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Updated:12-11-09 10:34 AM
Created:10-28-09 11:07 AM
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femtoBuff  Popular! (More than 5000 hits)
Version: r7
by: Soeters [More]
I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.


Overview

What I wanted to have is a simple buff mover,where I could move buffs, debuffs and weapons enchants easily without needing a GUI.
So, I created this addon that basicly has just the needed things.

The addon now has a little config file at the top of core.lua

Features
  • Move buffs, debuffs and temporary enchants independently
  • Stylize a little bit the buffs (more options will soon come)
  • ButtonFacade support
  • rActionButtonStyler support, assuming you use the normal path (/media/gloss for the main texture) Not working with debuffs
  • No GUI
  • A little memory usage (~= 20 kB)

How to move the buttons ?

It's easy, just type /fb or /femtobuff and anchors will appear. Then Alt-Drag the anchors and buttons should move.
r7
Fixed a debuff anchor problem

r6
Pretty hackish way to fix temporary enchants bugs

r5
Debuffs will no longer cause the game crash
Debuffs styling disabled with rABS (not working)

r4
TOC update
Consolidated buff option handled

r3
New handling system for rABS and BF
Should be more CPU-friendly (test needed although)

r2
rActionButtonStyler support
Stylize the default buff frame
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
r6
5kB
Soeters
12-10-09 02:46 PM
r5
5kB
Soeters
12-09-09 09:57 AM


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Unread 12-09-09, 05:32 PM  
darkenscale
A Defias Bandit
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I got to do some more testing at home with your tip to clear the saved variables and found this to be the problem:

If femtoBuff is unlocked when a ui reload is done the save variables become corrupted and the mod produces the errors I posted before. If the saved variable file is deleted the mod can be used normally again.


Perhaps saving the position variables on mouse up would fix this.

I tend to tinker with my ui excessively and perform ui reloads often. If I'm in the middle of tinkering with multiple mods I sometimes forget which mods are locked or unlocked, hence my issue.
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Unread 12-09-09, 02:27 PM  
Soeters
A Warpwood Thunder Caller
 
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For the selfcast that's very odd as I did test with my druid, my warlock and my warrior to make sure.

I also tried fresh install but no error. Just do /run femtoBuff_Options = nil and reload the UI to make sure. Have you deleted the saved variables or just deleted the addon folder and reinstalled ?

To hide the debuff frame I don't provide anything to do this and I didn't looked for this.


For all those bugs I apologize but I'm very busy and I won't have to time to correct them until tomorrow evening (I live in france so calculate the jetlag )
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Unread 12-09-09, 01:03 PM  
darkenscale
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Originally posted by Soeters
Weird, since I did a lot of tests to see if everything work.
Is that a brand new install ? Do you use the consolidated buffs ?
I ran a fresh install just to make sure, deleted the old folder beforehand, etc.

I double checked to make sure and I'm not using the new consolidated buffs features.

EDIT: Ran with just femtoBuff and BugSack loaded and same effect, so unless BugSack is doing something funky(I can't fathom why it would be doing anything related to buffs) it's not an issue with another mod interfering.
Last edited by darkenscale : 12-09-09 at 01:14 PM.
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Unread 12-09-09, 12:29 PM  
festin
A Kobold Labourer

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Every selfcast locks up the game
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Unread 12-09-09, 12:24 PM  
Cowberty
A Murloc Raider

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Hide Debuffs

Is there a way to hide the debuffs frame? I'm sure it's simple, but i just can't figure it out >.<
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Unread 12-09-09, 11:44 AM  
Soeters
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Originally posted by darkenscale
Currently the slash command is not working for me (revision 5) and I get these errors:

[2009/12/09 12:28:00-11-x1]: femtoBuff-r5\core.lua:109: TemporaryEnchantFrame:SetPoint(): Couldn't find region named '(null)'
femtoBuff-r5\core.lua:109: in function `?'
femtoBuff-r5\core.lua:10: in function <Interface\AddOns\femtoBuff\core.lua:10>

[2009/12/09 12:36:09-15-x2]: femtoBuff-r5\rABS.lua:73: Usage: DebuffButton1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
femtoBuff-r5\rABS.lua:73: in function `CheckFrames'
femtoBuff-r5\rABS.lua:134: in function <Interface\AddOns\femtoBuff\rABS.lua:128>
Weird, since I did a lot of tests to see if everything work.
Is that a brand new install ? Do you use the consolidated buffs ?
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Unread 12-09-09, 11:30 AM  
darkenscale
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Currently the slash command is not working for me (revision 5) and I get these errors:

[2009/12/09 12:28:00-11-x1]: femtoBuff-r5\core.lua:109: TemporaryEnchantFrame:SetPoint(): Couldn't find region named '(null)'
femtoBuff-r5\core.lua:109: in function `?'
femtoBuff-r5\core.lua:10: in function <Interface\AddOns\femtoBuff\core.lua:10>

[2009/12/09 12:36:09-15-x2]: femtoBuff-r5\rABS.lua:73: Usage: DebuffButton1:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
femtoBuff-r5\rABS.lua:73: in function `CheckFrames'
femtoBuff-r5\rABS.lua:134: in function <Interface\AddOns\femtoBuff\rABS.lua:128>
Last edited by darkenscale : 12-09-09 at 11:37 AM.
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Unread 12-09-09, 07:27 AM  
Soeters
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Originally posted by Twidget
Doesn't seem to be working at all for me.
I type /fb and three little colored squares appear that are no where near where the default buffs are being displayed. I moved them, typed /fb again, they went away but the buffs are all still in the same default spot...

What am I missing?

Edit:
Apparently if you have the new "Consolidate Buffs" option selected in the options it makes the mod not work. As soon as I disable it the buffs jumped to where I had placed the colored squares and back again if I re-enable it.

Any plans to supported the Consolidated Buffs feature?
As said my game's bugged and I can't test it at all, but I'll try to find the answer without the game.

Edit; my left click is working now, so I'm trying to find a way and I think I've found a way


Edit 2: Updated as r4, everything's working well (at least it should)
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Last edited by Soeters : 12-09-09 at 08:59 AM.
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Unread 12-09-09, 07:17 AM  
Twidget
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Doesn't seem to be working at all for me.
I type /fb and three little colored squares appear that are no where near where the default buffs are being displayed. I moved them, typed /fb again, they went away but the buffs are all still in the same default spot...

What am I missing?

Edit:
Apparently if you have the new "Consolidate Buffs" option selected in the options it makes the mod not work. As soon as I disable it the buffs jumped to where I had placed the colored squares and back again if I re-enable it.

Any plans to supported the Consolidated Buffs feature?
Last edited by Twidget : 12-09-09 at 07:22 AM.
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Unread 12-09-09, 04:41 AM  
Soeters
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Originally posted by Duskmourne
I just got that same lock up. I want to use this addon for buff frames for the UI I am going to release. Hope you can fix this soon. Does the older version work with 3.3?
I'll try to find what may cause that but I think that the solution I have can cause taint
You still can move debuffs without having a debuff (even if it helps)

Edit: I can't test as my game crashes each time I click a button :/
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Last edited by Soeters : 12-09-09 at 07:12 AM.
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Unread 12-08-09, 10:14 PM  
Duskmourne
A Kobold Labourer

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Originally posted by OttoDeFe
It seems femtoBuff is locking up my game... I try to use a bandage to move my debuffs and it freezes.

Very odd.

I just got that same lock up. I want to use this addon for buff frames for the UI I am going to release. Hope you can fix this soon. Does the older version work with 3.3?
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Unread 12-08-09, 08:15 PM  
OttoDeFe
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It seems femtoBuff is locking up my game... I try to use a bandage to move my debuffs and it freezes.

Very odd.
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Unread 12-08-09, 01:40 PM  
shkm
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Great, I'll try out the new version and report back when I get a chance.
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Unread 12-08-09, 08:35 AM  
Soeters
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Originally posted by shkm
Well as I said, I'd happily help, but I'm not sure exactly what information you need . Just let me know and I'll provide. It only seems to be happening when entering combat in an instance, if that's of any use.
Well I think that caused by too many buffs ans debuffs but I'm not sure.
If you could try to monitor a CPU usage during Wintergrasp or elsewhere you can have many buffs/debuffs I could see if that's really produced by that.

But the strange thing is that I used BlizzFacade which doesn't seem to deal with this problem.

Anyway I'll thinking of another way to skin si that less CPU would be used

Edit:

With the r3 I fixed few things, changed a lot of others.
If you can see if there is no longer a CPU problem that would be kind as I don't have the time to play a lot
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Last edited by Soeters : 12-08-09 at 11:17 AM.
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Unread 12-07-09, 05:14 PM  
shkm
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Well as I said, I'd happily help, but I'm not sure exactly what information you need . Just let me know and I'll provide. It only seems to be happening when entering combat in an instance, if that's of any use.
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