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Updated: 02-28-14 09:49 AM
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 Compatibility: Siege of Orgrimmar (5.4) Updated: 02-28-14 09:49 AM Created: 11-06-09 05:47 AM Downloads: 12,682 Favorites: 23 MD5:
5.4
SasUI
Version: 5.4.001
by: Sasenna [More]
INTRO:
This is my modification of Roth's Diablo 3 style UI.
Link to his UI: Roth UI (Diablo)

Roth Diablo Theme more default WoW like.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" and "Fonts" folders.
3. Delete "Interface" and "Fonts" folders in World of Warcraft folder.
5. Save the rar-file to the Desktop.
6. Copy "Fonts" and "Interface" folders to World of Warcraft.
7. Start World of Warcraft.
See Picture 4
// ==== FAQ: ==== \\

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Some of the menus maybe large on different screen sizes. I play on a 40" HDTV about 6' away so had to scale some of the menus up for myself.
Open sActionBar\Textures.lua with a text editor scroll down and change the values for:
Code:
	-----------------------------
-----------------------------

FriendsFrame:SetScale(1.25)
CharacterFrame:SetScale(1.25)
SpellBookFrame:SetScale(1.25)
PVEFrame:SetScale(1.25)
MailFrame:SetScale(1.25)
QuestFrame:SetScale(1.25)
GossipFrame:SetScale(1.25)
ItemTextFrame:SetScale(1.25)
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.

Textures:
2. Change ept = 1, to any number from 0-4.
3. Save the file.
For more Roth Like but no Orbs try Sas Diablo
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
4. Party and Raid Frames set back to default Roth Positions.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
Optional Files (0)

Comment Options
 01-28-11, 09:11 PM Kendian A Molten Giant   Forum posts: 614 File comments: 171 Uploads: 13 I used rothUI for a long time, and I have to tell you, this is the slickest reiteration Ive ever seen. My hats off to you, this is just plain cool.
01-28-11, 11:17 PM
Sasenna
A Murloc Raider

Forum posts: 5
 Originally posted by Kendian I used rothUI for a long time, and I have to tell you, this is the slickest reiteration Ive ever seen. My hats off to you, this is just plain cool.
Thanks
~Sas

 01-29-11, 09:18 AM mrruben5 Guest Join Date: Not Yet Forum posts: 0 File comments: 0 Uploads: 0 Looks nice, except that you could use some code to alter the hotkey texts For example (from Tukui) Code: local function updatehotkey(self, actionButtonType) local hotkey = _G[self:GetName() .. 'HotKey'] local text = hotkey:GetText() text = replace(text, '(s%-)', 'S') text = replace(text, '(a%-)', 'A') text = replace(text, '(c%-)', 'C') text = replace(text, '(Mouse Button )', 'M') text = replace(text, '(Middle Mouse)', 'M3') text = replace(text, '(Num Pad )', 'N') text = replace(text, '(Page Up)', 'PU') text = replace(text, '(Page Down)', 'PD') text = replace(text, '(Spacebar)', 'SpB') text = replace(text, '(Insert)', 'Ins') text = replace(text, '(Home)', 'Hm') text = replace(text, '(Delete)', 'Del') if hotkey:GetText() == _G['RANGE_INDICATOR'] then hotkey:SetText('') else hotkey:SetText(text) end end hooksecurefunc("ActionButton_UpdateHotkeys", updatehotkey)
 01-29-11, 10:45 AM DuaLeon A Kobold Labourer   Forum posts: 0 File comments: 1 Uploads: 0 Great modification Hello Sas, first of all let me thank you for this great modification of Roth UI, it fits my gameplay perfectly! Congratulations There is yet one inconvenient, the annoying "Please type /console reload ui" every time I open my map and other tabs, like character pane etc. It tells me to reload it so it can remove excess textures, but even after around 6-7 reloadings, there is no difference. What can I do? Thanks in advance! --DuaLeon
01-29-11, 02:25 PM
Sasenna
A Murloc Raider

Forum posts: 5
 Originally posted by mrruben5 Looks nice, except that you could use some code to alter the hotkey texts For example (from Tukui) Code: local function updatehotkey(self, actionButtonType) local hotkey = _G[self:GetName() .. 'HotKey'] local text = hotkey:GetText() text = replace(text, '(s%-)', 'S') text = replace(text, '(a%-)', 'A') text = replace(text, '(c%-)', 'C') text = replace(text, '(Mouse Button )', 'M') text = replace(text, '(Middle Mouse)', 'M3') text = replace(text, '(Num Pad )', 'N') text = replace(text, '(Page Up)', 'PU') text = replace(text, '(Page Down)', 'PD') text = replace(text, '(Spacebar)', 'SpB') text = replace(text, '(Insert)', 'Ins') text = replace(text, '(Home)', 'Hm') text = replace(text, '(Delete)', 'Del') if hotkey:GetText() == _G['RANGE_INDICATOR'] then hotkey:SetText('') else hotkey:SetText(text) end end hooksecurefunc("ActionButton_UpdateHotkeys", updatehotkey)
That would be helpful, thanks. I will try and put that into the next version.

~Sas

01-29-11, 02:28 PM
Sasenna
A Murloc Raider

Forum posts: 5
Re: Great modification

 Originally posted by DuaLeon Hello Sas, first of all let me thank you for this great modification of Roth UI, it fits my gameplay perfectly! Congratulations There is yet one inconvenient, the annoying "Please type /console reload ui" every time I open my map and other tabs, like character pane etc. It tells me to reload it so it can remove excess textures, but even after around 6-7 reloadings, there is no difference. What can I do? Thanks in advance! --DuaLeon
The /console reloadui was only supposed to be displayed when the actionbars for bottomleft and right bar were turned off. I will be removing that from the next update. Somehow it became spammy and annoying.

Sorry about that, for the time being just ignore it.

~Sas

 01-31-11, 11:25 AM bravejohn A Deviate Faerie Dragon Forum posts: 15 File comments: 86 Uploads: 0 Thank you very much for this UI. Absolutely the most Beautiful :P As fan of roth UI, I couldn't customize it more perfectly as you did, or better I couldn't imagine it like this :P I have 1 question and sorry if someone else have already asked this. Is there anyway to add a second bar at the bottom while keeping the bars to the left and right? I tried to add a bar6 betwen bar5 and stance bar in the config.lua with no success :P This is a minor request as I can deal without the left side bars :P thanks again Last edited by bravejohn : 01-31-11 at 11:26 AM.
01-31-11, 02:22 PM
Sasenna
A Murloc Raider

Forum posts: 5
 Originally posted by bravejohn Thank you very much for this UI. Absolutely the most Beautiful :P As fan of roth UI, I couldn't customize it more perfectly as you did, or better I couldn't imagine it like this :P I have 1 question and sorry if someone else have already asked this. Is there anyway to add a second bar at the bottom while keeping the bars to the left and right? I tried to add a bar6 betwen bar5 and stance bar in the config.lua with no success :P This is a minor request as I can deal without the left side bars :P thanks again
The bar addon used in this UI only supports blizzards default for bars. ( BottomLeft, BottomRight, Right Bar, Right Bar 2 ) If you dont want to use the left bars you can set them back to normal horizontal position by setting uselayout12x1 = true to false.

You will also need to move them back down.

config.lua
Code:
   bar3 = {
buttonsize      = 26,
buttonspacing   = 5, --default is 5, -5 for vertical
barscale        = 0.82,
uselayout12x1   = false,
showonmouseover = false,
userplaced      = false, --want to place the bar somewhere else?
locked          = true, --frame locked
pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 54 },
testmode        = false,
},
Artwork for the bar would also need to be disabled.

config.lua
Code:
        actionbarbackground_left = { -- Left Action Bar Art
show = true,
pos = { a1 = "LEFT", a2 = "LEFT", af = "UIParent", x = 0, y = 0 },
scale = 0.82,
style = 0, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
},
Set style to 1 if you only move bar3 if you are moving both bars set show to false.

Thanks,
~Sas

 01-31-11, 05:01 PM bravejohn A Deviate Faerie Dragon Forum posts: 15 File comments: 86 Uploads: 0 thanks for the response :P It was very detailed and I actually managed to do it! /cheers
 02-01-11, 03:58 PM Poof A Kobold Labourer Forum posts: 1 File comments: 9 Uploads: 0 First i gotta say awesome UI, but i would like to remove the player portrait. Is that possible? And also remove the micro menu if i can. Edit: Sorted the player frame and micro menu. What is the raid addon used, and how can i move it? Last edited by Poof : 02-01-11 at 04:56 PM.
02-02-11, 08:51 PM
Sasenna
A Murloc Raider

Forum posts: 5
 Originally posted by Poof First i gotta say awesome UI, but i would like to remove the player portrait. Is that possible? And also remove the micro menu if i can. Edit: Sorted the player frame and micro menu. What is the raid addon used, and how can i move it?
Player Portrait
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo Folder.
3. Find -- PLAYER.
4. Scroll down and find
Code:
      portrait = {
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -186, y = 225 },
size = 82,
show = true,
use3D = false,
},
5. set show = true, to show = false, .

Raid
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo Folder.
3. Find -- RAID
4. Scroll under and find
Code:
pos = { a1 = "LEFT", a2 = "LEFT", af = "UIParent", x = 65, y = 0 },
5. Change the position with that line.
Example for putting in Topleft.
Code:
pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = -15, y = -5 },

1. Open World of Warcraft\Interface\AddOns\rActionBarStyler Folder.
3. Find
Code:
    micromenu = {
barscale        = 0.45,
showonmouseover = false,
userplaced      = false, --want to place the bar somewhere else?
locked          = true, --frame locked
pos             = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 10, y = -5 },
testmode        = false,
disable         = false,
},
4. Set disable = false, to disable = true, .

*Note: If you turn off the MicroMenu you will probably want to remove its texture as well*

1. Open World of Warcraft\Interface\AddOns\oUF_Diablo Folder.
3. Find -- PLAYER.
4. Scroll down and find
Code:
        topbar = {
show = true,
pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 1, y = 5 },
scale = 0.82,
},
5. set show = true, to show = false, .

Thanks for using my alteration.
~Sas
__________________
SasUI - Alteration of Sas Diablo - Alteration of RothUI (Diablo)

 02-13-11, 10:02 AM Desmodis A Deviate Faerie Dragon Forum posts: 18 File comments: 26 Uploads: 0 a barproblem at first exuse me for my english, but i ve used it not wery often in the last 35 years - im 47 - but i try to explain my problem. i want to have two bars on the grount, above the xp bar. And ive done the so you told it in the thread from 31.1.11. But with a Hunter/warlock theres the petbar under the sec. bar and the background are also not after the buttons. In my Opion is these Addonpack on of the Best, but i cant configure it. Its my first try to use addons without Bartender or for example xperl or shadowed and use maintenance the blizz ui parts. What must i do for make the two bars in the lower screen with all textures? And, let it say me once more, these addonpack is looking realy great!!!!
02-13-11, 02:45 PM
Sasenna
A Murloc Raider

Forum posts: 5
Re: a barproblem

 Originally posted by Desmodis at first exuse me for my english, but i ve used it not wery often in the last 35 years - im 47 - but i try to explain my problem. i want to have two bars on the grount, above the xp bar. And ive done the so you told it in the thread from 31.1.11. But with a Hunter/warlock theres the petbar under the sec. bar and the background are also not after the buttons. In my Opion is these Addonpack on of the Best, but i cant configure it. Its my first try to use addons without Bartender or for example xperl or shadowed and use maintenance the blizz ui parts. What must i do for make the two bars in the lower screen with all textures? And, let it say me once more, these addonpack is looking realy great!!!!
If I am understanding you correcting, you are wanting a second bar at the bottom above the main action bar. However the pet bar is in the way.

Moving the Pet Bar
1. Open World of Warcraft\Interface\AddOns\rActionBarStyler folder.
3. Find
Code:
    petbar = {
buttonsize      = 26,
buttonspacing   = 5,
barscale        = 0.82,
showonmouseover = false,
userplaced      = false, --want to place the bar somewhere else?
locked          = true, --frame locked
pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 },
testmode        = false,
disable         = false,
},
4. Change its position with
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 60 },
a1 is anchor 1, a2 is anchor 2. For anchors the following can be used: TOP, TOPLEFT, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOM, BOTTOMLEFT and BOTTOMRIGHT

af is the anchor frame. Leave it to UIParent.

x is the horizontal plane. Set it negative moves frames left, positive moves frames right.

y is the vertical plane. Set it negative moves frames down, positive moves frames up.

As far as the texture for that bar now, it no longer has one. When I modified RothUI (Diablo) I changed the textures to fit my UI.

If you have Photoshop you can recreate the texture.
Creating a Texture
WoW CANNOT be open while you do this.
2. Open either bar_left2 or bar_right2 with photoshop.
3. Change the rotation of the bar to horizontal.
4. Save it as bar2 with 32 bit colors.

Making the Texture Appear
1. Open World of Warcraft\Interface\AddOns\oUF_Diablo\units folder.
3. Find --actionbar background
4. Under that Find
Code:
    if cfg.style == 1 then
end
5. This needs to be modified. Make it look like
Code:

if cfg.style >= 1 and cfg.style <= 2 then
else
if MultiBarBottomLeft:IsShown() then
else
end
end
6. Bar Texture code is now in place.
9. Find
Code:
        actionbarbackground = {
show = true,
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 1, y = 0 },
scale = 0.82,
style = 1,
},
10. Set
Code:
style = 0,
There texture for that bar should now exist and can be called.

For moving the Left bars to horizontal just follow the instructions in my 31.1.11 post. Make sure to turn the texture of the left from
Code:
style = 0, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
to
Code:
style = 1, --0 = automatic bar detection, 1 = 12 button texture fixed, 2 = 24 button texture fixed
~Sas
__________________
SasUI - Alteration of Sas Diablo - Alteration of RothUI (Diablo)

 02-20-11, 01:48 AM Desmodis A Deviate Faerie Dragon Forum posts: 18 File comments: 26 Uploads: 0 so pitty... ...that theres no way, without a huge investment to become 2 or - because the equality- 3 Bars on the bottom of the screen. For example i dont like i by my warlock -i see you play a warlock 2- all my skills in one row. In my guild there are really a lot of people, whove looked ad sas-diablo and means, its great. But my answer, theres only one buttomrow on bottom makes them long faces. Beliefe, i dont wanna male Sas bad - its the only problem, that ive fount. without this problem its a smal addonpack, that don`t make wow slow and "lazy" and it contains all what i need. And last but not least, it looks very pretty. If you could change the bars or -better- make the bars movable, i would take these for my mainaddon.
 03-22-11, 12:29 PM delerium1001 A Kobold Labourer Forum posts: 0 File comments: 4 Uploads: 0 Portraits. i was wondering how i can move the unit frames a little higher on the screen. Last edited by delerium1001 : 03-24-11 at 09:10 AM.

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