Go to Page... |
Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,912 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
mrruben5 |
Find More Posts by mrruben5 |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
01-31-11, 04:41 PM | ||
|
|
|
|
Vampyrate |
View Public Profile |
Send a private message to Vampyrate |
Find More Posts by Vampyrate |
Add Vampyrate to Your Buddy List |
01-30-11, 03:14 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
|
Been having a bit of a problem and for the life of me I can't figure out what I'm doing wrong. I was trying to track Imp Soulfire and Bloodlust type effects on a single bar as a previous poster mentioned. I've added the spell IDs and the "unique = true," line but whenever a lust effect is popped my Imp Soulfire will disappear but all I get after that is a white line across the top half of the bar spilling outside of the frame that won't go away until I reload my UI. Any help with this is much appreciated as it is the last tweak I need to make my setup perfect. I'm probably overlooking something obvious though. Thanks.
|
|
eighty2evil |
View Public Profile |
Send a private message to eighty2evil |
Find More Posts by eighty2evil |
Add eighty2evil to Your Buddy List |
01-28-11, 11:26 PM | |
|
It wouldn't be too hard to add a travel allowance to the recast estimates, but it certainly would involve hacking some of EH's core code. Calculating flight time is definitely the hardest part of that - I could see using an estimate based on the time between cast-finished and damage events to make things easier.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
01-28-11, 04:40 PM | |
A Defias Bandit
Forum posts: 3
File comments: 4
Uploads: 0
|
Taroven,
Amazing addon, first off. Sad that you won't be developing it further, secondly . I have Improved Soul Fire tracking beautifully, with the recast hash mark showing the cast time to refresh it. To optimize it further, however, it would be awesome to tack on "flight time" to the recast hash mark, so that if the opportunity presents itself, you can have a near 100% uptime on the buff, rather than having a 15 sec / "15 sec + travel time" uptime. I understand it can't be precisely calculated since we don't know our exact distance to the boss, but maybe a minimum flight time distance of say, 20 yards? Or maybe just an arbitrary amount of time to lengthen the hash mark. Does anything like this exist already? |
|
neogia |
View Public Profile |
Send a private message to neogia |
Find More Posts by neogia |
Add neogia to Your Buddy List |
01-27-11, 05:51 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
Future development
Hello Taroven, I think that you should try to find someone who is willing to continue development on this addon, because this is one of the best addons dealing with cooldowns, DoT ticks, effects and everything it does in a handy frame. It would be awesome to have updated versions of EventHorizon in the future.
You could make a post at some communities and ask if someone is willing to take on the task, or if you know someone else who is familiar with addon development to atleast update it for Cataclysm spells and mechanics. I would love to see this addon back on development, I would do it myself if I had better knowledge in WoW addon development and a little more spare time. |
|
05K4R |
View Public Profile |
Send a private message to 05K4R |
Find More Posts by 05K4R |
Add 05K4R to Your Buddy List |
01-25-11, 07:19 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
|
Addon doesn't work on PTR:
Code:
Message: Interface\AddOns\EventHorizon\EventHorizon.lua:2021: table index is nil Time: 01/25/11 13:52:22 Count: 1 Stack: Interface\AddOns\EventHorizon\EventHorizon.lua:2021: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:1968> Interface\AddOns\EventHorizon\EventHorizon.lua:2258: in function `CreateSpellBar' Interface\AddOns\EventHorizon\EventHorizon.lua:1771: in function `CheckRequirements' Interface\AddOns\EventHorizon\EventHorizon.lua:2584: in function `Initialize' Interface\AddOns\EventHorizon\EventHorizon.lua:2800: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:468: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:464> Locals: spellframe = <unnamed> { 0 = <userdata> Activate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1525 indicators = <table> { } SPELL_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1324 cast = <table> { } RemoveChannelTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:994 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:789 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:783 Deactivate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1511 Remove = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:713 PLAYER_EQUIPMENT_CHANGED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1363 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1310 AddIndicator = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:635 RemoveTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:982 icon = <unnamed> { } UpdateDoT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1239 UNIT_AURA = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:847 UNIT_AURA_refreshable = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1110 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1464 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1074 spellname = "Shadow Bolt" UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:834 FindItemInfo = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:619 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:789 NotInteresting = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:614 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:834 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:819 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:819 AddSegment = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:703 OnUpdate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:731 BAG_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1324 stacks = <unnamed> { } } config = <table> { cast = <table> { } playerbuff = <table> { } channeled = <table> { } requiredTree = <table> { } barcolor = <table> { } cooldown = 50796 spellID = 686 } interestingEvent = <table> { UNIT_SPELLCAST_CHANNEL_UPDATE = true UNIT_SPELLCAST_CHANNEL_START = true UNIT_SPELLCAST_CHANNEL_STOP = true UNIT_SPELLCAST_SENT = true } interestingCLEU = <table> { SPELL_DAMAGE = true } config = <table> { cast = <table> { } playerbuff = <table> { } channeled = <table> { } requiredTree = <table> { } barcolor = <table> { } cooldown = 50796 spellID = 686 } otherids = <table> { Drain Soul = <table> { } Drain Life = <table> { } Soul Harvest = <table> { } Rain of Fire = <table> { } } spellname = "Shadow Code:
Message: Interface\AddOns\EventHorizon\EventHorizon.lua:2021: table index is nil Time: 01/25/11 14:13:12 Count: 623 Stack: Interface\AddOns\EventHorizon\EventHorizon.lua:2021: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:1968> Interface\AddOns\EventHorizon\EventHorizon.lua:2258: in function `CreateSpellBar' Interface\AddOns\EventHorizon\EventHorizon.lua:1771: in function `CheckRequirements' Interface\AddOns\EventHorizon\EventHorizon.lua:1549: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:1544> Locals: spellframe = <unnamed> { 0 = <userdata> Activate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1525 indicators = <table> { } SPELL_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1324 cast = <table> { } RemoveChannelTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:994 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:789 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:783 Deactivate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1511 Remove = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:713 PLAYER_EQUIPMENT_CHANGED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1363 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1310 AddIndicator = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:635 RemoveTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:982 icon = <unnamed> { } UpdateDoT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1239 UNIT_AURA = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:847 UNIT_AURA_refreshable = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1110 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1464 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1074 spellname = "Drain Life" UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:834 FindItemInfo = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:619 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:789 NotInteresting = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:614 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:834 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:819 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:819 AddSegment = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:703 OnUpdate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:731 BAG_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1324 stacks = <unnamed> { } } config = <table> { cast = <table> { } debuff = 32386 channeled = <table> { } requiredTree = 1 spellID = 689 } interestingEvent = <table> { UNIT_SPELLCAST_CHANNEL_UPDATE = true UNIT_SPELLCAST_CHANNEL_START = true UNIT_SPELLCAST_CHANNEL_STOP = true UNIT_SPELLCAST_SENT = true } interestingCLEU = <table> { SPELL_DAMAGE = true } config = <table> { cast = <table> { } debuff = 32386 channeled = <table> { } requiredTree = 1 spellID = 689 } otherids = <table> { Drain Soul = <table> { } Drain Life = <table> { } Soul Harvest = <table> { } Rain of Fire = <table> { } } spellname = "Drain Life" tcc = "table" channel = <table> { 1 = <table> { } 2 = <table> { } 3 = <table> { } 4 = <table> { } 5 = <table> { } 6 = <table> { } } (for generator) = <function> defined =[C]:-1 (for state) = <table> { 1 = <table> { } 2 = <table> { } 3 = <table> { } 4 Just delete both instances of Code:
{5138,0},
Last edited by Tamika : 01-25-11 at 10:56 PM.
|
|
Tamika |
View Public Profile |
Send a private message to Tamika |
Find More Posts by Tamika |
Add Tamika to Your Buddy List |
01-23-11, 09:01 AM | ||
|
Re: Re: Re: Cat Form Issues
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
01-22-11, 10:55 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Re: Cat Form Issues
Gosh, I feel daft now. Thanks for the input though
|
|
Naturligtvis |
View Public Profile |
Send a private message to Naturligtvis |
Find More Posts by Naturligtvis |
Add Naturligtvis to Your Buddy List |
01-22-11, 09:53 AM | |
|
Re: Cat Form Issues
There's a somewhat complex class config entry which adds glyphed refresh stacks. The syntax goes like this:
glyphrefresh = {numStacks, glyphID, "Trigger Spell Name"} Glyphs were in hiatus when I was revamping the configs for Cataclysm, so I opted to not include the refresh info right then. Here's a fixed version of the bar for you. Code:
-- Rip self:NewSpell({ spellID = 1079, debuff = true, refreshable = true, glyphrefresh = {3,54815,"Shred"}, dot = 2, stance = 3, requiredTree = 2, requiredLevel = 54, })
Last edited by Taroven : 01-22-11 at 09:53 AM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
01-21-11, 11:47 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Cat Form Issues
First of all, Thanks for an excellent addon!
When Cata was released I noticed that mangle fell off the EH bar. That happened due to Arms Warriors Trauma debuff changed spellID to 46857. Easy fix. Second problem I have is that I have Glyph of Shred which increases the time on Rip with 2 sec up to 6 seconds = 3 stacks. These stacks do not show up at all on the rip icon of EH. I have looked around and patched according to the conflagrate backdraft issue. This does not however correct this issue. Have I missed something like adding the glyphid to the code because I cannot find where to do it. |
|
Naturligtvis |
View Public Profile |
Send a private message to Naturligtvis |
Find More Posts by Naturligtvis |
Add Naturligtvis to Your Buddy List |
01-21-11, 08:12 AM | |
|
Re: Re: Last tick coloring
I agree that that would be an excellent way to show optimal clipping times. Unfortunately I'm unable to continue development of the addon (read down a few comments for the reasons why), but if I were able that would be the first feature I'd add.
Edit: Note on channeled spells, since I completely spaced earlier - The support is there, but it doesn't work properly for every spell. Before Cataclysm, channeled ticks were working quite well. However, with the changes to haste some extra work is needed to make them accurate again. If you'd like to experiment a bit, open up your class's config file (EventHorizon_ClassName/config.lua) and find the bar in question. Look at the channeled entry there, and you should notice something like this: Code:
channeled = {{48045,0},{15407,0}}, Just be aware that every channel interacts differently with haste. Some (maybe most) channeled spells act as they did in WotLK, where haste simply reduces the overall channel duration and thus the period between ticks. Others act similarly to the new DoT haste mechanics, adding extra ticks (thereby breaking the tick display) as the period between them decreases.
Last edited by Taroven : 01-21-11 at 10:09 AM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
01-21-11, 06:38 AM | ||
A Murloc Raider
Forum posts: 4
File comments: 67
Uploads: 0
|
Re: Last tick coloring
On a similar note, could you also add the simple lines on top of bars that indicate whenever a DOT ticks to channeled spells like Drain Soul, Drain Life, Mind Flay etc as well? I can only speak for myself but that is pretty much the only flaw that I see with this mod right now. Here's a pretty picture: |
|
|
Spudnik |
View Public Profile |
Send a private message to Spudnik |
Find More Posts by Spudnik |
Add Spudnik to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.