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Mage Nuggets  Popular! (More than 5000 hits)

Version: 3.03
by: b-buck [More]

Support Mage Nuggets by visiting MageNuggets.com

Mage Nuggets
Mage Nuggets is a utility with many useful nuggets to make the lives of mages easier.

--Moonkin:
*Eclipse Monitor and Cast Boxes added (See Mage Nugget Options > Moonkin)
*Cooldown Monitor for Starfall and Treants added (See Mage Nugget Options > Cooldowns)
*Custom Treant sounds and the stat monitor also works for Moonkin. The stat monitor includes all Moonkin talents, auras and procs and will display your actual stats in real time. You can use the default sound for your Treants or use your own. Simply copy a sound file such as a mp3 to your mage nugggets/sounds/ folder. Trim your sound to 30 seconds so it stops playing when your Treants expire.
USE: "/magenuggets"

USE: "/magenuggets"

Mage Procs:
You will be notified when you acquire a Mage proc via a proc monitor and combat text. The proc monitors track the duration of the proc and help you never miss a proc.
Examples: Hot Streak, Arcane Missile, Brain Freeze, Impact, Fingers of Frost, Praxis(Tier8 2x)

Portal and Teleport Menu:
Click the mini-map button to display portals, teleports and hearthstone. Teleports and portals can take up tons of bar space and this will fix that. If you do not wish to use the mini-map button simply make a macro with "/magenuggets ports" and drag it to your bars. This will give you all of your ports, teleports, and hearthstone on one hotbar button.

Stat Monitor:
This is not just a generic stat monitor showing your basic stats. It is a powerful raid utility and will help any Mage maximize their DPS. Staying in range of buffs and auras, timing cooldowns with incantors absorption procs, knowing if your target is affected by Torment the Weak and many other uses that the stat monitor provides are all vital to maximizing your DPS as a Mage.


*Buff Monitors: Pyromaniac, Torment the Weak, Improved Mana Gem, Arcane Power, Icy veins, Time Warp, Critical Mass. Also has a dot counter that will display the number of dots your current target has that will be combined with Combustion and spread with Impact.

* Spellpower: Displays your real time spell power helping you stay in range of shaman spell power totems, dispalys Incanters Absorption spellpower gains and any other spellpower effects.

*Crit%: Displays your real time crit%. When targeting a enemy it will display your crit% chance against that target including any crit debuffs. Helps to let you know if Critical Mass has fallen off or if your warlock is not keeping his crit debuff up.

* Hit%: Displays your hit rating including your hit from precision and if you are arcane spec,Arcane Focus. When targeting a enemy it will display your hit% against that target including any hit rating debuffs such as Misery or Improved Faerie Fire. Will display "capped" when you are hit capped against that target.

*Haste: Displays your current haste % including any haste buffs such as Black Magic, Bloodlust\Heroism, Icy Veins, Wrath of Air Totem, Berserking, Improved Moonkin Aura, Pushing the Limit (t10 2x), etc. Also takes into consideration the talent Netherwind Presence and any haste trinkets or potions. Very useful for arcane mages. Also helps you stay in range of moonkin and shadow priests for their 5% haste aura.

*Mastery: Adept: Displays the live damage bonus based on how much mana you have.
Flashburn: Displays the live damage bonus from your damage over time spells
Frostburn: Displays the live damage bonus against frozen targets.

Mirror Image Timer:
A timer will be displayed showing exactly when your Mirror Images expire. Your threat is neutral while your images are active and the timer helps manage when to drop your aggro. With the T10 4x bonus, this helps you know exactly how long you have the extra 18% damage increase allowing you to maximize your DPS.

======Proc and Mirror Image sound======
Customizable sounds for procs and mirror images. Add your own sounds or songs or use the default. Also works for Moonkin Treants. This option is off by default. Go to the sound tab in the Mage Nuggets options to add your own sounds or songs. Simply copy your sound file, such as a mp3 or wav, into the magenuggets/sounds/ folder. Trimming your sounds to 30 seconds is advised as it will stop playing the exact time your Images or treants expire.

Living Bomb Counter:
Displays the number of targets you currently have Living Bomb on, the name of the last target you applied Living Bomb on and the status bar and timer showing the duration of that living bomb

Slow Fall:
When Slow Falling a party member a editable message will be sent to notify them that they have been Slow Falled. Hardly anyone notices when you slowfall them. Why let such a wonderful spell go to waste.

Arcane Blast Monitor
*Displays the count of arcane blasts currently up and a status bar showing the duration of the stack.
*Arcane Blast Cast Time Tracker, Will display your Arcane Blast cast time and will display "Capped" if you manage to get your Arcane Blast cast time lower then your global cool down.

Polymorph Monitor:
The Polymorph Monitor shows your current Polymorphed target and the duration of the spell. You will be notified when someone breaks your Polymorphed mob.

SpellSteal Monitor:
*Displays stealable buffs on enemies that you have targeted. Some buffs were just ment to be stolen and this helps you find them. If you don't have Spellsteal on your bars, you will.
*Notifies you when you successfully steal something via combat text and the chat console and tells you what you stole in a linkable format.

Actual Shield Absorb:
Displays the actual amount of damage your shields can absorb. The amount of damage your shields absorbed is partly related to your current spell power. This will notify you how much actual damage a shield will absorb when you apply it. The more spellpower, the more damage they can take.

Focus Magic:
A editable message will be sent notifying the person you casted Focus Magic on. If a Mage Focused Magic you a editable message thanking them will be sent.

Innervate:
Displays who Innervated you and sends them a editable message thanking them for their kind deed. Druids need love to.

Time Warp and Bloodlust:
You will be notified which Mage or Shaman's bloodlust you are affected by.

Camera Zoom:
Allows you to zoom the camera out past the default range for maximum situational awareness.

Boss Buffs:
You will be notified when you acquire certain special buffs during boss fights.
Example:Storm Power(+135% Crit Damage):Acquired during Hodir by touching someone with the Storm Cloud Buff.
Example: Fungal Creep(+50% Crit Rating):Acquired during Loatheb by killing a spore at close range.
Example: Toasty Fire(Immune to Freeze and Biting Cold):Acquired during Hodir by standing in range of a camp fire.
Example: Aura of Celerity(+20% Haste):Acquired during Thorim when a Priest mindcontrols a Warbringer.





==== *NOTE: ====
Certain parts of Mage Nuggets require that the in-game combat text be enabled to fully function but it is not required for the addon the work. Only the core component of the in-game combat text is required for these parts of the addon to function.

Interface > Combat Text > "Enable Floating Combat Text".

All sub-categories below this option can be unchecked

*Fixed Moonkin nugget to work with the new mechanics
Archived Files (83)
File Name
Version
Size
Author
Date
3.02
1MB
b-buck
08-30-12 11:57 AM
3.01
1MB
b-buck
08-29-12 10:57 PM
2.34
498kB
b-buck
09-04-11 08:00 AM
2.33
498kB
b-buck
07-18-11 02:16 PM
2.32
496kB
b-buck
07-07-11 01:45 AM
2.31
479kB
b-buck
06-29-11 01:48 AM
2.3
479kB
b-buck
06-28-11 03:06 PM
2.2
479kB
b-buck
05-20-11 10:10 AM
2.1
478kB
b-buck
05-08-11 11:41 PM
2.094
477kB
b-buck
05-03-11 04:18 PM
2.093
477kB
b-buck
04-29-11 12:49 AM
2.092
477kB
b-buck
04-26-11 07:09 PM
2.091
477kB
b-buck
04-12-11 03:50 AM
2.09
477kB
b-buck
04-02-11 06:39 PM
2.081
476kB
b-buck
03-20-11 11:26 PM
2.08
476kB
b-buck
03-02-11 05:48 PM
2.079
477kB
b-buck
02-20-11 06:08 AM
2.078
477kB
b-buck
02-09-11 06:30 PM
2.077
476kB
b-buck
02-05-11 09:52 PM
2.076
476kB
b-buck
01-24-11 12:01 AM
2.075
476kB
b-buck
01-17-11 06:38 PM
2.074
475kB
b-buck
01-14-11 02:07 PM
2.073
475kB
b-buck
01-11-11 04:14 AM
2.072
474kB
b-buck
01-06-11 05:34 PM
2.071
585kB
b-buck
12-22-10 09:13 PM
2.07
585kB
b-buck
12-22-10 05:42 PM
2.064
554kB
b-buck
12-04-10 03:46 AM
2.063
554kB
b-buck
11-12-10 12:58 AM
2.062
554kB
b-buck
11-09-10 01:44 AM
2.061
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b-buck
11-06-10 03:08 PM
2.06
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b-buck
11-02-10 08:45 PM
2.052b
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b-buck
10-29-10 12:56 PM
2.05b
551kB
b-buck
10-28-10 07:06 PM
2.05
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b-buck
10-21-10 08:23 AM
2.04
548kB
b-buck
10-16-10 10:47 AM
2.03
548kB
b-buck
10-15-10 04:09 AM
2.02
548kB
b-buck
10-13-10 06:59 AM
2.01
548kB
b-buck
10-12-10 07:11 PM
2.0
548kB
b-buck
10-12-10 01:26 AM
1.86
545kB
b-buck
07-07-10 08:01 PM
1.85
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b-buck
07-07-10 02:32 PM
1.84
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b-buck
07-04-10 11:18 PM
1.83
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b-buck
04-18-10 03:41 PM
1.82
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b-buck
04-17-10 12:54 AM
1.81
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b-buck
04-12-10 02:50 PM
1.8
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b-buck
03-27-10 01:55 PM
1.79
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b-buck
03-26-10 03:37 AM
1.78
543kB
b-buck
03-23-10 11:15 PM
1.77
543kB
b-buck
03-23-10 01:59 AM
1.76
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b-buck
03-12-10 03:20 AM
1.75
542kB
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03-06-10 02:21 AM
1.74
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02-26-10 07:47 PM
1.73
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02-24-10 04:45 AM
1.72
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b-buck
02-14-10 06:19 AM
1.71
541kB
b-buck
02-05-10 08:43 PM
1.7
541kB
b-buck
01-25-10 01:19 AM
1.69
1006kB
b-buck
01-18-10 09:28 PM
1.68
540kB
b-buck
01-16-10 03:30 AM
1.67
130kB
b-buck
01-06-10 04:34 PM
1.66
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b-buck
01-04-10 01:23 PM
1.65
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b-buck
12-31-09 05:54 PM
1.64
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12-27-09 12:56 PM
1.63
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12-18-09 10:02 AM
1.62
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12-16-09 03:11 PM
1.61
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b-buck
12-15-09 02:52 AM
1.6
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12-14-09 01:51 AM
1.59
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12-13-09 04:22 AM
1.58
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b-buck
12-11-09 06:36 AM
1.57
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b-buck
12-09-09 05:27 AM
1.56
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b-buck
12-08-09 02:41 PM
1.55
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b-buck
11-19-09 11:38 AM
1.54
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b-buck
11-15-09 09:56 AM
1.53
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b-buck
11-11-09 04:21 PM
1.52
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b-buck
10-30-09 06:52 AM
1.52
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b-buck
10-30-09 06:42 AM
1.51
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b-buck
10-19-09 12:52 AM
1.5
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b-buck
10-05-09 10:29 PM
1.48
129kB
b-buck
09-27-09 07:47 PM
1.47
116kB
b-buck
09-14-09 08:44 AM
1.46
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b-buck
09-12-09 02:52 PM
1.45
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b-buck
09-12-09 02:40 PM
1.4
17kB
b-buck
09-12-09 03:27 AM
1.3
16kB
b-buck
09-07-09 04:22 AM


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Unread 04-12-11, 08:16 PM  
b-buck
A Kobold Labourer
 
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Originally posted by Angrysteel
This is kind of a general mage question about Combustion, and how it interacts with your Ignite numbers showing above the Ignite icon.

Am i wanting to hit Combustion when the number above Ignite is really really high? Or does that matter at all? Do i only need the 3 dots rolling at once or do i really want to time it with a huge ignite number?

Also, i have seen up to 4 dots counted with your addon, wasnt sure how i was getting 4 up, unless it counts the Pyro dot from hard casting and the Pyro dot from the instant proc as 4 total dots. If thats the case, is it best to try and have all 4 dots up at once before using Combustion?
The combustion monitor shows the amount remaining in your ignite. When you spread your ignite with impact you want to get it before the first tic so you spread the full ignite. As far as combustion is concerned you just want to use it when it is a big ignite and it does not matter if it has already ticked once cause combustion will use the full ignite amount.

The best time to use combustion is when you have a big ignite + pyro dot ticking + living bomb up and if you use frostfire bolt that dot will count also. It is also a good idea to use it when you have a impact proc so you can spread the combustion dot if there are more then one mob in range. It is hard to get all of the stars to align but when they do it is arguably the best aoe in game. I have seen 90k dps on the big trash pulls in the first room of BoT.
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Unread 04-12-11, 04:40 PM  
Angrysteel
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This is kind of a general mage question about Combustion, and how it interacts with your Ignite numbers showing above the Ignite icon.

Am i wanting to hit Combustion when the number above Ignite is really really high? Or does that matter at all? Do i only need the 3 dots rolling at once or do i really want to time it with a huge ignite number?

Also, i have seen up to 4 dots counted with your addon, wasnt sure how i was getting 4 up, unless it counts the Pyro dot from hard casting and the Pyro dot from the instant proc as 4 total dots. If thats the case, is it best to try and have all 4 dots up at once before using Combustion?
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Unread 02-14-11, 04:19 AM  
b-buck
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Originally posted by Sockz0r
Hey

Not sure if its been reported, but when im hit with Ice Barrier up, my chat gets spammed with the amount Ice Barrier is absorbing (not to mention the buff tooltip now shows the amount, doesnt corrisponde with MageNuggets)

Thanks <3
Hrmm, never had this happen. I will try to duplicate it tonight. There is a option to disable the shield absorb amount. And yes it is still using the calculations for a level 80 instead of a 85. I will correct this. Thanks for your feedback.
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Unread 02-12-11, 04:24 AM  
Sockz0r
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Hey

Not sure if its been reported, but when im hit with Ice Barrier up, my chat gets spammed with the amount Ice Barrier is absorbing (not to mention the buff tooltip now shows the amount, doesnt corrisponde with MageNuggets)

Thanks <3
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Unread 02-10-11, 11:01 AM  
Codex
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Re: Re: Re: Re: Re: Re: Re: Re: Sheep Timer

Originally posted by b-buck
Hey Codex, the stat monitor currently only shows what I like to call your 'base' crit as in thats what all of your spells crit % should be before modifiers. Just add a static 5% to that number if you are using fireball glyph.

For now you will have to get a ignite in order to see it so you can move it, ill get around to fixing this. Thanks for pointing it out.

I have never used ignitetracker so I cant comment on how it calculates the ignites. My ignite monitor shows the full amount of the ignite dot at that moment in time (the amount that will be spread with impact, and added to combustions). Knowing how much the ignite has already ticked for does not help much because that damage is already gone and cant be spread or combusted. Ignite has two ticks, one half way thru its duration and one when it expires. The goal is to spread it with impact or pop combustion before the first tick when the ignite is high before it gets munched, like right after a fireball or pyro crit.

If you was to just cast a fireball and it crit, the ignite monitor would first show the full amount of the ignite (both ticks combined), then after the first tick , it will show the second tick (half of the total). There is a two second window before the first tick to get off a impact or combustion but your living bomb tick crits, flame orb crits, and any other fire crits put a tiny ignite up munching the bigger one, this should help pick larger ignites to spread or combust. Hope this helps.
Thanks for clearing that up, keep up the great work on this mod!
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Unread 02-10-11, 07:22 AM  
b-buck
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Re: Re: Re: Re: Re: Re: Re: Sheep Timer

Originally posted by Codex
Can you add an option to toggle the crit% readout between showing crit with all spells, and crit with main nuke (i.e. fireball)?

Id prefer it to show my main nuke's crit %, rather than crit with all spells

Also, regarding the new ignite monitor- its not appearing when you click Show Preview Frames, and also it seems to lag behind, i was using the addon IgniteTracker and it seems to give wildly different numbers, and Im not sure yet which is accurate. IgniteTracker shows what its ticking for, is yours showing what the total damage from it will be?

Thanks
Hey Codex, the stat monitor currently only shows what I like to call your 'base' crit as in thats what all of your spells crit % should be before modifiers. Just add a static 5% to that number if you are using fireball glyph.

For now you will have to get a ignite in order to see it so you can move it, ill get around to fixing this. Thanks for pointing it out.

I have never used ignitetracker so I cant comment on how it calculates the ignites. My ignite monitor shows the full amount of the ignite dot at that moment in time (the amount that will be spread with impact, and added to combustions). Knowing how much the ignite has already ticked for does not help much because that damage is already gone and cant be spread or combusted. Ignite has two ticks, one half way thru its duration and one when it expires. The goal is to spread it with impact or pop combustion before the first tick when the ignite is high before it gets munched, like right after a fireball or pyro crit.

If you was to just cast a fireball and it crit, the ignite monitor would first show the full amount of the ignite (both ticks combined), then after the first tick , it will show the second tick (half of the total). There is a two second window before the first tick to get off a impact or combustion but your living bomb tick crits, flame orb crits, and any other fire crits put a tiny ignite up munching the bigger one, this should help pick larger ignites to spread or combust. Hope this helps.
Last edited by b-buck : 02-10-11 at 07:29 AM.
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Unread 02-09-11, 06:09 PM  
Codex
A Deviate Faerie Dragon
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Re: Re: Re: Re: Re: Re: Sheep Timer

Can you add an option to toggle the crit% readout between showing crit with all spells, and crit with main nuke (i.e. fireball)?

Id prefer it to show my main nuke's crit %, rather than crit with all spells

Also, regarding the new ignite monitor- its not appearing when you click Show Preview Frames, and also it seems to lag behind, i was using the addon IgniteTracker and it seems to give wildly different numbers, and Im not sure yet which is accurate. IgniteTracker shows what its ticking for, is yours showing what the total damage from it will be?

Thanks
Last edited by Codex : 02-09-11 at 07:08 PM.
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Unread 02-09-11, 04:57 PM  
b-buck
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Re: Re: Re: Re: Re: Sheep Timer

Originally posted by Codex
Hey buck I think the fire mastery counter isnt showing the new mastery with the patch, they upped it a bit

from patch : Flashburn (Mastery) benefit per mastery has been increased by 12%.
The addon has not been updated since the patch sir, hence the old readout.
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Unread 02-08-11, 08:41 PM  
Codex
A Deviate Faerie Dragon
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Re: Re: Re: Re: Sheep Timer

Hey buck I think the fire mastery counter isnt showing the new mastery with the patch, they upped it a bit

from patch : Flashburn (Mastery) benefit per mastery has been increased by 12%.
Last edited by Codex : 02-09-11 at 04:55 PM.
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Unread 02-05-11, 09:53 PM  
b-buck
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Re: Re: Re: Sheep Timer

Originally posted by Codex
Along with counting other mages critical masses, maybe have it also show when a warlock's Shadow and Flame is up, cuz it looks like our critical mass fell off but really the warlock just over wrote it
Added in 2.077
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Unread 01-25-11, 01:05 PM  
Codex
A Deviate Faerie Dragon
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Re: Re: Re: Sheep Timer

It would be cool if like when one of ur cooldowns comes off cooldown, the gap would close

right now its like

combustion
[EMPTY LINE]
flame orb
evocate

or whatever, maybe you could redraw it when one comes off to get rid of the gap? also living bomb bar also has a gap if one of the mobs die and i reapply it
Last edited by Codex : 01-25-11 at 02:00 PM.
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Unread 01-15-11, 11:20 PM  
Codex
A Deviate Faerie Dragon
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Re: Re: Sheep Timer

Along with counting other mages critical masses, maybe have it also show when a warlock's Shadow and Flame is up, cuz it looks like our critical mass fell off but really the warlock just over wrote it
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Unread 01-13-11, 02:44 PM  
b-buck
A Kobold Labourer
 
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Re: Sheep Timer

Originally posted by Dahlaine0
It would be great to go along with all the other timers is to have a timer of your sheeped mob so you would know when it is going to break.
Do you not have the polymorph monitor enabled?

It has a timer bar, timer, poly icon according to poly type, and shows combat text displaying "polymorph broken" when the poly breaks. Also there is a custom sound that will play if enabled under sound options. The default is a sheep 'bah' sound. Hope this helps.
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Unread 01-13-11, 09:07 AM  
Dahlaine0
A Kobold Labourer
 
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Talking Sheep Timer

It would be great to go along with all the other timers is to have a timer of your sheeped mob so you would know when it is going to break.
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Unread 01-12-11, 02:58 AM  
b-buck
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Originally posted by Codex
Yea even with the latest one it isnt remembering my messages. Im setting the ones I dont want to blank and it restores them all on relog
Oh yes, if it is left blank it will reset to default. I thought you ment it was changing your custom messages to default. There is a check box to disable them but then that would also disable the ones you wanted. Guess I need to look into that. Thanks for pointing it out.
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