Quantcast
Download
(79 Kb)
Download
Updated: 11-30-16 02:13 PM
Pictures
File Info
Compatibility:
Return to Karazhan (7.1.0)
Updated:11-30-16 02:13 PM
Created:10-04-09 06:21 PM
Downloads:13,053
Favorites:67
MD5:
7.1.0

oUF Simple  Popular! (More than 5000 hits)

Version: 710.20161130
by: zork [More]


Intro

oUF_Simple is a unit layout for oUF. It is a mediator between oUF_SimpleConfig and oUF.
The nameplate feature is brand new. It is not baked into the oUF core yet.
To get it done I had to embed oUF for now.
Documentation
oUF_SimpleConfig documentation
Slash command
/rsim
Supported units
  • player
  • target
  • targettarget
  • focus
  • pet
  • party
  • nameplates !
  • boss
  • raid
Supported elements
  • healthbar
  • absorbbar
  • powerbar
  • classbar
  • altpowerbar
  • raidmark
  • buffs
  • debuffs
Embedded modules
  • rAbsorbBar
  • rClassBar
Requires
rLib, oUF_SimpleConfig, oUF is embedded atm!
Git
https://github.com/zorker/rothui/tre...7.0/oUF_Simple

Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
710.20161117
78kB
zork
11-17-16 11:42 AM
710.20161114
78kB
zork
11-14-16 11:40 AM
710.20161027
80kB
zork
10-27-16 12:36 PM
700.20161012
78kB
zork
10-12-16 11:28 AM
700.20161011-2
77kB
zork
10-11-16 12:27 PM
700.20161009
77kB
zork
10-09-16 02:31 PM
700.20161006
88kB
zork
10-06-16 03:35 PM
700.20161005
87kB
zork
10-05-16 03:37 PM
700.20161004-2
80kB
zork
10-04-16 12:41 PM
700.20161004
17kB
zork
10-04-16 07:30 AM
50001.02
54kB
zork
09-21-12 02:35 PM
4.003
11kB
zork
06-29-11 04:36 PM
4.002
11kB
zork
05-18-11 03:20 PM
4.001
7kB
zork
05-15-11 03:29 PM
004
36kB
zork
06-29-10 02:39 AM
003
13kB
zork
10-06-09 04:28 PM
002
9kB
zork
10-05-09 01:37 PM
001
7kB
zork
10-04-09 06:21 PM


Post A Reply Comment Options
Unread 06-30-11, 01:46 AM  
chenyuli
A Kobold Labourer
 
chenyuli's Avatar

Forum posts: 0
File comments: 29
Uploads: 0
hi, I found that the worgan's portrait doesn't work well, it shows the whole body module at the center of frame.
Report comment to moderator  
Reply With Quote
Unread 05-20-11, 06:22 PM  
Maxen
A Fallenroot Satyr

Forum posts: 22
File comments: 232
Uploads: 0
How about adding resources power (holy power, shards, rune, etc.) ?
Report comment to moderator  
Reply With Quote
Unread 05-19-11, 02:50 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3613
Uploads: 118
You are welcome Vranx.

I still have some things that could be nice to show.

- making the castbar of target in different color in case it's not interruptable.
- adding some icons
- adding partypet/raidpet units (advanced)
- adding boss frames
- adding arena frames (yikes)

I love the new oMF (oUF_MovableFrames). The possibility of moving/resizing any frame and even header units ingame is just plain awesome. That combined with spawning different headers for different raid sizes makes it even more awesome. (You could make your raidframes smaller for 40man etc.)
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 05-18-11, 06:14 PM  
Vranx
A Warpwood Thunder Caller
 
Vranx's Avatar

Forum posts: 93
File comments: 166
Uploads: 0
Thanks Zork. It nice that you do this to help others learn.
Report comment to moderator  
Reply With Quote
Unread 05-15-11, 03:33 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3613
Uploads: 118
Updated for 1.5.x

*todo*

- remove the "hi" print *drool*
- fix party
- add custom display for party/raid in different sizes
- add a dragbox to move party/raid around
Code:
2-5: "custom [@raid1,exists] hide; [@party2,exists] show; hide"
6-10: "custom [@raid11,exists] hide; [@raid6,exists] show; hide"
11-25: "custom [@raid26,exists] hide; [@raid11,exists] show; hide"
26+: "custom [@raid26,exists] show; hide"
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 05-16-11 at 01:24 AM.
Report comment to moderator  
Reply With Quote
Unread 03-25-11, 08:07 PM  
Maxen
A Fallenroot Satyr

Forum posts: 22
File comments: 232
Uploads: 0
I saw your forum post about refreshing this one. Hopefully, you are still working on it
Report comment to moderator  
Reply With Quote
Unread 12-07-10, 12:21 PM  
Hammett
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by Fekete
bump for 1.5 update, I would really like to use this to start learning the ouf goodness
Bump again. Would love to see this tutorial updated for oUF 1.5
Report comment to moderator  
Reply With Quote
Unread 10-19-10, 09:58 PM  
Fekete
A Defias Bandit

Forum posts: 2
File comments: 12
Uploads: 0
bump for 1.5 update, I would really like to use this to start learning the ouf goodness
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 06:06 PM  
Improstor
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
First off, thank you for this awesome laylout. Due to my limited lua knowledge, it is very first time I could set up oUF to my needs.

Anyway, as patch 4.0.1 is live, may I ask if you plan to update it to new oUF version/4.0.1 patch ? Currently I'm using just random UF to get over this new patch madness.

Thank You!
Report comment to moderator  
Reply With Quote
Unread 07-18-10, 06:29 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 86
Uploads: 0
I think this tutorial layout may be my fav so far. Can someone tell me how to add DK Runes?


Thanks
Report comment to moderator  
Reply With Quote
Unread 07-18-10, 04:10 AM  
Icerat
A Fallenroot Satyr

Forum posts: 28
File comments: 46
Uploads: 0
I been playing about and learning allot i think lol, after a bit of trial and error I think I figured out how to get the level and power values to show up under the health bar.

Level:
Code:
 
-- gen lvl string func
  lib.gen_lvlstring = function(f)
	-- Level string
	local lvl = lib.gen_fontstring(f.Health, cfg.font, 9, "THINOUTLINE")
	lvl:SetPoint("LEFT", f.Health, "LEFT", 20, 0)
	f:Tag(lvl, "[shortclassification][smartlevel]")
	
	end
Power:
Code:
	
--gen pwr strings func
  lib.gen_pwrstring = function(f)
    -- Power string
    local pwrval = lib.gen_fontstring(f.Health, cfg.font, 9, "THINOUTLINE")
    pwrval:SetPoint("RIGHT", f.Health, "RIGHT", -2, -30)
    f:Tag(pwrval, "[curpp]/[maxpp]%")
	
	end
Is this the correct way to do it ?
How do I get it to display in the following format: LVL NAME ie 80 Icerat i keep getting overlap.

I'm also trying to get it to show the lvl colour in relation to my level, alter looking at ouf_Lumen I see he has created a custom tag [mySmartLevel] is this the only way?
Last edited by Icerat : 07-18-10 at 04:10 AM.
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 01:43 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3613
Uploads: 118
Just start out slow and keep progressing. Do not overdo stuff or you will get overwhelmed just at the start. It's hard enough to understand step 1 if you come from nowhere.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 07-15-10, 01:36 PM  
Icerat
A Fallenroot Satyr

Forum posts: 28
File comments: 46
Uploads: 0
Just come across this and its inspired me to have a go at creating my own layout once i get home (@Work at mo).

That being said im a complete lua nooob lol and was wondering how hard would it be to add dk runes and a lvl on player and target frames?

Looking at the oUF lumen code it doesn't look to bad but all his doe is in one file not broke up like this.

I like the modular approach as it will help me understand / break it down in my mind.

Great work
Report comment to moderator  
Reply With Quote
Unread 07-05-10, 01:02 AM  
Areul
A Kobold Labourer

Forum posts: 0
File comments: 122
Uploads: 0
Hey sir ! XD

if I want to add a mana text,how?

Code:
  --gen mp strings func
  lib.gen_mpstrings = function(f)
    -- mp /name text strings
    local name = lib.gen_fontstring(f.Power, cfg.font, 13, "THINOUTLINE")
    name:SetPoint("LEFT", f.Power, "LEFT", 2, 0)
    name:SetJustifyH("LEFT")
    
    local hpval = lib.gen_fontstring(f.Power, cfg.font, 13, "THINOUTLINE")
    hpval:SetPoint("RIGHT", f.Power, "RIGHT", -2, 0)
    --this will make the name go "..." when its to long
    --name:SetPoint("RIGHT", hpval, "LEFT", -5, 0)
    
    --f:Tag(name, "[name]")
    f:Tag(hpval, "[curmp]/[perhp]%")
  end
I try to edit like this ..but..
Report comment to moderator  
Reply With Quote
Unread 07-04-10, 01:14 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1632
File comments: 3613
Uploads: 118
Follow the tutorial link. Raid frames are implemented now and the code is on GoogleCode. This is only a tutorial layout nothing more.

http://www.wowinterface.com/forums/s...ad.php?t=33566
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW) | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-04-10 at 01:15 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: