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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,947 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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pfg |
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Taroven |
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Taroven |
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04-23-10, 02:55 AM | |
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Just echoing Vilkku's comment here, I have other means of tracking my combo points and energy levels that I am quite happy with. I like Vitals, have it in my folder, but don't currently use it.
I too have the occasional lockup on reload, happened the other night while testing the new EH, and not much else besides EH was on. A small price to pay IMO for this mod. Cheers
Last edited by Kogasu : 04-23-10 at 03:02 AM.
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Kogasu |
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04-22-10, 07:10 PM | |
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Come to think of it, no, I won't include Vitals.
I will, however, integrate Redshift (edit: and Lines) into the core with some extended options and see about adding dualspec support to them.
Last edited by Taroven : 04-22-10 at 07:11 PM.
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Taroven |
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04-22-10, 10:50 AM | |
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Regarding your plan to include vitals... fair enough, I guess, but I don't really see the point - is there any gained benefit in including it in the main release?
Personally, I don't really care as long as I can turn it off, as I'm (elemental shaman) not really interested in any of the information it provides. |
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Vilkku |
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04-22-10, 08:03 AM | |
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Work on EventHorizon v1.9 is coming along pretty quickly. Here's what's on my mind.
The good: * EventHorizon_Vitals is all grown up. It's evolved a lot over the past year, becoming an essential part of at least my UI no matter which character I'm on. I'd like to begin including it in the main EventHorizon releases (integrating its config into the main EH config in the process), but I'd like some feedback first. Thoughts? Concerns? Rants? Lay it on me. * I've learned a lot of neat tricks in the process of getting Vitals doing more than just tracking power, which I've begun translating over to EH. This release is very likely the start of a much more efficient EventHorizon. I'm pretty confident that the innards of EH v2.0 (which will be dubbed Axis from that point on regardless) will bear very little resemblance to when I first picked up the project. Now, the bad: * EH seems to enjoy crashing the game on login and occasionally reloadui, at least for myself, loctrinh01, and a couple other people (I've started asking around, at least one guildie is also having issues). It also may be the cause of hangs when exiting the game and logging out. I have some ideas as to what causes this, but nothing concrete and honestly no idea how I would fix it if the problem is what I suspect. We'll see how the rewrite that I'm working on affects things, but I can give no promises. I can only ask that if you're affected by this that you bear with me for a release or two until a solution is found. Edit: Well, there ARE excessive talent checks at login, but honestly not more than when switching stances or changing druid forms. I officially have no idea what's going on. I've debugged this from every angle I can think of. * Rewrites take a while, and I can only spend so much time coding. This next release may take a little longer than I initially planned. Shouldn't be too long though.
Last edited by Taroven : 04-22-10 at 09:26 AM.
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04-21-10, 03:44 PM | ||
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The slow and painful method: Create a copy of config.lua named myconfig.lua within your EventHorizon directory. Adjust as desired. The recommended and much easier method: Create a blank file named myconfig.lua within your EventHorizon directory. Add and adjust individual settings from config.lua as desired. Here's mine, for reference. Code:
local config = EventHorizon.config local _, class = UnitClass("player") local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" config.past = -1 config.future = 12 config.width = 150 config.height = 14 config.spacing = 0 config.scale = 1 config.anchor = {"TOP",UIParent,"CENTER",0,-195} config.texturedbars = true config.texturealphamultiplier = 2 config.backdrop = true config.iconborder = false config.gcdStyle = 'line' --config.bartexture = "Interface\\Addons\\EventHorizon\\Smooth" config.bartexture = "Interface\\Addons\\SharedMedia\\MyMedia files\\statusbar\\HalI" config.barbgcolor = {1,1,1,0} config.bg = "Interface\\ChatFrame\\ChatFrameBackground" config.border = "Interface\\AddOns\\SharedMedia\\MyMedia files\\border\\IshBorder" config.inset = {top = 2, bottom = 2, left = 2, right = 2} config.padding = 3 config.edgesize = 6 config.showTrinketBars = true local c = EventHorizon.colors c.sent = {true,1,.5} c.tick = {true,1,1} c.casting = {0,1,0,0.3} c.cooldown = {1,1,1,0.3} c.debuffmine = {true,1,0.3} c.debuff = {true,0.5,0.3} c.playerbuff = {true,1,0.3} c.default = {1,1,1,1} c.bgcolor = {0,0,0,0.4} c.bordercolor = {true,0.5,0.7} c.nowLine = {true,1,0.5} c.gcdColor = {true,0.5,0.5} -- Class-specific settings should go in this section. local _,class = UnitClass('player') if Priest then for i,v in pairs(c) do if v[1] == true then v[2] = 0.7 -- Burn amount for Priests. end end elseif Rogue then config.lines = {2.01} else config.lines = nil end config.linesColor = {1,1,1,0.2} EventHorizon.layouts = { tick = { top = 0, bottom = 0.2, }, smalldebuff = { top = 0.2, bottom = 0.35, }, cantcast = { top = 0.35, bottom = 1, }, default = { top = 0.2, bottom = 1, }, } Edit2: To clarify, myconfig.lua is always loaded after config.lua and has the ability to selectively override anything in there. It's been that way since the config system was first implemented. Nothing good would be accomplished by changing this system. config.lua is mandatory for the addon to run. myconfig.lua is not, nor is it ever included in releases, nor will any release ever overwrite it. TLDR: Make use of the tools provided, and perhaps take the time read the documentation contained on and linked from the addon description page. It's there for a reason, and even though it's quickly becoming outdated, the essentials are the same. I hope that clears the matter up.
Last edited by Taroven : 04-21-10 at 03:56 PM.
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04-21-10, 02:16 PM | |
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Could you possibly pull out the config and make a seperate, some sort of layout addon (EventHorizon_Layout)?
It is kind of annoying to back up the config file everytime you update the addon. Or even to delete the config file, if you set the options from somewhere else. |
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Guardix |
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04-21-10, 01:03 PM | |
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Next update will likely be in a couple days.
On the list: * The DK config is getting a facelift. This is complete, just waiting on feedback. If you play a DK and want to give it a shot, PM me. * Plugins will actively register themselves to EH, allowing them to be loaded, enabled, and disabled by EH. Just makes things more stable in general and allows for better command line management in the future. * I'd like to finally fix certain auras not adding internal cooldowns when they should be. Taste for Blood, I'm looking at you. This probably means revamping the way internal cooldowns are done. |
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Taroven |
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04-21-10, 11:07 AM | |
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Wow man, sorry you got bogged down like that. Thanks again for all your hard work.
You Da Man!!! |
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Kogasu |
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04-21-10, 01:48 AM | |
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NEW VERSION! EH now does a much better job in general with trinkets.
A very important note slipped the notes here... EH is now the one firing EH_Vitals' init. EDIT: New EH_Vitals has been released. It has many, many improvements over previous versions. Time to preempt some questions: * Yes, you can disable the trinket bars. It's really easy, just look in config.lua and take this chance to make your shiny new myconfig.lua if you don't already use it. I rather like them though, and they're here to stay. * I spent FIVE HOURS STRAIGHT adding new trinkets to the database, with no breaks to speak of. There WILL be problems. Let me know as you find them, I don't have every trinket in the game. Edit: For the curious, the file is 2.5x larger than it used to be, and it wasn't a small list before. Almost every trinket with a buff is now supported. * While I did add a trinket blacklist, I didn't anything more than the Argent Dawn collection trinkets. Let me know and I'll add them to the blacklist. If you can't wait, look to the bottom of trinkets.lua, it's easy to add more. Still let me know though. * Death's Choice/Verdict and Darkmoon Card: Greatness have been added. These are complex trinkets, let me know if you have issues and they will be fixed. * Deathbringer's Will should be working as intended this time around, but I could be wrong. Code:
v1.8: Big trinket update. Huge. Long. I have a headache. * Config: Added a new option, config.showTrinketBars (default = true) - Set this to anything but true or remove it entirely to disable. * Core: Trinket bars will be automatically added to the frame. Disable config.showTrinketBars if you don't like this. (See notes 1-5) * Core: Massively improved the trinket detection. (See notes A-D) * Spent about five hours (I wish I were exaggerating) adding trinkets to the database in trinkets.lua. Pretty much everything with an effect that can be tracked is in there now. Some things with hard-to-find spellIDs or complex effects aren't in. You're welcome, and I hope to never touch that file again. * Druid/Balance: Added Starfall. Thanks for the reminder, Everdreamer. (1): For those that haven't used EventHorizon's trinket support, this adds duration and cooldown info for just about any trinket automatically. This includes internal cooldowns, and does NOT include effects which are not buffs on yourself. (2): If your trinket is not in trinkets.lua and it has a USE effect, its cooldown will still be tracked. The purpose of trinkets.lua is to assign spellIDs and internal cooldown information for the buffs that trinkets provide. Let me know if you have a trinket that you would like added to the list. (3): I know this question will come up - TRINKETS.LUA IS NOT AND WILL NEVER BE LOCALIZED. If you are in a locale using a language other than English, EH will ONLY be able to track the cooldowns of trinkets with USE: effects. (4): Deathbringer's Will should work for everyone now. Thanks for the spellIDs, Kogasu. (5): I did add DMC:Greatness and Death's Choice/Verdict, let me know if you have any issues with either. It's easy enough to fix if need be. (A): Empty trinket slots are removed from the display, no more empty bars. (B): A blacklist contained within trinkets.lua (bottom of the file), EventHorizon.trinkets.blacklist, will tell EH to act as if certain trinkets are not equipped. Only the Argent Dawn trinkets are in for now. Give me names and more will be added, I'm not screwing with it anymore. (C): Swapping trinkets or other cooldown slots will no longer result in multiple cooldown bars. This was a little tougher to fix than it sounds, let me know of any issues. (I tried to test as thoroughly as possible). (D): The PLAYER_EQUIPMENT_CHANGED function that is used by trinket/equipment bars has been throttled to reduce framerate spiked caused by changing equipment sets, and perhaps at login.
Last edited by Taroven : 04-21-10 at 02:36 AM.
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04-20-10, 06:44 PM | |
A Kobold Labourer
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Oh doh! Can't believe I missed that. Thanks.
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judiang |
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04-20-10, 06:41 PM | |
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The load order changes may have had some odd effects on EventHorizon_Vitals' coloring.
Next version of EH and EH_V will fix any potential load order glitches between the two for good. Still no idea what's going on with the login crashes. |
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Taroven |
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04-20-10, 03:50 PM | ||
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