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Updated:01-01-10 09:14 PM
Created:10-08-09 05:22 PM
Downloads:3,845
Favorites:21
MD5:
Deep Unit Frames
Version: 3.3.0
by: TooDeep [More]
Deep Unit Frames is a modular, lightweight, and compact replacement for Blizzard's default unit frames.

Features:
Compact Design
Easy to Use
Player Frame
Target Frame
Pet Frame
Target of Target Frame
Party Frames
Focus Frame
All frames include cast bar and auras.

Type "/duf" to open settings, or go to Interface -> AddOns -> Deep Unit Frames

If you are updating from 3.2.2a please delete your DUF_ToT folder.
3.2.2a
-Deep Unit Frames is now modular! Uncheck dependencies to control which frames are loaded.
-Setting added to disable cast bars for unit frames.
-Fixed a bug where buffs wouldn't make room for a new debuff.
-Added setting to use default buffs/debuffs for player.
-Targeting players who are out of range will reset the model frame.
-Party frame has been added.
-Updated glow animations.
-Only buffs cast by the player will show up on friendly targets and debuffs cast by player on enemy targets. Mouse over frames to show non player auras.

3.2.2b
-New combo point frame.
-Fixed bug where tooltips weren't showing up on unit frame mouseover.
-Focus frame added.
-Crowd control effects are always shown on enemy debuffs.
-Health bars turn red under 20%.
-DUF_ToT module merged with DUF_Target module.
-Colors are a bit darker.

3.3.0
-Health bars are colored by class.
-Target of target frame merged to bottom bar of target frame, ToT resource added to bottom bar.
-Pet frame merged to bottom bar of player frame, pet resource added to bottom bar.
-Pet module no longer used.
Archived Files (3)
File Name
Version
Size
Author
Date
3.2.2b
68kB
TooDeep
10-16-09 08:20 PM
3.2.2a
65kB
TooDeep
10-12-09 04:58 PM
3.2.2
56kB
TooDeep
10-08-09 05:22 PM


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Unread 10-08-09, 05:36 PM  
T3HPWnEr3R
A Murloc Raider
 
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Forum posts: 4
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i like the look of your addon. i hope to see you implement the party and focus soon
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Unread 10-08-09, 05:58 PM  
Shackleford
A Murloc Raider
 
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Forum posts: 5
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Nice UF

I like the look of this. May I suggest an option to use the default blizzard player buffs? Also a PvP indicator would be nice. Can't wait to see party frames too
Last edited by Shackleford : 10-08-09 at 06:02 PM.
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Unread 10-08-09, 07:45 PM  
Snickersnee
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Re: Nice UF

yes very nice UF's would like a focus. also in general have it so i have the option to take my buffs on to it so i can see my guy instead of just having my buffs covering me.
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Unread 10-09-09, 06:39 AM  
putska
A Kobold Labourer

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clique support?
YA! really promising so far......indeed
Last edited by putska : 10-09-09 at 11:04 AM.
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Unread 10-09-09, 08:54 AM  
aastarius
An Aku'mai Servant
 
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Must say, very promising so far.
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Unread 10-09-09, 12:18 PM  
TooDeep
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Originally posted by putska
clique support?
YA! really promising so far......indeed
I have never used clique, what does it need to have clique support?
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Unread 10-09-09, 08:51 PM  
oddtoddy
A Murloc Raider

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This looks pretty good! Normally I'm not much for unit frames, but I like the clean look of this. I'm going to try it out, thank you!
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Unread 10-11-09, 11:38 AM  
Whurkle
A Kobold Labourer
 
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Sizing?

Can you resize the player and target frames?
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Unread 10-11-09, 04:33 PM  
TooDeep
A Defias Bandit
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Re: Sizing?

Originally posted by Whurkle
Can you resize the player and target frames?
Yes.
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Unread 10-12-09, 12:09 PM  
Whurkle
A Kobold Labourer
 
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Re: Re: Sizing?

Originally posted by TooDeep
Yes.
I like the the looks and the sizing ability, but could you make it a little easier to move the unit frames around. I think that would be a great help for the lazy as myself.
Last edited by Whurkle : 10-12-09 at 01:26 PM.
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Unread 10-12-09, 10:00 PM  
Unkn
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File comments: 165
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Very nice Unit Frames. And I like what you did with pet frames. Clique support ...

Code:
CliqueCastFrames = ClickCastFrames or {}
CliqueCastFrames[PlayerFrame] = true
CliqueCastFrames[TargetFrame] = true

Somewhere within your layout and clique will recoginize the frames.
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Unread 10-14-09, 05:47 AM  
Regolith
A Murloc Raider

Forum posts: 7
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Nice

My initial impression of these unit frames is totally positive. I love most everything about them.

I would like to second the request for a pvp icon on the player and target portraits. Also, can we think about putting the target's level somewhere? It's not a big thing, because the nameplates carry this information, but it was something I looked for and didn't see.

Fantastic job!
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Unread 10-14-09, 12:29 PM  
TooDeep
A Defias Bandit
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File comments: 15
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Re: Nice

Originally posted by Regolith
My initial impression of these unit frames is totally positive. I love most everything about them.

I would like to second the request for a pvp icon on the player and target portraits. Also, can we think about putting the target's level somewhere? It's not a big thing, because the nameplates carry this information, but it was something I looked for and didn't see.

Fantastic job!
For the PvP icon:
I originally had a PvP icon fake buff much like the leader icon, but I ended up taking it out due to space requirements. The color of the background on the name should indicate PvP status, blue meaning unflagged, green meaning flagged friendly, red for flagged enemy, etc. I could be missing something though, was there any other piece of information you can't get from the name color?

For level:
I'm not sure where I could put level text, the one thing I could try is changing the color of the name based on target's level, but I don't know how visible some combinations of background and name color would be, I'll put it on my list though and see how it looks.
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Unread 10-16-09, 05:38 PM  
Phen
A Murloc Raider

Forum posts: 4
File comments: 24
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Really nice looking Unit frame Have some questions tho:

Is it doable to like turn of the picture of your char in the middle so you either get a blank background or the game background inside there?
As i wonder im not a big fan of pics in my Unit frame but you solved one of the most annoying things and that is to place the buff /debuffs in a place that doesnt look odd hehe.

second the Unit frame is pretty bright, any chance to change the colours of the health and mana bars or the opacity or something similar?

and third. can you break up the party frame so u can place them in diffrent places on the screen? I want mine in kinda a horizontal way below my player and target frame.

Really like this one as its not like all other Unit Frames out there in the design
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Unread 10-16-09, 07:25 PM  
TooDeep
A Defias Bandit
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Forum posts: 3
File comments: 15
Uploads: 3
Originally posted by Phen
Really nice looking Unit frame Have some questions tho:

Is it doable to like turn of the picture of your char in the middle so you either get a blank background or the game background inside there?
As i wonder im not a big fan of pics in my Unit frame but you solved one of the most annoying things and that is to place the buff /debuffs in a place that doesnt look odd hehe.

second the Unit frame is pretty bright, any chance to change the colours of the health and mana bars or the opacity or something similar?

and third. can you break up the party frame so u can place them in diffrent places on the screen? I want mine in kinda a horizontal way below my player and target frame.

Really like this one as its not like all other Unit Frames out there in the design
1) I will look at adding more settings for portraits in the future.

2) Next version will have darker colors for health and power bars.

3) You can have party frames extend horizontally changing the anchor to "top" or "bottom" in the party settings.
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