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Updated: 09-21-12 02:35 PM
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Mists of Pandaria (5.0.4)
Updated:09-21-12 02:35 PM
Created:10-04-09 06:21 PM
Downloads:9,203
Favorites:52
MD5:
oUF Simple  Popular! (More than 5000 hits)
Version: 50001.02
by: zork [More]

Intro
oUF_Simple updated for World of Warcraft Mist of Pandaria.

This is a tiny unitframe layout for oUF. This layout should just give an insight on how to create a basic oUF layout. Thats the only purpose. You can expand it yourself.
Install
The zip-file contains two folders: rLib and oUF_Simple. Put them in your AddOns folder.
Download the latest oUF from the link above. Create an oUF folder in your AddOns folder and put the content of the zip in there. Make sure to edit the TOC-number to 50001 in oUF.toc.

Units supported
  • player
  • target
  • tot
  • pet
  • focus
Slash commands
Code:
/simple
/simple unlock
/simple lock
/simple reset
SVN
http://code.google.com/p/rothui/sour...5.0/oUF_Simple


500001.02
- Fixed oUF_DebuffHighlight

500001.01
- initial release for MoP

4.003
- updated toc for patch 4.2

4.002
- fixed party/raid
- fixed menu
- added tags
- added threat display
- added debuff highlight

4.001
- updated for oUF 1.5.10

004
- new layout
- compatible to oUF 1.4

003
- raidframes - DONE
- Combopoints - DONE
- Runebar - DONE
Screenshots: http://zorktdmog.zo.funpic.de/simple/

002
- Debuff highlighting - DONE
- Aggro coloring - DONE
- Party - DONE
- Icons (looter, leader, pvp, resting) - DONE
- Vehicles - DONE

001
- initial release
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
4.003
11kB
zork
06-29-11 04:36 PM
4.002
11kB
zork
05-18-11 03:20 PM
4.001
7kB
zork
05-15-11 03:29 PM
004
36kB
zork
06-29-10 02:39 AM
003
13kB
zork
10-06-09 04:28 PM
002
9kB
zork
10-05-09 01:37 PM
001
7kB
zork
10-04-09 06:21 PM


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Unread 04-01-10, 01:45 AM  
zork
A Pyroguard Emberseer
 
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Re: Player Buffs?

The target and the playerframe use own style functions.
Open oUF_Simple.lua and check for "local function CreatePlayerStyle". Inside you will find the kiss_createBuffs()-call commented out by "--". Just remove the comment.
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Last edited by zork : 04-01-10 at 01:46 AM.
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Unread 03-31-10, 07:57 PM  
yeoie
A Defias Bandit

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Player Buffs?

Im wondering if there is a way to make the player buffs show just like the target's buffs do, both to maintain symetry and to not need the default buffs, or another buff mod.

I looked thru the LUA and im fairy versed in lua, but im unable to find a buffs self true/false option,

the only thing i can find that i think is close is the ablity to filter buffs and debuffs?

Thanks for your addon, and continued support.
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Unread 01-11-10, 09:38 PM  
xor
A Kobold Labourer

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Targets portrait switch

I would also love to see the targets portrait switch sides. i figured out howto move just the picture, but i'm not sure howto align the buffs to the portrait...

Has anyone else been able to get the whole portrait moved over sucessfully?
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Unread 11-28-09, 04:43 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Question: Is there a way to turn off abbreviate of the frames? So the castname doesnt get cut off (see screenshot)

http://i46.tinypic.com/r7lvkj.jpg
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Unread 11-26-09, 04:22 AM  
Dajova
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Ok, just run into a big bug... i have no problem modifying the code for my needs on all my characters... until i logged into my DK. This ONLY shows when i log into my DK and i cannot find where it should break :S

Code:
[11:19:22] Interface\AddOns\oUF_Simple\oUF_Simple.lua:313: attempt to index field 'Debuffs' (a nil value)
[C]: ?
Interface\AddOns\oUF_Simple\oUF_Simple.lua:313: in function <Interface\AddOns\oUF_Simple\oUF_Simple.lua:296>
Interface\AddOns\oUF_Simple\oUF_Simple.lua:607: in function `style'
Interface\AddOns\oUF\ouf.lua:250: in function <Interface\AddOns\oUF\ouf.lua:242>
Interface\AddOns\oUF\ouf.lua:318: in function <Interface\AddOns\oUF\ouf.lua:315>
Interface\AddOns\oUF\ouf.lua:368: in function `Spawn'
Interface\AddOns\oUF_Simple\oUF_Simple.lua:714: in main chunk
EDIT: This is the code that it says that should break it, but i haven't modified it a bit from the original :S

Code:
  --code taken from oUF_P3lim
  local function kiss_CreateRuneBar(self,unit)  
    self.Runes = CreateFrame("Frame", nil, self)
    self.Runes:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5)
    self.Runes:SetHeight(6)
    self.Runes:SetWidth(self.width)
    self.Runes.anchor = "TOPLEFT"
    self.Runes.growth = "RIGHT"
    self.Runes.height = 6
    self.Runes.spacing = 2
    self.Runes.width = (self.width+2) / 6 - 2
    for index = 1, 6 do
      self.Runes[index] = CreateFrame("StatusBar", nil, self.Runes)
      self.Runes[index]:SetStatusBarTexture(mytexture)
	    local r, g, b = unpack(tabvalues.runes[index])
	    self.Runes[index]:SetStatusBarColor(r, g, b)
      kiss_set_me_a_backdrop(self.Runes[index])
    end    
    self.Debuffs:SetPoint("TOP", self.Runes, "BOTTOM", 0, -5)    
  end
EDIT2: Now i found the problem... silly me, this bug happens when u comment out this code:

Code:
--kiss_createDebuffs(self,unit)
from the player style...

Just had to create a separate debuff code for the player so it doesnt overlap my current castbar and its all good
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Last edited by Dajova : 11-26-09 at 04:36 AM.
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Unread 11-24-09, 01:12 PM  
angel100780
A Murloc Raider
 
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Yes i tried that. But it didnīt work. No mana bar in cat or bear form. Donīt know enough myselfe to change the code right. Dame so i have to wait till someone does. But thangs for answering.
Last edited by angel100780 : 11-24-09 at 01:26 PM.
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Unread 11-23-09, 11:29 AM  
zork
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Not by myself, sry. But p3lim posted a way on how to do so.

http://www.wowinterface.com/download...DruidMana.html

Advanced only.
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Unread 11-23-09, 11:02 AM  
angel100780
A Murloc Raider
 
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Hi,
is there any chance that a druid mana bar would be embeded? So that i can see how much mana i have even if im in cat or bear? That would be super.
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Unread 11-22-09, 03:10 AM  
Ferous
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Re: Re: Cast Bars

Code:
local function kiss_createCastbar(self,unit)
    self.Castbar = CreateFrame("StatusBar", nil, self)
    self.Castbar:ClearAllPoints()
    self.Castbar.height = 30
    self.Castbar:SetHeight(self.Castbar.height)
    self.Castbar:SetWidth(self.width)
    self.Castbar:SetPoint("BOTTOM",self,"TOP",0,5)
    self.Castbar:SetStatusBarTexture(mytexture)
    self.Castbar:SetStatusBarColor(castcol.r,castcol.g,castcol.b,1)
    kiss_set_me_a_backdrop(self.Castbar)
    --text
    self.Castbar.Text = SetFontString(self.Castbar, myfont, 14, "THINOUTLINE")
    self.Castbar.Text:SetPoint("LEFT", 2, 0)
    self.Castbar.Text:SetPoint("RIGHT", -50, 0)
    self.Castbar.Text:SetJustifyH("LEFT")
    --time
    self.Castbar.Time = SetFontString(self.Castbar, myfont, 14, "THINOUTLINE")
    self.Castbar.Time:SetPoint("RIGHT", -2, 0)
    --icon
    self.Castbar.Icon = self.Castbar:CreateTexture(nil, "LOW")
    self.Castbar.Icon:SetWidth(self.Castbar.height)
    self.Castbar.Icon:SetHeight(self.Castbar.height)
    self.Castbar.Icon:SetPoint("RIGHT", self.Castbar, "LEFT", -5, 0)
    self.Castbar.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
    --since the icon is no frame no backdrop possible, helper texture
    self.Castbar.IconBG = self.Castbar:CreateTexture(nil, "BACKGROUND")
    self.Castbar.IconBG:SetPoint("TOPLEFT",self.Castbar.Icon,"TOPLEFT",-2,2)
    self.Castbar.IconBG:SetPoint("BOTTOMRIGHT",self.Castbar.Icon,"BOTTOMRIGHT",2,-2)
    self.Castbar.IconBG:SetTexture(mytexture)
    self.Castbar.IconBG:SetVertexColor(bdc.r,bdc.g,bdc.b,bdc.a)
You see this in the Lua Code, change the setpoint and you're golden.
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Unread 11-22-09, 03:05 AM  
Ferous
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Re: Cast Bars

Originally posted by CapnKirk
Has anyone figured out how to get the cast bars seperated yet? I need only mine moved, directly below my character.
You do this through the Lua.
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Unread 11-20-09, 10:45 AM  
CapnKirk
A Kobold Labourer

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Cast Bars

Has anyone figured out how to get the cast bars seperated yet? I need only mine moved, directly below my character.
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Unread 10-23-09, 09:40 AM  
kaitjin
A Kobold Labourer

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Is there a way of changing the default colors? I love the addon but I'd like the colors darker. I did check the rest of the forums and saw nothing about this subject. Any help would be appreciated.

Thank you
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Unread 10-14-09, 06:14 PM  
Tanque
A Kobold Labourer

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Re: Re: Combo Points

Originally posted by zork
Have you adjusted the buff icon, debuff backdrop, pvp and rested icons? [/b]
I have adjusted the following:
1. portrait
2. buffs
3. debuffs
4. debuff backdrop glow
5. castbar icon
6. pvp icon

I believe that's everything that needed to be adjusted. I didn't alter the "resting" icon since I don't see that on the target frame anyways.

I had some more time to clean up the code a bit. I went ahead and just flipped the target portrait by default without a toggle. This kept the script relatively "simple" without the extra clutter of trying to make it toggle-able.
Last edited by Tanque : 10-15-09 at 07:22 PM.
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Unread 10-14-09, 01:55 AM  
zork
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Re: Combo Points

Originally posted by Aesop
combobar
http://www.wowinterface.com/forums/s...ad.php?t=27704

Originally posted by Tanque
portrait switch
Have you adjusted the buff icon, debuff backdrop, pvp and rested icons?
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Last edited by zork : 10-14-09 at 02:07 AM.
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Unread 10-13-09, 07:28 PM  
Aesop
A Murloc Raider

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Combo Points

Hi great mod, nice styling.

Would you consider making making Combo points bar a separate plug in for those of married to our our current ouf layout?

IMO , it would be a hit.

Thanks
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