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Faceroller  Popular! (More than 5000 hits)

Version: 0.2.9
by: hungtar [More]

please accept my apology for abandoning this addon and not answering your support requests.

I don't play wow anymore and thus any request will remain unaswered.


What is Faceroller?

Faceroller is an addon in the spirit of Event Horizon with the look of Faceshooter. It's focus lies on using a minimal amount of screen space while showing anything you need to know at the moment.

It will show you only one icon on the screen: the highest priority ability, which should be used next. Once the ability was used, it will reevaluate all cooldowns and debuffs on your target and present you the next spell.

As this needs tracking of cooldowns and debuffs and making decisions what to suggest when, Faceroller is split into modules. And to get some use out of Faceroller, you will need a module that fits your talent spec (See below for a list of modules).

You will get little or no use out of Faceroller if your toon is below level 80!


What Faceroller is NOT

First and foremost, Faceroller is not all knowing. It only keeps track of your current target and therefore can assist you only with a single target.


How to use Faceroller

First, you will need a module that works with your spec. There are currently modules available for the following specs:

  • Warrior:
  • Shadow Priest
  • Balance Druid
  • Deathknight:
    • Frost 1 (included, experimental*, by hectolight, module name: dkdwfrost)
    • Frost 2 (included, experimental*, by Kallsuh, module name: dkdwfrost_Kall)
    • unholy
    • blood
  • Paladin:
    • Retribution
    • Prot (included, experimental*, by lloydbates)
  • Warlock:
  • Hunter:
    • mm/sv/bm hunters (included, all in one module named simplehunter)
  • Shaman:
    • Enhancement (included)
    • Elemental (included, experimental*)
  • Mage:
    • FFB (included, experimental*)
    • Arcane (included, experimental*)
  • Rogue:

* These modules may not always work as expected. If they don't, please leave a comment.

If you see the message "init failed for module ... (Reason: none given)" enable debug output with /fr debug. Make sure your character knows all the spells, required by the module you are using, before reporting it as a bug!

Install a module of your choice along with Faceroller. Start WoW. You can fire up the GUI with /fr config or by clicking on the LDB plugin (if you have a broker display).

Note: Faceroller rememberrs different modules for both specs, if you have dual spec. If you switch specs for the first time after installing Faceroller, don't forget to configure!

Note: All modules require your character to be level 80 to work!

Getting started with your own module

Writing your own module can be as easy as editing a lua table. See Faceroller_EasyExample (included in the zip) for an example how that works.

If the possibilities provided by the Easy* API are too restraining, you will need some knowledge of lua or you will have a hard time writing your own module. Have a look at Faceroller_ExampleModule (included in the zip). It's a simple module that does the same as Faceroller_EasyExample but with a more complex API. The comments are quiet extensive and should give you a good overview how things work.

The module Faceroller_SimpleEnhancementShaman uses a mixture of both and might help you as well with getting started.

Also, have a look at the documentation at github. If you have further questions, leave a comment.


Want to share your module?

If you wrote a module but you don't want to maintain it yourself, i can include it in the zip here. Just send me a PM or leave a comment where i can find your module. Note: since i won't be able to test all modules, new included modules will be marked as experimental for a few weeks. If too many people complain about an experimental module, it will get deleted. So please make sure it really works.

Following is a (possibly incomplete) list of specs, for which there is currently no module:
  • Feral Druid
  • Rogue: assassination, subtlety

Credits
  • Icon skin taken from oUF_Fleetfood.
  • Idea for corner indicators from Grid.
  • and a big Thank You to everyone that used an early Faceroller version and to those who report bugs and write modules!

version 0.2.9:
- added option for silent module init.
- call module option function even if /fr opt is called without argument.

version 0.2.8:
- toc update.
- removed deadca7s unholy dk module.
- API changes for RegisterBuff:
- RegisterBuff(<spell>) works as before
- RegisterBuff(<spell>, true) now checks for buffs on player cast by anyone.
- RegisterBuff(<spell>, false, true) now checks for debuffs on player cast by player (used only in arcane mage module).

version 0.2.7:
- added deadca7s unholy dk module.

version 0.2.6:
- added Kallsuhs frost dk module.

version 0.2.5:
- added Opaques prot warrior module.

version 0.2.4:
- frame is now click-through.
- added options to arcane mage module.

version 0.2.3:
- frost dk module: HoW / SoE totem check.

version 0.2.2:
- bug fix in EasyChooseSpell.

version 0.2.1:
- bug fix: reset everything that can be set by a module when no module is set for the current spec.

version 0.2.0:
- don't load example modules.
- moved simplehunter and enh module to experimental modules.
- option to disable/enable corner indicators (disabled by default).

version 0.1.9.5:
- update to frost dk module, courtesy of hectolight (strength of earth totem overwriting horn of winter).

version 0.1.9.4:
- two times a charm ...

version 0.1.9.3:
- bug fix (check for possibly invalid gui saved variable).

version 0.1.9.2:
- hide old modules options when selecting another.
- with buttonfacade enabled, only use fade animations that will show properly.
- added hectolights frost dk module.
- added debug message to HasSpell to see which spell can't be found (/fr debug to enable debug messages).

version 0.1.9.1:
- call modules next skill function once in a while to make sure everything is up to date.
- LDB plugin icon update and tooltip added.

version 0.1.9:
- added /fr skin command.
- added more corner indicators to simplehunter module.
- fixed corner indicator scaling bug.

version 0.1.8:
- added lloydbates prot pala module.

version 0.1.7.3:
- guess arcane blast debuff.

version 0.1.7.2:
- more changes to arcane mage module.

version 0.1.7.1:
- track player debuffs.
- some changes to arcane mage module.

version 0.1.7:
- new gui (if i become discontent about the gui again, it will be gone for good).
- added arcane mage module (experimental).

version 0.1.6.2:
-fixed wrong spell id in elemental shaman module.
-fixed improved scorch and hot streak in ffb mage module (thanks to Baine, who did all the testing!)

version 0.1.6.1:
- faster updates for debuffs.

version 0.1.6:
- some stuff to reduce cpu load.
- ffb mage and ele shaman module (untested stuff).

version 0.1.5:
- bug fix: frame should once again show on unit that become attackable while they are targeted.

version 0.1.4:
- fadein/fadeout animation for frame.
- corner indicators for SimpleEnhancementShaman module.

version 0.1.3b:
- buttonfacade should work now ...

version 0.1.3:
- broke ldb and bf support when merging the modules. should work again.

version 0.1.2:
- reorganized sourcecode.
- fixed strata of corner indicators.
- added key binding to open the config.

version 0.1.1:
- gui improvements.

version 0.1.0:
- removed Faceroller_Config and Faceroller_Toy
- new gui: Faceroller_GUI
- gui features: ButtonFacade support, LDB plugin.

version 0.0.25:
- fixed typo in simplehunter module.

version 0.0.24:
- spell icon path for buffs and debuffs.

version 0.0.23:
- API improvements.

version 0.0.22:
- new API function UnregisterModule.
- new module: Faceroller_toy.

version 0.0.21:
- new API function EasyRegister.
- improvements to EasyChooseSpell.
- cooldowns, time left on buffs/debuffs should now always be correct.

version 0.0.20:
- fixed bugs in gui and core that keept it from working with secondary spec after login.
- option to show/hide frame in vehicles.

version 0.0.19:
- fixed a bug with saved variables and module init.
- added Faceroller_EasyExample module.

version 0.0.18:
- changed Easy* functions to work less stupid.

version 0.0.17:
- module options should now work with dual spec
- added EasySetup and EasyChooseSpell to API.

version 0.0.16:
- added module options to the GUI.

version 0.0.15:
- corner indicators
- destro wl module included.

version 0.0.14:
- module init fix with uninitialized options.

version 0.0.13:
- trying so set an invalid module should no longer destroy an existing, working setup.
- Faceroller_Config added (gui).

version 0.0.12:
- fix(?) for reactive abilities being incorrectly disabled.

version 0.0.11:
- updates to example module.
- update time_left for myTargetDebuffs.

version 0.0.10:
- Faceroller:HasGlyph(spellid) function
- Faceroller:GetSetItemSlotItems() (returns item id of head, shoulder, chest, legs, gloves)
- Faceroller.in_combat flag (boolean).
- hide frame when no module is set.
- unset current module with /fr mod none.

version 0.0.9:
- color frame red when out of range.
- color frame blue when out of power.
- FR_test3 is now Faceroller_SimpleEnhancementShaman.
- module init functions: may now 'return nil, <error-string>'
- some module updates.

version 0.0.8:
- show frame when target becomes attackable.
- simplehunter module: fixed handling of ES with lock and load.

version 0.0.7:
- example module update.
- hm fix in simplehunter module.

version 0.0.6:
- changed packing to fix minion problem.
- some module stuff

version 0.0.5:
- some more stuff for reactive abilities.

version 0.0.4:
- support for reactive abilities.
- options for when to show/hide the frame.

version 0.0.3:
- added missing slash commands.

version 0.0.2:
- fixed a "typo"

version 0.0.1:
- first beta release.
Optional Files (7)
File Name
Version
Size
Author
Date
Type
1.2c
2kB
05-14-11 03:29 AM
Addon
1.7
2kB
05-08-11 07:38 AM
Addon
1.2.1
102kB
02-13-11 02:06 PM
Patch
1.2
2kB
02-13-11 05:15 AM
Addon
4.0
1kB
01-02-11 01:25 PM
Addon
1.3.2
2kB
03-24-10 04:44 PM
Addon
1.1
2kB
10-25-09 01:16 PM
Addon


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Unread 11-17-09, 10:19 PM  
Opaque
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Originally posted by hungtar
DKs have static rotations (no priority list, but a real rotation) regardless of spec and Faceroller is not really designed for that.

My advice is to stick a post-it to your monitor that has "3-4-2-1-1-5-2-1-1-1-1-5-5" or something written on it

Seriously though, i won't write a death knight module anytime soon. Or a module for any other class/spec for that matter.
Well I'm not sure how FaceSmasher worked, but I think it had a priority system going in it. It was a mod on Curse that seems to have somehow up and vanished. But it was probably the best DK mod out there. /sniff
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Unread 11-17-09, 01:43 PM  
hungtar
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Originally posted by Vetus
"- added more corner indicators to simplehunter module."

May I ask what the indicators are? I know "rapid fire", but what else?
it's
  • top left: rapid fire,
  • top right: spec specific (rapid fire, bestial wrath or sniper training),
  • bottom left: feign death,
  • bottom right: misdirection.

they are using 3 colors now, too. (red = not ready, orange = will be ready shortly, green = ready. For sniper training: red = not active, orange = active but you have to stop moving in the next two seconds, green = all good).

there is kind of a glitch that causes the corner indicators to not update when you don't do anything. But that is only a problem with sniper training.
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Unread 11-17-09, 01:18 PM  
Vetus
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"- added more corner indicators to simplehunter module."

May I ask what the indicators are? I know "rapid fire", but what else?
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Unread 11-17-09, 10:27 AM  
hungtar
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Originally posted by Opaque
Need a Death Knight setup!
DKs have static rotations (no priority list, but a real rotation) regardless of spec and Faceroller is not really designed for that.

My advice is to stick a post-it to your monitor that has "3-4-2-1-1-5-2-1-1-1-1-5-5" or something written on it

Seriously though, i won't write a death knight module anytime soon. Or a module for any other class/spec for that matter.
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Unread 11-16-09, 08:59 AM  
Opaque
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Need a Death Knight setup!
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Unread 11-14-09, 03:09 PM  
lloydbates
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Originally posted by hungtar
The cd spiral on the faceroller frame shows the global cooldown. For OmniCC to show you anything on the faceroller frame, you will need to set the duration threshold below 1.5 seconds. I wouldn't recommend that, because your UI will then look like ... well, lets just say it's not pretty. But if you do, OmniCC will show numbers on the faceroller frame.
Ah, that explains a lot. I thought it would show the cooldown of the spell and not the gobal cooldown.
Then everything is working fine, thanks!
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Last edited by lloydbates : 11-15-09 at 01:43 AM.
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Unread 11-14-09, 03:02 PM  
hungtar
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Originally posted by lloydbates
Strange, "Durration Threshold" is set to 3.0 for me. It works for the skills on my actionbar and in my spellbook but not the ones shown in faceroller.

The only thing I can think of is "Size Threshold", which I have set to 50%.
The cd spiral on the faceroller frame shows the global cooldown. For OmniCC to show you anything on the faceroller frame, you will need to set the duration threshold below 1.5 seconds. I wouldn't recommend that, because your UI will then look like ... well, lets just say it's not pretty. But if you do, OmniCC will show numbers on the faceroller frame.
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Unread 11-14-09, 02:33 PM  
lloydbates
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Originally posted by hungtar
Will look into both. No promises for 1. but 2. should be in the next version.

Edit: OmniCC works for me. But since the cooldown is shorter then the default "duration threshold" set by OminCC you probably don't see anything. If you set it to 0, you should see it. And on every other button, of course.
Strange, "Durration Threshold" is set to 3.0 for me. It works for the skills on my actionbar and in my spellbook but not the ones shown in faceroller.

The only thing I can think of is "Size Threshold", which I have set to 50%.
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Unread 11-14-09, 02:05 PM  
hungtar
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Originally posted by lloydbates
Nice addon, it replaced Serious Help In Timing for me.
There are only two things that I'm not happy with, maybe they were already discused in the comments and I'm just repeating them:
1) No support for OmniCC, numbers on the cooldown spiral, makes me sad.
2) No integration into the Blizzard Interface configuration. This one is minor and should be simple, since you are using Ace3 for the config.
Will look into both. No promises for 1. but 2. should be in the next version.

Edit: OmniCC works for me. But since the cooldown is shorter then the default "duration threshold" set by OminCC you probably don't see anything. If you set it to 0, you should see it. And on every other button, of course.
Last edited by hungtar : 11-14-09 at 02:18 PM.
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Unread 11-14-09, 12:50 PM  
lloydbates
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Nice addon, it replaced Serious Help In Timing for me.
There are only two things that I'm not happy with, maybe they were already discused in the comments and I'm just repeating them:
1) No support for OmniCC, numbers on the cooldown spiral, makes me sad.
2) No integration into the Blizzard Interface configuration. This one is minor and should be simple, since you are using Ace3 for the config.
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Unread 11-13-09, 12:35 PM  
Baine
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- added arcane mage module (experimental).
nice =D
i'll test it as soon as i can, gonna report via pm =)
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Unread 11-13-09, 09:25 AM  
hungtar
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Originally posted by Baine
is there a way, to check for debuffs applied to the player and its stacks?
it's needed for arcane mage rotation (namely for http://www.wowhead.com/?spell=42897)

rotation is AB AB AB ([AM] or abarr) (ab=arcane blast, AM=arcane missiles, abarr=arcane barrage)
AM when Missile Barrage is up

IDs:
Code:
Arcane Missiles = 42846
Arcane Blast = 42897
Arcane Barrage = 44781
Missile Barrage (Buff) = 44401
i'd try to make a module for it, but i'm at work, and couldn't test it though :/
yes, it's possible. But that would need a "real" module, not just a table with some spell ids in it. Given the rotation though that shouldn't be too complicated.

Edit: added a arcane mage module in 0.1.7. It probably will not work but it's a start.
Last edited by hungtar : 11-13-09 at 10:00 AM.
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Unread 11-13-09, 02:04 AM  
Baine
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is there a way, to check for debuffs applied to the player and its stacks?
it's needed for arcane mage rotation (namely for http://www.wowhead.com/?spell=42897)

rotation is AB AB AB ([AM] or abarr) (ab=arcane blast, AM=arcane missiles, abarr=arcane barrage)
AM when Missile Barrage is up

IDs:
Code:
Arcane Missiles = 42846
Arcane Blast = 42897
Arcane Barrage = 44781
Missile Barrage (Buff) = 44401
i'd try to make a module for it, but i'm at work, and couldn't test it though :/
Last edited by Baine : 11-13-09 at 02:17 AM.
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Unread 11-12-09, 12:07 PM  
hungtar
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Originally posted by Baine
fbb module fails at initialization, prints "no reason given"
using the dev tools, i found out that it won't work with "improved scorch" as debuff
if you want something tested, i play a mage
if you want to, send me a pm, so we can either share code snippets/tests or im data =)
already did, thanks for the offer
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Unread 11-12-09, 11:54 AM  
Baine
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ffb module fails at initialization, prints "no reason given"
using the dev tools, i found out that it won't work with "improved scorch" as debuff
if you want something tested, i play a mage
if you want to, send me a pm, so we can either share code snippets/tests or im data =)
Last edited by Baine : 11-12-09 at 12:29 PM.
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