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Updated:12-16-10 04:11 AM
Created:11-04-09 03:03 AM
Downloads:93,869
Favorites:359
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AI-Art  Popular! (More than 5000 hits)
Version: 3.99
by: Quokka, LadySilverwolf, Munglunch
He Folks, as some might have noted this addon is not updated, this is because I don't play WoW anymore.

If I start playing again I'll fix this until than have a ball



PLEASE DELETE ANY OLDER VERSION This needs to be done because off an faulty images in the Last Version.

Hi There,

You will find a Version 3.9x, this is about 99% done. There are still some bits that need to be polished and added. Nothing big but there are some things that need touchup.

Caution This version is designed for WotLK 4.0.1 & Cataclysm, it will work on a older version but there will be some bugs (Glyphs).


The AI-Art Icons can be found here


I did split this up because off the big file it would be, and Icons will not be updated the often


Cheers

------------------------------------------------------------------------------------

We now have a good team. and sould get some work done.

This goes in your Interface Folder NOT in the Addon folder

People please do me / you a favour : If you want new skin support or find a bug, use the Report Bugs / Feature Req. sections. It makes it a lot easier to track, fix and update. Plus this allows you to see what has already been requested as well as what items have been fixed.

Thanks,
Quokka


Known Bugs/Problems
  • None
~ Warcraft 4.2 Patch enabled as nothing seems broken.
~ Warcraft 4.1 Patch enabled as nothing seems broken.

3.99
- Bug fix Archeology - This does now work unlike my last fix...

3.98
- Bug fix Archeology
- Some images updated

3.97
- Bug fix (Thanks Gagarin)

3.96
- Fixed errors
- Added some missing buttons
- Small update to the chatwindow (not all is done)
- Changed backgrounds off dress-up window
- Something I did forget :)

3.95
- Fixed small & Big errors.
- Marked compatable with 4.0.1.

Updated:
- Mainmenubar
- Worldmapframe
- Reforging
- MacroFrame
- PaperDollInfoFrame

Added:
- Helpframe
- Calendar
- Tooltips
- ItemSocketingframe
- Raidframe

3.4.51

Fixed raidtarget icons in Chat. Thank you Xarl for letting me know

3.4.5

Updated:
- Questlog
- Spellbook (WotLK glyphframe / Missing image)
- Class Trainer Frame
- Mail Frame

Added:
- Gossip frame icons
- Clock (untested)
- Wotlk Pet / Companion / Mount frame


3.4
Marked Compatible for Wotlk & Cataclysm Beta
Redid all frames again
- Achievements
- Some Buttons
- Your Bags
- Dialog frames
- Friends frame
- KeyBinding Frame
- LFG Frame
- MainMenuBar
- Minimap
- Quest log
- Unitframes

3.2
- MailFrame - parts of you mailbox
- ItemTextFrame - More mailbix stuff
- Spellbook - Your Spellbook & Proffesionsbook also a part off you mailbox
- FrameGeneral - Reworked it, still not done
- Levelup - the levelup notification, Changes don't show up for some reason

3.1
- Bank
- ClassTrainer
- FrameGeneral (new in Cata a bunch off windows)
- PaperDoll - Charakter gear icons (default button C)
- PaperDoll Info - Gear Manager & Other frames

3.0
- Auction Frame
- Merchant Frame
- Guild bank

1.8 Beta Added 3.3.5 Art-Work & Small tweaks
- Since servers are down, no testing this time ^^
- Let me know if you find any new art (not the toast frame (real-ID)

1.75 Beta Updated & Added Art-Work
- Changed / Added Mail box frames
- Added missing icons in panes.
- As allways something I forgot over the time to mention :)

1.7 Beta Updated & Added Art-Work
- Northrend Worldmap Added
- Achievment Frame updated
- Singlepane Questlog updated
- Dualpane Questlog updated
- Quest Greeting updated & added missing texture
- QuestDetails added
- Some stuff i forgot changed

1.6 Beta Updated Art-work
-WorldMap -updated to match new 3.3 layout & new art
-Raid Browser
-Dungeon Finder
-Battleground Queue
-Some Small Fixes & Updates

Small Note some windows are still missing the upgrade as some buttons are!


1.51
Mark Compatible with 3.3

1.5 Beta Updated Art-work
-AuctionFrame
-ClassTrainerFrame
-Common
-DialogFrame
-LootFrame
-MacroFrame
-MailFrame
-MerchantFrame
-MoneyFrame
-PaperDollInfoFrame
-Spellbook
-TalentFrame
-TaxiFrame
-TradeFrame

1.0 Release
Optional Files (9)
File Name
Version
Size
Author
Date
Type
3.0
176kB
11-11-10 06:25 PM
Addon
1.1
122kB
09-11-10 11:14 AM
Addon
1.0 Beta
6kB
07-01-10 09:11 AM
Addon
0.9 Beta
47kB
05-04-10 03:18 AM
Addon
1.0
252kB
03-11-10 12:08 PM
Addon
1.2
48kB
11-09-09 01:37 AM
Addon
1.1
98kB
11-06-09 02:26 AM
Addon
1.1
60kB
11-05-09 06:13 AM
Addon
1.2
107kB
11-05-09 06:07 AM
Addon


Archived Files (15)
File Name
Version
Size
Author
Date
3.98
10MB
Quokka
12-14-10 11:06 AM
3.97
10MB
Quokka
11-16-10 01:40 AM
3.96
10MB
Quokka
11-14-10 05:57 AM
3.95
10MB
Quokka
10-13-10 10:30 AM
3.9
9MB
Quokka
10-06-10 05:05 AM
3.4.51
5MB
Quokka
08-18-10 10:40 AM
3.4
5MB
Quokka
08-17-10 08:24 AM
3.4
1MB
Quokka
08-01-10 10:57 AM
3.0
604kB
Quokka
07-28-10 07:37 AM
1.8 Beta
3MB
Quokka
06-30-10 12:45 AM
1.75 Beta
3MB
Quokka
03-16-10 02:13 AM
1.7 Beta
3MB
Quokka
02-10-10 04:23 AM
1.6 Beta
2MB
Quokka
01-04-10 08:37 AM
1.51 Beta
2MB
Quokka
11-26-09 03:44 AM
1.0
2MB
Quokka
11-04-09 03:03 AM


Post A Reply Comment Options
Unread 11-05-09, 09:43 AM  
Seerah
Fishing Trainer
 
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Originally posted by Quokka
Thanks for your kind words, comming from you the mean something to me.

But please give me some feedback. I rember that I had problems back then finding all frames.

Everybody: If you have a good idea or request please feel free to do so!
I didn't get to see how you've updated them yet, so I'll refrain from saying anything until I get in game to look. I will just say that previously, my main issue was with the action bars. The textures just needed updated for the missing stat display/etc., and if you had it set to show empty buttons, the button border graphics were too large and overlapped each other. But I'll be sure to look with the new set.


As for your maps idea, that would definitely be cool if it were possible. Just keep in mind, though, that everything will have to be located in exactly the same spot on the map. This is so that 1. clicks to view continents/zones/cities still work properly, and 2. map notes (flightpaths, herbs, etc) are still in the correct spot.
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Unread 11-05-09, 11:27 AM  
Quokka
A Chromatic Dragonspawn
 
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Originally posted by Seerah
I didn't get to see how you've updated them yet, so I'll refrain from saying anything until I get in game to look. I will just say that previously, my main issue was with the action bars. The textures just needed updated for the missing stat display/etc., and if you had it set to show empty buttons, the button border graphics were too large and overlapped each other. But I'll be sure to look with the new set.


As for your maps idea, that would definitely be cool if it were possible. Just keep in mind, though, that everything will have to be located in exactly the same spot on the map. This is so that 1. clicks to view continents/zones/cities still work properly, and 2. map notes (flightpaths, herbs, etc) are still in the correct spot.
Seerah, I never used the default bars, But I will look into that for you and see what I can make out off it. Only updated some textures and added basic questlog one in.

Flightpath are not on the map, Blizzard draws them on there. With the old dots I used. need to come up with something better there. I know, but with 2 kids on my hands, I'm just not that fast
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Unread 11-05-09, 12:10 PM  
xtoq
An Aku'mai Servant
 
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I have a question, how is this different than using a mod like Skinner to reskin the UI? And I'm not being mean, I'm truly curious the difference. =)
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Last edited by xtoq : 11-05-09 at 12:11 PM.
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Unread 11-05-09, 12:55 PM  
Quokka
A Chromatic Dragonspawn
 
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Originally posted by xtoq
I have a question, how is this different than using a mod like Skinner to reskin the UI? And I'm not being mean, I'm truly curious the difference. =)
I think skinner recolors the normal textures.
This are all hand made images, That I made, and this should use 0 mem more than the default ui, because it replaces the default images.

and aslong as I keep the same size I can do what ever I whant with those images, even color them hipie style
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Unread 11-05-09, 05:21 PM  
Ross
A Theradrim Guardian
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Odd question, I downloaded this and really like it, But the silver border around like my bag slots and such is looking kinda weird with oglow / bagon.. I was wondering is there any easy way to change that or remove it so its just default.

Thanks.
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Unread 11-05-09, 05:25 PM  
Rykasha
A Defias Bandit

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I really love how the majority of this addon looks and what it does to the game. but one thing is really bugging me about it. Its the item borders. I've used Fizzle for as long as I can remember, and being able to see an item's colour at a glance has been something I've come to live with. Losing that to large white border was a bit of a shock.

Is it possible to get a guide on how to hide these borders, or a version which doesn't have them?

Other than that, absolutely brilliant work!

Edit: Argh, writing this and someone beats me to it!
Last edited by Rykasha : 11-05-09 at 05:26 PM.
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Unread 11-05-09, 06:15 PM  
OttoDeFe
A Chromatic Dragonspawn
 
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If you delete the texture UI-Quickslot2 out of the buttons folder, it should revert to default I believe.
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Unread 11-06-09, 01:27 AM  
Quokka
A Chromatic Dragonspawn
 
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Originally posted by OttoDeFe
If you delete the texture UI-Quickslot2 out of the buttons folder, it should revert to default I believe.
Yes you could do that or use oGlow that would make the white borders colored like Fizzle does, But I am looking into stuff right now, and might overdo the borders.

But people, one small request please use the buttons Report Bugs & Feature Req. that makes it easier for me to maintain, a list with what to do.

And gives you lads & lassies an overview with thing that ar allready requested
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Unread 11-06-09, 04:41 AM  
nunchuks
A Murloc Raider
 
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I'm not sure why some panels are missing the skin, Here a pic of the two missing first-aid and lfm panels. Can you look into this I like to use these frames ty

.
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Unread 11-06-09, 05:09 AM  
Quokka
A Chromatic Dragonspawn
 
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Originally posted by nunchuks
I'm not sure why some panels are missing the skin, Here a pic of the two missing first-aid and lfm panels. Can you look into this I like to use these frames ty

.
I'll check that. Did'nt know just tested them once, and never used the default panels again.
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Unread 11-06-09, 06:40 AM  
ffxiedyn
A Chromatic Dragonspawn
 
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wonderful art, quite talented, you are.

when i used your addon, i placed the items in my interface folder in wow, yes?

simply unzipped everything straight there.

when i played afterward, my character would ... hmm... run but not run...

IE: i press run, then press stop, yet animation still shows running, etc

same with looting, flying anything at all i did last before i stopped doing it, the animation would still show my last "doing" thing.

so, i removed the art, and im back to normal... i now stop doing things when i press stop lol...

any ideas why this happens?
Last edited by ffxiedyn : 11-06-09 at 06:41 AM.
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Unread 11-06-09, 08:11 AM  
Quokka
A Chromatic Dragonspawn
 
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Originally posted by ffxiedyn
wonderful art, quite talented, you are.

when i used your addon, i placed the items in my interface folder in wow, yes?
Yes just make sure all the folder go into
Code:
\World of Warcraft\Interface
why it does that I don't know it's the first time I heard about that happeing with my art.
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Unread 11-06-09, 10:18 AM  
xtoq
An Aku'mai Servant
 
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Originally posted by Quokka
I think skinner recolors the normal textures.
This are all hand made images, That I made, and this should use 0 mem more than the default ui, because it replaces the default images.

and aslong as I keep the same size I can do what ever I whant with those images, even color them hipie style
You can actually replace all the textures with Skinner. I have custom textures and custom borders in my UI, ones I made myself. I have a powerful system though so I don't care about memory for the most part. I will have to give this a try on my laptop, which isn't very powerful at all. I can see since there isn't any setup or anything that the memory useage would automatically be lower. Thanks for the response!
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Unread 11-06-09, 01:51 PM  
Rezzerection
A Kobold Labourer

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Originally posted by Quokka
Yes just make sure all the folder go into
Code:
\World of Warcraft\Interface
why it does that I don't know it's the first time I heard about that happeing with my art.
So i install it in world of warcraft/interface not world of warcraft/interface/addons ? cause i did both and wim was the only frame that changed art?
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Unread 11-06-09, 02:13 PM  
Petrah
A Pyroguard Emberseer
 
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Originally posted by Rezzerection
So i install it in world of warcraft/interface not world of warcraft/interface/addons ?
Yes. So your directory structure should look like this;

C:\World of Warcraft Public Test\Interface\Addons
C:\World of Warcraft Public Test\Interface\AUCTIONFRAME
C:\World of Warcraft Public Test\Interface\Buttons
C:\World of Warcraft Public Test\Interface\ClassTrainerFrame


etcetera
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Last edited by Petrah : 11-06-09 at 02:14 PM.
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