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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,773 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
07-21-12, 07:58 PM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 55
Uploads: 1
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Hi Brusalk,
sorry for answering late. I have currently a 60 working-hours week and less time. And still no Beta-Key. Installed the PTR today but after max. 5 Minutes everyone get a D/C there. So I'm spending more time in the login-screen then ingame. Affliction does indeed work fine. For Destruction, you can use following for Conflagrate and Immolate: -- Immolate (Destro + Demo) self:NewSpell({ spellID = 348, debuff = true, cast = true, hasted = true, dot = 3, refreshable = true, requiredTree = {0,2,3}, requiredLevel = 3, }) -- Conflagrate self:NewSpell({ spellID = 17962, cooldown = true, playerbuff = 54274, requiredTree = 3, }) Probably the playerbuff of Conflag is unnecessary. If the PTR is more stable I could test. Currently I'm not very well informed about warlock, I will change. It seems that Conflagrate will stack 2 Times, so the first cast will not raise the Cooldown. But the second will to. It shows correctly. For Chaos Bolt, we probably can only show the casttime of appx. 3 Seconds. There is no real Cooldown on the spell, as usual. But you can cast Chaos Bolt only, if the Player has got the Buring Embers-Buff. See: http://mop.wowhead.com/spell=108647 You can gain burning embers by casting Incinerate. There are 4 small bars (for 4 embers max) which will be filled then a bit after each Incinerate. For Each full Bar you will get 1 Ember. So the only thing "we" could to for Chaos bolt, is to "guess/calculate" the remaining necessary time to get 1 Ember.... but this seems very very difficutl. So probably we should forget this spell. I have no idea wether the API does allow to get information about how many percent of 1 Ember we got. I believe this might be something better shown with power Auras or Weak Auras. Keep up the good work. Valcry.
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Valcry |
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07-21-12, 04:19 PM | |
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Took more time that I liked it to have, but I just pushed 1.9.4-3 which has added support for Monks (minus Brewmasters), Hunters, Druids and Affliction Locks.
-Brusalk |
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Brusalk |
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Tharin2002 |
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07-17-12, 12:16 PM | ||
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Re: Aff Lock Config
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Brusalk |
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07-16-12, 03:05 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Aff Lock Config
I'm so happy this addon is returning, I used the hell out of it in Wrath for my Feral Druid.
I made an attempt to update the config for Affliction Warlocks, just for leveling on the beta. I haven't referenced the optimal rotation, so this may not be perfect, but it does have timers for all of the main DoTs and abilities in your rotation (again, at least for leveling). Also, this is my first time messing with Lua in an addon and I was just shooting from the hip. I haven't received any errors, but what I've done may be sloppy without even realizing it. It works well for me, I hope it works for others! http://pastebin.com/Ex5B4fbz Once I hit 90 on the beta, I'll look into possibly improving it and setting up the other specs if they haven't been finished yet. Let me know if I've done something obviously wrong with it. |
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Fizziks |
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Brusalk |
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binkenstein |
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Brusalk |
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07-09-12, 06:32 PM | |
A Murloc Raider
Forum posts: 7
File comments: 16
Uploads: 0
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None seem to work:
115175 = Soothing mist 115151 = Renewing mist (also tried 119611) 124682 = Enveloping mist 124081 = Zen Sphere (might be a coding error on my part, to tired to fix that now) Mistweaver doesn't seem to be a HoT heavy spec i hope it's a coding error on my side, because that woul'd be easy to fix. Thymon |
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07-09-12, 03:30 PM | |
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Alright. I'll look into seeing why the HoTs aren't working correctly as a mistweaver when I get home later.
What spellID is the HoT you're seeing not work? (wow that's a horrible sentence :P) |
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Brusalk |
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07-09-12, 11:31 AM | ||
A Murloc Raider
Forum posts: 7
File comments: 16
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I've send you my work so far, hot ticks don't seem to be working with those settings.
removed the channel from soothing mist all together so just the HoT part of it is visable when mouseover because i found that more usefull whilst healing. Thymon
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thymon |
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07-09-12, 11:23 AM | ||
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Yeah. config.staticHeight, if set to a number will use that as the height of the whole frame, and will adjust the individual bars to the correct height to do so. However, there's also config.staticframes, where if you have less bars active than it, it'll use config.height for those bars instead of setting them automatically. (I'm changing this around somewhat in the rewrite to be more clear/useful)
And for making a channel work (soothing mists if I'm not mistaken) you can either set channeled equal to it's spellID, or you can set it to true if the spellID being used is already soothing mists. For hots all you should have to do is set playerbuff = to it's spell id, refreshable = true, hasted = true and it should work. If it's not then I'll have to look into why it's not functioning correctly.
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07-09-12, 06:40 AM | |
A Murloc Raider
Forum posts: 7
File comments: 16
Uploads: 0
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I'm working on the mistweaver spec atm, but when i try to add soothing mist something odd happens, the bars get like 3 times the height.
like this (left one has 3 bars, right one has 2 bars (left soothing mist out)): also, how do i get the 'tick lines' on the hots? EDIT: Adding any third bar seems to make the bars super high... EDIT2: got the same high bars my other classes, tried a fresh install, no results Yey another EDIT3: fixed it by changing line 168: Lua Code:
to Lua Code:
Last edited by thymon : 07-09-12 at 11:08 AM.
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thymon |
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07-09-12, 12:32 AM | ||
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Re: I'll help!
Thanks for the help! |
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Brusalk |
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