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| Compatibility: | Mists of Pandaria (5.0.4) |
| Updated: | 09-01-12 01:15 PM |
| Created: | 10-12-09 06:05 AM |
| Downloads: | 112,818 |
| Favorites: | 366 |
| MD5: | |
| Categories: | Casting Bars, Cooldowns, Mists of Pandaria Beta |



config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....


local EHN,ns = ...
local config = EventHorizon.config
local c = EventHorizon.colors
local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples.
local DK = class == "DEATHKNIGHT"
local Druid = class == "DRUID"
local Hunter = class == "HUNTER"
local Mage = class == "MAGE"
local Paladin = class == "PALADIN"
local Priest = class == "PRIEST"
local Rogue = class == "ROGUE"
local Shaman = class == "SHAMAN"
local Warlock = class == "WARLOCK"
local Warrior = class == "WARRIOR"
--[[ EDIT BELOW THIS LINE ]]--

-- Vampiric Touch/swd cd
self:newSpell({
debuff = {34914,3},
cast = 34914,
cooldown = 32379,
refreshable = true,
hasted = true,
requiredTree = 3,
requiredLevel = 28,
stance = 1,
})

self:newSpell({
itemID = 1543
})
self:newSpell({
itemID = { 1543, 1544, ... , 1243 },
})
self:newSpell({
slotID = 13,
})
self:newSpell({
cast = 1543
})
self:newSpell({
cast = { 1543, 1544, ... , 1243 },
})
self:newSpell({
channel = {1543,3},
})
self:newSpell({
channeled = { {1543,2}, {1544,4}, ... , {1254, 6} },
})
self:newSpell({
cooldown = 1543,
})
self:newSpell({
cooldown = {1543, 1642, ... , 1274},
})
self:newSpell({
debuff = {1543, 3},
})
self:newSpell({
playerbuff = {1543, 3},
})
self:newSpell({
playerbuff = 1543,
})
self:newSpell({
debuff = {1543, 3},
hasted = true,
})
self:newSpell({
debuff = {1543, 3},
recast = true,
})
self:newSpell({
playerbuff = {1543, 3},
minstacks = 2,
})
self:newSpell({
slotID = 14,
internalcooldown = 45,
})
self:newSpell({
debuff = {1543, 3},
unique = true,
})
self:newSpell({
debuff = {1543, 3},
keepIcon = true,
})
self:newSpell({
debuff = {1543, 3},
icon = 1544,
})
self:newSpell({
cooldown = 1543,
smallCooldown = true,
})
self:newSpell({
cooldown = 1543,
smallCooldown = true,
requiredGlyph = 12456,
})
self:newSpell({
cooldown = 1543,
smallCooldown = true,
requiredTree = 3,
})
self:newSpell({
cooldown = 1543,
smallCooldown = true,
requiredTree = {0,1,3},
})
self:newSpell({
cooldown = 1543,
smallCooldown = true,
requiredLevel = 84,
})
self:newSpell({
cooldown = 1543,
smallCooldown = true,
stance = 1,
})
self:newspell({
cooldown = 1543,
smallCooldown = true,
stance = {0, 1, 4},
})

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Version |
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Author |
Date |
Type |
v1.9.3 |
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11-05-10 07:02 AM |
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2.3 |
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Well, count me as having no idea what's going on.
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| Taroven |
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Strange thing is i recently talented into Icy Fingers and that has appeared on the EH window BELO the problem area...... im thinking it could be a problem with it recognising the talents for my mage tree as im 100% frost so far. and no, not 1 error in the dump stack or lua stack. will try doing a talent respec, and see if that helps...... hopefully that will help |
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| Mechrior |
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Mechrior: No idea what's going on. Do you use a custom config or anything? And you said no Lua errors?
Just a random idea, but have you tried reloading your UI once in game? If not, type '/console reloadui' without the quotes and see what happens.
Your Priest myconfig is the exact same as the standard one (I'm guessing you just changed the expectedTicks line in Vampiric Touch, which is standard now). You can delete that. For your EH myconfig, only change I can see is that you changed the GCD indicator to bar mode. You can wipe the contents of the file and just use this: Code:
local config = EventHorizon.config config.gcdStyle = 'bar' |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Thanks for the quick reply here is the info you need:
Armory http://www.wowarmory.com/character-s...aran&n=Keeblar The spec is Shadow Event Horizon folder, myconfig.lua Code:
local config = EventHorizon.config
local _,class = UnitClass('player')
local DK = class == "DEATHKNIGHT"
local Druid = class == "DRUID"
local Hunter = class == "HUNTER"
local Mage = class == "MAGE"
local Paladin = class == "PALADIN"
local Priest = class == "PRIEST"
local Rogue = class == "ROGUE"
local Shaman = class == "SHAMAN"
local Warlock = class == "WARLOCK"
local Warrior = class == "WARRIOR"
-- Past and future determine the number of seconds displayed before and after the current time.
config.past = -3
config.future = 12
-- Width and height of a single bar.
config.width = 250
config.height = 18
-- This option will add bars for your trinket effects and cooldowns below the rest of your spells. Note that at this time only epic-quality level 80 trinkets are tracked, and not every type of trinket effect can be tracked. Disabled by default. Any value other than true is ignored.
-- config.showTrinketBars = false
config.showTrinketBars = true
-- The space between two bars.
config.spacing = 0
-- The overall scale of the main frame.
config.scale = 1
-- By default, the main frame is parented to the handle to make it draggable.
-- The top-right of the frame is anchored to the top-left of the
-- handle, which makes the frame grow downwards.
config.anchor = {"TOPRIGHT", "EventHorizonHandle", "BOTTOMRIGHT"}
-- Use the following line to anchor the bottom left of the frame to the top left of the handle, thus allowing the
-- bars to grow upwards. You will only notice a difference on Druids, where bars are shown/hidden depending on stance.
--config.anchor = {"BOTTOMLEFT", "EventHorizonHandle", "TOPLEFT"}
-- Alternatively, set a fixed position for the main frame. The handle won't be created if the main frame is not going to be parented to it.
-- The following line will anchor the top of the main frame to the center of the screen, making the frame grow downwards.
--config.anchor = {"TOP","UIParent","CENTER",100,100}
-- When you anchor the bottom, the frame will grow upwards:
--config.anchor = {"BOTTOM","UIParent","CENTER",100,100}
-- Comment out or remove the following line if you want to keep bars with a solid color.
config.texturedbars = true
-- Most textures appear darker than a solid color because of the alpha value. To counteract this,
-- the alpha value of the color is multiplied by the following value before it's applied to a texture.
config.texturealphamultiplier = 2
-- Create the backdrop frame and border.
config.backdrop = true
-- Set it to nil to remove it, like so:
--config.backdrop = nil
-- Use the default Blizzard icon border.
config.iconborder = false
-- Add full-frame casting lines for spellcasts over 1.5 seconds.
config.castLine = true
-- Display the end of the GCD as a thin line.
-- config.gcdStyle = 'line'
-- Alternatively, display the GCD as bar from now to the end.
config.gcdStyle = 'bar'
-- To disable the GCD indicator, clear the style.
--config.gcdStyle = false
-- Backdrop, border, and texture settings. These are the defaults, tweak to taste.
-- Individual bar background.
config.bartexture = "Interface\\Addons\\EventHorizon\\Smooth"
-- Individual bar background color.
config.barbgcolor = {1,1,1,0}
-- Frame background.
config.bg = "Interface\\ChatFrame\\ChatFrameBackground"
-- Border texture.
config.border = "Interface\\Tooltips\\UI-Tooltip-Border"
-- Advanced settings.
-- Use this to shrink or enlarge the background. Negative numbers move the background edges further from its center, positive numbers move it closer.
config.inset = {top = 2, bottom = 2, left = 2, right = 2}
-- Extra space between the EventHorizon bars and the border.
config.padding = 3
-- Thickness of the frame's border.
config.edgesize = 8
-- Color of individual bar segments. Format is R,G,B,Alpha with a max of 1 and a minimum of 0. Math and other references may be done within these tables for finer control. Example: {125/255,125/255,240/255,1} or {0.15*1.38, 3/16, 0.1+c.debuff[3], 0.5}
-- Class coloring has two options, burn (darkness) and alpha (opacity). Burn has no max, but be careful how high the value is adjusted or you'll end up with pure white. Alpha is 0 to 1.
-- To color a bar or indicator by class, use {true, <burn>, <alpha>}. Note that the alpha portion is affected by config.texturealphamultiplier as with manual coloring.
local c = EventHorizon.colors
c.sent = {true,Priest and 0.7 or 1,1} -- Marker line when a spellcast is sent to the server. Default = {true,Priest and 0.7 or 1,1} (class colored, dimmed a bit if you're a Priest, opaque)
c.tick = {true,Priest and 0.7 or 1,1} -- Tick markers. Default = {true,Priest and 0.7 or 1,1} (class colored, dimmed a bit if you're a Priest, opaque)
c.casting = {0,1,0,0.3} -- Casting bars. Default = {0,1,0,0.3} (green, 0.3 unmodified alpha)
c.cooldown = {1,1,1,0.25} -- Cooldown bars. Default = {1,1,1,0.25} (white, 0.3 unmodified alpha)
c.debuffmine = {true,Priest and 0.7 or 1,0.3} -- YOUR debuff bars. Default = {true,Priest and 0.7 or 1,0.3} (class colored, dimmed a bit if you're a Priest, 0.3 unmodified alpha)
c.debuff = {true,0.5,0.3} -- OTHER PLAYERS' debuff bars. Default = {true,0.5,0.3} (class colored, darkened by 50%, 0.3 unmodified alpha)
c.playerbuff = {true,Priest and 0.7 or 1,0.3} -- Buff bars. Default = {true,Priest and 0.7 or 1,0.3} (class colored, dimmed a bit if you're a Priest, 0.3 unmodified alpha)
c.nowLine = {1,1,1,0.3} -- The "Now" line.
c.bgcolor = {0,0,0,0.6} -- Color of the frame's background. Default = {0,0,0,0.6} (black, 60% opacity)
c.bordercolor = {1,1,1,1} -- Color of the frame's border. Default = {1,1,1,1} (white, fully opaque)
c.gcdColor = {1,1,1,0.5} -- Color of the GCD indicator. Default = {1,1,1,0.5}
EventHorizon.layouts = {
tick = {
top = 0,
bottom = 0.2,
},
smalldebuff = {
top = 0.2,
bottom = 0.35,
},
cantcast = { -- This is the empty section below the smaller section shown for recasting certain spells.
top = 0.35,
bottom = 1,
},
default = {
top = 0.2,
bottom = 1,
},
}
Code:
local config = EventHorizon.config
local usemouseover = true -- Make this false or nil (or just delete the line altogether) to make your healing bars not change when you mouse over something.
function EventHorizon:InitializeClass()
self.config.gcdSpellID = 1243 -- Power Word: Fortitude
-- Devouring Plague
self:NewSpell({
spellID = 25467,
debuff = true,
cooldown = true,
dot = 3,
refreshable = true,
stance = 1,
requiredTalent = {3,19},
hasted = {3,19},
expectedTicks = 8,
})
-- Vampiric Touch
self:NewSpell({
spellID = 48160,
cast = true,
debuff = true,
dot = 3,
stance = 1,
requiredTalent = {3,24},
hasted = {3,19},
expectedTicks = 7,
})
-- Mind Blast
self:NewSpell({
spellID = 8092,
cast = true,
cooldown = true,
stance = 1,
requiredTalent = {3,19},
})
-- Mind Flay
self:NewSpell({
spellID = 48156,
channeled = true,
numhits = 3,
stance = 1,
requiredTalent = {3,19},
})
-- Shadow Word: Death
self:NewSpell({
spellID = 32379,
cooldown = true,
stance = 1,
requiredTalent = {3,19},
})
-- Shadow Word: Pain
self:NewSpell({
spellID = 10892,
debuff = true,
dot = 3,
refreshable = true,
requiredTalent = {3,19},
})
--[[ Shadow Weaving
self:NewSpell({
spellID = 15332,
playerbuff = true,
requiredTalent = {3,12},
})--]]
-- Renew
self:NewSpell({
spellID = 139,
playerbuff = true,
auraunit = usemouseover and 'mouseover' or 'target',
dot = 3,
stance = 0,
})
-- Prayer of Mending
self:NewSpell({
spellID = 48113,
playerbuff = true,
cooldown = true,
auraunit = usemouseover and 'mouseover' or 'target',
stance = 0,
})
-- Penance (including Grace) -- Also EASILY the longest spell entry in EventHorizon to date. Uses an absurd amount of nonstandard types!
self:NewSpell({
spellID = 53005,
playerbuff = 47930,
auraunit = usemouseover and 'mouseover' or 'target',
channeled = true,
numhits = 2,
cooldown = true,
stance = 0,
requiredTalent = {1,28},
cleu = 'SPELL_HEAL', -- Usage of config.cleu (alias: config.event)
})
-- Lesser Heal (including Surge of Light)
self:NewSpell({
spellID = 2061,
playerbuff = 33151,
cast = true,
stance = 0,
})
-- Greater Heal (including Serendipity)
self:NewSpell({
spellID = 2060,
playerbuff = 63731,
unique = true,
cast = true,
stance = 0,
})
-- Circle of Healing
self:NewSpell({
spellID = 34863,
--playerbuff = -- There's a buff I want to show here, I just haven't decided what.
cooldown = true,
stance = 0,
requiredTalent = {2,24},
})
-- Weakened Soul (Disc - Can't track PW:S on the same bar yet)
self:NewSpell({
spellID = 6788,
debuff = true,
unique = true,
auraunit = usemouseover and 'mouseover' or 'target',
stance = 0,
requiredTalent = {1,15}, -- Soul Warding
})
return true
end
Last edited by keeblar : 05-05-10 at 07:38 AM.
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| keeblar |
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Re: Re: Re: Re: sad to hear you go but help?!
yes it is the only character currently having this problem....... |
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| Mechrior |
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Re: EH Error
Reading over the debug stack, looks like that's happening when you change from one target to another (line 533, part of the PLAYER_TARGET_CHANGED function, is only used in that exact case). What exactly is happening... not entirely sure. Read on for why.
EH uses Lua's unpack function to pass information from the color table in a usable form to what WoW uses to color the bars. That unpack is getting fed something that doesn't exist, so it's barfing an error and stopping in its tracks. (This is what's happening at line 217) Line 758, the part which is actually at fault, contains this code: Code:
self.aurasegment = self:AddSegment(typeid, 'default', start, expirationTime) Code:
local typeid = (source=='player' and self.isType) or (self.isType == 'debuffmine' and source~='player' and 'debuff') For the short term, you can add this at line 209 in EventHorizon.lua: Code:
local typeid = typeid if not typeid then typeid = 'debuff' end As for what's causing it, I need two things: 1) An armory link and the spec it happens with. 2) Both of those myconfigs. Either wrap them in code tags here or host and link them, doesn't matter either way to me. |
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| Taroven |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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EH Error
I get this error when I am in a raid. I have never gotten it solo and haven't been in a 5 man grp to try it. Here is the error debug report I get:
Error occurred in: Global Count: 1 Message: ..\AddOns\EventHorizon\EventHorizon.lua line 217: bad argument #1 to 'unpack' (table expected, got nil) Debug: [C]: ? [C]: unpack() EventHorizon\EventHorizon.lua:217: AddIndicator() EventHorizon\EventHorizon.lua:231: AddSegment() EventHorizon\EventHorizon.lua:758: UpdateDot() EventHorizon\EventHorizon.lua:507: UNIT_AURA() EventHorizon\EventHorizon.lua:533: f() EventHorizon\EventHorizon.lua:86: EventHorizon\EventHorizon.lua:83 [C]: CameraOrSelectOrMoveStop() [string “CAMERAORSELECTORMOVE”]:4: [string “CAMERAORSELECTORMOVE”]:1 This error results in a gray bar in the area where the #5 bar should be. The event on that bar shows but is washed out by the darker gray bar. I use a myconfig.lua in both the Event Horizon folder and in the Priest folder. Any idea what is wrong? |
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| keeblar |
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If you want Envenom's bar to appear in your spec, look for its bar in EventHorizon_Rogue/config.lua (halfway down the file, it's not hard to find) and change this line... Code:
requiredTalent = {1,27},
Code:
requiredTalent = {1,24},
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A Murloc Raider
Forum posts: 7
File comments: 24
Uploads: 0
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Any idea why the envenom buff doesn't appear while in pvp muti spec?
*edit, after the reply: didn't want to create a new post; thanks a lot for the help, lazy of me not to check it; nice and easy
Last edited by oopsminded : 05-02-10 at 10:41 AM.
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Re: Re: Re: sad to hear you go but help?!
And your mage is the only char that this happens on?
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| Taroven |
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Re: Re: sad to hear you go but help?!
[2010/05/01 09:42:41-199-x1]: Broker_Garbage-3.3v13\options.lua:26: attempt to index local 'pre' (a string value) --- nothing on the mage from EH |
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| Mechrior |
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Copypasta ftw. Turn on Lua errors and post any that you're getting.
Also remove myconfig.lua if it exists in the Vitals directory, there was a lapse in package sanitizing a release or two back. |
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