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Updated:09-21-12 02:35 PM
Created:10-04-09 06:21 PM
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oUF Simple  Popular! (More than 5000 hits)

Version: 50001.02
by: zork [More]


Intro

oUF_Simple updated for World of Warcraft Mist of Pandaria.

This is a tiny unitframe layout for oUF. This layout should just give an insight on how to create a basic oUF layout. Thats the only purpose. You can expand it yourself.
Install
The zip-file contains two folders: rLib and oUF_Simple. Put them in your AddOns folder.
Download the latest oUF from the link above. Create an oUF folder in your AddOns folder and put the content of the zip in there. Make sure to edit the TOC-number to 50001 in oUF.toc.

Units supported
  • player
  • target
  • tot
  • pet
  • focus
Slash commands
Code:
/simple
/simple unlock
/simple lock
/simple reset
SVN
http://code.google.com/p/rothui/sour...5.0/oUF_Simple


500001.02
- Fixed oUF_DebuffHighlight

500001.01
- initial release for MoP

4.003
- updated toc for patch 4.2

4.002
- fixed party/raid
- fixed menu
- added tags
- added threat display
- added debuff highlight

4.001
- updated for oUF 1.5.10

004
- new layout
- compatible to oUF 1.4

003
- raidframes - DONE
- Combopoints - DONE
- Runebar - DONE
Screenshots: http://zorktdmog.zo.funpic.de/simple/

002
- Debuff highlighting - DONE
- Aggro coloring - DONE
- Party - DONE
- Icons (looter, leader, pvp, resting) - DONE
- Vehicles - DONE

001
- initial release
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
4.003
11kB
zork
06-29-11 04:36 PM
4.002
11kB
zork
05-18-11 03:20 PM
4.001
7kB
zork
05-15-11 03:29 PM
004
36kB
zork
06-29-10 02:39 AM
003
13kB
zork
10-06-09 04:28 PM
002
9kB
zork
10-05-09 01:37 PM
001
7kB
zork
10-04-09 06:21 PM


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Unread 06-30-11, 01:46 AM  
chenyuli
A Kobold Labourer
 
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hi, I found that the worgan's portrait doesn't work well, it shows the whole body module at the center of frame.
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Unread 05-20-11, 06:22 PM  
Maxen
A Deviate Faerie Dragon

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How about adding resources power (holy power, shards, rune, etc.) ?
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Unread 05-19-11, 02:50 AM  
zork
A Pyroguard Emberseer
 
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You are welcome Vranx.

I still have some things that could be nice to show.

- making the castbar of target in different color in case it's not interruptable.
- adding some icons
- adding partypet/raidpet units (advanced)
- adding boss frames
- adding arena frames (yikes)

I love the new oMF (oUF_MovableFrames). The possibility of moving/resizing any frame and even header units ingame is just plain awesome. That combined with spawning different headers for different raid sizes makes it even more awesome. (You could make your raidframes smaller for 40man etc.)
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Unread 05-18-11, 06:14 PM  
Vranx
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Thanks Zork. It nice that you do this to help others learn.
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Unread 05-15-11, 03:33 PM  
zork
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Updated for 1.5.x

*todo*

- remove the "hi" print *drool*
- fix party
- add custom display for party/raid in different sizes
- add a dragbox to move party/raid around
Code:
2-5: "custom [@raid1,exists] hide; [@party2,exists] show; hide"
6-10: "custom [@raid11,exists] hide; [@raid6,exists] show; hide"
11-25: "custom [@raid26,exists] hide; [@raid11,exists] show; hide"
26+: "custom [@raid26,exists] show; hide"
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 05-16-11 at 01:24 AM.
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Unread 03-25-11, 08:07 PM  
Maxen
A Deviate Faerie Dragon

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I saw your forum post about refreshing this one. Hopefully, you are still working on it
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Unread 12-07-10, 12:21 PM  
Hammett
A Kobold Labourer

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Originally posted by Fekete
bump for 1.5 update, I would really like to use this to start learning the ouf goodness
Bump again. Would love to see this tutorial updated for oUF 1.5
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Unread 10-19-10, 09:58 PM  
Fekete
A Defias Bandit

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bump for 1.5 update, I would really like to use this to start learning the ouf goodness
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Unread 10-13-10, 06:06 PM  
Improstor
A Kobold Labourer

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First off, thank you for this awesome laylout. Due to my limited lua knowledge, it is very first time I could set up oUF to my needs.

Anyway, as patch 4.0.1 is live, may I ask if you plan to update it to new oUF version/4.0.1 patch ? Currently I'm using just random UF to get over this new patch madness.

Thank You!
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Unread 07-18-10, 06:29 PM  
Flak
A Murloc Raider

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I think this tutorial layout may be my fav so far. Can someone tell me how to add DK Runes?


Thanks
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Unread 07-18-10, 04:10 AM  
Icerat
A Fallenroot Satyr

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I been playing about and learning allot i think lol, after a bit of trial and error I think I figured out how to get the level and power values to show up under the health bar.

Level:
Code:
 
-- gen lvl string func
  lib.gen_lvlstring = function(f)
	-- Level string
	local lvl = lib.gen_fontstring(f.Health, cfg.font, 9, "THINOUTLINE")
	lvl:SetPoint("LEFT", f.Health, "LEFT", 20, 0)
	f:Tag(lvl, "[shortclassification][smartlevel]")
	
	end
Power:
Code:
	
--gen pwr strings func
  lib.gen_pwrstring = function(f)
    -- Power string
    local pwrval = lib.gen_fontstring(f.Health, cfg.font, 9, "THINOUTLINE")
    pwrval:SetPoint("RIGHT", f.Health, "RIGHT", -2, -30)
    f:Tag(pwrval, "[curpp]/[maxpp]%")
	
	end
Is this the correct way to do it ?
How do I get it to display in the following format: LVL NAME ie 80 Icerat i keep getting overlap.

I'm also trying to get it to show the lvl colour in relation to my level, alter looking at ouf_Lumen I see he has created a custom tag [mySmartLevel] is this the only way?
Last edited by Icerat : 07-18-10 at 04:10 AM.
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Unread 07-16-10, 01:43 AM  
zork
A Pyroguard Emberseer
 
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Just start out slow and keep progressing. Do not overdo stuff or you will get overwhelmed just at the start. It's hard enough to understand step 1 if you come from nowhere.
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| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 07-15-10, 01:36 PM  
Icerat
A Fallenroot Satyr

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Just come across this and its inspired me to have a go at creating my own layout once i get home (@Work at mo).

That being said im a complete lua nooob lol and was wondering how hard would it be to add dk runes and a lvl on player and target frames?

Looking at the oUF lumen code it doesn't look to bad but all his doe is in one file not broke up like this.

I like the modular approach as it will help me understand / break it down in my mind.

Great work
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Unread 07-05-10, 01:02 AM  
Areul
A Kobold Labourer

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Hey sir ! XD

if I want to add a mana text,how?

Code:
  --gen mp strings func
  lib.gen_mpstrings = function(f)
    -- mp /name text strings
    local name = lib.gen_fontstring(f.Power, cfg.font, 13, "THINOUTLINE")
    name:SetPoint("LEFT", f.Power, "LEFT", 2, 0)
    name:SetJustifyH("LEFT")
    
    local hpval = lib.gen_fontstring(f.Power, cfg.font, 13, "THINOUTLINE")
    hpval:SetPoint("RIGHT", f.Power, "RIGHT", -2, 0)
    --this will make the name go "..." when its to long
    --name:SetPoint("RIGHT", hpval, "LEFT", -5, 0)
    
    --f:Tag(name, "[name]")
    f:Tag(hpval, "[curmp]/[perhp]%")
  end
I try to edit like this ..but..
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Unread 07-04-10, 01:14 PM  
zork
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Follow the tutorial link. Raid frames are implemented now and the code is on GoogleCode. This is only a tutorial layout nothing more.

http://www.wowinterface.com/forums/s...ad.php?t=33566
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| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-04-10 at 01:15 PM.
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