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Siege of Orgrimmar (5.4)
Updated:02-28-14 09:49 AM
Created:11-06-09 05:47 AM
Downloads:12,656
Favorites:23
MD5:
5.4
SasUI  Popular! (More than 5000 hits)
Version: 5.4.001
by: Sasenna [More]
INTRO:
This is my modification of Roth's Diablo 3 style UI.
Link to his UI: Roth UI (Diablo)

Roth Diablo Theme more default WoW like.
INSTALL:
1. Open World of Warcraft Folder.
2. Back up "Interface" and "Fonts" folders.
3. Delete "Interface" and "Fonts" folders in World of Warcraft folder.
4. Download SasUI.
5. Save the rar-file to the Desktop.
6. Copy "Fonts" and "Interface" folders to World of Warcraft.
7. Start World of Warcraft.
8. Login to a Server.
ADDONS:
See Picture 4
// ==== FAQ: ==== \\

Scaling:
If scaling or something does not fit.
1. Hit escape-key ingame.
2. Click Settings Tab.
3. Goto Advanced Tab.
4. Check/Uncheck UI Scale.
5. If checked move the slider to desired scaling.
6. Click Accept. If scaling is correct then congrats you are done, if not continue to step 7.
7. Go back to step 5 until scaling fits.
Menus:
Some of the menus maybe large on different screen sizes. I play on a 40" HDTV about 6' away so had to scale some of the menus up for myself.
Open sActionBar\Textures.lua with a text editor scroll down and change the values for:
Code:
	-----------------------------
	-- MENU SCALING
	-----------------------------

		FriendsFrame:SetScale(1.25)
		CharacterFrame:SetScale(1.25)
		SpellBookFrame:SetScale(1.25)
		PVEFrame:SetScale(1.25)
		MailFrame:SetScale(1.25)
		QuestFrame:SetScale(1.25)
		GossipFrame:SetScale(1.25)
		ItemTextFrame:SetScale(1.25)
Chat:
Same goes for the chat. If it does not fit
1. Right-click the chat-tab.
2. Unlock the chat and move it around until comfortable.

Textures:
1. Open World of Warcraft\Interface\AddOns\sActionBar\Textures.lua
2. Change ept = 1, to any number from 0-4.
3. Save the file.
4. in wow reloadUI ( /console reloadui ).
For more Roth Like but no Orbs try Sas Diablo
UPDATE: February 28, 2014
Version 5.4.001
1. Updated to WoW MoP v5.4.7
2. Updated to newest RothUI(Diablo) v50400.06
3. Added my own ActionBars.
4. Party and Raid Frames set back to default Roth Positions.
5. Added my own MiniMap.
UPDATE: December 9, 2012
Version 5.1.001
1. Updated to work with WoW MoP v. 5.1.
2. Updated to newest RothUI(Diablo) v. 50100.01a
3. Artwork is now class-colored.
4. Removed TullaCC, there is no cool down counter at all.
UPDATE: February 28, 2012
Version 4.3.301
1. Moved Party to be near Bottom Left of screen, also Party is now Horizontal.
2. Changed OmniCC to TullaCC.
3. In-game menu removed.
4. Buff frame stylized.
UPDATE: January 02, 2012
Version 4.3.003
1. Fixed Raid frame issue.
UPDATE: December 05, 2011
Version 4.3.002
1. Fixed Party frame issue.
UPDATE: December 01, 2011
Version 4.3.001
1. Updated to WoW 4.3.
UPDATE: November 10, 2011
Version 4.2.203
1. Fixed Druid UpdatePower Error.
2. Fixed Paladin Holy Power Bar Scaling.
UPDATE: November 5, 2011
Version 4.2.202
1. Updated to RothUI Version: 40200.12
2. Artwork now appears on-load vs on ReloadUI.
3. Raid Frames changed.
4. Party Frames paced better with Portraits now.
5. Right Artwork completely disappears now when both Right bars are turned off.
UPDATE: October 30, 2011
Version 4.2.200
1. Removed Left Bars.
2. ActionBars are now Blizzard bars.
3. Undid everything in the 4.2.101 Update.
UPDATE: October 29, 2011
Version 4.2.101
1. Fixed stance bar location. Now TopLeft screen.
2. Bag bar moved to BottomLeft. Appear when Mousedover.
3. Fixed organization of Menu.
UPDATE: October 26, 2011
Version 4.2.100
1. Menus have been created for the UI. Type /sasUI ingame
2. The UI is now under ONE addon.
3. More Art has been added. Type /sasUI ingame to find it
4. Removed the Player Orb on/off ability from version 4.2.001.
UPDATE: September 18, 2011
Version 4.2.001
1. Updated to WoW Patch 4.2.2.
2. Added Player Orb on/off ability to oUF_Diablo/config.lua. Default is off.
3. Moved Pet frame to be above Player frame.
4. Moved Focus frame to be above Target frame.
UPDATE: February 11, 2011
Version 4.006
1. Updated to WoW Patch 4.0.6.
2. Keybind text for Numpad and Mouse Buttons change.
3. Color of rInfoStrings changed.
UPDATE: January 29, 2011
Version 4.005
1. Fixed Battleground Score Frame from Clipping Micromenu Art.
UPDATE: January 26, 2011
Version 4.004
1. Updated to RothUI (Diablo) 4.006.
2. Texture for Micromenu Added.
3. Exp Bar moved back to bottom center.
4. Rep Bar moved to new Micromenu texture.
5. Party Frames now have xOffset and yOffset added to them.
UPDATE: January 13, 2011
Version 4.003
1. Added tullaRange back in.
2. Fixed Fonts folder.
UPDATE: January 13, 2011
Version 4.002
1. Party Frames made more minimalistic.
2. Party Frames moved to left side of screen.
3. Textures added for Right Action Bars.
4. Rep Bar moved to Right side of screen.
UPDATE: December 23, 2010
Version 4.001
1. Updated for Cata.
2. New Layout. Basic Style.
3. Bars 1 - 3 now support 2x6, 4x3 and 6x2 Formats.
4. More Visible Artwork
UPDATE: July 10, 2010
Version 7
1. Shaman totem bar has been scaled and set into proper place.
2. Player Buff and Debuffs now have their duration timers working again.
UPDATE: July 8, 2010
Version 5
1. Player and Target Frame now have mana values.
2. BottomRight Bar has been moved to centered in the screen beneath Main Action bar and BottomLeft Bar.
3. Pet Frame and Focus Frame moved to the right side of screen.
UPDATE: Feb 7, 2010
Version 3
1. Moved shape shift bar to be above bar 1. Check out raid image to see its placement. This also moved the totem bar to there.
2. BottomRight Bar is now on mouse over underneath the 2 side bars.
3. Side Bars are no longer on mouse over but now are always visible.
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Unread 03-24-11, 10:08 AM  
Remsaa
A Deviate Faerie Dragon
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I want to move the buffs from the left of the target to under the target but just cant seem to find out where to do it.

I tried the config.lua and looked into target.lua but I couldnt find the right spot. The buffs are coming from rbuffframestyler i think but I can only move the top buffs (by minimap) and weapon buffs.
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Unread 03-24-11, 10:49 AM  
Sasenna
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Target Buffs:
1. Open World of Warcraft/Interface/AddOns/oUF_Diablo folder.
2. Open config.lua
3. Find -- TARGET
4. Find and change
Code:
      auras = {
        show = true,
        size = 20,
        onlyShowPlayerBuffs = false,
        onlyShowPlayerDebuffs = false,
        showDebuffType = false,
        buffs = {
		  pos = { a1 = "TOPLEFT", a2 = "BOTTOMRIGHT", x = 0, y = 15 }, 
		  initialAnchor = "TOPLEFT",
          growthx = "RIGHT",
          growthy = "DOWN",
        },        
        debuffs = {
          pos = { a1 = "BOTTOMLEFT", a2 = "TOPRIGHT", x = 0, y = -15 },
		  initialAnchor = "BOTTOMLEFT",
          growthx = "RIGHT",
          growthy = "UP",
        },
      },
5. Reload UI.

~Sas
Originally posted by Remsaa
I want to move the buffs from the left of the target to under the target but just cant seem to find out where to do it.

I tried the config.lua and looked into target.lua but I couldnt find the right spot. The buffs are coming from rbuffframestyler i think but I can only move the top buffs (by minimap) and weapon buffs.
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Unread 03-24-11, 10:54 AM  
Sasenna
A Murloc Raider
 
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Re: Portraits.

Unit Frames:
1. Open World of Warcraft/Interface/AddOns/oUF_Diablo folder.
2. Open config.lua
Player Unit Frames:
1. Find -- PLAYER
2. Find and Change
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -186, y = 155 },
3. Portrait. Find and Change
Code:
      portrait = {
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -186, y = 225 },
        size = 82,
        show = false,
        use3D = false,
      },
Target Unit Frames:
1. Follow the same for player except find -- TARGET
Target of Target Unit Frame:
1. Find --TARGETTARGET
2. Find and Change
Code:
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 155 },
Reload UI.

~Sas
Originally posted by delerium1001
i was wondering how i can move the unit frames a little higher on the screen.
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Unread 03-24-11, 11:07 PM  
Remsaa
A Deviate Faerie Dragon
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Re: debuff icon on target

Being a rogue, when crippling poison is applied it puts an icon with a countdown over the enemy (not on the UF itself but on the actual target), how can I turn this off?

edit* got it, it was in the rFilter lua...
Last edited by Remsaa : 03-28-11 at 12:10 PM.
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Unread 03-31-11, 12:59 PM  
pquale
A Kobold Labourer

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awesome UI

Used Roth UI for a long time now, but im tierd of it.

And this one looks great, but i still got major 4-5sec lag everytime i attack.
Removed does files in my wtf folder.
But I still got heavy lag.

What can it be ?

-pquale
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Unread 04-02-11, 11:37 AM  
Sasenna
A Murloc Raider
 
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Re: awesome UI

FPS Lag:
1. Open World of Warcraft folder.
2. Open WTF\Account\ACCOUNTNAME\SavedVariables
3. Delete tullaRange and tullaRange.lua.bak
4. Restart Game
*Must be done while game is NOT loaded.*

~Sas
Originally posted by pquale
Used Roth UI for a long time now, but im tierd of it.

And this one looks great, but i still got major 4-5sec lag everytime i attack.
Removed does files in my wtf folder.
But I still got heavy lag.

What can it be ?

-pquale
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Unread 04-08-11, 08:53 AM  
Remsaa
A Deviate Faerie Dragon
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I currently have oUF_Diablo for unit frames and it works quite well with my rogue artwork/UI

However,

I am making new artwork for my Paladin and have also created new target, targettarget, and castbar backgrounds and want them to load instead.

Its easy enough to just go in and change the path that the background is looking for, but how can I add a statement that says "if characters name is" then "load this art/path"

example in the target.lua;

--actionbar background
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end

can i just add a "check for character name" before this?
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Unread 04-08-11, 11:42 AM  
Sasenna
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Check out rFilter3.

It has the capability to shift based on Toon name/class.

For oUF_Diablo you would need to add to the top of wherever place change is needed.
Code:
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")

Above the area that needs to be changed add
Code:
--actionbar background
if player_name == "Playername" and player_class == "CLASS" then

   local createArtwork = function(self)
   local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
         t:SetAllPoints(self)
         t:SetTexture("Interface\\AddOns\\rTextures\\target")
         ... etc

end
Not for sure this would entirely work. Do not have the time myself to test it.

~Sas
Originally posted by Remsaa
I currently have oUF_Diablo for unit frames and it works quite well with my rogue artwork/UI

However,

I am making new artwork for my Paladin and have also created new target, targettarget, and castbar backgrounds and want them to load instead.

Its easy enough to just go in and change the path that the background is looking for, but how can I add a statement that says "if characters name is" then "load this art/path"

example in the target.lua;

--actionbar background
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end

can i just add a "check for character name" before this?
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Last edited by Sasenna : 04-08-11 at 11:49 AM.
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Unread 04-08-11, 02:24 PM  
Remsaa
A Deviate Faerie Dragon
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Thanks for the reply, you are awesome!!

/hug

**edit**

I need an "else" statement to use the other texture if the requirements aren't met correct?

like

--actionbar background
if player_class == "PALADIN" then
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\targethui")
else
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end


Again, thank you so much
Last edited by Remsaa : 04-08-11 at 02:57 PM.
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Unread 04-08-11, 03:11 PM  
Sasenna
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In theory that should work. Good Luck on it.

Also
Code:
  
--actionbar background
if player_class == "PALADIN" then  
local createArtwork = function(self)
    local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
    t:SetAllPoints(self)
    t:SetTexture("Interface\\AddOns\\rTextures\\targethui")

elseif player_class == "WARRIOR" then
local createArtwork = function(self)
    local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
    t:SetAllPoints(self)
    t:SetTexture("Interface\\AddOns\\rTextures\\target")

end
Should work as well.
~Sas

Originally posted by Remsaa
Thanks for the reply, you are awesome!!

/hug

**edit**

I need an "else" statement to use the other texture if the requirements aren't met correct?

like

--actionbar background
if player_class == "PALADIN" then
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\targethui")
else
local createArtwork = function(self)
local t = self:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetAllPoints(self)
t:SetTexture("Interface\\AddOns\\rTextures\\target")
end


Again, thank you so much
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Unread 09-18-11, 01:22 AM  
Sasenna
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Sorry about the wait.

I did not have internet for the past 3 months, therefore was unable to update the addon set.

It has been updated to WoW Patch 4.2.2. A couple changes/additions have been made.

1. Player pet frame has now been moved to just above the player frame, centered on the Topleft of the frame.
2. Orbs can now be toggled on or off.
To do so:
a. Open World of Warcraft\Interface\AddOns\oUF_Diablo\config.lua with notepad++.
b. Find:
Code:
  ---------------------------------------------
  -- // CONFIG // --
  ---------------------------------------------

  cfg.orb_function = false --true/false Turns on/off the orb function.
Set false to true.
c. reloadui

Hope you enjoy this belated update.

~Sas
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Unread 09-18-11, 01:47 AM  
twopro
A Defias Bandit

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huh?

is this addon a joke? cause looks like u just took the roth diablo ui package and copy pasted it....................
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Unread 09-18-11, 03:41 AM  
Colipe
A Kobold Labourer

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Re: huh?

Originally posted by twopro
is this addon a joke? cause looks like u just took the roth diablo ui package and copy pasted it....................
No its not a joke at all mate. Its just an alternative Roth UI that actually many ppl like to use.

PS: Good job Sasenna as always.
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Unread 09-18-11, 05:38 AM  
DynamicCreations
A Kobold Labourer

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Re: Re: huh?

Originally posted by Colipe
No its not a joke at all mate. Its just an alternative Roth UI that actually many ppl like to use.

PS: Good job Sasenna as always.


LOL Ignore that dumbnuts, he doesn't read the descriptions very much,,, The town is 3 miles back that way... ROFL
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Unread 09-18-11, 08:58 AM  
samvx
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Unitframe Icon

I like tha UI... plz tell me... the unitframe "icon" addon...ty
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