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Updated:11-30-16 02:13 PM
Created:10-04-09 06:21 PM
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Favorites:71
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oUF Simple  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

oUF_Simple is a unit layout for oUF. It is a mediator between oUF_SimpleConfig and oUF.
The nameplate feature is brand new. It is not baked into the oUF core yet.
To get it done I had to embed oUF for now.
Documentation
oUF_SimpleConfig documentation
Slash command
/rsim
Supported units
  • player
  • target
  • targettarget
  • focus
  • pet
  • party
  • nameplates !
  • boss
  • raid
Supported elements
  • healthbar
  • absorbbar
  • powerbar
  • classbar
  • altpowerbar
  • raidmark
  • buffs
  • debuffs
Embedded modules
  • rAbsorbBar
  • rClassBar
Requires
rLib, oUF_SimpleConfig, oUF is embedded atm!
Git
https://github.com/zorker/rothui/tre...7.0/oUF_Simple

Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
710.20161117
78kB
zork
11-17-16 11:42 AM
710.20161114
78kB
zork
11-14-16 11:40 AM
710.20161027
80kB
zork
10-27-16 12:36 PM
700.20161012
78kB
zork
10-12-16 11:28 AM
700.20161011-2
77kB
zork
10-11-16 12:27 PM
700.20161009
77kB
zork
10-09-16 02:31 PM
700.20161006
88kB
zork
10-06-16 03:35 PM
700.20161005
87kB
zork
10-05-16 03:37 PM
700.20161004-2
80kB
zork
10-04-16 12:41 PM
700.20161004
17kB
zork
10-04-16 07:30 AM
50001.02
54kB
zork
09-21-12 02:35 PM
4.003
11kB
zork
06-29-11 04:36 PM
4.002
11kB
zork
05-18-11 03:20 PM
4.001
7kB
zork
05-15-11 03:29 PM
004
36kB
zork
06-29-10 02:39 AM
003
13kB
zork
10-06-09 04:28 PM
002
9kB
zork
10-05-09 01:37 PM
001
7kB
zork
10-04-09 06:21 PM


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Unread 08-25-17, 08:55 AM  
cbdgv
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good
Last edited by cbdgv : 09-05-17 at 10:04 AM.
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Unread 08-04-17, 05:21 PM  
vitosans
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Larger Frame?

Hi,

Love all your work! It has a great look and feel. However I am getting older and my eyes are not what they used to be.. If I wanted to make these unit frames bigger and the font larger - could you point me in the right direction?

Thanks, and keep up the work!
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Unread 04-11-17, 08:09 AM  
zork
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Re: Re: I love the Addon BUT

@remlnx
All oUF unitframes except nameplates have this frame as a parent:
https://github.com/oUF-wow/oUF/blob/master/oUF.xml#L50

As you can see it has a state driver. You could replace that frame with your own state driver that adds the combat conditions.
Lua Code:
  1. UnregisterStateDriver(oUF_PetBattleFrameHider,"visibility")
  2. oUF_PetBattleFrameHider:SetAttribute("_onstate-changed", [[
  3.   if newstate == "pb" then
  4.     self:Hide()
  5.   elseif newstate == "cb" then
  6.     self:SetAlpha(1)
  7.     self:Show()
  8.   elseif newstate == "nc" then
  9.     self:SetAlpha(0.2)
  10.     self:Show()
  11.   end
  12. ]])
  13. RegisterStateDriver(oUF_PetBattleFrameHider, "changed", "[petbattle]pb;[combat]cb;nc")
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 04-10-17, 02:43 AM  
remlnx
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Re: I love the Addon BUT

@Osiris093 : Use Ouf Simple Config addon then /rsim unlock to move them

@Zork Always been following your work, specially for the small things (rvignette, rminimap, rcombat text are my favorites).
These unit frames are great on simplicity and i really look for using it if i can add a fade option (i have a very empty UI with all but minimap faded to 10%, unless im in combat or targeting something) because i am obsessed with minimalism.
Any tip on how to add a fade option on the lua is very appreciated since im really noob on lua coding.
Thanks in advance
Last edited by remlnx : 04-10-17 at 02:48 AM.
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Unread 04-08-17, 12:21 PM  
osiris093
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I love the Addon BUT

Is there anyway to move the units around? the player and target units are right in the middle of my screen and make it difficult to see and not accidentally click on them in combat..Please help...I looked at the files about the simple config..but I am not educated in the lua area of information......so it looks Russian to me.
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Unread 02-22-17, 07:20 AM  
fmbmissy
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Just a few small questions.
1. Is there a way to change the coloring on the nameplates? I am partially color blind and the yellow/red are almost indistiguishable for me:/

2.(minor thing) Was wondering if it was possible to add aggro borders?

3. Is there a way to only show MY debuffs on the target?


Other than that really love these unit frames, simple and clean
Last edited by fmbmissy : 02-22-17 at 07:28 AM.
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Unread 01-16-17, 01:29 AM  
Vuo
A Kobold Labourer

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Color Health bars with Gradients

Hi,

Is it possible to color Healthbars with Gradient colors based on the unit's health? I know I've done this in the past with other oUF layouts using:

Code:
r, g, b = oUF.ColorGradient(min, max,unpack(...))
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Unread 01-09-17, 03:41 PM  
aezaekiel
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Re: Re: Configure position of

Originally Posted by zork
@aezaekiel
Currently there is no addon included that handles the digsite progress bar. You need to find an addon that does this for you.
Hi Zork,
thanks for your reply.

So there is no possibility to add some lines of code to a certain module/element to hide the default "digsite progress frame" and just create a custom frame (something similar to the castbar) showing the "progress" for the digsite (1/10 or something simple like that)?

I thought something like this should be not that hard to do compared to other things that have been achieved (especially if i compare it to some other addons done by you)

I dont want to annoy you but i really would appreciate to avoid using yet another addon just for that task. In addition to that it would be looking really "odd" to just move the default frame

I know you are doing this (and helping guys like me) in your spare time so any help or hint or example code is highly appreciated.

Thank you very much.

Best regards,
Aezaekiel
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Unread 01-09-17, 04:15 AM  
zork
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Re: Configure position of

@aezaekiel
Currently there is no addon included that handles the digsite progress bar. You need to find an addon that does this for you.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 01-06-17, 09:20 AM  
aezaekiel
A Kobold Labourer

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Configure position of "Digsite progress"

Hi,

i have a question concerning the position of the "Digsite Progess"-Bar. Is it possible to move it or even completly replace it with a custom frame fitting the rest of the layout?

http://imgur.com/a/dBgMz

I looked into the code but as i think it should be a element for this im not certain where i should look into for further investigation.

Any help is really appreciated.

Thanks in advance.
Last edited by aezaekiel : 01-06-17 at 09:29 AM.
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Unread 01-03-17, 04:09 PM  
clinophobia
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Originally Posted by zork
1. Yes that is what the config is for. Unless your override your config your can update the framework without issues.

2. Yes this can be done by adding the CustomFilter attribute to any aura config and providing a function that returns true or false under certain conditions. (Like only return true if it is a player casted aura)
An example is given for the nameplate unit.
https://github.com/zorker/rothui/blo...eplate.lua#L35
You can add this sort of function to any aura config you like
https://github.com/zorker/rothui/blo...plate.lua#L106
Great you helped me a lot, sorry but I got 2 things again :-D

1. Is it possible to show something when a ready check is running, something like a cross when not ready etc.?


2. I tried to put the dps/tank or heal icons in the raid and partyframes but they didn't show up :-(

Code:
  icon = {
    enabled = true,
    size = {26,26},
    point = {"RIGHT","LEFT",-6,0},
  },
Last edited by clinophobia : 01-03-17 at 04:35 PM.
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Unread 01-03-17, 01:35 AM  
zork
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1. Yes that is what the config is for. Unless your override your config your can update the framework without issues.

2. Yes this can be done by adding the CustomFilter attribute to any aura config and providing a function that returns true or false under certain conditions. (Like only return true if it is a player casted aura)
An example is given for the nameplate unit.
https://github.com/zorker/rothui/blo...eplate.lua#L35
You can add this sort of function to any aura config you like
https://github.com/zorker/rothui/blo...plate.lua#L106
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Unread 01-02-17, 02:53 AM  
clinophobia
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First of all I really like your addon, played around in the LUA and it's nice so far but I got 2 questions:

1. Whenever you release an update, will my LUA configs stay (i think they will since it is in the simple config folder, am I right?) ?

2. Is it possible to show only my Dots (Warlock) on the targets bar instead all of them from the whole group, especially in a raid?
Last edited by clinophobia : 01-02-17 at 02:53 AM.
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Unread 11-30-16, 04:42 AM  
zork
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oUF_Simple is dependent on the global variable oUF_SimpleConfig. The content of that variable is up to you. oUF_Simple load order is: rLib, oUF_SimpleConfig, oUF_Simple. This cannot be adjusted unless you edit oUF_Simple.

You have full control over oUF_SimpleConfig. You could add healer specific templates to your config and override your default config under certain conditions that have to be available on runtime (That means no spec. Class and unit name only).

Or you use oUF_SimpleConfig as a gate that loads other config addons of your choosing that are optional dependencies. If they are enabled they can override the default config.

How you set up your config is up to you.
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Last edited by zork : 11-30-16 at 04:47 AM.
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Unread 11-30-16, 04:25 AM  
gmarco
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Zork,

Not possible without rewriting the whole thing. oUF_Simple functions are dependent on the config
Just to speaking about the question.

May we have variable in OUF_Simple that points to the config with a different name or having it overwritten by a different one ? Or there is a problem related to the dependency in TOC file ?

I mean something like:

SimpleConfig = SimpleConfig_Healer ?

Then SimpleConfig_Healer is basically a copy of SimpleConfig with its changes.

Sorry if I appear tedious but I really like to understand how this thing works

Thanks anyway for your time and attention.
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