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Siege of Orgrimmar (5.4)
Updated:02-28-14 09:49 AM
Created:11-06-09 05:47 AM
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SasUI  Popular! (More than 5000 hits)
Version: 5.4.001
by: Sasenna [More]
INTRO:
This is my modification of Roth's Diablo 3 style UI.
Link to his UI: Roth UI (Diablo)

Roth Diablo Theme more default WoW like.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" and "Fonts" folders.
3. Delete "Interface" and "Fonts" folders in World of Warcraft folder.
4. Download SasUI.
5. Save the rar-file to the Desktop.
6. Copy "Fonts" and "Interface" folders to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:
See Picture 4
// ==== FAQ: ==== \\

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Menus:
Some of the menus maybe large on different screen sizes. I play on a 40" HDTV about 6' away so had to scale some of the menus up for myself.
Open sActionBar\Textures.lua with a text editor scroll down and change the values for:
Code:
	-----------------------------
	-- MENU SCALING
	-----------------------------

		FriendsFrame:SetScale(1.25)
		CharacterFrame:SetScale(1.25)
		SpellBookFrame:SetScale(1.25)
		PVEFrame:SetScale(1.25)
		MailFrame:SetScale(1.25)
		QuestFrame:SetScale(1.25)
		GossipFrame:SetScale(1.25)
		ItemTextFrame:SetScale(1.25)
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.

Textures:
1. Open World of Warcraft\Interface\AddOns\sActionBar\Textures.lua
2. Change ept = 1, to any number from 0-4.
3. Save the file.
4. in wow reloadUI ( /console reloadui ).
For more Roth Like but no Orbs try Sas Diablo
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
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Unread 01-16-11, 11:18 AM  
Rammoth
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tullaRange seems to be causing a massive problem... when I remove it it goes away. What happens is, while I'm playing I get emense lag. I can move, but it's not real time. It's horrible.

So I removed tullaRange, and I replaced it with something else that isn't nearly as good, but I don't know what else to do.
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Unread 01-14-11, 08:21 PM  
randomeii
A Kobold Labourer

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Elete

Cant seem to see the elete head bar or in the name

checked all your stuff in target and seems to be fine
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Unread 01-14-11, 07:57 PM  
Sasenna
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Preview

Slideshow:


~Sas
Last edited by Sasenna : 01-14-11 at 08:03 PM.
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Unread 01-14-11, 03:05 PM  
Sasenna
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Originally posted by Rammoth
Wow... I originally didn't think I would like the change on how you re-did it this time around. But the reason for that would have been the extra actionbar buttons on each side of the figures on the actionbar at the bottom. It's just weird to me to have icons showing up outside of the original actionbar realestate like that. But I do like that piece of art you put on the middle right side of the screen for action buttons.

How would I remove the Action buttons on the sides of the default action bar location?

Also was wondering how I would hide the MicroMenu, because it just doesn't fit well like that. I wanted to hide it so I can use another addon to replace it.
The bars at the bottom are becoming weird for myself as well. Was thinking of making another texture for them and place them on the Left side of the screen. More symmetry that way. Exp bar, BottomLeft and BottomRIght on Left side of screen While Rep bar, Right Bar 1 and Right Bar 2 on right side. Leaving the Main Action Bar in the bottom Middle.

Just a shame I put days into making the bars have different formats to not use them. But, they look out of place.

All the bars are controlled from Interface/ActionBars Uncheck BottomLeft and BottomRight. The bars also have more formats and able to be moved.

Action Bars: BottomLeft and BottomRIght
Bar Format
1. Open World of Warcraft Folder.
2. Open Interface\AddOns\rActionBarStyler Folder.
3. Open config.lua with Notepad or Notepad ++
4. Find
Code:
    bar2 = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      uselayout2x6    = false,
      uselayout4x3    = true,
      uselayout6x2    = false,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -250, y = 5 }, 
      testmode        = false,
    },


    bar3 = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      uselayout2x6    = false,
      uselayout4x3    = true,
      uselayout6x2    = false,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 525, y = 5 }, 
      testmode        = false,
    },
6. For normal 1x12 format make the code look like this.
Code:
      uselayout2x6    = false,
      uselayout4x3    = false,
      uselayout6x2    = false,
7. For other formats make sure only ONE of them is set to true.
8. ReloadUI to see changes. ( /console reloadui )

Positioning
1. Open World of Warcraft Folder.
2. Open Interface\AddOns\rActionBarStyler Folder.
3. Open config.lua with Notepad or Notepad ++
4. Find
Code:
    bar2 = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      uselayout2x6    = false,
      uselayout4x3    = true,
      uselayout6x2    = false,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -250, y = 5 }, 
      testmode        = false,
    },


    bar3 = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      uselayout2x6    = false,
      uselayout4x3    = true,
      uselayout6x2    = false,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 525, y = 5 },
      testmode        = false,
    },
5. Change the pos line for positioning.
Code:
pos             = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = 0 },
Set the location to the top and move it up/down ( y values ) left/right ( x values ). Can also use TOPLEFT TOP TOPRIGHT LEFT RIGHT BOTTOMLEFT BOTTOM BOTTOMRIGHT CENTER

6. ReloadUI to see changes. ( /console reloadui )

MicroMenu:
1. 1. Open World of Warcraft Folder.
2. Open Interface\AddOns\rActionBarStyler Folder.
3. Open config.lua with Notepad or Notepad ++
4. Find
Code:
    micromenu = {
      barscale        = 0.65,
      showonmouseover = false,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 10, y = -5 }, 
      testmode        = false,
      disable         = false,
    },
5. Can make it hide by setting
Code:
showonmouseover = false,
to true
or
Disable it by setting
Code:
disable         = false,
to true.
6. ReloadUI to see changes. ( /console reloadui )

Thanks for the feedback.
~Sas
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Unread 01-14-11, 07:56 AM  
Rammoth
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Wow... I originally didn't think I would like the change on how you re-did it this time around. But the reason for that would have been the extra actionbar buttons on each side of the figures on the actionbar at the bottom. It's just weird to me to have icons showing up outside of the original actionbar realestate like that. But I do like that piece of art you put on the middle right side of the screen for action buttons.

How would I remove the Action buttons on the sides of the default action bar location?

Also was wondering how I would hide the MicroMenu, because it just doesn't fit well like that. I wanted to hide it so I can use another addon to replace it.
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Unread 12-31-10, 01:29 AM  
Sasenna
A Murloc Raider
 
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Preview of New Layout

Working on the Party Target Frames. Frames not going to fit in old Party location so I have moved the Party to the top of the screen for time being. If I find a better Location for them I will place them in. Right now only 1 Target Frame for Party likes to spawn and for some reason it did not spawn in this Picture.



Player, Target of Target and Target Frames have been moved lower to the Main Action Bar. Allowing more center screen space. If you are wondering about the Icons in between them that is rFilter3 at work.

Feedback Appreciated.
~Sas
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Unread 12-31-10, 12:05 AM  
Politig
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THANK YOU SO MUCH OMFG. I rebuilt my old UI though :\ so this won't be getting much use, BUT THANK YOU SO MUCH! Now I might just have to make another switcheroo... <3
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Unread 12-30-10, 10:43 PM  
Sasenna
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Re: Party's targets would be nice~~

Originally posted by louppetite
Hi, Sas~~

I love ur UI style very much! But as a dpser, I need to click the tank's target asap in the fight to avoid from getting threat. So I'll be much appreciated if you can add the party's targets unit into this UI. Thx a lot~~~~~~
For the time being if you can Focus the tank and you can see his target. I'll see if I can get it to work on party. Will probably have to move some frames around to make it fit better however.

Thanks for the feedback glad you like the UI. Been changing it for 3 years now. Always welcome to new ideas.

~Sas
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Unread 12-30-10, 09:39 AM  
louppetite
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Smile Party's targets would be nice~~

Hi, Sas~~

I love ur UI style very much! But as a dpser, I need to click the tank's target asap in the fight to avoid from getting threat. So I'll be much appreciated if you can add the party's targets unit into this UI. Thx a lot~~~~~~
__________________
I love this GAME!!
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Unread 11-15-10, 05:28 PM  
Rammoth
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Originally posted by Sasenna
Working on upgrading the UI to the new code atm. Once that is complete I will try and create along the lines of what you wanted.

Thanks for the Feedback, sorry for the slow posting times. Real Life kinda hard atm.

~Sas
Awesome, looking forward to it.
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Unread 11-15-10, 03:54 AM  
Sasenna
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Originally posted by Rammoth
Hey I was wondering... I really like this how you made it functional without the Orbs, but I have a question about the player frame. Is there a way to use the frames that were designed for parties/groups from Roth UI, instead of the ones you're using? I just seem to like how those look, putting them where the default Blizzard frames were, and making them work somehow, that would be even more awesome, and maybe creating an actual Kgpanels art or something to go directly behind the actionbars, and somehow fit the bags and stuff in to make an fully function and metrically correct version of a WoW UI out of it?

If you need graphic design help, I'm very capable.
Working on upgrading the UI to the new code atm. Once that is complete I will try and create along the lines of what you wanted.

Thanks for the Feedback, sorry for the slow posting times. Real Life kinda hard atm.

~Sas
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Unread 10-27-10, 01:13 PM  
Rammoth
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Hey I was wondering... I really like this how you made it functional without the Orbs, but I have a question about the player frame. Is there a way to use the frames that were designed for parties/groups from Roth UI, instead of the ones you're using? I just seem to like how those look, putting them where the default Blizzard frames were, and making them work somehow, that would be even more awesome, and maybe creating an actual Kgpanels art or something to go directly behind the actionbars, and somehow fit the bags and stuff in to make an fully function and metrically correct version of a WoW UI out of it?

If you need graphic design help, I'm very capable.
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Unread 07-05-10, 03:29 PM  
Sasenna
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Re: Death Knight Runes

Originally posted by DNBRMG
I am putting together a stripped down version of the Roth UI myself and was wondering what add-on/configuration was responsible for the Death Knight runes graphic shown above the player/target/targetoftarget frame in the Alterac Valley screenshot provided? I have yet to find a DK rune addon that works well and fits with the feel of the Roth UI and that rune representation would fit perfectly.
Sorry, been gone from the game for several months. But the addon I used in the picture is MagicRunes. You can get it at curse: http://wow.curse.com/downloads/wow-a...agicrunes.aspx

Sorry again for the long time between responses.
~Sas
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Unread 04-10-10, 12:08 AM  
DNBRMG
A Murloc Raider

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Death Knight Runes

I am putting together a stripped down version of the Roth UI myself and was wondering what add-on/configuration was responsible for the Death Knight runes graphic shown above the player/target/targetoftarget frame in the Alterac Valley screenshot provided? I have yet to find a DK rune addon that works well and fits with the feel of the Roth UI and that rune representation would fit perfectly.
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Unread 01-27-10, 06:44 AM  
Rammoth
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For some reason, this UI alteration causes the game to be really slow. But Roth's original configuration, doesn't... I haven't figured out why, so I just moved on to another UI. If it gets resolved, I may come back to using it.
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