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Tidy Plates.
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Updated:04-16-10 07:29 AM
Created:10-25-09 07:27 AM
Downloads:71,221
Favorites:453
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Categories:Unit Mods, Outdated Mods
Tidy Plates: Threat Plates  Popular! (More than 5000 hits)
Version: v3.0.4
by: suicidalkatt [More]
--[[v3.0.4]]--
  • ~~ Fixed: Typo on "showdangerskull" to "showDangerSkull".

--[[v3.0.3]]--
  • ~~ Fixed: OnInitialize conditionals to prevent multiple widgets being created when not needed. (5.11)


--[[v3.0.2]]--
  • ~~ Fixed: Target highlight lag spikes on targeting.

--[[v3.0.1]]--
  • ~~ Fixed: Target highlight toggling should now be functioning properly.

--[[v3.0]]-- NOTE: UPDATING TO THIS VERSION WILL RESET YOUR VARIABLES!!
  • ++ New Feature: Elite Icon's have now been implemented.
  • ++ New Feature: Combo Point widget has now been implemented.
  • ++ New Feature: Threat Widget is now been implemented.
  • ++ New Feature: Color HP by percentage fading from green (high HP) to red (low HP).
  • ++ New Feature: Override the default blizzard nameplate fade as well as allow adjustments.
  • ++ New Feature: The threat system now has a "look and feel" category allowing users to change texture, disable scaling, or disable alpha changes created by the threat system.
  • ++ New Feature: More lazy trees (courtesy of mimichi).
  • ~~ Coding Alteration: Nameplates have been readjusted in height to better reflect the actual mouseover area.
  • ~~ Coding Alteration: Switched to .primary & .secondary from the depreciated .theme
  • || Fixed: Widgets from "sticking" while changing from theme to theme.
  • || Fixed: Target highlight texture sometimes being overlapped by threat glows.
  • -- Removed: Automatic nameplate hiding and showing features has been removed as it is now a feature provided by Tidy Plates v5.10.

--[[v2.3.1]]--
  • ++ Added some additional custom health color options as well as a toggle to hide class colors in pvp.

--[[v2.3]]--
  • ++ Name text is now able to be changed in color and will no longer change color upon entering combat.
  • ++ Healthbars can now have a custom color.
  • -- Removed the threat widget until it is more stable. (drastic memory and cpu improvement)
  • ~~ Fixed some users not having functionality due to threat glows not being enabled (glows are now automatically turned on if the user is using the threat system or off if not).
  • ~~ Improved the automatic turning on and off of the threat system while leaving a battleground.
  • || "Non-Combat" units will no longer exclude units with less than 100% HP.
  • || Alpha levels can now reach 0%.

--[[v2.2]]--
  • ++ A new toggle command has been implemented. The command "/tptpol" will now toggle nameplate overlapping.
  • ++ The threat system will now automatically be turned off while entering arenas or BG's. The threat system also be turned back on if it were so before hand.
  • ~~ Welcome message and talent detection has been fixed and now will properly detect new player specs.
  • ~~ Fixed "ACTIVE_TALENT_GROUP_CHANGED" from firing on log in.
  • ~~ Fixed the "none" threat theme from sometimes showing class icons.

--[[v2.1f]]--
  • ++ A new Autohide feature has been implemented. This will allow you to automatically hide enemy nameplates after leaving combat, and automatically show them upon entering combat.

--[[v2.1e]]--
  • ~~ Fixed the intended change of v2.1d. Apologies for my missed coding.

--[[v2.1d]]--
  • ++ Added a toggle for the temporary threat widget(not completed yet).
  • ~~ Player role settings and spec preferences are now character specific, as intented.

--[[v2.1c]]--
  • ++ Class Icons now have a transparent setting.
  • ++ Threat Textures now have a "none" style which removes the threat textures.
  • ++ All text's now have outline options and shadow toggles.
  • ++ New Feature: Health bars can now be colored according to threat levels.
  • ++ New users will now be prompted on loading to assign their current theme to Threat Plates or not.
  • || Textures have been moved around to make better sense of the theme system.
  • || Threat widget is currently in progress.

--[[v2.1b]]--
  • Lua error fix. Meant to comment that out.

--[[v2.1a]]--
  • -- Removed frame x and y offsets as this caused conflicts with positioning.
  • ++ Class icons can now be toggled, sized, and positioned.
  • ++ Boss danger skull icons can now be toggled, sized, and positioned.
  • ++ Raid icons can now be sized, and positioned.
  • ++ Paladin and Warrior tanking spec's can now be determined on first usage of the addon.
  • ++ When players respec, talent information and spec is displayed.(i.e. Enhancement: (19/52/0))
  • ~~ Cast text is now working.
  • ~~ Statusbar widget now displays textures properly as well as statusbar names.
  • || Options optimized. (lower memory)

--[[v2.1]]--
  • Added SharedMedia support.
  • Added text options.
  • Added threat glow color options. ~ Requires reloading of UI to update.
  • Added target art.
  • Added unit type threat scaling offsets as well as a toggle for that system.
  • Added threat ignored marked scaling and alpha.
  • Added non-combat mob threat hiding. ~ May not be accurate.
  • Threat texture style 'Bar' has been remade to reflect the proper colors (reversed).
  • Option functions reworked. (Lower memory)
  • Switched back to global saved variables.

--[[v2.0a]]--
  • Memory and CPU usage optimized.
  • Ace Libraries updated. (no more 'IsVisible' lua errors)
  • Empty.lua fixed to no longer change the empty texture to a shared media texture.
  • Options reworked and custom profile names can be created (per character ~ no worries they still look the same).

--[[v2.0]]--
  • New Feature: Custom Theme's can now be created and used. (More info in the userConfig.lua)
  • New Theme: 'Bar Style' is now available in the threat options. ~ made by suicidalkatt (COULD BE YOU! Find out HOW! more info in the userConfig.lua)
  • Additional SharedMedia adjustments made available in the userConfig.lua as well as an additional localization font option for defaultFont. (Blizzard global for default localized text.)
  • Typo's fixed.

--[[v1.9a]]--
  • New Feature: A new userConfig.lua file has been created for more user settings such as Shared Media and Localization. Open the userConfig.lua with notepad for more information.
  • Welcome message fixed to only display on first usage.
  • First time users will have some dual spec settings auto configured.
  • Warning for first time users to enable the Threat Plates theme in the Tidy Plates configurations.
  • Added dual spec support to all toggles including slash commands.

--[[v1.9]]--
  • Saved Variables are now Per Character
  • New Feature: Dual Spec settings will now auto toggle your role depending on your spec and settings.
  • Fixed an error with class icons in pvp combat.

--[[v1.8]]--
  • Saved variables redone.
  • Marked units can now be ignored by some threat managed components.
  • Some new text options have become available.
  • Fixed an error with non-elite but "dangerous" level mobs (skull level).

--[[v1.7h]]--
  • Fixed threat textures showing out of combat.

--[[v1.7g]]--
  • Minor typo fix.

--[[v1.7f]]--
  • All lua errors fixed. Strange conditionals for threat ignored units will now be working. :D

--[[v1.7e]]--
  • Fixed lua errors.

--[[v1.7d]]--
  • Fixed lua errors.

--[[v1.7c]]--
  • Fixed conditionals sometimes giving a nil return when threat options were disabled.

--[[v1.7b]]--
  • Fixed friendly nameplates giving the "empty" return for conditionals.

--[[v1.7a]]--
  • Images Compressed to reduce memory usage.
  • Casting text is now on by default.

--[[v1.7]]--
  • Neutral units are now detected by the threat system.
  • Each level of threat now has per role, per level custom alpha settings.
  • Specific unit classifications can now be toggled to be ignored from the threat system.
  • Specific unit classifications can now be completely turned off.
  • Specific unit classifications now have custom scale settings.
  • Specific unit classifications now have custom alpha settings.

--[[v1.6b]]--
  • Toc update for 30300.

--[[v1.6a]]--
  • Threat textures are now working.

--[[v1.6]]--
  • Threat system reworked to allow much cleaner scaling to avoid frame size mismatches.
  • Options have been completely redone.
  • Per role and per threat level scaling has been implemented.
  • Spell Cast text has been implemented.

--[[v1.5]]--
Now included a /tptp, /tptptoggle /tptpdps, and /tptptank commands for class role changes between dpsing and tanking.

Updated ToC
Changed the "high threat" texture to a "default" style texture for better clarity.
Special Text is now working! ~ Thanks DanielTiger <3
Auto class colors in nameplates and auto threat warning enabled.
Ace3 Profiling now included.
Now implemented a toggle switch to enable or disable the threat system.

/tptp - Displays options.
/tptptoggle - Toggle Role from one to the other.
/tptpdps - Toggles DPS threat plates
/tptptank - Toggles Tank threat plates
Archived Files (37)
File Name
Version
Size
Author
Date
v3.0.3
275kB
suicidalkatt
04-12-10 04:25 PM
v3.0.2
275kB
suicidalkatt
03-26-10 08:15 PM
v3.0.1
275kB
suicidalkatt
03-23-10 12:33 AM
v3.0
275kB
suicidalkatt
03-21-10 11:25 AM
v2.3.1
269kB
suicidalkatt
02-28-10 03:41 PM
v2.3
269kB
suicidalkatt
02-21-10 12:05 PM
v2.2
268kB
suicidalkatt
02-07-10 02:54 AM
v2.1f
272kB
suicidalkatt
01-31-10 01:27 AM
v2.1e
272kB
suicidalkatt
01-29-10 06:21 AM
v2.1d
272kB
suicidalkatt
01-28-10 09:15 PM
v2.1c
272kB
suicidalkatt
01-28-10 08:54 AM
v2.1b
217kB
suicidalkatt
01-24-10 06:35 PM
v2.1a
217kB
suicidalkatt
01-24-10 03:17 PM
v2.1
214kB
suicidalkatt
01-22-10 07:51 AM
v2.0a
205kB
suicidalkatt
01-17-10 02:34 AM
v2.0
227kB
suicidalkatt
01-16-10 03:19 AM
v1.9a
234kB
suicidalkatt
01-08-10 11:43 AM
v1.9
236kB
suicidalkatt
01-04-10 06:19 AM
v1.8
229kB
suicidalkatt
01-02-10 08:22 AM
v1.7h
180kB
suicidalkatt
12-25-09 10:40 PM
v1.7g
170kB
suicidalkatt
12-24-09 09:41 PM
v1.7f
170kB
suicidalkatt
12-24-09 09:21 PM
v1.7d
185kB
suicidalkatt
12-24-09 06:42 PM
v1.7c
185kB
suicidalkatt
12-24-09 02:31 PM
v1.7b
185kB
suicidalkatt
12-21-09 01:45 PM
v1.7a
185kB
suicidalkatt
12-18-09 11:10 PM
v1.7
187kB
suicidalkatt
12-16-09 01:43 PM
v1.6b
183kB
suicidalkatt
12-08-09 10:59 AM
v1.6a
192kB
suicidalkatt
12-06-09 02:51 AM
v1.6
193kB
suicidalkatt
12-03-09 05:13 PM
v1.5
232kB
suicidalkatt
11-01-09 01:42 PM
v1.4a
233kB
suicidalkatt
10-30-09 07:25 AM
v1.4
233kB
suicidalkatt
10-30-09 07:16 AM
v1.3
235kB
suicidalkatt
10-28-09 05:24 PM
v1.2
234kB
suicidalkatt
10-27-09 03:17 PM
v1.1
87kB
suicidalkatt
10-26-09 12:27 AM
v1.0
86kB
suicidalkatt
10-25-09 07:27 AM


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Old 06-27-10, 11:14 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by Yousend
I also get the stacking bug, I tried to check if I had any other nameplate mods, but I only have Tidy Plates (Also had Grey Theme, but I disabled that).

The issue seems to happen with my Primary and Secondary spec, as I checked 'None' for my main spec and 'Threat Plates' for my secondary spec and I saw both regular TidyPlates and Threat plates working.

It also just happens to hostile and neutral targets, friendly targets don't seem to be affected.
Do you have any other nameplate mods running?

Could you post a screenshot?

Which version of Tidy Plates are you using?
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Old 06-27-10, 11:07 AM  
Yousend
A Kobold Labourer

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I also get the stacking bug, I tried to check if I had any other nameplate mods, but I only have Tidy Plates (Also had Grey Theme, but I disabled that).

The issue seems to happen with my Primary and Secondary spec, as I checked 'None' for my main spec and 'Threat Plates' for my secondary spec and I saw both regular TidyPlates and Threat plates working.

It also just happens to hostile and neutral targets, friendly targets don't seem to be affected.
Last edited by Yousend : 06-27-10 at 11:11 AM.
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Old 06-24-10, 11:04 AM  
suicidalkatt
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Re: Re: Re: Issue with threat plates.

Originally posted by Nexus2089
The offending addons name is CaelNameplates


http://www.wowinterface.com/download...ameplates.html
Haha yea, stacking nameplate addons isn't always the best of ideas.
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Old 06-24-10, 10:40 AM  
Nexus2089
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Re: Re: Issue with threat plates.

Originally posted by suicidalkatt
Which addon was it if I may ask?
The offending addons name is CaelNameplates


http://www.wowinterface.com/download...ameplates.html
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Old 06-24-10, 06:23 AM  
suicidalkatt
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Re: Issue with threat plates.

Originally posted by Nexus2089
Hi, im currently having an issue with Threat Plates on my tank, its only happening on this toon and not on any of my other characters and i cannot understand why.

The issue is that on some mobs it applies the threat plates bars which do the scaling and everything that i love, but on some mobs in the same group it applies a basic small nameplate that isn't the right skin or anything and doesn't function at all like threat plates. This bug can also switch targets randomly it seems, one mob that has threat plates can "revert" and one that was bugged can gain the plates.

Tl:dr Its not applying threat plates to every mob in range and its annoying the heck out of me. I have tried everything including a full delete and reinstall of both mods and that didn't fix the issue.


EDIT: I just realized it was a conflicting addon from a bundle i use that got turned on with other "out of date" addons. Ill leave this in case someone else had a similar issue and cant figure it out =p
Which addon was it if I may ask?
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Old 06-24-10, 01:21 AM  
Nexus2089
A Kobold Labourer

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Issue with threat plates.

Hi, im currently having an issue with Threat Plates on my tank, its only happening on this toon and not on any of my other characters and i cannot understand why.

The issue is that on some mobs it applies the threat plates bars which do the scaling and everything that i love, but on some mobs in the same group it applies a basic small nameplate that isn't the right skin or anything and doesn't function at all like threat plates. This bug can also switch targets randomly it seems, one mob that has threat plates can "revert" and one that was bugged can gain the plates.

Tl:dr Its not applying threat plates to every mob in range and its annoying the heck out of me. I have tried everything including a full delete and reinstall of both mods and that didn't fix the issue.


EDIT: I just realized it was a conflicting addon from a bundle i use that got turned on with other "out of date" addons. Ill leave this in case someone else had a similar issue and cant figure it out =p
Last edited by Nexus2089 : 06-24-10 at 01:43 AM.
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Old 06-15-10, 01:16 PM  
Phyxx
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I have been fooling around with the addon for a few hours now, and its absolutely fantastic.

However, I am missing some options to modify the castbar itself, and not just the casttext. Like being able to position the bar at other places, and a way to disable or change the position of the spell icon. Is it possible already, and if so, how do I do it?

Thanks.
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Old 06-15-10, 07:47 AM  
Banman
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Good stuff

I had a quick question. Is there a way to mark other people as tanks? so say if I'm in a 10 or 25 man raid there's usually more than one tank and it'd be nice if another tank grabs aggro for trash that the nameplate would stay small and green (or however people have them set up). Did you ever plan on implementing it? or has it already been and I just missed it?

Thanks and keep up the good work.
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Old 06-06-10, 10:38 AM  
lookstwice
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Just to say, I love this addon. It has made things so much better.

But I do have a question. I'm not sure if it's been asked, and not sure how to do a search through the comments.

Here goes, when tanking and in tank mode, is there a way to have my army of the dead show up as my aggro? I'm farming TOC for a trinket and pop out army in phase two, well at that point there are my ghouls and the black knight's ghouls and everything is just red. One big cluster and it's a little hard trying to see if some of the ones I don't have aggro on are on a another player.

Thanks.

Edit. I just realized that this may not work. I'm thinking because my army of the dead is the same name as somebody else's army of the dead so there might not be a way to tell them apart.
Last edited by lookstwice : 06-06-10 at 07:19 PM.
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Old 06-02-10, 06:56 AM  
suicidalkatt
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Originally posted by doxxx
I've used Threat Plates in DPS mode and it's great in that the size and texture changes when I'm getting close to the tank's threat before I actually pull aggro.

However, when using it in Tank mode, I don't get this behaviour. It changes from high threat (green small bar) to lost aggro (red large bar) without any intermediate step in between. Is there supposed to be an intermediate step that indicates that somebody else is close to me on threat?
Normally in a 5 man group the amount of threat production per group can be rather small.

In order for these nameplates to function as they do, they use the default nameplate threat glows as an indicator for whether or not you have threat.

This window of "Medium" threat is a rather small one when the amounts of threat per mob only equate to about 50k-60k threat window, where as in 10 / 25 mans this can move up to the 250-350+k threat window based on percentages.

This window cannot be adjusted as it is a game UI mechanic. There is a threat widget which can be turned on to show more accurate levels of threat.
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Old 05-30-10, 01:44 PM  
doxxx
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I've used Threat Plates in DPS mode and it's great in that the size and texture changes when I'm getting close to the tank's threat before I actually pull aggro.

However, when using it in Tank mode, I don't get this behaviour. It changes from high threat (green small bar) to lost aggro (red large bar) without any intermediate step in between. Is there supposed to be an intermediate step that indicates that somebody else is close to me on threat?
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Old 05-30-10, 03:02 AM  
trclocke
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Originally posted by suicidalkatt
While yes it's probably doable, I'm not sure I'm able to accomplish it.

I've tried some things and they looked ok, but soon had some ridiculous flaw that I could not solve.

I've thought about this concept a lot and I've not had the time to really dedicate to the testing and the completion of a way of doing it properly without rendering the addon CPU heavy or memory consuming.
Yeah, I'm not particularly surprised to hear it's crossed your mind. It would be amazing to see it implemented some day, but obviously theory and practice are two very different things. Thank you for the reply - if you ever get a wad of free time on your hands and need someone to test the concept, you know who to ask
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Old 05-30-10, 02:02 AM  
suicidalkatt
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Originally posted by doxxx
Is it possible to turn off the gradient outline that's around the healthbar?
You'd have to edit the textures.
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Old 05-30-10, 01:36 AM  
suicidalkatt
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Originally posted by trclocke
I don't know if what I'm about to suggest is possible with the information WoW provides, but I figured this would be worth bringing up in case it is. From unit frame addons, it seems pretty clear you can identify which player has aggro from a given mob, or at least who they're targetting, which at least on paper sounds like half the battle.

When dual tanking, which is most raids, it's tricky to see on the fly if that mob with the scary huge healthbar is attacking something it shouldn't be (a healer or DPS), or if it's simply attacking the other tank. I'd love a command to flag a player (or players) as the "other tank", and have the healthbars of mobs attacking them also display as small. Ideally, small but also with something like a blue glow to differentiate from the "small with green glow" layout of mobs attacking you.

This setup might even optionally work when you're in a dps or healer role - define the tanks, make the bars small if the mob is on one of the tank targets, large and red not only if they're after you, but if they're after any non-tank.
Unit frames and nameplates are completely different ball games. Nameplates don't represent the unit completely like unit frames do.

You can't gather data from a nameplate that doesn't exist.

There is some ways to get this information, however it requires the user to mouse-over the nameplates in order to use the "mouseover" unitID reference.

The problem lies not in finding out if a player is a tank or not, but having the nameplate represent the unit it's hovering over, and not only that, but then making it accurately represent some temporary information that won't always update.

While yes it's probably doable, I'm not sure I'm able to accomplish it.

I've tried some things and they looked ok, but soon had some ridiculous flaw that I could not solve.

I've thought about this concept a lot and I've not had the time to really dedicate to the testing and the completion of a way of doing it properly without rendering the addon CPU heavy or memory consuming.
Last edited by suicidalkatt : 05-30-10 at 01:57 AM.
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Old 05-29-10, 02:37 PM  
doxxx
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Is it possible to turn off the gradient outline that's around the healthbar?
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