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Updated:09-04-10 05:15 AM
Created:10-23-09 10:24 PM
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VirtualPlates  Popular! (More than 5000 hits)
Version: 3.3.5.3
by: Saiket [More]
Nameplates are hard to look at. They fill your screen and make an absolute mess when you're fighting lots of mobs. _VirtualPlates gives them depth, so they fit into the game world instead of covering it.
Note: _VirtualPlates no longer works since the Cataclysm pre-release 4.0.1 patch.
Details

This has little configuration, and should work with most other nameplate skinning mods such as Aloft, TidyPlates, and caelNameplates. You might prefer to turn on Allow Overlapping Unit Nameplates in Interface Options > Names > Unit Nameplates so nameplates won't bump into each other. The sample screenshots were taken with this new feature enabled.

Options

_VirtualPlates' options can be found in the Interface Options > _VirtualPlates menu.
  • Nameplate Scale Limits:
    • Minimum Scale: Limits how small nameplates can shrink to. Values can range from 0 (meaning disabled) to 1 (meaning plates won't get smaller than their default size). For example, a value of 0.5 would keep plates from shrinking beyond half their original size.
    • Limit maximum scale: When enabled, this prevents nameplates from getting too big when they get close to your camera.
    • Maximum Scale: Similar to the “Minimum Scale” slider, but this value controls how many times larger than the default size a nameplate can grow to.
  • Scale Factor: When nameplates are this many yards from the screen, they'll be normal sized. Larger distances mean larger nameplates.
  • 3.3.5.3:
    • Final release. _VirtualPlates will no longer work after the Cataclysm expansion.
    • Added deDE localization by muhmiauwau from CurseForge.
  • 3.3.5.2:
  • 3.3.5.1: Removed options to adjust scale factors based on camera zoom, since camera info is no longer available to addons.
  • 3.3.0.1:
    • Hack workaround for blacklisted nameplate depths.
    • No longer forces overlapping nameplates feature on.
    • OnUpdate script handlers on plate Visuals now get assigned to the plates directly to preserve their execution order.
  • 3.2.2.5:
    • Fixed issue where addons could get a hold of raw nameplates before _VirtualPlates replaced them.
    • Reworked handling of frame levels. _VirtualPlates shouldn't interfere with the relative frame levels of children any more.
  • 3.2.2.4: Added a Maximum Scale option.
  • 3.2.2.3: Now loads LibCamera-1.0 properly.
  • 3.2.2.2:
    • Added a configuration pane with various options.
    • ScaleFactor can now optionally scale with camera distance.
    • Added a minimum scale option to prevent plates from getting too small at long range.
  • 3.2.2.1: Initial commit.
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
3.3.5.2
8kB
Saiket
07-02-10 07:49 PM
3.3.5.1
7kB
Saiket
06-22-10 04:54 PM
3.3.0.1
14kB
Saiket
12-08-09 02:41 PM
3.2.2.5
14kB
Saiket
11-08-09 09:20 PM
3.2.2.4
13kB
Saiket
10-30-09 05:42 PM
3.2.2.3
13kB
Saiket
10-25-09 01:54 AM
3.2.2.2
13kB
Saiket
10-25-09 12:57 AM
3.2.2.1
3kB
Saiket
10-23-09 10:24 PM


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Unread 01-04-11, 03:01 PM  
Saiket
A Chromatic Dragonspawn
 
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Forum posts: 152
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Re: LibRangeCheck-2.0

Originally posted by Milmoor
The LibRangeCheck-2.0 library might be able to help. RangeDisplay uses it to get an approximate distance. Not perfect, but about perfect is good enough for me . Not sure if this will work on more than just target, mouseover and focus though.
Unless there's another way to make nameplates appear to fit into the 3D game world, I don't think "Virtual" plates is worth resurrecting, if only because the name wouldn't fit anymore. One lesson I learned while writing this mod is that if the illusion is just a little off, it won't be convincing and worse, it can be confusing to look at. If it were just a couple plates jumping from 10yd to 20yd to 40yd size, I doubt anyone could be convinced.

LibRangeCheck would only work for a few UnitIDs (target, mouseover, etc.) like you suspected, so the overall effect in fights would be one or two nameplates growing and shrinking amongst a bunch of others. Most nameplate mods already use the size of plates to convey threat information though, so the two would step on each other's toes. Because of that, I think the nameplate mods themselves should be the ones to implement LibRangeCheck in ways that visually make sense for them.
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Unread 07-28-11, 11:31 AM  
spiralofhope
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 207
Uploads: 0
While using the traditional name plates for the first time in a while, I noticed last night that blizzard is resizing their name plates based on distance.

It's not nearly as awesome as virtual plates and a good mod, but it's alright.
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Unread 01-20-12, 01:59 PM  
vithos
A Kobold Labourer

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Originally Posted by spiralofhope
While using the traditional name plates for the first time in a while, I noticed last night that blizzard is resizing their name plates based on distance.

It's not nearly as awesome as virtual plates and a good mod, but it's alright.
This doesn't appear to be true.
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