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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,774 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Taroven |
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02-06-10, 02:09 PM | |
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I have one request for the warrior arms module.
When using an overpower that's been made available with Taste for Blood (i.e. consuming that Taste for Blood charge), could there be an indicator on the TfB bar for when the six second "cooldown" is over and another Taste for Blood can happen? |
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Folji |
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02-06-10, 12:17 AM | ||
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Taroven |
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02-05-10, 11:27 PM | |
A Kobold Labourer
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Hello!
I'd want to see my autoattack's cooldown like a line. Please, tell me, how can I make it? =) |
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Straga |
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01-30-10, 01:36 PM | |
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Glad to be of service. ^_^
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Taroven |
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01-30-10, 12:00 PM | ||
A Kobold Labourer
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The panel solution is perfect with X=2 Thank you!
Last edited by bone123 : 01-30-10 at 12:02 PM.
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bone123 |
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01-30-10, 11:49 AM | |
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BLANK_TEXTURE doesn't seem to do anything for me. Regardless, you can leave config.bg at its default and set config.bgcolor to {.1,.1,.1,1} for the exact same result.
Same story on the border, just adjust config.bgborder as necessary. If all else fails try this code for the panel: Code:
local evhf = CreateFrame("Frame", evhframe, EventHorizon.mainframe) evhf:SetFrameLevel(2) evhf:SetFrameStrata("medium") evhf:SetPoint("TOPRIGHT", EventHorizon.mainframe, "TOPRIGHT", X, X) evhf:SetPoint("BOTTOMLEFT", EventHorizon.mainframe, "BOTTOMLEFT", -X, -X) -- NOTE: X should be an offset based on your insets and edgesize. Try 4 at first and adjust until it looks right. Setting the backdrop location in this manner should automatically resize it as you switch specs. evhf:SetBackdrop( { bgFile = BLANK_TEXTURE, edgeFile = BLANK_TEXTURE, tile = false, tileSize = 0, edgeSize = 1, insets = { left = -1, right = -1, top = -1, bottom = -1 } }) evhf:SetBackdropColor(.1,.1,.1,1) evhf:SetBackdropBorderColor(.6,.6,.6,1) |
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Taroven |
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01-30-10, 10:01 AM | |
A Kobold Labourer
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hi and thanks for the help
It looks like this because its a panel frame with a set size and its my sec spec with more spells. can't read out the current size of the eh.mainframe to make the panel change its size Code:
local evhf = CreateFrame("Frame", evhframe, EventHorizon.mainframe) evhf:SetFrameLevel(2) evhf:SetFrameStrata("medium") evhf:SetHeight(76) --don't work: evhf:SetHeight(EventHorizon.mainframe:GetHeight()) evhf:SetWidth(172) evhf:SetPoint("center",0,0) evhf:SetScale(1) evhf:SetBackdrop( { bgFile = BLANK_TEXTURE, edgeFile = BLANK_TEXTURE, tile = false, tileSize = 0, edgeSize = 1, insets = { left = -1, right = -1, top = -1, bottom = -1 } }) evhf:SetBackdropColor(.1,.1,.1,1) evhf:SetBackdropBorderColor(.6,.6,.6,1) blurred with the panel on my mainchar it looks like it should look: |
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bone123 |
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01-30-10, 01:14 AM | |
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I keep Axis on the same SVN as EH itself. You can check the commit logs there and see updates as they happen (if you use a feed reader or Firefox's live bookmarks). Note that due to my recent reformat and TortoiseSVN not liking me because of it, commits haven't been happening for a while. I'll be sorting that out tomorrow morning.
As for Axis's current progress: Going slowly at the moment due to some aggravating issues with the core display code. Once that's all worked out I'll need to figure out how I want to handle the bar API and it should go fairly quickly from there. |
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Taroven |
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01-29-10, 07:51 PM | ||
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In an unrelated note; I would suggest tracking the art of war buff for exorcism- I've added it for myself, and know there won't be any more updates. But perhaps something to look at for the new addon. |
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Warlocomotif |
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01-29-10, 07:25 AM | |
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bone123: That would be the end-of-cast line, which appears for all casts over 1.5 seconds.
If you don't like it you may turn it off via config.castLine in your config or myconfig. Edit: Also, I really am wondering about the style in the first shot. =P
Last edited by Taroven : 01-29-10 at 07:27 AM.
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Taroven |
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01-29-10, 02:57 AM | |
A Kobold Labourer
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Hi
sometimes I've got strange lines apearing at the end of casts or channelticks. looks like the GCD line but they are not deleted after passing the zero line. don't wonder about the style on the first screen. on the shamanscreen you can see a blue line the the thick white line (zero+current gcd) and another blue line at the end of the cast |
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bone123 |
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01-24-10, 08:23 PM | |
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Try just backing up the original config.lua and replacing it with your myconfig.
There won't be any new versions of EventHorizon for a while, as I've dug into a complete rewrite, so as long as you don't feel the need to reinstall EH you're safe replacing the config files. If you'd like me to look over what you have, shoot me a PM with the code. |
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Taroven |
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01-24-10, 08:14 PM | |
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I'm having a few problems configering the display on toons that have dual spec & or stances. These toons each have a MyConfig file thats set for the main spec of that toon. I have a Warlock dual spec'ed to Destro/Aff & a Priest spec'ed to Shadow/Holy. I also don't have any knowledge of Lua or coding.
What I want, in most cases, is to have the spells showing on the timing bars match my action bar. i.e. top bar show Immolate, second bar show Conflagerate, which matches my action bar button 1 & 2 ect. I can glance at the timers & see that bar 3 is ready to be used, action bar button 3 is what matches that timer bar. I have been able to move the bars on the main spec for toons but when I change specs or a stance EH defaults to the EH config for that class & I get some strange configurations showing. Some spells that I want to show on off spec dont show up i.e. Life Tap shows a bar in main spec but not in off spec & those spells that do show are not (at least for me) in a reasonable order. Sorry for the long post & hope it's clear & TIA for any help setting these up. Devilmon Sen'Jin |
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Alpha Dog |
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01-24-10, 10:24 AM | |
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Yeah, that would definitely be an issue with WoW itself or your graphics card/drivers.
I'd try doing a fresh install of the latest version of your graphics drivers, a good overnight defrag, and trying with absolutely nothing running in the background afterwords before resorting to a clean WoW reinstall. You'd be amazed at what can affect WoW's general health without actually crashing the game. Personally, I'm getting ready to reformat my OS drive as I type this... Got some nagging problems that I want gone, which are getting in the way of Axis development. =P Update: Reformatted... and getting ready for another. GG, install media. GG.
Last edited by Taroven : 01-24-10 at 11:59 AM.
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Taroven |
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