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Siege of Orgrimmar (5.4)
Updated:02-28-14 08:49 AM
Created:11-06-09 04:47 AM
Downloads:12,605
Favorites:23
MD5:
5.4
SasUI  Popular! (More than 5000 hits)
Version: 5.4.001
by: Sasenna [More]
INTRO:
This is my modification of Roth's Diablo 3 style UI.
Link to his UI: Roth UI (Diablo)

Roth Diablo Theme more default WoW like.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" and "Fonts" folders.
3. Delete "Interface" and "Fonts" folders in World of Warcraft folder.
4. Download SasUI.
5. Save the rar-file to the Desktop.
6. Copy "Fonts" and "Interface" folders to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:
See Picture 4
// ==== FAQ: ==== \\

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Menus:
Some of the menus maybe large on different screen sizes. I play on a 40" HDTV about 6' away so had to scale some of the menus up for myself.
Open sActionBar\Textures.lua with a text editor scroll down and change the values for:
Code:
	-----------------------------
	-- MENU SCALING
	-----------------------------

		FriendsFrame:SetScale(1.25)
		CharacterFrame:SetScale(1.25)
		SpellBookFrame:SetScale(1.25)
		PVEFrame:SetScale(1.25)
		MailFrame:SetScale(1.25)
		QuestFrame:SetScale(1.25)
		GossipFrame:SetScale(1.25)
		ItemTextFrame:SetScale(1.25)
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.

Textures:
1. Open World of Warcraft\Interface\AddOns\sActionBar\Textures.lua
2. Change ept = 1, to any number from 0-4.
3. Save the file.
4. in wow reloadUI ( /console reloadui ).
For more Roth Like but no Orbs try Sas Diablo
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
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Old 11-06-09, 05:54 AM  
Gamba
A Kobold Labourer

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Sehr schlecht, alles durcheinander und kein style
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Old 11-06-09, 07:34 AM  
doomie22
A Murloc Raider

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Very Impressed

Hi,

I must say that I really like this ui, very clean and it just works.

I do have a tiny issue, how do you get the class bar to stay as always on?

If anyone knows how to get the bar on I would be very grateful.

Thanks again for nice ui.

Doomie
Last edited by doomie22 : 11-06-09 at 07:38 AM.
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Old 11-06-09, 04:52 PM  
Sasenna
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Re: Very Impressed

Originally posted by doomie22
I do have a tiny issue, how do you get the class bar to stay as always on?
To do this you need to go to where your addons are installed. Usually C:\Program Files\World of Warcraft\Interface\AddOns

Once in the folder find the folder rActionBarStyler, open that folder and open rActionBarStyler.lua in notepad.

Search for a line called " -- shapeshift" Under that comment you will find the settings for it. You need to change:

Code:
  -- shapeshift
  shapeshift_on_mouseover = 1
  move_shapeshift = 0
  lock_shapeshift = 0
  hide_shapeshift = 0
Make it Look like:

Code:
  -- shapeshift
  shapeshift_on_mouseover = 0
  move_shapeshift = 0
  lock_shapeshift = 0
  hide_shapeshift = 0
Save the file now. Bring up WoW. If you already had WoW running type /console reloadui and the change you made should appear.

~Sas
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Old 11-08-09, 12:09 AM  
Renorrak
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Moving Party Frames

Going into your D3Orbs layout and allowing for frame movement so i can move party frames results in an error and not being able to move the frames...

Edit: Error appears to be random as i can replicate it on my laptop but not my second desktop machine
Last edited by Renorrak : 11-08-09 at 12:25 AM.
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Old 11-08-09, 05:13 AM  
Sasenna
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Re: Moving Party Frames

Originally posted by Renorrak
Going into your D3Orbs layout and allowing for frame movement so i can move party frames results in an error and not being able to move the frames...

Edit: Error appears to be random as i can replicate it on my laptop but not my second desktop machine
Edit:
Code:
[7] = {a1 = "BOTTOM",  a2 = "BOTTOM",  af = "UIParent",  x = -200,   y = 10}, --party
Requires understanding of coordinate system. Editing BOTTOM (BOTTOMLEFT/BOTTOMRIGHT/CENTER/TOP/TOPLEFT/TOPRIGHT) and/or x and y positions will move the party. Make sure:
Code:
local allow_frame_movement = 0
Since I moved everything hard code style the moving it by the gray squares may not work.
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Old 11-09-09, 12:11 AM  
Renorrak
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Re: Re: Moving Party Frames

Originally posted by Sasenna
Edit:
Code:
[7] = {a1 = "BOTTOM",  a2 = "BOTTOM",  af = "UIParent",  x = -200,   y = 10}, --party
Requires understanding of coordinate system. Editing BOTTOM (BOTTOMLEFT/BOTTOMRIGHT/CENTER/TOP/TOPLEFT/TOPRIGHT) and/or x and y positions will move the party. Make sure:
Code:
local allow_frame_movement = 0
Since I moved everything hard code style the moving it by the gray squares may not work.
Yes i understand the coordinate system used, i was just informing you of the gray box moving not working

But, this is quite a nice UI and i am definitely sticking with it for a while.
Last edited by Renorrak : 11-09-09 at 12:13 AM.
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Old 11-10-09, 04:35 AM  
doomie22
A Murloc Raider

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Thank you with the how to on the class bar.

The issue I have now is I am trying to use it on my shaman. The totem bar is no where to be seen (its not even hiding). Does anyone have any ideas?

Doomie.
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Old 11-11-09, 06:00 AM  
Sasenna
A Murloc Raider
 
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Originally posted by doomie22
Thank you with the how to on the class bar.

The issue I have now is I am trying to use it on my shaman. The totem bar is no where to be seen (its not even hiding). Does anyone have any ideas?

Doomie.
There is not a totem bar to my knowledge, going to see if the original addon creator has plans to make one.

Roth Created it, I just modified it.
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Old 12-21-09, 06:43 PM  
Forpony
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Cast bars

I cant seem the fine the X,Y setpoints for the target and player castbars.

im trying to get them to be above the unitframes instead of to the left and right.

and is there by chance a focus castbar that im no finding
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Old 12-21-09, 07:43 PM  
Forpony
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Re: Cast bars

Originally posted by Forpony
I cant seem the fine the X,Y setpoints for the target and player castbars.

im trying to get them to be above the unitframes instead of to the left and right.

and is there by chance a focus castbar that im no finding
nvm im dumb found it
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Old 01-27-10, 05:44 AM  
Rammoth
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For some reason, this UI alteration causes the game to be really slow. But Roth's original configuration, doesn't... I haven't figured out why, so I just moved on to another UI. If it gets resolved, I may come back to using it.
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Old 04-10-10, 12:08 AM  
DNBRMG
A Murloc Raider

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Death Knight Runes

I am putting together a stripped down version of the Roth UI myself and was wondering what add-on/configuration was responsible for the Death Knight runes graphic shown above the player/target/targetoftarget frame in the Alterac Valley screenshot provided? I have yet to find a DK rune addon that works well and fits with the feel of the Roth UI and that rune representation would fit perfectly.
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Old 07-05-10, 03:29 PM  
Sasenna
A Murloc Raider
 
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Re: Death Knight Runes

Originally posted by DNBRMG
I am putting together a stripped down version of the Roth UI myself and was wondering what add-on/configuration was responsible for the Death Knight runes graphic shown above the player/target/targetoftarget frame in the Alterac Valley screenshot provided? I have yet to find a DK rune addon that works well and fits with the feel of the Roth UI and that rune representation would fit perfectly.
Sorry, been gone from the game for several months. But the addon I used in the picture is MagicRunes. You can get it at curse: http://wow.curse.com/downloads/wow-a...agicrunes.aspx

Sorry again for the long time between responses.
~Sas
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Old 10-27-10, 01:13 PM  
Rammoth
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Hey I was wondering... I really like this how you made it functional without the Orbs, but I have a question about the player frame. Is there a way to use the frames that were designed for parties/groups from Roth UI, instead of the ones you're using? I just seem to like how those look, putting them where the default Blizzard frames were, and making them work somehow, that would be even more awesome, and maybe creating an actual Kgpanels art or something to go directly behind the actionbars, and somehow fit the bags and stuff in to make an fully function and metrically correct version of a WoW UI out of it?

If you need graphic design help, I'm very capable.
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Old 11-15-10, 02:54 AM  
Sasenna
A Murloc Raider
 
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Originally posted by Rammoth
Hey I was wondering... I really like this how you made it functional without the Orbs, but I have a question about the player frame. Is there a way to use the frames that were designed for parties/groups from Roth UI, instead of the ones you're using? I just seem to like how those look, putting them where the default Blizzard frames were, and making them work somehow, that would be even more awesome, and maybe creating an actual Kgpanels art or something to go directly behind the actionbars, and somehow fit the bags and stuff in to make an fully function and metrically correct version of a WoW UI out of it?

If you need graphic design help, I'm very capable.
Working on upgrading the UI to the new code atm. Once that is complete I will try and create along the lines of what you wanted.

Thanks for the Feedback, sorry for the slow posting times. Real Life kinda hard atm.

~Sas
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