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Updated: 10-31-10 03:13 AM
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Updated:10-31-10 03:13 AM
Created:10-08-09 03:21 PM
Downloads:4,526
Favorites:45
MD5:
rTimeToDie
Version: 4.001
by: zork [More]

Intro
Small mod that calculates the time left until a boss is going die.

How?
The mod tracks the health of your current target and calculates the difference in its hp value from the first time seen till now. It then uses the rule of three to calculate (predict) all the other needed values. The longer the timespan, the more accurate will be the numbers. Make sure the "show_time_mobtype" variable is set to the correct value, otherwise you may see nothing. For testing set it to 3 and test on mobs.

Features
- shows time until the target is going to die
- option which mobtypes will be tracked (raidboss, hc boss, all mobs)
- option if dps should be shown

Config
Code:

  --set your mobtype
  --1 = raidboss only
  --2 = raidboss and playerlevel + 3 mobs (hc instance bosses, 83 mobs etc.)
  --3 = show add for every mob available
  local show_time_mobtype = 2
  
  --show dps?
  local show_dps = 1

  --show fight_length
  local show_fightlength = 1
  
  --position
  local anchor = "TOP"
  local posx = 0
  local posy = -50
SVN
http://code.google.com/p/rothui/sour...nk/rTimeToDie/
4.001
- updated the toc file for 4.0.1

005
- added config option to show the fight length

004
- major bugfix for time error that happened when unit was not at 100% health at first time seen

003
- UnitHealthMax bugfix
- comments on mostly anything

002
- added config for dps
- added config for mobtype

001
- initial release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
005
3kB
zork
10-09-09 03:54 PM
004
3kB
zork
10-09-09 03:21 PM
003
3kB
zork
10-09-09 09:53 AM
002
3kB
zork
10-08-09 04:10 PM
001
3kB
zork
10-08-09 03:21 PM


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Unread 10-09-09, 09:52 AM  
zork
A Pyroguard Emberseer
 
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@richerich
No I don't.

@Moonwalker
This comes into consideration on its own. If the dps increases the timer will go down faster.
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Unread 10-09-09, 08:32 AM  
Moonwalker
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does it scan your group/raid talent specs and take into account talents that increase dps when it gets under like 20% and stuff? i doubt it but i had to ask...
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Unread 10-09-09, 08:21 AM  
Dajova
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Let me guess... You took the code from the original author to TimeToDie and made a small version of it?
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Unread 10-09-09, 12:27 AM  
zork
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File comments: 3322
Uploads: 86
Welcome.

Found a small bug before going to bed. SVN has it already fixed. Forgot to use UnitHealthMax when getting the max hp value. Upload will be available this evening. Quickfix: Use this file http://rothui.googlecode.com/svn/tru...rTimeToDie.lua
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Last edited by zork : 10-09-09 at 12:29 AM.
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