awarded it, or didn't get permission to receive the loot, and have had to do major monkey business to get the list back straight! |
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Zanthor |
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10-31-09, 05:06 AM | |
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Updated admin guide
I have updated the admin guide (http://kahluamod.com/ksk/admins.html) to discuss the various new options that have been added since the guide as first written, as well as added a brief section on XML exports.
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Cruciformer |
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10-29-09, 02:18 PM | ||
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Re: Re: XSLT stylesheet for XML export string
Last edited by Cruciformer : 10-29-09 at 04:47 PM.
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Cruciformer |
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10-29-09, 12:31 PM | ||
A Kobold Labourer
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Re: Re: Decay
Decaying seems to be a good solution for a problem we see often, a raider takes a break for a month or two and then comes back full time. I guess we could leave them them at the demoted level for a while once they return, we just need to get by the social issues of "why am I not at the raider rank". |
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Pagezero2 |
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10-29-09, 09:43 AM | ||
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Re: XSLT stylesheet for XML export string
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Eneswar |
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10-29-09, 04:24 AM | ||
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Re: Decay
I added (a few releases ago, release 89 I think) the ability to use guild rank priorities. I know this isn't decay but it does ensure that active members (who it is assumed have a different rank to non-active members) get loot in priority over non-active members. Speaking to the GM's of several guilds running the mod, as well as my own guild's experience, we all found that using rank based control was much easier to grasp than the idea of decay. GM's and officers tend to keep a close watch for attendance and performance, and usually adjust guild ranks accordingly. I haven't given up on the idea of decay permanently, but part of doing decay is accurate raid tracking. I don't like any of the raid trackers I have seen out there, so I have decided to write my own. Once it is done, either KSK will have a dependency on that mod if you want to use decay, or will use the relevant code bits from that mod within KSK. Either way, if you were waiting breathlessly for decay I am afraid the wait will be a bit longer than I first thought. I still have a bunch of cleanup left (r96 was from the main branch not the cleanup branch) but all thats left for the cleanup now is some repetitive changes, the actual hard part is done and the UI library I wrote for KSK has been significantly updated and improved, and uses considerably less resources. That same library (KKore) is being used for the raid tracking mod, as yet un-named. |
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Cruciformer |
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10-29-09, 04:09 AM | |
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Changes in r96
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Cruciformer |
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10-26-09, 02:16 PM | |
A Kobold Labourer
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Decay
While your changing some the internals around, what are you plans for the decay feature? Are you thinking of a manual thing (Decay now button) or something more automatic (every X days if the player hasn't raid in Y days). Is the only option for decay to move down a spot?
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Pagezero2 |
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