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Siege of Orgrimmar (5.4)
Updated:02-28-14 09:49 AM
Created:11-06-09 05:47 AM
Downloads:12,726
Favorites:22
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SasUI  Popular! (More than 5000 hits)
Version: 5.4.001
by: Sasenna [More]
INTRO:
This is my modification of Roth's Diablo 3 style UI.
Link to his UI: Roth UI (Diablo)

Roth Diablo Theme more default WoW like.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" and "Fonts" folders.
3. Delete "Interface" and "Fonts" folders in World of Warcraft folder.
4. Download SasUI.
5. Save the rar-file to the Desktop.
6. Copy "Fonts" and "Interface" folders to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:
See Picture 4
// ==== FAQ: ==== \\

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Menus:
Some of the menus maybe large on different screen sizes. I play on a 40" HDTV about 6' away so had to scale some of the menus up for myself.
Open sActionBar\Textures.lua with a text editor scroll down and change the values for:
Code:
	-----------------------------
	-- MENU SCALING
	-----------------------------

		FriendsFrame:SetScale(1.25)
		CharacterFrame:SetScale(1.25)
		SpellBookFrame:SetScale(1.25)
		PVEFrame:SetScale(1.25)
		MailFrame:SetScale(1.25)
		QuestFrame:SetScale(1.25)
		GossipFrame:SetScale(1.25)
		ItemTextFrame:SetScale(1.25)
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.

Textures:
1. Open World of Warcraft\Interface\AddOns\sActionBar\Textures.lua
2. Change ept = 1, to any number from 0-4.
3. Save the file.
4. in wow reloadUI ( /console reloadui ).
For more Roth Like but no Orbs try Sas Diablo
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
Optional Files (0)


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Unread 04-08-11, 03:11 PM  
Sasenna
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In theory that should work. Good Luck on it.

Also
Code:
  
--actionbar background
if player_class == "PALADIN" then  
local createArtwork = function(self)
    local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
    t:SetAllPoints(self)
    t:SetTexture("Interface\\AddOns\\rTextures\\targethui")

elseif player_class == "WARRIOR" then
local createArtwork = function(self)
    local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
    t:SetAllPoints(self)
    t:SetTexture("Interface\\AddOns\\rTextures\\target")

end
Should work as well.
~Sas

Originally posted by Remsaa
Thanks for the reply, you are awesome!!

/hug

**edit**

I need an "else" statement to use the other texture if the requirements aren't met correct?

like

--actionbar background
if player_class == "PALADIN" then
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\targethui")
else
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end


Again, thank you so much
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Unread 04-08-11, 02:24 PM  
Remsaa
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Thanks for the reply, you are awesome!!

/hug

**edit**

I need an "else" statement to use the other texture if the requirements aren't met correct?

like

--actionbar background
if player_class == "PALADIN" then
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\targethui")
else
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end


Again, thank you so much
Last edited by Remsaa : 04-08-11 at 02:57 PM.
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Unread 04-08-11, 11:42 AM  
Sasenna
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Check out rFilter3.

It has the capability to shift based on Toon name/class.

For oUF_Diablo you would need to add to the top of wherever place change is needed.
Code:
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")

Above the area that needs to be changed add
Code:
--actionbar background
if player_name == "Playername" and player_class == "CLASS" then

   local createArtwork = function(self)
   local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
         t:SetAllPoints(self)
         t:SetTexture("Interface\\AddOns\\rTextures\\target")
         ... etc

end
Not for sure this would entirely work. Do not have the time myself to test it.

~Sas
Originally posted by Remsaa
I currently have oUF_Diablo for unit frames and it works quite well with my rogue artwork/UI

However,

I am making new artwork for my Paladin and have also created new target, targettarget, and castbar backgrounds and want them to load instead.

Its easy enough to just go in and change the path that the background is looking for, but how can I add a statement that says "if characters name is" then "load this art/path"

example in the target.lua;

--actionbar background
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end

can i just add a "check for character name" before this?
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Last edited by Sasenna : 04-08-11 at 11:49 AM.
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Unread 04-08-11, 08:53 AM  
Remsaa
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I currently have oUF_Diablo for unit frames and it works quite well with my rogue artwork/UI

However,

I am making new artwork for my Paladin and have also created new target, targettarget, and castbar backgrounds and want them to load instead.

Its easy enough to just go in and change the path that the background is looking for, but how can I add a statement that says "if characters name is" then "load this art/path"

example in the target.lua;

--actionbar background
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end

can i just add a "check for character name" before this?
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Unread 04-02-11, 11:37 AM  
Sasenna
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Re: awesome UI

FPS Lag:
1. Open World of Warcraft folder.
2. Open WTF\Account\ACCOUNTNAME\SavedVariables
3. Delete tullaRange and tullaRange.lua.bak
4. Restart Game
*Must be done while game is NOT loaded.*

~Sas
Originally posted by pquale
Used Roth UI for a long time now, but im tierd of it.

And this one looks great, but i still got major 4-5sec lag everytime i attack.
Removed does files in my wtf folder.
But I still got heavy lag.

What can it be ?

-pquale
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Unread 03-31-11, 12:59 PM  
pquale
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awesome UI

Used Roth UI for a long time now, but im tierd of it.

And this one looks great, but i still got major 4-5sec lag everytime i attack.
Removed does files in my wtf folder.
But I still got heavy lag.

What can it be ?

-pquale
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Unread 03-24-11, 11:07 PM  
Remsaa
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Re: debuff icon on target

Being a rogue, when crippling poison is applied it puts an icon with a countdown over the enemy (not on the UF itself but on the actual target), how can I turn this off?

edit* got it, it was in the rFilter lua...
Last edited by Remsaa : 03-28-11 at 12:10 PM.
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Unread 03-24-11, 10:54 AM  
Sasenna
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Re: Portraits.

Unit Frames:
1. Open World of Warcraft/Interface/AddOns/oUF_Diablo folder.
2. Open config.lua
Player Unit Frames:
1. Find -- PLAYER
2. Find and Change
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -186, y = 155 },
3. Portrait. Find and Change
Code:
      portrait = {
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -186, y = 225 },
        size = 82,
        show = false,
        use3D = false,
      },
Target Unit Frames:
1. Follow the same for player except find -- TARGET
Target of Target Unit Frame:
1. Find --TARGETTARGET
2. Find and Change
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 155 },
Reload UI.

~Sas
Originally posted by delerium1001
i was wondering how i can move the unit frames a little higher on the screen.
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Unread 03-24-11, 10:49 AM  
Sasenna
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Target Buffs:
1. Open World of Warcraft/Interface/AddOns/oUF_Diablo folder.
2. Open config.lua
3. Find -- TARGET
4. Find and change
Code:
      auras = {
        show = true,
        size = 20,
        onlyShowPlayerBuffs = false,
        onlyShowPlayerDebuffs = false,
        showDebuffType = false,
        buffs = {
		  pos = { a1 = "TOPLEFT", a2 = "BOTTOMRIGHT", x = 0, y = 15 }, 
		  initialAnchor = "TOPLEFT",
          growthx = "RIGHT",
          growthy = "DOWN",
        },        
        debuffs = {
          pos = { a1 = "BOTTOMLEFT", a2 = "TOPRIGHT", x = 0, y = -15 },
		  initialAnchor = "BOTTOMLEFT",
          growthx = "RIGHT",
          growthy = "UP",
        },
      },
5. Reload UI.

~Sas
Originally posted by Remsaa
I want to move the buffs from the left of the target to under the target but just cant seem to find out where to do it.

I tried the config.lua and looked into target.lua but I couldnt find the right spot. The buffs are coming from rbuffframestyler i think but I can only move the top buffs (by minimap) and weapon buffs.
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Unread 03-24-11, 10:08 AM  
Remsaa
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I want to move the buffs from the left of the target to under the target but just cant seem to find out where to do it.

I tried the config.lua and looked into target.lua but I couldnt find the right spot. The buffs are coming from rbuffframestyler i think but I can only move the top buffs (by minimap) and weapon buffs.
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Unread 03-22-11, 12:29 PM  
delerium1001
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Portraits.

i was wondering how i can move the unit frames a little higher on the screen.
Last edited by delerium1001 : 03-24-11 at 09:10 AM.
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Unread 02-20-11, 01:48 AM  
Desmodis
A Deviate Faerie Dragon

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so pitty...

...that there`s no way, without a huge investment to become 2 or - because the equality- 3 Bars on the bottom of the screen. For example i dont like i by my warlock -i see you play a warlock 2- all my skills in one row.
In my guild there are really a lot of people, who`ve looked ad sas-diablo and means, it`s great. But my answer, there`s only one buttomrow on bottom makes them long faces.
Beliefe, i dont wanna male Sas bad - its the only problem, that ive fount. without this problem its a smal addonpack, that don`t make wow slow and "lazy" and it contains all what i need. And last but not least, it looks very pretty.
If you could change the bars or -better- make the bars movable, i would take these for my mainaddon.
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Unread 02-13-11, 02:45 PM  
Sasenna
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Re: a barproblem

Originally posted by Desmodis
at first exuse me for my english, but i ve used it not wery often in the last 35 years - i`m 47 - but i try to explain my problem.
i want to have two bars on the grount, above the xp bar. And ive done the so you told it in the thread from 31.1.11.
But with a Hunter/warlock theres the petbar under the sec. bar and the background are also not after the buttons. In my Opion is these Addonpack on of the Best, but i cant configure it. Its my first try to use addons without Bartender or for example xperl or shadowed and use maintenance the blizz ui parts. What must i do for make the two bars in the lower screen with all textures?
And, let it say me once more, these addonpack is looking realy great!!!!
If I am understanding you correcting, you are wanting a second bar at the bottom above the main action bar. However the pet bar is in the way.

Moving the Pet Bar
1. Open World of Warcraft\Interface\AddOns\rActionBarStyler folder.
2. Open config.lua with notepad or notepad++.
3. Find
Code:
    petbar = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 }, 
      testmode        = false,
      disable         = false,
    },
4. Change its position with
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 },
a1 is anchor 1, a2 is anchor 2. For anchors the following can be used: TOP, TOPLEFT, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOM, BOTTOMLEFT and BOTTOMRIGHT

af is the anchor frame. Leave it to UIParent.

x is the horizontal plane. Set it negative moves frames left, positive moves frames right.

y is the vertical plane. Set it negative moves frames down, positive moves frames up.

5. Reload UI. ( /console reloadui )

As far as the texture for that bar now, it no longer has one. When I modified RothUI (Diablo) I changed the textures to fit my UI.

If you have Photoshop you can recreate the texture.
Creating a Texture
WoW CANNOT be open while you do this.
1. World of Warcraft\Interface\AddOns\rTextures folder.
2. Open either bar_left2 or bar_right2 with photoshop.
3. Change the rotation of the bar to horizontal.
4. Save it as bar2 with 32 bit colors.

Making the Texture Appear
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo\units folder.
2. Open player.lua with notepad or notepad++.
3. Find --actionbar background
4. Under that Find
Code:
    if cfg.style == 1 then
      t:SetTexture("Interface\\AddOns\\rTextures\\bar1")
    end
5. This needs to be modified. Make it look like
Code:
    
    if cfg.style >= 1 and cfg.style <= 2 then
      t:SetTexture("Interface\\AddOns\\rTextures\\bar"..cfg.style)
    else
      if MultiBarBottomLeft:IsShown() then
        t:SetTexture("Interface\\AddOns\\rTextures\\bar2")
      else
        t:SetTexture("Interface\\AddOns\\rTextures\\bar1")
      end
      MultiBarBottomLeft:HookScript("OnShow", function() t:SetTexture("Interface\\AddOns\\rTextures\\bar2") end)
      MultiBarBottomLeft:HookScript("OnHide", function() t:SetTexture("Interface\\AddOns\\rTextures\\bar1") end)
    end
6. Bar Texture code is now in place.
7. World of Warcraft\Interface\AddOns\oUF_Diablo folder.
8. Open config.lua with notepad or notepad++.
9. Find
Code:
        actionbarbackground = {
          show = true,
          pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 1, y = 0 },
          scale = 0.82,
          style = 1,
        },
10. Set
Code:
style = 0,
There texture for that bar should now exist and can be called.

For moving the Left bars to horizontal just follow the instructions in my 31.1.11 post. Make sure to turn the texture of the left from
Code:
style = 0, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
to
Code:
style = 1, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
~Sas
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Unread 02-13-11, 10:02 AM  
Desmodis
A Deviate Faerie Dragon

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a barproblem

at first exuse me for my english, but i ve used it not wery often in the last 35 years - i`m 47 - but i try to explain my problem.
i want to have two bars on the grount, above the xp bar. And ive done the so you told it in the thread from 31.1.11.
But with a Hunter/warlock theres the petbar under the sec. bar and the background are also not after the buttons. In my Opion is these Addonpack on of the Best, but i cant configure it. Its my first try to use addons without Bartender or for example xperl or shadowed and use maintenance the blizz ui parts. What must i do for make the two bars in the lower screen with all textures?
And, let it say me once more, these addonpack is looking realy great!!!!
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Unread 02-02-11, 08:51 PM  
Sasenna
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Originally posted by Poof
First i gotta say awesome UI, but i would like to remove the player portrait. Is that possible? And also remove the micro menu if i can.


Edit: Sorted the player frame and micro menu.

What is the raid addon used, and how can i move it?
Player Portrait
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo Folder.
2. Open config.lua with notepad or notepad ++.
3. Find -- PLAYER.
4. Scroll down and find
Code:
      portrait = {
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -186, y = 225 },
        size = 82,
        show = true,
        use3D = false,
      },
5. set show = true, to show = false, .
6. Reload UI ( /console reloadui )

Raid
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo Folder.
2. Open config.lua with notepad or notepad ++.
3. Find -- RAID
4. Scroll under and find
Code:
pos = { a1 = "LEFT", a2 = "LEFT", af = "UIParent", x = 65, y = 0 },
5. Change the position with that line.
Example for putting in Topleft.
Code:
pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = -15, y = -5 },
6. Reload UI ( /console reloadui )

MicroMenu
1. Open World of Warcraft\Interface\AddOns\rActionBarStyler Folder.
2. Open config.lua with notepad or notepad ++.
3. Find
Code:
    micromenu = {
      barscale        = 0.45,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 10, y = -5 }, 
      testmode        = false,
      disable         = false,
    },
4. Set disable = false, to disable = true, .
5. 6. Reload UI ( /console reloadui )

*Note: If you turn off the MicroMenu you will probably want to remove its texture as well*

MircoMenu Texture
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo Folder.
2. Open config.lua with notepad or notepad ++.
3. Find -- PLAYER.
4. Scroll down and find
Code:
        topbar = {
          show = true,
          pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 1, y = 5 },
          scale = 0.82,
        },
5. set show = true, to show = false, .
6. 6. Reload UI ( /console reloadui )

Thanks for using my alteration.
~Sas
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SasUI - Alteration of Sas Diablo - Alteration of RothUI (Diablo)
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