PLEASE NOTE: THIS IS AT BEST A BETA QUALITY ADDON.
DO NOT USE IT UNLESS YOU UNDERSTAND WHAT THAT MEANS.
I have always been very dissatisfied with the rectangular madness that is the predominant Unit Frame addon. Rectangles are practical, I agree, but aesthetically I have always had a fondness of circles in my UI.
I then came across Zork's oUF_D3Orbs. Which are very cool and much of my own addon is based on it as far as concept goes. However, I wanted more orbs! I wanted every unitframe to be an orb.
So I embarked on my own experimentation and found a very efficient way to use standard textures to animate the orbs while also creating all unit frames in orb-form.
This addon is not intended to become a release-level unit frame addon, but to introduce what I have done. Much of it's current code is redundant and not refined. I would love nothing more than for someone else to take off on what I am doing here, like I did with Zork's concept, to make a full-blown orb unit frame addon.
There are some options in the Orbs main menu. More are to come. Also there is a slash command /orbs to enter/leave config mode. To move a unit frame enter config mode and alt-drag the frame.
My plans are to eventually release a solid beta version that can be configured beyond the initial install but not offer a gazillion configuration options.
-updated for 4.3
-made many small tweaks and changes since the last version.
-updating due to Diablo III being prominent.
- Added more options to resize/scale.
- Added a Druid eclipse bar and a paladin holy power bar.
- Moved the DeathKnight rune bar to the player frame.
- Fixed an issue with role assignments.
- Cleaned up the static animation so it was no so dark sometimes.
- Hides the new Blizzard raid frames.
- I have been slowly updating the code and addressing bugs.
30300.1 *very beta*
Okay, I changed some things since it was known as "Plasma" -
- I removed most of the Diablo 3 art and focused on purely the Orb feel.
- I added 7 new animations. The animations are -
I trashed the old config options and starting to build new ones. The current option to enable/disable units is not stable.
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