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NeedToKnow - Updated!  Popular! (More than 5000 hits)

Version: 3.2.08
by: Kitjan [More]

As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.


I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.04
- Fixed refactoring bug in auto shot bars causing a lua error

3.2.03
- Trying again to get bar initialization to happen reliably

3.2.02
- Fixed: Cooldown bars initialized too soon, resulting in failure to find the item/spell

3.2.01
- Fixed: "Usable" bars caused massive lua errors and didn't work

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.1
- Fixed: Auto Shot CD reset on every spell cast, not just Auto Shot

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.4
- Added: Option to show certain bar elements: aura name, time remaining, and the "spark" (ticket 8)
- Added: Option to blink the bar when it would otherwise be missing (ticket 7)
- Fixed: Weapon imbue bars disappear on teleport (ticket 9)
- Fixed: Spark incorrectly visible on weapon imbues (ticket 6)

2.8.3
- Fixed some problems upgrading from older versions of NeedToKnow (ticket 5)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

2.5
-Fixed ToT issue
-Added support for SpellID

2.4.3
-Added SharedMedia support, uses LibSharedMedia-3.0
-Greatly improved performance

2.4.2
-Fixed a bug with the multiple buffs per line
-Fixed a small bug with resize button showing
-Optimized performance slightly

2.4.1

-Fixed character restriction on buff names, no accepts up to 255 characters.
-Added Russian localization

2.4

-Brought up to 3.2 API standards
-Added multiple buffs/debuffs per bar
-Dual-Specialization support
Optional Files (1)
File Name
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Date
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2.0
5kB
11-21-11 07:33 PM
Addon


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Unread 11-21-09, 06:42 AM  
kandarz
A Kobold Labourer
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Amazing!

Run ran across this addon (found from http://www.vranx.com/buffs.htm). I have to say this gives me everything I need in a simple package. I've tried other addons to do the same thing (DoTimer, ClassTimer) but never really got it right.

So thanks for this addon and keeping it simple.

One thing I'd like to see in the future though: Allow per-bar setting to use the max bar duration. The max bar duration is useful for somethings (as a Feral druid like Rip which can increase in duration), but others not so useful when the duration will never increase.
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Unread 11-19-09, 02:17 PM  
Kitjan
A Murloc Raider
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Re: errors

Originally posted by autobot
Message: Interface\AddOns\NeedToKnow\NeedToKnow.lua:372: bad argument #2 to 'find' (number expected, got string)
Thanks for the report! I'm struggling to figure out how find would ever have a second argument there. I'll put together a version this evening that's structured a little differently... if it doesn't fix the problem the error report should at least have more clues in it.
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Unread 11-18-09, 05:08 PM  
autobot
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errors

I have been getting some lua errors popping up for me and making need to know now work right. These are some of the errors i got, i get them in raids and in a battle ground. At first thought it was only battle grounds but then happens in raids too.

Message: Interface\AddOns\NeedToKnow\NeedToKnow.lua:372: bad argument #2 to 'find' (number expected, got string)
Time: 11/18/09 15:58:49
Count: 252
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `find'
Interface\AddOns\NeedToKnow\NeedToKnow.lua:372: in function <Interface\AddOns\NeedToKnow\NeedToKnow.lua:359>

Locals: (*temporary) = "Impale"
(*temporary) = "49050"
(*temporary) = "Aimed Shot"
(*temporary) = 1
(*temporary) = "DEBUFF"
(*temporary) = "number expected, got string"


Message: Interface\AddOns\NeedToKnow\NeedToKnow.lua:372: bad argument #2 to 'find' (number expected, got string)
Time: 11/18/09 15:46:25
Count: 8
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `find'
Interface\AddOns\NeedToKnow\NeedToKnow.lua:372: in function <Interface\AddOns\NeedToKnow\NeedToKnow.lua:359>

Locals: (*temporary) = "Impale"
(*temporary) = "4962"
(*temporary) = "Encasing Webs"
(*temporary) = 1
(*temporary) = "DEBUFF"
(*temporary) = "number expected, got string"
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Unread 11-06-09, 02:04 PM  
Kitjan
A Murloc Raider
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Re: dk set up

Originally posted by kuil
i cant get frost fever/blood plague working. whats the correct configuration settings for this? thanks
  • Go to Interface->Addons->NeedToKnow and make sure a group is enabled. I also recommend setting a "Max bar duration" (I use 20 seconds) so that the bar's length is based on time and not percentage.
  • type /ntk to unlock the bars. You should now see a group of full bars.
  • right click on the bar you want to display Frost Fever
  • Make sure "Enable Bar" is checked
  • click "Choose buff/debuff to time" and enter Frost Fever in the box that appears. Click accept
  • Right click the bar again, and in "Buff or Debuff?" choose Debuff
  • Right click the bar again, and in "Unit to monitor" choose Target
  • You probably also want "Only show if cast by self" to be checked (which it is by default)
  • Type /ntk again to lock the bars (They should disappear)
  • Apply Frost Fever to training dummy and see the bar appear
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Unread 11-05-09, 11:41 AM  
kuil
A Kobold Labourer

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dk set up

i cant get frost fever/blood plague working. whats the correct configuration settings for this? thanks
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Unread 11-04-09, 10:19 AM  
Koopie
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Originally posted by Kitjan
So I believe the problem was that if a bar was watching a spell cast by multiple people, it was only checking one instance of it, which may or may not be the player's.

I changed the way it looks for existence of the aura to use Blizzard's "PLAYER" filter. It works in my testing, but I'm a little worried it will break testing for auras cast by the player's pet or vehicle.

Give 2.5.1 a shot and let me know if it still has the issue!
Just a update on this, it seems my issue is completely gone, superb job dude!
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Unread 11-03-09, 08:13 PM  
Kaelth
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I just want to say that I am really glad someone is picking this up I was worried for a little while there.
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Unread 11-02-09, 12:06 AM  
Kitjan
A Murloc Raider
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Originally posted by Toran
Are folks using this to completely replace ClassTimer?
I know one person that did just that because NeedToKnow uses much less memory. I haven't used ClassTimer, though, so I can't speak to the differences between them.
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Unread 11-01-09, 07:45 AM  
Toran
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Are folks using this to completely replace ClassTimer?
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Unread 10-31-09, 07:49 PM  
Kitjan
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So I believe the problem was that if a bar was watching a spell cast by multiple people, it was only checking one instance of it, which may or may not be the player's.

I changed the way it looks for existence of the aura to use Blizzard's "PLAYER" filter. It works in my testing, but I'm a little worried it will break testing for auras cast by the player's pet or vehicle.

Give 2.5.1 a shot and let me know if it still has the issue!
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Unread 10-31-09, 05:35 AM  
Koopie
A Kobold Labourer

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Originally posted by Kitjan
I'll be picking up the torch, as I also like this addon quite a bit. I've also seen the behavior you describe. I have some theories, but it will be a bit before I'm up to speed on the code. First item on the todo list is to get this into source control and a bug database, and this can be the first bug
Glad to hear about this Kitjan, i'm more than willing to provide more info about this bug.
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Unread 10-30-09, 04:45 PM  
Kitjan
A Murloc Raider
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Edit: I've spoke with another warrior of my guild that uses this addon, he has the same problem. Also, sad to see this addon fade away since you arent playing again. Guess its time to find a replacement.
I'll be picking up the torch, as I also like this addon quite a bit. I've also seen the behavior you describe. I have some theories, but it will be a bit before I'm up to speed on the code. First item on the todo list is to get this into source control and a bug database, and this can be the first bug
Last edited by Kitjan : 10-30-09 at 04:50 PM.
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Unread 10-11-09, 04:20 AM  
Koopie
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Originally posted by Bilt
That is strange, multiple warriors can have Rake on the same mob correct? Make sure its set to watch only your debuff if so, if not then set it to watch any debuff. That could be causing your issue.
Its not rake, but rend. But yes, its everything set correctly, and i need it only to check my own rend, because its the ability that makes overpower proc.


This is not just a simple options problem, like i said, sometimes the bar appears WHEN the debuff is already active, as in, i put rend up, i can see it on the mob debuff frame, and on the middle of the duration, the bar suddenly appears, depleting already with the current debuff duration.


Edit: I've spoke with another warrior of my guild that uses this addon, he has the same problem. Also, sad to see this addon fade away since you arent playing again. Guess its time to find a replacement.
Last edited by Koopie : 10-11-09 at 04:21 AM.
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Unread 10-10-09, 09:24 AM  
Bilt
A Defias Bandit
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Originally posted by Koopie
So i have this odd issue. I currently use needtoknow to keep track of my arms warrior procs and bleeds. I have 3 group of bars active, and one of them tracks Rend and Sunder Armor. My problem is related to Rend, because during the fight, sometimes the bar appears and sometimes it doesn't. There's even a few occasions that the bar suddenly appears during its duration (for example, in the remaining 5 seconds of the 12 sec debuff.)

This mostly happens on 25 mans, tho also happened before on other party sizes. I believe addon conflict is not the issue, since I've set up Sunder armor in the same bar group to see if it would have the same problem but there's no problem with it at all, just Rend. I've tried both spell name and spell id, tho with the same result.
That is strange, multiple warriors can have Rake on the same mob correct? Make sure its set to watch only your debuff if so, if not then set it to watch any debuff. That could be causing your issue.
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Unread 10-03-09, 09:52 AM  
Koopie
A Kobold Labourer

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So i have this odd issue. I currently use needtoknow to keep track of my arms warrior procs and bleeds. I have 3 group of bars active, and one of them tracks Rend and Sunder Armor. My problem is related to Rend, because during the fight, sometimes the bar appears and sometimes it doesn't. There's even a few occasions that the bar suddenly appears during its duration (for example, in the remaining 5 seconds of the 12 sec debuff.)

This mostly happens on 25 mans, tho also happened before on other party sizes. I believe addon conflict is not the issue, since I've set up Sunder armor in the same bar group to see if it would have the same problem but there's no problem with it at all, just Rend. I've tried both spell name and spell id, tho with the same result.
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