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Shadows of Argus (7.3.0)
Updated:02-16-18 10:53 AM
Created:10-04-09 06:21 PM
Downloads:16,432
Favorites:72
MD5:
7.3.0

oUF Simple  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 730.20180216
by: zork [More]


Intro

oUF_Simple is a unit layout for oUF. It is a mediator between oUF_SimpleConfig and oUF.
Documentation
oUF_SimpleConfig documentation
Slash command
/rsim
Supported units
  • player
  • target
  • targettarget
  • focus
  • pet
  • party
  • nameplates
  • boss
  • raid
  • mouseover
Supported elements
  • health
  • absorb
  • power
  • classpower
  • alternativepower
  • additionalpower
  • raidtargetindicator
  • buffs
  • debuffs
Embedded modules
  • oUF_DebuffHighlight
  • rAbsorbBar
  • rClassBar
Requires
oUF, rLib, oUF_SimpleConfig
Git
https://github.com/zorker/rothui/tre...7.0/oUF_Simple

Optional Files (0)


Archived Files (21)
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730.20180126
14kB
zork
01-26-18 11:35 AM
730.20180121
13kB
zork
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710.20161130
79kB
zork
11-30-16 02:13 PM
710.20161117
78kB
zork
11-17-16 11:42 AM
710.20161114
78kB
zork
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710.20161027
80kB
zork
10-27-16 12:36 PM
700.20161012
78kB
zork
10-12-16 11:28 AM
700.20161011-2
77kB
zork
10-11-16 12:27 PM
700.20161009
77kB
zork
10-09-16 02:31 PM
700.20161006
88kB
zork
10-06-16 03:35 PM
700.20161005
87kB
zork
10-05-16 03:37 PM
700.20161004-2
80kB
zork
10-04-16 12:41 PM
700.20161004
17kB
zork
10-04-16 07:30 AM
50001.02
54kB
zork
09-21-12 02:35 PM
4.003
11kB
zork
06-29-11 04:36 PM
4.002
11kB
zork
05-18-11 03:20 PM
4.001
7kB
zork
05-15-11 03:29 PM
004
36kB
zork
06-29-10 02:39 AM
003
13kB
zork
10-06-09 04:28 PM
002
9kB
zork
10-05-09 01:37 PM
001
7kB
zork
10-04-09 06:21 PM


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Unread 11-29-16, 01:46 AM  
gmarco
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Originally Posted by gmarco
and everything works nicely ... the problem now is the little tuning because I am not able to see the boss frame without a boss in combat

Thanks.
Found a solution.
Going in a low level dungeon and edit what you want

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Unread 11-29-16, 01:36 AM  
gmarco
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Hi all,

I think I have solved the request below:



in boss.lua:

Lua Code:
  1. name = {
  2.       enabled = true,
  3.       points = {
  4.         {"TOPLEFT",2,10},
  5.         {"TOPRIGHT",-2,10},
  6.       },
  7.       size = 13,
  8.       outline = "","",
  9.       align = "LEFT",
  10.       tag = "[name]",
  11.     },
  12.    
  13.     health = {
  14.       enabled = true,
  15.       point = {"RIGHT",-2,0},
  16.       size = 13,
  17.       outline = "","",
  18.       tag = "[oUF_Simple:health]",
  19.     },

and everything works nicely ... the problem nos is the little tuning because I am not able to see the boss frame without a boss in combat

Thanks.
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Unread 11-28-16, 06:57 PM  
gmarco
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Hi Zork,

is possible in the boss frame to put also the simple health tag right aligned while mantaining the name left aligned ? Now I am able to have both of them aligned in the same way only (left/center/right).



Lua Code:
  1. name = {
  2.       enabled = true,
  3.       points = {
  4.         {"LEFT",2,0},
  5.         {"RIGHT",-2,0},
  6.       },
  7.       size = 13,
  8.       outline = "","",
  9.       align = "LEFT",
  10.       tag = "[name]  [oUF_Simple:health]",
  11.     },


or can I add something like this ?

Lua Code:
  1. health = {
  2.       enabled = true,
  3.       point = {"RIGHT",-2,0},
  4.       size = 13,
  5.       outline = "","",
  6.       tag = "[oUF_Simple:health]",
  7.     },

This because there are some fights when you have to check the health of boss and minibosses like the first in ToV.

Another question:

To test a boss frame I have to go in some dungeons or raid ? or is there the possibility to simulate it ?

Thanks so much
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Last edited by gmarco : 11-29-16 at 12:17 AM.
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Unread 11-28-16, 09:22 AM  
groin
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hi zork, is there a way to set up different layout (healing/dps) with the same char or between different char?
To Change health and power bar texture can i simply replace statusbar.tga with a sharedmedia lib texture ?
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Unread 11-21-16, 07:38 AM  
zork
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Re: Colors

@Aspirefire
Tested custom healthbar statusbar colors and healthbar background colors. Works fine but only if you disable all of the other color attributes like colorDisconnected, colorThreat etc. Will be available in the next version.
https://github.com/zorker/rothui/com...d0fbf04a033f90
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Last edited by zork : 11-21-16 at 07:39 AM.
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Unread 11-20-16, 02:09 PM  
Aspirefire
A Kobold Labourer

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Colors

Originally Posted by zork
Currently not possible. Only preset colors for now. Will look into bith issues.
Okey, thanks for quick response.
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Unread 11-20-16, 01:02 PM  
zork
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Currently not possible. Only preset colors for now. Will look into bith issues.
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Last edited by zork : 11-20-16 at 01:02 PM.
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Unread 11-20-16, 11:43 AM  
Aspirefire
A Kobold Labourer

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Color

Hi I would like to change the color of the player/target/targetstarget to a dark red, any tips?
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Unread 11-19-16, 10:31 AM  
z0diacg
A Kobold Labourer

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I need to see the exact time when my cast will finish to compare it with certain buff/debuff. Hunter will applied a Vulnerable debuff on target, and the cast of Aimed Shot need to finish before the debuff fades.
There are some weakauras to remind such timing but I'm more used to see it myself...

Also I'm sharing network with mates. My latency sometimes jumps to 100-300ms when they're downloading . It's not very obvious but certainly matters. It's easier to notice it if it's shown in the castbar rather than a info text.
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Unread 11-19-16, 04:46 AM  
zork
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When do you need that time and why? Imo it is only important to see when a cast ist about to finish. oUF supports castbar times. I do not use it atm.
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Last edited by zork : 11-19-16 at 04:46 AM.
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Unread 11-19-16, 02:46 AM  
z0diacg
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Is there a way to add delay status or other text like cast time to castbar?

Or maybe I should use a standalone castbar addon with texture set to the one oUF_Simple uses...
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Unread 11-13-16, 12:49 PM  
zork
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Check the documentation of oUF_SimpleConfig. Just set up your own tag and use it on any unit. Example is given.
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Unread 11-13-16, 12:16 PM  
onevox
A Kobold Labourer

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Hey Zork,

Awesome unitframes! Quick question. On the oUF_Simple:health tag how can i go about flipping the text output of health?

Default:

Health Amount | Health Percent

Flipped:

Health Percent | Health Amount

I assuming its swapped in the tags.lua file around here?

if hpmax > 0 then hpper = floor(hpmin/hpmax*100) end
return L.F.NumberFormat(hpmin).."|ccccccccc | |r"..hpper.."%"
end


Thanks!
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Unread 11-11-16, 11:45 AM  
zork
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Interesting. You would need a specific layout for this.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-11-16 at 11:52 AM.
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Unread 11-11-16, 10:52 AM  
sdw
A Kobold Labourer

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googeled picture:
https://media-curse.cursecdn.com/att...740f2cc5f2.png

the picture on the bottom right is kuis name-only mode: the class coloring of the name depletes like a hp bar and is used for friendly players/npcs (worked for me only for players in my group though) while hostile players/mobs get a traditional nameplate hp bar (as seen in the other pictures)

this way it was easy to differenciate between friends & enemys while still seeing everybodys hp
Last edited by sdw : 11-11-16 at 10:53 AM.
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