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Fury of Hellfire (6.2)
Updated:07-26-15 05:22 PM
Created:11-06-09 05:47 AM
Downloads:13,874
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Categories:Graphical Compilations, Minimalistic Compilations
6.2

SasUI  Popular! (More than 5000 hits)

Version: 6.2.001
by: Sasenna [More]

INTRO:

Blizzard UI replacement. Tried to keep the UI as close to Blizzard's as I could and still make adjustments.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" folder.
3. Delete "Interface" folder in World of Warcraft folder.
4. Download SasUI.
5. Save the zip-file to the Desktop.
6. Copy "Interface" folder to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:

Action Bar Saver
Aurora
Aurora: Missing Textures
Aurora RaidManager
BaudErrorFrame (Fan Update) -- lua error tracker
Kui Nameplates
SmartTabTarget

Zork AddOns embedded

rActionBarStyler
rActionButtonStyler
rChat
rCombatText
rDamageFont
rErrors
rInfostrings
rMinimap
rPlayerPowerBarAlt
rTooltip
Zork AddOns non-embedded

rBuffFrameStyler
rFilter3
rLib
Other AddOns embedded

DKimproved -- Soul Reaper execute helper, based on xanShadowBurn
ncImprovedMerchant
SpellAlert Timer
tullaRange
xanAutoMail
xCT
SasUI
RESOURCES:
See Picture 3
// ==== FAQ: ==== \\
NOTICE:
If you have used a Zork AddOn in the past and did not clear WTF folder then you will need to reset all frames first.

Customize:
Open World of Warcraft\Interface\AddOns\SasUI
config.lua
positions of frames can be changed.
Also most of the frames are drag able via the slash commands.

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.
Extra Art:
Menus/Icons: SuperVillianUI and Kkthnx

For more Roth Like but no Orbs try Sas Diablo

Instead of bugging with a donate with every download just going to put the button here.
DONATE

UPDATE: July 26, 2015
Version 6.2.001
1. Redesign using rActionBarStyler for hotbars, rMinimap added.
2. Updated to WoW WoD v6.2
3. Config file added. Should be much easier to edit the UI.
4. Party/Raid Frames are still Blizzard.
5. Almost 200 kb less memory usage.
UPDATE: December 14, 2014
Version 6.0.003
1. Updated to WoW WoD v6.0.3
2. Updated to RothUI(Diablo) 60000.04
3. Redesign more Blizzard Like.
4. Player and Target frames move to new locations in combat.
5. UI Fades while in combat.
6. Party/Raid Frames are Blizzard.
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
6.0.003
5MB
Sasenna
12-14-14 12:10 PM


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Unread 07-27-15, 08:43 AM  
Jaggz
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File comments: 23
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You are the best, thank you very much
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Unread 07-27-15, 08:26 AM  
Sasenna
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config.lua bar2
Code:
--BAR 2
bar2 = {
	enable          = true, --enable module
	uselayout2x6    = false,
	scale           = 0.82,
	padding         = 2, --frame padding
	buttons         = {
		size            = 26,
		margin          = 5,
	},
	pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = UIParent, x = -1, y = 213 },
	userplaced      = {
		enable          = true,
	},
	mouseover       = {
		enable          = true,
		fadeIn          = {time = 0.4, alpha = 1},
		fadeOut         = {time = 0.3, alpha = 0},
	},
	combat          = { --fade the bar in/out in combat/out of combat
		enable          = true,
		fadeIn          = {time = 0.4, alpha = 0.8},
		fadeOut         = {time = 0.3, alpha = 0},
	},
},
On the combat line change
Code:
enable = true,
to
Code:
enable = false,
On the mouseover line change
Code:
fadeOut = {time = 0.3, alpha = 0},
to
Code:
fadeOut = {time = 0.3, alpha = 0.4},
save the file.
If WoW was open then reload ui, otherwise start wow.

Originally Posted by Jaggz
and what do i have to change so bar 2 doesn't hide at all and is always shown as actionbar1 is?
i tried to just copy all the things from actionbar 1 but it still hides for some reason
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Unread 07-27-15, 07:20 AM  
Jaggz
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and what do i have to change so bar 2 doesn't hide at all and is always shown as actionbar1 is?
i tried to just copy all the things from actionbar 1 but it still hides for some reason
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Unread 07-27-15, 06:06 AM  
Sasenna
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Open World of Warcraft/Interface/AddOns/SasUI/config.lua
Search for the bar you are looking for.
MainActionBar = Bar1
MultiBottomBarLeft = Bar2
MultiBottomBarRIght = Bar3
MultiRightBar = Bar4
MultiLeftBar = Bar5

Default setup has the all bars but Bar1 set to hide. Bar2 and PetBar appear in combat. Bar3 is attached to Bar4 and 5. They will all appear on mouseover. If mouseover occurs in combat ( when Bar2 is visible ) then when mouseover ends the bar will hide regardless of combat or not.

Glad you like it, hope this helps.

Originally Posted by Jaggz
Hey, just found this ui and i really enjoy it, only thing i'd like to change is the sec bar to always fade off if i don't mouse over it, i tried to find the config in the lua but seem not to find it :/
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Unread 07-26-15, 06:30 PM  
Jaggz
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Hey, just found this ui and i really enjoy it, only thing i'd like to change is the sec bar to always fade off if i don't mouse over it, i tried to find the config in the lua but seem not to find it :/
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Unread 07-04-15, 12:59 PM  
Sasenna
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Preview of new update



ONE Config file for:
UnitFrames: PlayerFrame, TargetFrame, FocusFrame, CastBar for all 3, ArenaFrames, BossFrames, ExpBar, RepBar
Bars: MainActionBar, MultiBottomBarLeft and Right, MultiBarLeft and Right, MicroMenu, Bags

Aurora to skin the frames.

Config example:
Code:
	--get the addon namespace
	local addon, ns = ...

	--object container
	local cfg = {}
	ns.cfg = cfg
	
	-----------------------------
	-- UnitFrames
	-----------------------------

	cfg.units = {
		player = {
			show = true,
			pos = { a1 = "CENTER", a2 = "CENTER", af = UIParent, x = -262, y = -190},
			scale = 1.15, -- 1.0 = 100%
			combat = {
				show = true,
				fadeIn = 1,
				fadeOut = 0.4,
			},
			castbar = { -- player castbar
				pos = { a1 = "CENTER", a2 = "CENTER", af = UIParent, x = -1, y = -270 },
				scale = 1,
				onTop = {
					enable = false,
						pos = { a1 = "BOTTOM", a2 = "TOP", af = PlayerFrame, x = 15, y = 0 },
						scale = 1.5,
				},
				skinned = {
					enable = true,
				},
			},
			expbar = { -- experience
				pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = UIParent, x = 0, y = 0 },
				scale = 0.82,
				width = 410,
			},
			repbar = { -- reputation ** position is ignored, no idea why. code for the bar is located in SasUI/Units/player.lua and bars.lua **
				pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = UIParent, x = 0, y = -3 },
				scale = 0.82,
				width = 512, -- Less than 512 leaves textures behind
			},
		},
		target = {
			pos = { a1 = "CENTER", a2 = "CENTER", af = UIParent, x = 262, y = -190},
			scale = 1.15, -- 1.0 = 100% 
			combat = {
				show = false,
				fadeIn = 1,
				fadeOut = 0.2,
			},
			castbar = {
				onTop = { -- Place castbar on top of TargetFrame
					enable = false,
					pos = { a1 = "BOTTOM", a2 = "TOP", af = TargetFrame, x = -15, y = 0 },
					scale = 1.5,
				},
				detach = { -- Detach castbar from the TargetFrame
					enable = true,
					pos = { a1 = "CENTER", a2 = "CENTER", af = UIParent, x = -1, y = -150 },
					scale = 1.25,
				},
			},
			classcolored = {
				enable = true,
			},
		},
		focus = {
			pos = { a1 = "TOPRIGHT", a2 = "TOPRIGHT", af = TargetFrame, x = 275, y = 100},
			scale = 1.15, -- 1.0 = 100% 
			combat = {
				show = true,
				fadeIn = 1,
				fadeOut = 0.4,
			},
			castbar = {
				onTop = { -- Place castbar on top of TargetFrame
					enable = true,
					pos = { a1 = "BOTTOM", a2 = "TOP", af = FocusFrame, x = -15, y = 0 },
					scale = 1.25,
				},
				detach = { -- Detach castbar from the TargetFrame
					enable = false,
					pos = { a1 = "CENTER", a2 = "CENTER", af = UIParent, x = 195, y = -75 },
					scale = 1.15,
				},
			},
			classcolored = {
				enable = true,
			},
		},
		arena = {
			pos = { x = 275, y = -105 },
			scale = 1.5,
		},
		portraits ={
			classIcon = {
				enable = true,
				druidForms = true,
			},
		},
	}
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Unread 12-24-14, 12:42 PM  
Sasenna
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in the FAQ the answer can be found.

Open World of Warcraft\Interface\AddOns\SasUI\config.lua
Change
Code:
  -- Player Frame Placement IN of Combat
  a2  = "CENTER"      -- Anchor Point of Frame
  af2 = UIParent      -- Anchor Frame
  x2  = -315          -- x axis movement
  y2  = 0             -- y axis movement
to look like
Code:
  -- Player Frame Placement OUT of Combat
  a1  = "TOPLEFT"     -- Anchor Point of Frame
  af1 = ActionButton1 -- Anchor Frame
  x1  = -175          -- x axis movement
  y1  = 200           -- y axis movement
Do the same for target frame.

Originally Posted by zimin_h
Player and Target Frames change position in combat.how to cancel this function
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Unread 12-24-14, 09:49 AM  
zimin_h
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Player and Target Frames change position in combat.how to cancel this function
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Unread 12-17-14, 11:24 AM  
Sasenna
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Re: Opacity?

Opps forgot to add that to the config itself. its under World of Warcraft\Interface\AddOns\SasUI\ActionBar.lua
Code:
	-----------------------------
	-- CONFIG
	-----------------------------
	
	local PBA = 0.4 -- Opacity of Pet Bar
	local SBA = 0.4 -- Opacity of Stance Bar
	local RBA = 0.4 -- Opacity of Right Action Bars
	local MMA = 0.4 -- Opacity of Micro Menu Buttons
Change from 0 ( invisible ) to 1 ( fully visible )

Originally Posted by BravelilToaster
I can't quite figure out which config file I need to alter to make the opacity on the action bars on the right of the screen to be normal? Anyone care to help me out please.
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Unread 12-17-14, 02:03 AM  
BravelilToaster
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Opacity?

I can't quite figure out which config file I need to alter to make the opacity on the action bars on the right of the screen to be normal? Anyone care to help me out please.
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Unread 12-14-14, 07:25 PM  
Kkthnx
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BattlefieldFrame
  • Battleground-Alliance.blp
  • Battleground-Horde.blp
FriendsFrame
  • Battlenet-Battleneticon.blp
  • Battlenet-D3icon.blp
  • Battlenet-Sc2icon.blp
  • Battlenet-WoWicon.blp
  • Battlenet-WTCGicon.blp
MINIMAP > TRACKING
  • BattleMaster.blp
PVPFrame
  • PVP-Currency-Alliance.blp
  • PVP-Currency-Horde.blp
TARGETINGFRAME
  • UI-PVP-Alliance.blp
  • UI-PVP-Horde.blp
WorldStateFrame
  • AllianceIcon.blp
  • HordeIcon.blp

I am not mad nor do I care people use anything of mine, just want it to be known. So others do not try to claim other peoples work. I slipped those to Munch to add to his
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Last edited by Kkthnx : 12-15-14 at 07:19 AM.
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Unread 12-14-14, 04:13 PM  
Sasenna
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Which ones are yours? I had thought I got everyone when giving credit. I don't use ElvUI, from the quick look through the pictures i don't see anything off the top.

Originally Posted by Kkthnx
Hate leaving comments sounding like an ass. But credits are due where they need to be due and some of those textures are made by me. Just wanna make sure you understand that. You can see them in my ElvUI Kkthnx upload.
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Unread 12-14-14, 01:06 PM  
Kkthnx
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Hate leaving comments sounding like an ass. But credits are due where they need to be due and some of those textures are made by me. Just wanna make sure you understand that. You can see them in my ElvUI Kkthnx upload.
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Unread 03-02-14, 08:57 AM  
Sasenna
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Re: Scaling

Open sActionBar\Textures.lua with a text editor scroll down and change the values for
Code:
	-----------------------------
	-- MENU SCALING
	-----------------------------

		FriendsFrame:SetScale(1.25)
		CharacterFrame:SetScale(1.25)
		SpellBookFrame:SetScale(1.25)
		PVEFrame:SetScale(1.25)
		MailFrame:SetScale(1.25)
		QuestFrame:SetScale(1.25)
		GossipFrame:SetScale(1.25)
		ItemTextFrame:SetScale(1.25)
I play on a 40" HDTV about 6' away so had to scale some of the menus up for myself.

~Sas

Originally Posted by TotalNorse
Hello. I just downloaded this pack and it looks amazing. Scaling it and such was made easy though it made several panes very big. I run on a laptop with 1980x1080 resolution so the scaling had to get a tad large for it to be comfortable for my eyes. Character pane, dungeon finder and such, they get extremely large. Is it possible to include them with the skin of the addon pack to make them match the scaling or am I just being silly ?
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Unread 03-01-14, 02:35 PM  
TotalNorse
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Scaling

Hello. I just downloaded this pack and it looks amazing. Scaling it and such was made easy though it made several panes very big. I run on a laptop with 1980x1080 resolution so the scaling had to get a tad large for it to be comfortable for my eyes. Character pane, dungeon finder and such, they get extremely large. Is it possible to include them with the skin of the addon pack to make them match the scaling or am I just being silly ?
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