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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-13-14 04:21 AM
Created:09-12-09 10:45 PM
Downloads:202,827
Favorites:1,165
MD5:
6.0.3

NPCScan.Overlay  Popular! (More than 5000 hits)

Version: 6.0.3.2
by: Torhal [More]

_NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols. When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it. It works similarly to keithgabryelski's Rare Spawn Overlay, but supports the minimap and has a much smaller download size, along with a few new features.

Special thanks to Rare Spawn Overlay's patrol paths and Routes' minimap drawing code for inspiration!
Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!

Details

World Map

In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name. It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot. If you need to read something under the key, just move your mouse over top of it and the key will jump to a different corner.

Most map mods like Atlas will inherit the key and overlays from this module. Even Carbonite's map display will show them.

Battlefield Minimap

The small “Battlefield Minimap” (AKA the “Zone Map”) also shows mob paths.

Minimap

All shapes and sizes of minimaps are supported. Rotating minimaps work fine as well.

Also shown in the minimap's screenshot is the “found” range ring highlighting where Dirkee probably was when the alert went off. That is, Dirkee was seen at the middle of that ring, and he could have been anywhere within the 100 yard ring around that point.

One feature not shown in the screenshot is a thinner 100 yard range ring around your character. It helps you gauge _NPCScan's detection range, so you can sweep through zones more effectively. This option can be found in the Minimap subsection of the options panel, detailed below.


Options

_NPCScan.Overlay's options can be found under _NPCScan's main options menu, under _NPCScan > Overlay, or as its own entry of _NPCScan.Overlay if _NPCScan isn't installed. This panel can be opened with the “/npcscanoverlay” slash command, or “/overlay” for short.

The “Always show all paths” checkbox at the top of the pane overrides the instructions of NPC tracking mods like _NPCScan to hide unused paths, and always displays all known paths instead.

The rest of the configuration pane lists each map display's options. You can enable/disable each map from here, as well as configure individual settings for them.

Each map display can have its overall transparency set independently with the “Alpha” slider, so that it doesn't obscure the maps themselves.

  • 5.0.0.3: Fixed overlay display in Carbonite.
  • 5.0.0.2:
    • Added overlays for all MoP “Glorious!” mobs.
    • Added itIT and updated deDE, esES, frFR, ptBR, and ruRU localizations.
    • Updated for new version of Carbonite, courtesy of Rythal.
  • 5.0.0.1: Added ptBR localization and updated frFR and zhCN localizations.
  • 4.3.0.1:
    • Updated Karkin's overlays to include a new spawn point.
    • Fixed a visual issue with some uncommon minimap shapes.
    • Updated koKR, zhCN, and zhTW localizations.
  • 4.2.0.2: Added overlays for 4.2's new tamable rares.
  • 4.2.0.1: Updated koKR localization.
  • 4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.
  • 4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay. See Issue 44.
  • 4.1.0.1:
    • Updated path overlays.
    • Updated esES, ruRU, and zhCN localizations.
  • 4.0.3.2:
    • Improved the accuracy of many overlay paths.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.1: Added paths for Cataclysm rares.
  • 4.0.0.4:
    • Updated deDE localization, and added esES/esMX localization by galen2.
    • Removed outdated overlays from Eastern Kingdoms and Kalimdor.
  • 4.0.0.3: Updated for compatibility with Carbonite 4.011.
  • 4.0.0.2:
    • Moved the WorldMap's toggle button to the inside top-left corner of the map to make room for the Archaeology checkbox.
    • Added an optional range ring to the WorldMap module, which should work with Carbonite (if it survives Cataclysm).
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.1:
    • The WorldMap module now hides its key dynamically if the key covers too much of the map, and also maintains a minimum key scale to keep its text from shrinking too small.
    • Removed the Cartographer3 module, since Cartographer is no longer being developed.
    • Added localized names to the WorldMap's key frame for most NPCs in all locales.
    • Added zhTW localization by s8095324.
  • 3.3.0.7:
    • Fixed integration with Mapster 1.3.8.
    • Tukemuth's path now goes around Wyrmrest Temple instead of through it.
  • 3.3.0.6:
    • Zone data is now indexed by WorldMapArea ID rather than by filename constants.
    • Minimap overlays now properly update when the map view returns to the current zone.
    • Added slash commands to open the options window: “/npcscanoverlay”, “/npcoverlay”, and “/overlay”.
    • No longer depends on _NPCScan to load, and can run standalone. If no scanning mod registers itself, _NPCScan.Overlay shows all paths by default.
    • Added an “Always show all paths” option to always show all available patrols, even if the mob isn't being looked for.
    • The options pane can now be scrolled when enough modules are registered in it.
  • 3.3.0.5: New versions of AlphaMap have been renamed to AlphaMap3, and should work again.
  • 3.3.0.4:
    • Fixed a bug where the World Map module would appear even while disabled when Carbonite was loaded.
    • The Minimap module's range ring doesn't fade out with the rest of the overlays anymore.
    • The World Map toggle checkbox now dodges more stuff from Mapster when the map shrinks.
  • 3.3.0.3:
    • Fixed an error related to having the Battlefield Minimap shown.
    • Moved the World Map toggle checkbox to an empty space when Mapster shows its dropdown there.
  • 3.3.0.2:
    • Added Arcturis' lone spawn point.
    • Bog Lurker's southern patrol adjusted slightly.
    • Added a toggle checkbox to the bottom of the World Map to quickly hide overlays.
  • 3.3.0.1: Updated to support the WorldMap changes in 3.3.
  • 3.2.0.4:
    • Added support for Cartographer3.
    • Most mob paths redrawn to accurately reflect data from WoWDB.
  • 3.2.0.3:
    • Bullets in the WorldMap's key will hopefully display in all locales.
    • Added support for AlphaMap.
    • Added optional support for LibRareSpawns to show portraits in _NPCScan's mob list.
    • The key frame now only appears in Carbonite when its map frame is in “maximized” mode.
    • Reduced the appearance of lines inside of drawn paths.
  • 3.2.0.2: Now draws a 100 yard ring on maps indicating where found mobs probably are. Putridus is excluded from this, since his detection range is as wide as Icecrown.
  • 3.2.0.1: Initial release.
Archived Files (34)
File Name
Version
Size
Author
Date
6.0.2.1
221kB
Torhal
10-21-14 07:22 PM
5.4.8.5
217kB
Torhal
09-20-14 03:01 AM
5.4.8.4
202kB
Torhal
09-19-14 11:14 PM
5.4.8.1
202kB
Torhal
07-12-14 08:36 PM
5.4.7.1
193kB
Torhal
04-25-14 11:12 PM
5.4.1.1
150kB
Torhal
11-04-13 10:35 PM
5.4.0.5
149kB
Torhal
10-31-13 01:23 AM
5.4.0.4
135kB
Torhal
10-14-13 09:24 AM
5.4.0.1
133kB
Torhal
10-10-13 11:50 PM
5.0.0.3
69kB
Torhal
10-15-12 11:19 PM
5.0.0.2
69kB
Saiket
10-13-12 02:08 AM
5.0.0.1
65kB
Saiket
08-28-12 09:44 AM
4.3.0.1
63kB
Saiket
11-29-11 06:03 PM
4.2.0.2
63kB
Saiket
07-14-11 10:57 PM
4.2.0.1
62kB
Saiket
06-28-11 01:57 PM
4.1.0.3
62kB
Saiket
05-27-11 08:00 PM
4.1.0.2
62kB
Saiket
05-03-11 08:09 PM
4.1.0.1
62kB
Saiket
04-26-11 10:51 AM
4.0.3.2
60kB
Saiket
01-08-11 08:22 PM
4.0.3.1
60kB
Saiket
12-27-10 08:03 PM
4.0.0.4
55kB
Saiket
12-06-10 12:59 AM
4.0.0.3
56kB
Saiket
10-21-10 07:54 PM
4.0.0.2
55kB
Saiket
10-12-10 04:05 PM
3.3.5.1
54kB
Saiket
06-22-10 05:22 PM
3.3.0.7
48kB
Saiket
03-25-10 04:32 PM
3.3.0.6
47kB
Saiket
03-23-10 02:10 PM
3.3.0.5
39kB
Saiket
03-13-10 12:20 AM
3.3.0.4
39kB
Saiket
02-23-10 10:47 PM
3.3.0.3
39kB
Saiket
02-22-10 12:57 AM
3.3.0.2
39kB
Saiket
02-21-10 09:47 PM
3.3.0.1
38kB
Saiket
12-08-09 02:46 PM
3.2.0.4
38kB
Saiket
09-25-09 01:03 AM
3.2.0.3
47kB
Saiket
09-14-09 11:46 PM
3.2.0.2
34kB
Saiket
09-12-09 10:45 PM


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Unread 09-16-09, 12:59 AM  
kschiasson
A Kobold Labourer
 
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alpha map

THANK YOU!!!

(on a side note (lol)) the box that shows what mob is what color doesn't show up on alpha map. is that something you couldn't have it do or is an error?
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Unread 09-14-09, 11:51 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Jimmerz28
Thanks for the great addon!

Would there be any chance we could get the functionality added from Rare Spawn Overlay where we can mouse over the names on the World Map and have a popout with a screenshot of the mob? It was really helpful.
Update from my last reply: The newest version has tooltip support as long as you have LibRareSpawns installed.

The tooltips look something like this:
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Unread 09-13-09, 07:04 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Zoomed Out Circle

Originally posted by reale
Are you able to have a circle graphic for all the way zoomed out also? The default one looks wonky when you are zoomed out:



Thank you
It's the same circle used at all zoom levels, but it gets stretched/squished to the right size. There's nothing I can do to fix that pixelated look.
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Unread 09-13-09, 07:00 PM  
reale
A Kobold Labourer

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Zoomed Out Circle

Are you able to have a circle graphic for all the way zoomed out also? The default one looks wonky when you are zoomed out:



Thank you
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Unread 09-13-09, 05:39 PM  
lewal
A Kobold Labourer

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Re: problems solved

Originally posted by kschiasson
Everyone who is having a problem not seeing any in sholazar basin i figured out the problem, Saiket (no offense if this seems like an angry post) may have posted his cache when he posted the addon not a blank cache im not sure if this is just from the overlay or if its originally from the npcscan addon, but if you delete your cache and start anew all of them will show up

btw very nice addon
its easier to just go into the cache folder and delete the creaturecache.wdb file.. there were other items in my cache folder that did not come back. thank god i left the old one in the trash
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Unread 09-13-09, 04:31 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Jimmerz28
Would there be any chance we could get the functionality added from Rare Spawn Overlay where we can mouse over the names on the World Map and have a popout with a screenshot of the mob? It was really helpful.
Probably not, since I wanted to keep Overlay as small as possible (also, that key frame moves away if you try hovering over it). I might be able to add similar tooltips to _NPCScan's rares list once I've got the current bugs hammered out though.
____
Edit: Bugs hammered, and this new feature is implemented in version 3.2.0.3.
Last edited by Saiket : 09-14-09 at 11:54 PM.
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Unread 09-13-09, 04:25 PM  
Jimmerz28
A Kobold Labourer

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Thanks for the great addon!

Would there be any chance we could get the functionality added from Rare Spawn Overlay where we can mouse over the names on the World Map and have a popout with a screenshot of the mob? It was really helpful.
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Unread 09-13-09, 02:57 PM  
kschiasson
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problems solved

Everyone who is having a problem not seeing any in sholazar basin i figured out the problem, Saiket (no offense if this seems like an angry post) may have posted his cache when he posted the addon not a blank cache im not sure if this is just from the overlay or if its originally from the npcscan addon, but if you delete your cache and start anew all of them will show up

btw very nice addon
Last edited by kschiasson : 09-13-09 at 03:04 PM.
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Unread 09-13-09, 02:39 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: did what you asked

Originally posted by lewal
tabs are checked.. however it lists these rares as cached and they have a red dot next to them..is this mod toon specific? i havent killed any of the rares in sb on this toon and only one on my others .... what this cached thing
The cache is shared between all your characters, so if you see King Krush on an alt, he'll still be cached when you log on your main too. You'll have to clear your cache before you can find those mobs again. Check out _NPCScan's download page for instructions on how to do it.
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Unread 09-13-09, 02:27 PM  
lewal
A Kobold Labourer

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did what you asked

Originally posted by Saiket
Maps will only appear for mobs that _NPCScan is searching for, so make sure you have "Search for Tamable NPCs" enabled in _NPCScan. All of the Sholazar rares are tamable, and two of the Zul'drak ones are too.
tabs are checked.. however it lists these rares as cached and they have a red dot next to them..is this mod toon specific? i havent killed any of the rares in sb on this toon and only one on my others .... what this cached thing
Last edited by lewal : 09-13-09 at 02:29 PM.
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Unread 09-13-09, 01:40 PM  
Saiket
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Originally posted by lewal
rare spawns....... solazar basin rares are not showing there overlay, all other zones are for me
Originally posted by Blazingstorm
Nice mod, love how you intergrated it with the minimap, but as mentioned, no overlay info for Solazar Basin, as well as Zul'Drak. This mod also seems to be missing some data compared to the Rare Spawn Overlay mod.
Thanks, and keep up the good work.
Maps will only appear for mobs that _NPCScan is searching for, so make sure you have "Search for Tamable NPCs" enabled in _NPCScan. All of the Sholazar rares are tamable, and two of the Zul'drak ones are too.
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Unread 09-13-09, 12:55 PM  
kschiasson
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alpha map

Hi apparently your addon doesnt work with alpha map could you please fix it so it does? i'll make cookies
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Unread 09-13-09, 10:27 AM  
Tondef
An Aku'mai Servant
 
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could you give us a way to turn off or move the legend box? Using Carbonite I end up with the legend covering the bottom left of my map that I normally use.
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Unread 09-13-09, 10:27 AM  
Blazingstorm
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Nice mod, love how you intergrated it with the minimap, but as mentioned, no overlay info for Solazar Basin, as well as Zul'Drak. This mod also seems to be missing some data compared to the Rare Spawn Overlay mod.
Thanks, and keep up the good work.
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Unread 09-13-09, 10:19 AM  
Cralor
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Thank you.
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