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Updated:09-04-10 05:15 AM
Created:10-23-09 10:24 PM
Downloads:12,901
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VirtualPlates  Popular! (More than 5000 hits)
Version: 3.3.5.3
by: Saiket [More]
Nameplates are hard to look at. They fill your screen and make an absolute mess when you're fighting lots of mobs. _VirtualPlates gives them depth, so they fit into the game world instead of covering it.
Note: _VirtualPlates no longer works since the Cataclysm pre-release 4.0.1 patch.
Details

This has little configuration, and should work with most other nameplate skinning mods such as Aloft, TidyPlates, and caelNameplates. You might prefer to turn on Allow Overlapping Unit Nameplates in Interface Options > Names > Unit Nameplates so nameplates won't bump into each other. The sample screenshots were taken with this new feature enabled.

Options

_VirtualPlates' options can be found in the Interface Options > _VirtualPlates menu.
  • Nameplate Scale Limits:
    • Minimum Scale: Limits how small nameplates can shrink to. Values can range from 0 (meaning disabled) to 1 (meaning plates won't get smaller than their default size). For example, a value of 0.5 would keep plates from shrinking beyond half their original size.
    • Limit maximum scale: When enabled, this prevents nameplates from getting too big when they get close to your camera.
    • Maximum Scale: Similar to the “Minimum Scale” slider, but this value controls how many times larger than the default size a nameplate can grow to.
  • Scale Factor: When nameplates are this many yards from the screen, they'll be normal sized. Larger distances mean larger nameplates.
  • 3.3.5.3:
    • Final release. _VirtualPlates will no longer work after the Cataclysm expansion.
    • Added deDE localization by muhmiauwau from CurseForge.
  • 3.3.5.2:
  • 3.3.5.1: Removed options to adjust scale factors based on camera zoom, since camera info is no longer available to addons.
  • 3.3.0.1:
    • Hack workaround for blacklisted nameplate depths.
    • No longer forces overlapping nameplates feature on.
    • OnUpdate script handlers on plate Visuals now get assigned to the plates directly to preserve their execution order.
  • 3.2.2.5:
    • Fixed issue where addons could get a hold of raw nameplates before _VirtualPlates replaced them.
    • Reworked handling of frame levels. _VirtualPlates shouldn't interfere with the relative frame levels of children any more.
  • 3.2.2.4: Added a Maximum Scale option.
  • 3.2.2.3: Now loads LibCamera-1.0 properly.
  • 3.2.2.2:
    • Added a configuration pane with various options.
    • ScaleFactor can now optionally scale with camera distance.
    • Added a minimum scale option to prevent plates from getting too small at long range.
  • 3.2.2.1: Initial commit.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
3.3.5.2
8kB
Saiket
07-02-10 07:49 PM
3.3.5.1
7kB
Saiket
06-22-10 04:54 PM
3.3.0.1
14kB
Saiket
12-08-09 02:41 PM
3.2.2.5
14kB
Saiket
11-08-09 09:20 PM
3.2.2.4
13kB
Saiket
10-30-09 05:42 PM
3.2.2.3
13kB
Saiket
10-25-09 01:54 AM
3.2.2.2
13kB
Saiket
10-25-09 12:57 AM
3.2.2.1
3kB
Saiket
10-23-09 10:24 PM


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Unread 10-24-09, 01:01 AM  
Cubittus
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Nice Job!

Very nice work!

I use Aloft with fairly customised settings and it works well straight out the zip file.

The only change I've made is to increase the ScaleFactor to 13 yards and set the minimum Scale to 0.7 (in PlatesUpdate) so that they stay readable if I am zoomed right out.
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Unread 10-24-09, 12:49 AM  
LiNK2088
A Murloc Raider

Forum posts: 8
File comments: 163
Uploads: 0
This is awesome :O
Gonna try it on my tank later

lol @ last picture
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Unread 10-23-09, 10:56 PM  
Dawn
A Molten Giant
 
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Forum posts: 903
File comments: 947
Uploads: 23
It's very annoying if you are tanking multiple mobs and one breaks out. This is great, thank you.
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