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Updated: | 11-04-10 08:51 AM |
Created: | 09-20-09 03:13 PM |
Downloads: | 4,892 |
Favorites: | 28 |
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== Introduction ==
Have you ever wanted to run an adventure in WoW, like you did when playing Dungeons and Dragons, or any other tabletop game? You can do it in the game, but you have to make a lot of compromises. You could pretend to be an NPC using your characters, but the players would still see that they interact with their old buddy.
Verisimilar helps you create that sense of immersion that's sometimes hard to achieve when running your own storylines. It allows the Game Master (GM, and when used in the context of the add-on it does not mean the Blizzard GMs, but the player running their own storylines) to enhance the players' game world, by modifying already existing assets, creating new ones, and interacting with the players through them.
Other than storylines, you can also use it for other occasions that could benefit from a little world enhancing. For example, if you are running a tavern, you could give your NPC bartender more gossip options to develop his personality, or even converse with the customers through him. Or a leader of a military guild could give out that day's duties as custom quests.
Right now, the only assets a GM can modify or create, are NPCs and quests. In the future, you will be able to add new items, books, and create custom loot tables for monsters, among other things.
== Legality and Limits ==
This add-on is completely legal in accordance with the Blizzard add-on policy. It does not add or modify game assets found in the .mpq files. That also means that there are a lot of limitations to what it can do. You cannot, for example, add the 3D model of a character to the game world, much less be able to fight it.
You can, however, affect most of his interaction with the game world that happens through the user interface.
== Verisimilar and other Add-ons ==
Unfortunately, due to the nature of Verisimilar, it does not function well when there are other add-ons present that try to modify or affect the same assets. For example, it will not work with any custom quest log add-ons (like Quest Guru, for example, but it WILL work with QuestHelper). Also, while working seemingly fine, SpamSentry will block the NPC speech, even if you have that option disabled in the add-on. However, you can disable Verisimilar's ability to merge with the interface (and conflict with other add-ons) through it's options page. This, however, will result in a sub-par experience for you, as it will try to interact with the player through other, less verisimilar ways. I suggest that you give it a chance though, and try it with the other add-ons disabled at least once.
== The Verisimilar Suite ==
This is actually a two-part add-on. The zip you downloaded contains the Verisimilar Player and Verisimilar GM add-ons.
Verisimilar Player is what normal players will use. It is what affects their interface and brings the GMs vision to life.
Verisimilar GM is the toolbox that the GM uses to construct and orchestrate his world.
You will find detailed guides for both add-ons in their respective folders
Made by Erethas (Moonglade EU)
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Rexides |
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Pilus |
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Aurorablade |
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08-20-10, 06:12 AM | |
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Since you are probably talking about documents that a player receives from the GM, wouldn't it be better to code this on GHI's end? Create a button on Verisimilar's custom document window (which has the same dimensions as WoW's) just like it already does with "real" books, and copy the data. That way users of both addons won't have to learn a new function.
The frame you want to put the button on is called VPLItemTextFrame VPLItemTextFrame.stub.document is the document that is currently open. This is a number indexed array, with each entry being a (simpleHTML) string that represents a page. VPLItemTextFrame.stub.document.material is a number that references the material for the document. You can get the name of the material by using VerisimilarPl.documentMaterials[VPLItemTextFrame.stub.document.material] And finally VPLItemTextFrame.stub.name is the title. There is also the tooltip info there, but that is hard to translate to GHI. |
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Rexides |
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08-18-10, 02:11 PM | |
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Hi Annoying person again!
What would you think of a 'copy item to ghi' feature? There is API in GHI to do that and we could certainly help you with it. I realize the GH project and this are sperate but having a smalllll bit of inter activity makes me feel better. |
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Aurorablade |
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07-14-10, 04:04 PM | |
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Feel free to ask me anything about hooking these functions, that's all I have been doing.
Also, I did not mention it, but the Demo Session in this version is a completely new one, so make sure to try it out. |
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Rexides |
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07-14-10, 02:28 PM | |
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ha your back! I have been trying to get my own going with the gryphonheart project. Having trouble with hooking into GetQuestLogLeaderBoard
I also hate to feel like i am completely...but good work! |
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Aurorablade |
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07-08-10, 05:34 AM | |
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Hopefully before the WoW Forums RealID change :/
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Rexides |
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07-03-10, 03:38 AM | |
A Kobold Labourer
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do you have any eta when you will release a new version, searching a long time for such a addon and our gilde have not much to do bevor Cata came out ^^
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elenthil |
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06-29-10, 12:15 PM | |
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Weeeeeell.... Version 0.11 runs fine, but I won't be releasing it just yet.
Hold on to your horses! |
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Rexides |
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06-19-10, 08:34 AM | |
A Kobold Labourer
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Any update ?
Does this addon still works with 3.3.3 ?
Else, is there any *recent* addon that let you create quests ? |
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Hiéroglyphe |
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12-15-09, 08:16 PM | |
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Verisimilar - GHI bug
For anyone else who might run into it -- the new version of GHI (0.26) conflicts with Verisimilar, making it impossible to join a session. From what I can tell, not being an Ace expert, GHI's hooking one of the Ace communication functions is at fault.
I've reported it in the GHI ticketing system on Curse. In the meantime, a workaround I've found is to put this in GHI's .toc file: ## OptionalDeps: VerisimilarPlayer VerisimilarGM This will force GHI to load after Verisimilar, so Verisimilar doesn't get the hooked version of the function. |
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efindel |
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11-01-09, 07:11 PM | ||
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Aurorablade |
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10-27-09, 04:35 AM | |
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No, there is no connection to MyQuest. I am wondering if other MRP users have the same problem, this is the first time I hear of this bug.
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Rexides |
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10-26-09, 03:07 PM | |||
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Is this at all based on the old MyQuests code? If so, that was originally designed as a part of MySuite, which includes MyRoleplay (better known as MRP), and would have interacted with MRP. Perhaps this is a relic of that?
Last edited by SkunkWerks : 10-26-09 at 03:11 PM.
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SkunkWerks |
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