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Updated:04-16-10 07:29 AM
Created:10-25-09 07:27 AM
Downloads:71,327
Favorites:454
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Categories:Unit Mods, Outdated Mods
Tidy Plates: Threat Plates  Popular! (More than 5000 hits)
Version: v3.0.4
by: suicidalkatt [More]
--[[v3.0.4]]--
  • ~~ Fixed: Typo on "showdangerskull" to "showDangerSkull".

--[[v3.0.3]]--
  • ~~ Fixed: OnInitialize conditionals to prevent multiple widgets being created when not needed. (5.11)


--[[v3.0.2]]--
  • ~~ Fixed: Target highlight lag spikes on targeting.

--[[v3.0.1]]--
  • ~~ Fixed: Target highlight toggling should now be functioning properly.

--[[v3.0]]-- NOTE: UPDATING TO THIS VERSION WILL RESET YOUR VARIABLES!!
  • ++ New Feature: Elite Icon's have now been implemented.
  • ++ New Feature: Combo Point widget has now been implemented.
  • ++ New Feature: Threat Widget is now been implemented.
  • ++ New Feature: Color HP by percentage fading from green (high HP) to red (low HP).
  • ++ New Feature: Override the default blizzard nameplate fade as well as allow adjustments.
  • ++ New Feature: The threat system now has a "look and feel" category allowing users to change texture, disable scaling, or disable alpha changes created by the threat system.
  • ++ New Feature: More lazy trees (courtesy of mimichi).
  • ~~ Coding Alteration: Nameplates have been readjusted in height to better reflect the actual mouseover area.
  • ~~ Coding Alteration: Switched to .primary & .secondary from the depreciated .theme
  • || Fixed: Widgets from "sticking" while changing from theme to theme.
  • || Fixed: Target highlight texture sometimes being overlapped by threat glows.
  • -- Removed: Automatic nameplate hiding and showing features has been removed as it is now a feature provided by Tidy Plates v5.10.

--[[v2.3.1]]--
  • ++ Added some additional custom health color options as well as a toggle to hide class colors in pvp.

--[[v2.3]]--
  • ++ Name text is now able to be changed in color and will no longer change color upon entering combat.
  • ++ Healthbars can now have a custom color.
  • -- Removed the threat widget until it is more stable. (drastic memory and cpu improvement)
  • ~~ Fixed some users not having functionality due to threat glows not being enabled (glows are now automatically turned on if the user is using the threat system or off if not).
  • ~~ Improved the automatic turning on and off of the threat system while leaving a battleground.
  • || "Non-Combat" units will no longer exclude units with less than 100% HP.
  • || Alpha levels can now reach 0%.

--[[v2.2]]--
  • ++ A new toggle command has been implemented. The command "/tptpol" will now toggle nameplate overlapping.
  • ++ The threat system will now automatically be turned off while entering arenas or BG's. The threat system also be turned back on if it were so before hand.
  • ~~ Welcome message and talent detection has been fixed and now will properly detect new player specs.
  • ~~ Fixed "ACTIVE_TALENT_GROUP_CHANGED" from firing on log in.
  • ~~ Fixed the "none" threat theme from sometimes showing class icons.

--[[v2.1f]]--
  • ++ A new Autohide feature has been implemented. This will allow you to automatically hide enemy nameplates after leaving combat, and automatically show them upon entering combat.

--[[v2.1e]]--
  • ~~ Fixed the intended change of v2.1d. Apologies for my missed coding.

--[[v2.1d]]--
  • ++ Added a toggle for the temporary threat widget(not completed yet).
  • ~~ Player role settings and spec preferences are now character specific, as intented.

--[[v2.1c]]--
  • ++ Class Icons now have a transparent setting.
  • ++ Threat Textures now have a "none" style which removes the threat textures.
  • ++ All text's now have outline options and shadow toggles.
  • ++ New Feature: Health bars can now be colored according to threat levels.
  • ++ New users will now be prompted on loading to assign their current theme to Threat Plates or not.
  • || Textures have been moved around to make better sense of the theme system.
  • || Threat widget is currently in progress.

--[[v2.1b]]--
  • Lua error fix. Meant to comment that out.

--[[v2.1a]]--
  • -- Removed frame x and y offsets as this caused conflicts with positioning.
  • ++ Class icons can now be toggled, sized, and positioned.
  • ++ Boss danger skull icons can now be toggled, sized, and positioned.
  • ++ Raid icons can now be sized, and positioned.
  • ++ Paladin and Warrior tanking spec's can now be determined on first usage of the addon.
  • ++ When players respec, talent information and spec is displayed.(i.e. Enhancement: (19/52/0))
  • ~~ Cast text is now working.
  • ~~ Statusbar widget now displays textures properly as well as statusbar names.
  • || Options optimized. (lower memory)

--[[v2.1]]--
  • Added SharedMedia support.
  • Added text options.
  • Added threat glow color options. ~ Requires reloading of UI to update.
  • Added target art.
  • Added unit type threat scaling offsets as well as a toggle for that system.
  • Added threat ignored marked scaling and alpha.
  • Added non-combat mob threat hiding. ~ May not be accurate.
  • Threat texture style 'Bar' has been remade to reflect the proper colors (reversed).
  • Option functions reworked. (Lower memory)
  • Switched back to global saved variables.

--[[v2.0a]]--
  • Memory and CPU usage optimized.
  • Ace Libraries updated. (no more 'IsVisible' lua errors)
  • Empty.lua fixed to no longer change the empty texture to a shared media texture.
  • Options reworked and custom profile names can be created (per character ~ no worries they still look the same).

--[[v2.0]]--
  • New Feature: Custom Theme's can now be created and used. (More info in the userConfig.lua)
  • New Theme: 'Bar Style' is now available in the threat options. ~ made by suicidalkatt (COULD BE YOU! Find out HOW! more info in the userConfig.lua)
  • Additional SharedMedia adjustments made available in the userConfig.lua as well as an additional localization font option for defaultFont. (Blizzard global for default localized text.)
  • Typo's fixed.

--[[v1.9a]]--
  • New Feature: A new userConfig.lua file has been created for more user settings such as Shared Media and Localization. Open the userConfig.lua with notepad for more information.
  • Welcome message fixed to only display on first usage.
  • First time users will have some dual spec settings auto configured.
  • Warning for first time users to enable the Threat Plates theme in the Tidy Plates configurations.
  • Added dual spec support to all toggles including slash commands.

--[[v1.9]]--
  • Saved Variables are now Per Character
  • New Feature: Dual Spec settings will now auto toggle your role depending on your spec and settings.
  • Fixed an error with class icons in pvp combat.

--[[v1.8]]--
  • Saved variables redone.
  • Marked units can now be ignored by some threat managed components.
  • Some new text options have become available.
  • Fixed an error with non-elite but "dangerous" level mobs (skull level).

--[[v1.7h]]--
  • Fixed threat textures showing out of combat.

--[[v1.7g]]--
  • Minor typo fix.

--[[v1.7f]]--
  • All lua errors fixed. Strange conditionals for threat ignored units will now be working. :D

--[[v1.7e]]--
  • Fixed lua errors.

--[[v1.7d]]--
  • Fixed lua errors.

--[[v1.7c]]--
  • Fixed conditionals sometimes giving a nil return when threat options were disabled.

--[[v1.7b]]--
  • Fixed friendly nameplates giving the "empty" return for conditionals.

--[[v1.7a]]--
  • Images Compressed to reduce memory usage.
  • Casting text is now on by default.

--[[v1.7]]--
  • Neutral units are now detected by the threat system.
  • Each level of threat now has per role, per level custom alpha settings.
  • Specific unit classifications can now be toggled to be ignored from the threat system.
  • Specific unit classifications can now be completely turned off.
  • Specific unit classifications now have custom scale settings.
  • Specific unit classifications now have custom alpha settings.

--[[v1.6b]]--
  • Toc update for 30300.

--[[v1.6a]]--
  • Threat textures are now working.

--[[v1.6]]--
  • Threat system reworked to allow much cleaner scaling to avoid frame size mismatches.
  • Options have been completely redone.
  • Per role and per threat level scaling has been implemented.
  • Spell Cast text has been implemented.

--[[v1.5]]--
Now included a /tptp, /tptptoggle /tptpdps, and /tptptank commands for class role changes between dpsing and tanking.

Updated ToC
Changed the "high threat" texture to a "default" style texture for better clarity.
Special Text is now working! ~ Thanks DanielTiger <3
Auto class colors in nameplates and auto threat warning enabled.
Ace3 Profiling now included.
Now implemented a toggle switch to enable or disable the threat system.

/tptp - Displays options.
/tptptoggle - Toggle Role from one to the other.
/tptpdps - Toggles DPS threat plates
/tptptank - Toggles Tank threat plates
Archived Files (37)
File Name
Version
Size
Author
Date
v3.0.3
275kB
suicidalkatt
04-12-10 04:25 PM
v3.0.2
275kB
suicidalkatt
03-26-10 08:15 PM
v3.0.1
275kB
suicidalkatt
03-23-10 12:33 AM
v3.0
275kB
suicidalkatt
03-21-10 11:25 AM
v2.3.1
269kB
suicidalkatt
02-28-10 04:41 PM
v2.3
269kB
suicidalkatt
02-21-10 01:05 PM
v2.2
268kB
suicidalkatt
02-07-10 03:54 AM
v2.1f
272kB
suicidalkatt
01-31-10 02:27 AM
v2.1e
272kB
suicidalkatt
01-29-10 07:21 AM
v2.1d
272kB
suicidalkatt
01-28-10 10:15 PM
v2.1c
272kB
suicidalkatt
01-28-10 09:54 AM
v2.1b
217kB
suicidalkatt
01-24-10 07:35 PM
v2.1a
217kB
suicidalkatt
01-24-10 04:17 PM
v2.1
214kB
suicidalkatt
01-22-10 08:51 AM
v2.0a
205kB
suicidalkatt
01-17-10 03:34 AM
v2.0
227kB
suicidalkatt
01-16-10 04:19 AM
v1.9a
234kB
suicidalkatt
01-08-10 12:43 PM
v1.9
236kB
suicidalkatt
01-04-10 07:19 AM
v1.8
229kB
suicidalkatt
01-02-10 09:22 AM
v1.7h
180kB
suicidalkatt
12-25-09 11:40 PM
v1.7g
170kB
suicidalkatt
12-24-09 10:41 PM
v1.7f
170kB
suicidalkatt
12-24-09 10:21 PM
v1.7d
185kB
suicidalkatt
12-24-09 07:42 PM
v1.7c
185kB
suicidalkatt
12-24-09 03:31 PM
v1.7b
185kB
suicidalkatt
12-21-09 02:45 PM
v1.7a
185kB
suicidalkatt
12-19-09 12:10 AM
v1.7
187kB
suicidalkatt
12-16-09 02:43 PM
v1.6b
183kB
suicidalkatt
12-08-09 11:59 AM
v1.6a
192kB
suicidalkatt
12-06-09 03:51 AM
v1.6
193kB
suicidalkatt
12-03-09 06:13 PM
v1.5
232kB
suicidalkatt
11-01-09 02:42 PM
v1.4a
233kB
suicidalkatt
10-30-09 07:25 AM
v1.4
233kB
suicidalkatt
10-30-09 07:16 AM
v1.3
235kB
suicidalkatt
10-28-09 05:24 PM
v1.2
234kB
suicidalkatt
10-27-09 03:17 PM
v1.1
87kB
suicidalkatt
10-26-09 12:27 AM
v1.0
86kB
suicidalkatt
10-25-09 07:27 AM


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Unread 04-12-10, 08:38 PM  
wrestle593
A Kobold Labourer

Forum posts: 0
File comments: 9
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Class Icons don't work

The class icon feature is no longer working with the last upgrade. Here is a screenshot showing I have the class icon option check marked but it is not showing up.

http://s61.photobucket.com/albums/h5...210_212523.jpg
http://i61.photobucket.com/albums/h5...210_212433.jpg

I would greatly appreciate it if you could help with this as the class icon is one of my favorite features.

Edit: I have also noticed the cast bar is falling off of the name plate at times.

http://i61.photobucket.com/albums/h52/wrestle593/WoWScrnShot_041210_221109.jpg

Notice how the castbar is not even inside the nameplate but off to the lower right. Any help in the matter would be greatly appreciated.
Last edited by wrestle593 : 04-12-10 at 09:26 PM.
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Unread 04-12-10, 05:03 PM  
suicidalkatt
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Originally posted by danltiger
I posted this on the Tidy Plates side, but it seems like it'd be a good bit of info over here, too:

To fix the text overlap issue:

TidyPlates_ThreatPlates\extentions.lua, Line 172:
Code:
--TidyPlatesThemeList["Threat Plates"].OnInitialize = OnInitialize
Comment that line out (by adding "--" in front of the original text), Save file, /reload, you'll be all set to go :-)
Updated.
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Unread 04-12-10, 03:49 PM  
danltiger
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I posted this on the Tidy Plates side, but it seems like it'd be a good bit of info over here, too:

To fix the text overlap issue:

TidyPlates_ThreatPlates\extentions.lua, Line 172:
Code:
--TidyPlatesThemeList["Threat Plates"].OnInitialize = OnInitialize
Comment that line out (by adding "--" in front of the original text), Save file, /reload, you'll be all set to go :-)

Originally posted by duhwhat
http://i40.tinypic.com/23rqyig.jpg

With the new 5.11 tidyplates release.
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Unread 04-12-10, 02:11 PM  
Falarin
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I also have the same issue as duhwhat. A /console reloadui will fix it, until you have more than 1 mob on the screen at once.
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Unread 04-12-10, 01:35 PM  
duhwhat
A Cyclonian

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http://i40.tinypic.com/23rqyig.jpg

With the new 5.11 tidyplates release.
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Unread 04-10-10, 10:31 AM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
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No worries, I can just go in and hardcode all the colors to white. Next nibble: I like that big spiky red thing I see on some bars, but I'd appreciate htat being on my target (regardless of aggro). I still find it quite hard to distinguish which of the bars is my target, the coloration is just to subtle in a big fight.

What does cause the spiky and can I move it?

Thanks, Raederle
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Unread 04-01-10, 07:57 AM  
Flitter
A Kobold Labourer

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Another sytle comment: Is it possible to deactivate the "TP_HealthBarEliteOverlay" texture? I want the appearence of my elite unit frames just to be the same as of my normal units. I could alter the texture itself and make it fully transparent but isn't there an ingame option to just deactivate the elite health bar overlay or would it be possible to add one?
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Unread 04-01-10, 06:11 AM  
duhwhat
A Cyclonian

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Style comment here: the "Targetted" overlay is great... but the right hand side of the health bar frame having a very similar appearance (bronze-ish color toward the right, rectangular shape) to this "Targetted" overlay reduces its usefulness a bit, IMO. Just a thought for your default appearance.
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Unread 03-31-10, 11:24 PM  
suicidalkatt
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Re: Hide non-combat?

Originally posted by loganvi
First of all, thank you so much for this addon. It's wonderful for tanking.

I'm wondering if there is a way to hide the plates altogether if the unit is not in combat. So similar to deactivating the threat system for units not in combat, but hiding the plate altogether.

It's a particular annoyance when tanking say, a multi-level instance (picture RFK/D) or something with multiple rooms in close quarters (picture SM library/gy) and you may have a bunch of mobs on you in combat, but then the plates for the mobs on a lower level or in another room are still there, getting in the way.

If there's an option or config to set that I missed, or even a place I could toggle it in the lua, that would be awesome.
I could.

There may be some issues when pulling and a mob hasn't lost HP yet, they'd be missing a nameplate. Shouldn't be too hard to implement just an extra conditional really.

Edit: I've introduced this feature here:
http://www.wowinterface.com/download...latesBeta.html

However some anomalies appear that I'm unable to bypass.
Last edited by suicidalkatt : 04-01-10 at 12:52 AM.
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Unread 03-31-10, 06:44 PM  
loganvi
A Kobold Labourer
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Hide non-combat?

First of all, thank you so much for this addon. It's wonderful for tanking.

I'm wondering if there is a way to hide the plates altogether if the unit is not in combat. So similar to deactivating the threat system for units not in combat, but hiding the plate altogether.

It's a particular annoyance when tanking say, a multi-level instance (picture RFK/D) or something with multiple rooms in close quarters (picture SM library/gy) and you may have a bunch of mobs on you in combat, but then the plates for the mobs on a lower level or in another room are still there, getting in the way.

If there's an option or config to set that I missed, or even a place I could toggle it in the lua, that would be awesome.
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Unread 03-29-10, 03:23 AM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Re: Target highlight not changing

Originally posted by wrestle593
I just installed this addon recently and I really love it. My only problem seems to be with the target highlights. I tried lowering the highlight frame level under nameplate options but the highlight is the same size whether i set it to 0 or 40. Is there something that I missed because I would really like to make the highlight frame a little smaller. Any help would be appreciated.
The frame level doesn't change the size of the highlight, it just changes its layering over other textures / objects. I'm going to be adding some other textures you can chose from soon however the size will not be changeable.
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Unread 03-28-10, 11:02 PM  
wrestle593
A Kobold Labourer

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Target highlight not changing

I just installed this addon recently and I really love it. My only problem seems to be with the target highlights. I tried lowering the highlight frame level under nameplate options but the highlight is the same size whether i set it to 0 or 40. Is there something that I missed because I would really like to make the highlight frame a little smaller. Any help would be appreciated.
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Unread 03-27-10, 12:57 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by Raederle
I've pulled in the updates to you and TidyPlates (which somehow I'd missed last pass). The options are all set again. One thing I can't quite seem to find is how to turn off the relative level color on the level. I want it white be they 40 levels above or below me.

Did I miss something?

Thanks, Raederle
It's not an option sorry.
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Unread 03-27-10, 11:52 AM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
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I've pulled in the updates to you and TidyPlates (which somehow I'd missed last pass). The options are all set again. One thing I can't quite seem to find is how to turn off the relative level color on the level. I want it white be they 40 levels above or below me.

Did I miss something?

Thanks, Raederle
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Unread 03-26-10, 05:28 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by jaxdahl
I'm using v5.10 Tidy Plates and v3.0.1 of Threat plates. The client is freezing for about 300-500 milliseconds every time I select a new target or deselect one when there are a high number of nameplates visible (30+), typical areas are in Dalaran or the first room in Gun'drak. Everything is fine if I reset the variables for Tidy Plates but the hitching starts when I choose the Threat Plates theme. If I go back to the default theme, the hitching happens with that theme as well after having used the Threat Plates theme.
I've been playing around with some of my extensions. The problem seems to be occurring with the Target Highlight Widget that I made.

I'll look into it.

Edit: Seem to have found the problem, I'll be updating this soon.

Editx2: Tested in Gun'drak v3.0.2 should fix the lag issue you spoke of. I apparently had a copy of the same function in the coding. Led to some confusion.
Last edited by suicidalkatt : 03-26-10 at 10:10 PM.
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