Download
(74Kb)
Download
Updated: 11-12-09 12:50 PM
Pictures
File Info
Updated:11-12-09 12:50 PM
Created:09-28-09 09:41 PM
Downloads:2,601
Favorites:4
MD5:

oUF WTF

Version: 1.3
by: Aerials [More]

Frame layout for oUF by Haste.

Has:
Player
Target
Pet
Pet Target
Focus
Focus Target
Target of Target
Target of Target of Target
Party
Party Pet
Party Target
Raid
Raid Pet

Plugins that can be used:
Experience
Reputation
Debuff Highlight
Totem Bar
Combat Feedback
Spell Range
Ready Check
AFK Icon
Smooth

This Addon is in a pretty early stage.... seems to work fine though, please post if you find something that needs attn.

::NOTE::
the pictures show what the frames look like, but the positions have changed, i'll post new pictures when their available.

Optional Files (0)


Post A Reply Comment Options
Unread 09-29-09, 02:17 AM  
Rhaethe
A Warpwood Thunder Caller
 
Rhaethe's Avatar

Forum posts: 98
File comments: 35
Uploads: 0
Sure thing.


the movable frames is just commented out, but I'm not sure if it's all in the proper place yet....
I saw the comments. I got it to work just fine on the player and target frames just fine by placing self.MoveableFrames = true at the bottom of the "-- main frame" section. The little baby bars wouldn't move, but it might be good to keep them anchored where they are anyway, as intrinsic to the layout.

for the names, do u think just target or should they be on party members also? eh... I think I'm just going to add them to all but have variable at the top of the lua to change them between Show and Hide.
To be honest, I'm not sure. I generally party with the same people consistently, so don't need to really refer to names. I can see where it would be beneficial, though.

One thing to possibly fix .... pet happiness doesn't appear to be updating in any fashion.

Edited to add:

The resting icon on the player frame wants to sit on top of everything See screenie of the npc dialogue frame, which is covering my player frame ...

http://img19.imageshack.us/img19/4387/afkiconthing.jpg
Last edited by Rhaethe : 09-29-09 at 02:32 AM.
Report comment to moderator  
Reply With Quote
Unread 09-29-09, 02:06 AM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
Originally posted by Rhaethe
I gave the layout a quickie run-through, and my very first thought when seeing the layout's screenshot was indeed "OMG WTF" and they got my raised eyebrow ... once installed, they grow on you quickly.

-- Adding in support for ouf_MovableFrames would be the hotness. I could edit it in myself for my purposes, but I hazard a guess that will be one of the first requests you'll get

-- Scaling options might be nice.

-- I actually like seeing my pet's focus bar. I might be in the minority, however.

-- A possibility to disable player frame buffs/debuffs only ... especially if the Blizzard frame is enabled.

I've not given them any sort of combat run-through yet, so I might have more to say then.

As far as name fields, I don't miss them on the player frame, as the layout I currently use doesn't have a name on the player frame. However, I do kinda miss name fields on the target.

Edited to add: Ok. Did a combat run-through on my hunter and my rogue. I really miss nameplates on my target. Perhaps something below the target frame, truncated maybe to fit the width?
Thanks for the suggestions, I'm going to look at all that tomorrow.... the movable frames is just commented out, but I'm not sure if it's all in the proper place yet.... this was mainly made with copy paste and a bunch of editing from oUF_Noob, so they could easily have gotten misplaced.

for the names, do u think just target or should they be on party members also? eh... I think I'm just going to add them to all but have variable at the top of the lua to change them between Show and Hide.

also, thanks a ton for the suggestion of hiding the buffs, debuffs on player frame when changing the variable for hiding the default buff frame. never even thought of that, i hate the default (mainly 'cuz i move my map o.O).

banana dance for the hell of it:

Last edited by Aerials : 09-29-09 at 02:07 AM.
Report comment to moderator  
Reply With Quote
Unread 09-29-09, 12:36 AM  
Rhaethe
A Warpwood Thunder Caller
 
Rhaethe's Avatar

Forum posts: 98
File comments: 35
Uploads: 0
I gave the layout a quickie run-through, and my very first thought when seeing the layout's screenshot was indeed "OMG WTF" and they got my raised eyebrow ... once installed, they grow on you quickly.

-- Adding in support for ouf_MovableFrames would be the hotness. I could edit it in myself for my purposes, but I hazard a guess that will be one of the first requests you'll get

-- Scaling options might be nice.

-- I actually like seeing my pet's focus bar. I might be in the minority, however.

-- A possibility to disable player frame buffs/debuffs only ... especially if the Blizzard frame is enabled.

I've not given them any sort of combat run-through yet, so I might have more to say then.

As far as name fields, I don't miss them on the player frame, as the layout I currently use doesn't have a name on the player frame. However, I do kinda miss name fields on the target.

Edited to add: Ok. Did a combat run-through on my hunter and my rogue. I really miss nameplates on my target. Perhaps something below the target frame, truncated maybe to fit the width?
Last edited by Rhaethe : 09-29-09 at 12:58 AM.
Report comment to moderator  
Reply With Quote
Unread 09-29-09, 12:08 AM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
wtf good or bad? lol. The raid frames were a last addition throw them on and I happened to like how they turned out. If you look at the code, it's incredibly horrid right now. a lot is likely to change, so if there's suggestions I'd like to hear them

generally I like a bit different style for raid frames.... so many layouts have them horizontal, wasting the most valuable screen space, and crammed together. I'm not sure if I will like the raid frames when healing. they would actually probably piss me off. but I think they're set up pretty good for small, out of the way extra info that you really don't need to worry about if you're not healing anyway.

Also I haven't tried this in many UI Scales yet. I have it turned down a lot and things are probably huge and really messed up with it set to default.

-----

Oh, anyone have any comments on the lack of name fields? I had them on there instead of the hp %, mp % but I just didn't like how it looked so I changed them out and realized that I dont always have to have the names on the frames.... think I actually prefer it without. also, I wanted to make vertical frames and long text fields really dont work well with that.
what I think is really super is name fields on player frame..... just incase you forget the name of your own character.
Last edited by Aerials : 09-29-09 at 12:20 AM.
Report comment to moderator  
Reply With Quote
Unread 09-28-09, 11:24 PM  
Az4reus
A Defias Bandit
 
Az4reus's Avatar

Forum posts: 2
File comments: 3
Uploads: 0
Dainton pretty much said it, that frames make me sayin "WTF"
__________________
If the Life is a Matrix, i want a frickin PATCH..
Report comment to moderator  
Reply With Quote
Unread 09-28-09, 11:08 PM  
Dainton
A Flamescale Wyrmkin
 
Dainton's Avatar
AddOn Author - Click to view AddOns

Forum posts: 115
File comments: 64
Uploads: 1
Your raid frames made me say "WTF" so kudos on the name, sir.
Report comment to moderator  
Reply With Quote
Unread 09-28-09, 09:43 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
Bugs / Feedback

Hi, Please Post any Bugs you find, I generally get to them pretty quick.

Also, Feedback is more than welcome (positive or negative).
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: