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Updated:11-04-10 10:01 PM
Created:10-12-09 08:07 PM
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EventHorizon Vitals  Popular! (More than 5000 hits)

Version: 2.3
by: Taroven [More]

Please remember that your continued donations help to keep EventHorizon alive. I do not play WoW anymore, and though my account is active and currently in good standing, I do not have the financial resources to keep it up for the sole purpose of maintaining addons.

I apologize for the donation window when you download this addon, but I find it does the best job of bringing this situation to the attention of EH's users.

What is EventHorizon_Vitals?
EH_Vitals is a plugin for EventHorizon that displays information EventHorizon normally can or will not. This includes your current power (energy/mana/rage/runic power/runes), weapon enchant timers, and combo points.

All of this information is displayed in a little frame positioned on EventHorizon's edge.

This module also fully supports vehicles, for Ulduar runs and the occasional Malygos kill.

How do I set it up?
EventHorizon_Vitals uses a very similar configuration to EventHorizon itself. This means that it should work quite well without any tweaking whatsoever.

By default, EH_Vitals copies EventHorizon's background and border. Most text is class colored (Exceptions: Runes and vehicle power are colored by type, combo points use a custom coloring scheme).

If you would like to change the behavior of EH_Vitals, have a look at EventHorizon_Vitals/config.lua. This file holds all of the settings for the addon. A file named myconfig.lua may be created for settings that you want to stick around between updates.

There are enough options in there to satisfy even the most power-hungry addon tweaker. If you have any questions, feel free to ask in the comments here.

v2.3: API updates.
* Class warnings will use EventHorizon's info instead of collecting it on their own.
* Priests should no longer see a Vampiric Embrace warning when in a healing spec.
* Added a level check for most class warnings.
* Fixed the useClassColor option.

v2.2: Using an older myconfig with this release probably won't work well. Be sure to check against the new and changed options.
* 4.0.1 and Cataclysm compatibility.
* Cleaned up a lot of code, added notifications for a lot of classes. The actual list of changes is pretty huge.
Archived Files (8)
File Name
Version
Size
Author
Date
2.2
10kB
Taroven
10-16-10 06:15 PM
2.0
9kB
Taroven
06-03-10 03:41 PM
2.0 (beta 2)
9kB
Taroven
04-21-10 10:32 AM
2.0 (beta 1) FI
9kB
Taroven
04-21-10 02:32 AM
2.0 (beta 1) FI
8kB
Taroven
04-21-10 02:24 AM
2.0 (beta 1)
8kB
Taroven
04-21-10 02:20 AM
1.6 (beta 1)
8kB
Taroven
03-13-10 06:10 AM
1.6 (beta 1)
7kB
Taroven
10-12-09 08:07 PM


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Unread 03-21-10, 03:49 PM  
Taroven
A Cyclonian
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I had that planned at one point but scrapped it in favor of getting everything else working (and then forgot about it).

I'll see what I can do next time I get around to working on Vitals.
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Unread 03-21-10, 12:23 PM  
maltese
A Wyrmkin Dreamwalker
 
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Would it be possible to add in the ability to change the color of the text of energy based on defined values? For instance, below 35 energy it would be Red, between 35 and 55 it could be orange, and above 55 it could be its normal color.
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Unread 03-20-10, 03:13 PM  
Taroven
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Re: SpellID's instead of spellnames?

I'll have it look up a localized spell name whenever I get a chance. This all gets much easier on me in Cataclysm, when spell ranks go away for good.
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Unread 03-20-10, 06:17 AM  
Sylna
A Kobold Labourer

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SpellID's instead of spellnames?

I really like the way some things are displayed now in the vitals bar, but I would like to suggest not to use the skills name (f.e. "Inner Fire"), but using their SpellID instead. This would free me from editing the core.lua after every release to support my locale of the game. atm it all only works with english locale.
Last edited by Sylna : 03-20-10 at 06:18 AM.
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Unread 01-15-10, 03:21 AM  
Taroven
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Re: Threat addition

Originally posted by ashankt
First of all, great work on the modules!

It would be great to see a threat display like:

My threat / Targets Target threat

All as % with colour indicators (where when you're within 3 % for example it goes red etc) so could look like:

107% / 110%
It'd be tough fitting that on the frame for every class.

I do, however, have a threat bar module that's in the process of playtesting and general tweaks. I may release it over the weekend, just have some issues to iron out.
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Last edited by Taroven : 01-15-10 at 03:21 AM.
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Unread 01-15-10, 02:37 AM  
ashankt
A Murloc Raider

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Threat addition

First of all, great work on the modules!

It would be great to see a threat display like:

My threat / Targets Target threat

All as % with colour indicators (where when you're within 3 % for example it goes red etc) so could look like:

107% / 110%
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Unread 01-11-10, 07:02 AM  
Taroven
A Cyclonian
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Actually, I made Vitals specifically for my Rogue. The enchant/poison timers track in minutes, not seconds. If you're looking to see something different in the timer position, by all means let me know and I'll see what I can do.

Random trivia, the timers were originally made as a separate addon. Didn't make a whole lot of sense since it was essentially a module for a module, and Vitals and the little timers shared a lot of the same event and update code anyway. I ended up merging them.
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Last edited by Taroven : 01-11-10 at 07:06 AM.
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Unread 01-10-10, 11:57 PM  
Demise_
A Kobold Labourer

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This addon is an aweomse addition to eventhorizon, thanks so much.

There is a small issue i came across though, and that is my weapon enchant cd timer is 30minutes instead of 30 seconds.

Edit: my bad, thought it tracked weapon enchants not posions. Still good though.
Last edited by Demise_ : 01-11-10 at 12:23 AM.
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Unread 11-13-09, 09:53 AM  
pär
A Murloc Raider
 
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Your work is much appreciated.
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Unread 10-24-09, 03:14 AM  
Taroven
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Originally posted by Cowberty
Firstly, thank you for the quick reply.

However, your macro solution didn't quite work for me. It'd work for the currently selected target, but as soon as I acquired a new target the vitals frame would show again. I'm guessing this is happening because vitals is trying to update the combo points every time i swap targets. (yes I'm playing a feral druid.)

I suppose I can just disable vitals and reload UI every time i hit arenas until you get around to implementing this feature as it won't be too terrible of an inconvenience to me. Anyways, it's great to see you're still developing this addon and I'm grateful for that. ^_^
Only reason I can see for that happening is if you have Redshift enabled (edit: and set to hide Vitals), but I'll take another look.

The next version of Vitals will be much more adept at showing/hiding the frame, that's for sure.

Side note, I'm pretty much going for a full rewrite of Vitals now. The way it currently does things is horrible, to say the least. Efficient, yes, but saying it could do better would be a complete and total understatement. I've got all of tomorrow to work on it, expect results soonish.
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Last edited by Taroven : 10-24-09 at 03:19 AM.
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Unread 10-24-09, 02:20 AM  
Cowberty
A Murloc Raider

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Firstly, thank you for the quick reply.

However, your macro solution didn't quite work for me. It'd work for the currently selected target, but as soon as I acquired a new target the vitals frame would show again. I'm guessing this is happening because vitals is trying to update the combo points every time i swap targets. (yes I'm playing a feral druid.)

I suppose I can just disable vitals and reload UI every time i hit arenas until you get around to implementing this feature as it won't be too terrible of an inconvenience to me. Anyways, it's great to see you're still developing this addon and I'm grateful for that. ^_^
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Unread 10-23-09, 11:51 PM  
Taroven
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Originally posted by Cowberty
I've looked around a little, and I'd like to know if there is a way to hide the vitals bar when I do "/eventhorizon." My apologies if this feature is already implemented, but if it's not then I'm requesting it.

(also, in case you just tell me to get redshift: I want it to just hide all together regardless. I'd like to be able to toggle EH for times like when I'm doing arenas or leveling on an alt.)

Love the whole addon btw. Thanks for any support. <3
It's a little odd that I never did add that feature, isn't it?

I prefer to always have Vitals showing myself, and never got around to writing one in because of that, but it does need a toggle.

For the short term, I can add in a separate slash command to Vitals (/ehv and /eventhorizon_vitals). Longer term, I would definitely prefer /eventhorizon and /ehz having the ability to hide all attached frames at once.

Vitals is in the middle of a minor rewrite to fix some vehicle issues and add a self-hiding feature for when it's pointless to be shown anyway, so it may be a while before I can throw in the slash.

In the meantime you can paste this into a new macro to show/hide both Vitals and EventHorizon at will.
Code:
/script local f = EventHorizon_VitalsFrame; if f:IsVisible() then f:Hide() else f:Show() end
/eventhorizon
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Unread 10-23-09, 08:05 PM  
Cowberty
A Murloc Raider

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I've looked around a little, and I'd like to know if there is a way to hide the vitals bar when I do "/eventhorizon." My apologies if this feature is already implemented, but if it's not then I'm requesting it.

(also, in case you just tell me to get redshift: I want it to just hide all together regardless. I'd like to be able to toggle EH for times like when I'm doing arenas or leveling on an alt.)

Love the whole addon btw. Thanks for any support. <3
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