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Updated: 10-15-10 12:37 AM
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Updated:10-15-10 12:37 AM
Created:11-19-09 06:08 AM
Downloads:4,368
Favorites:38
MD5:

SliceDice

Version: 1.6
by: evl [More]

Provides compact ability duration bars for many cycle dependent classes.

Configuration

Copy config.lua.sample to config.lua and modify as required.

Modules

Death Knight

  • Blood Plague
  • Frost Fever

Druid (Feral)
  • Savage Roar
  • Rip
  • Rake
  • Lacerate
  • Demoralizing Roar
  • Mangle (Bear, Cat)
  • Faerie Fire (Feral)

Druid (Moonkin)
  • Insect Swarm
  • Moonfire
  • Faerie Fire
  • Eclipse (buff and internal cooldown)

Rogue
  • Slice and Dice
  • Hunger For Blood
  • Rupture

Warrior
  • Rend
  • Hamstring

See http://github.com/evl/SliceDice/commits/master/
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
1.5
10kB
evl
07-19-10 03:09 AM
1.42
10kB
evl
07-11-10 05:40 AM
1.41
9kB
evl
07-09-10 12:37 AM


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Unread 01-20-10, 02:41 AM  
evl
A Kobold Labourer
 
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Originally posted by Fei
Hello Evl

Great job for this addon
But it's doesn't work on frFR client?

Only Rupture Spell work correctly (same name in FR)

Have a Nice day ^^
I haven't really considered supporting anything but the english client, it should however be trivial to hack, just open a any of the modules in a normal text editor and adjust the spell names.

If I get a ton of requests for foreign language support I'll probably switch to spellIds but this operation is a bit more expensive than the normal buff check.
Last edited by evl : 01-20-10 at 02:43 AM.
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Unread 01-18-10, 09:15 PM  
Fei
A Kobold Labourer

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Hello Evl

Great job for this addon
But it's doesn't work on frFR client?

Only Rupture Spell work correctly (same name in FR)

Have a Nice day ^^
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Unread 01-04-10, 02:55 AM  
ninor
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Big thumbs up and dancing bananas all around!
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Unread 01-04-10, 02:03 AM  
evl
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Originally posted by Shadowlycaon
If you are looking for some code to allow you to move the frame within the game instead of using the .lua file, I can help you out. Just send me a private message or something.
I think you missed the point here, I'd rather fiddle around with coordinates for 5 minutes once in my UI's lifetime than having tons of code to drag and save/load the position in the actual addon, less is more! (for me atleast)
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Unread 01-03-10, 06:52 PM  
Shadowlycaon
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If you are looking for some code to allow you to move the frame within the game instead of using the .lua file, I can help you out. Just send me a private message or something.
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Unread 12-16-09, 04:38 AM  
evl
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Originally posted by Saintvallen
Evl i know this is not at all anyhelp for rogues.
But is it in anyway possible to add a swing timer for this as in quartz.
Quartz is just not getting updated anymore and i just like having it shown
I can pretty much guarantee that won't be added unless someone contributes code for it.
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Unread 12-15-09, 05:33 PM  
Saintvallen
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Evl i know this is not at all anyhelp for rogues.
But is it in anyway possible to add a swing timer for this as in quartz.
Quartz is just not getting updated anymore and i just like having it shown
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Unread 12-10-09, 01:19 AM  
mehmetkuc
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A rogue addon author is back in action. Welcome back.

--Mehmet
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Unread 12-09-09, 05:10 PM  
evl
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Originally posted by Keyzer
How do I move this thing?
See config.lua.sample
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Unread 11-22-09, 03:56 AM  
Keyzer
A Murloc Raider

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How do I move this thing?
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Unread 11-21-09, 08:33 AM  
evl
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Originally posted by zork
Welcome on WOWI evl
Thanks, just wish there was a bit more automated way of keeping users up to date, some kind of Github bridge would be nice
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Unread 11-19-09, 12:07 PM  
zork
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Originally posted by Ultranutter
Will give this a try, thanks
Welcome on WOWI evl
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Unread 11-19-09, 09:16 AM  
Ultranutter
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Will give this a try, thanks
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