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Updated:12-07-09 10:26 PM
Created:11-22-09 08:39 PM
Downloads:26,003
Favorites:136
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Speedy Actions  Popular! (More than 5000 hits)

Version: 1.7-release
by: Shadowed [More]

Simple addon, all this does is speeds up triggering actions by making them happen when you press a key or press your mouse rather than releasing them. It's setup to work with all of the default Blizzard action bars as well as totem summoning and recalling. It will automatically work with any addon that uses the default Blizzard system for key bindings (Game Menu -> Key Bindings). Even if an addon doesn't work with Speedy Actions I can add a module to make it work, just see below.

There is no real performance cost from using this addon either, the work it does is out of combat and while in combat the only "cost" is that of executing a key binding.

Slash commands: /speedyactions (/sa, /speedyaction)

<addon> does not work with this?!
If you find an addon that does not work with Speedy Actions, post a comment with the download page and I will work on making a module to make that addon work with Speedy Actions.

<addon> is already supported but a button didn't work
Should you find an addon that is already listed as working, but a button isn't being sped up then do this:
Mouse over the button that isn't working and run /script print(GetMouseFocus():GetName() or "<unnamed frame>") then post the addon name and the results of the script and I'll get it fixed

Author: Shadowed <shadowed.wow@gmail.com>
Date: Mon Dec 7 20:22:00 2009 -0800
- TOC bump
- Removed additional support for BindPad, Tageshi added native support for this in 2.2.1: http://www.wowinterface.com/downloads/info6385-BindPad-GUItosetkeybindingsforspellitemmacro.html#info

Date: Sun Dec 6 13:48:36 2009 -0800
- Switched to using GetBindingAction instead of GetBindingByKey as it seems bit wonky in what it considers a binding

Date: Fri Dec 4 12:33:11 2009 -0800
- No longer speeding up actions that are bound to a mouse button and are click actions, fixes issues with FishermansFriend or Fishing Buddy type of addons
- Fixed error if a CLICK keybind is set but the button it's bound to is not loaded
- Slight code tweak
- Added a BindPad support module back, just to get the keys it's using initially, game restart required
- Changed detection a bit more, keys will be saved for next time which should reduce issues with some keys not being detected a bit more
- Redid button detection, should no longer try and speed up mods like OPie or FishermansBuddy

Date: Tue Dec 1 11:56:39 2009 -0800
- Trying a fix for FishermansFriend

Date: Mon Nov 30 22:55:23 2009 -0800
- Localization update
- Redid bindings to not require specific support for every single action bar mod out there, still needs some extra support for manual clicking unbound actions, but less to maintain this way
- dded support for LunarSphere
- Fixed error around line 62 due to bindings being set on a function rather than a button

Date: Sat Nov 28 11:56:29 2009 -0800
- Fixed manually clicking the recall and multi-cast group summon buttons not being sped

Date: Wed Nov 25 16:33:16 2009 -0800
- Removed AceDBOptions-3.0
- Moved to GUI configuration, you can now enable and disable SA temporarily, as well as toggle module status through it (/sa, /speedyactions, /speedyaction to open)
- Added key blacklisting in, lets you disable keys from being sped up in Speedy Actions
- Removed the /speedyactions toggle slash commands, the /speedyactions enable and /speedyactions disable remain (Passing anything else options configuration)
- Updated modules to include a description on what they are for
- Updated key blacklisting so it will work more consistently
- Localization update
- Fixed Geist not hiding on binding released

Date: Tue Nov 24 21:13:33 2009 -0800
- Fixed pet action buttons not working, apparently BonusActionButton = PetActionButton
- Added Bartender4 module, should fix issues with keybindings not working for pets, vehicles and shapeshifting, as well as fix some buttons not being sped up
- Exposed event frame for a module
- Added support for disabling/enabling the mod
- Fixed vehicle buttons not being set to click on mouse press unless they were actually used
- Fixed redundant RegisterForClicks calls
- Added /sa enable and /sa disable lets you temporarily disable the mod for dragging buttons around and such
- Updated modules to register frames they override with the mod
- Updated localization
- Fixed mouse gesture executing for OPie being broken occassionally
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
1.6-release
101kB
Shadowed
12-04-09 05:05 PM
1.4-release
101kB
Shadowed
12-04-09 10:36 AM
1.2-release
100kB
Shadowed
12-02-09 10:23 AM
1.0-release
102kB
Shadowed
11-25-09 06:37 PM
0.10-beta
106kB
Shadowed
11-25-09 11:15 AM
0.9-beta
106kB
Shadowed
11-24-09 11:16 PM
0.6-beta
105kB
Shadowed
11-24-09 01:49 PM
0.5-beta
104kB
Shadowed
11-23-09 11:27 PM
r20091123
111kB
Shadowed
11-23-09 07:51 AM
r20091122
111kB
Shadowed
11-22-09 11:11 PM
r20091122
111kB
Shadowed
11-22-09 10:49 PM
rsomething
111kB
Shadowed
11-22-09 08:39 PM


Post A Reply Comment Options
Unread 12-10-09, 02:46 AM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
Uploads: 0
One inconvenience i've found is when it comes to trying to move buttons on my action bars.

If I try to drag a button off my action bar, it registers the drag as a click on button event and uses the ability. Is there a way to have it recognize a difference between click and drag?
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Unread 12-08-09, 10:56 AM  
Shadowed
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Huh that's interesting, I'll have to play with it a bit then.
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Unread 12-08-09, 06:18 AM  
Tageshi
A Murloc Raider
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Originally posted by Shadowed
Yea, it's possible to make it respond to both the key being pushed and released but you still got only one cast. That's what I observed with ActionButton1 at least, unless you're getting it to cast twice once on up and once on down?
I have confirimed that it will be cast twice for "type" attribute "spell" or "macro".
But this is not that important because of GCD.
What more important is that you will be twice faster when spamming a spell key.
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Unread 12-07-09, 12:09 PM  
Shadowed
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Originally posted by Tageshi
For BindPad, it was needed to add checkselfcast attribute to enable selfcast.
Code:
  BindPadKey:SetAttribute("*checkselfcast*", true);
  BindPadKey:SetAttribute("*checkfocuscast*", true);


I tried and it's possible!
Code:
  BindPadFastKey:RegisterForClicks("AnyDown","AnyUp");
Yea, it's possible to make it respond to both the key being pushed and released but you still got only one cast. That's what I observed with ActionButton1 at least, unless you're getting it to cast twice once on up and once on down?
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Unread 12-07-09, 09:06 AM  
Tageshi
A Murloc Raider
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Originally posted by Shadowed
Star_Hobbit: It's a bug I'm looking into.
For BindPad, it was needed to add checkselfcast attribute to enable selfcast.
Code:
  BindPadKey:SetAttribute("*checkselfcast*", true);
  BindPadKey:SetAttribute("*checkfocuscast*", true);

manatic: Unfortunately that's not possible or at least as far as I know. I can double check but it should be one key press = one spell, not one key press = one spell, one key release = one spell.
I tried and it's possible!
Code:
  BindPadFastKey:RegisterForClicks("AnyDown","AnyUp");
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Unread 12-07-09, 02:08 AM  
kimboslice
A Defias Bandit

Forum posts: 3
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Gotcha.
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Unread 12-07-09, 02:07 AM  
Shadowed
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You shouldn't have to worry about that, all it means is an action that's bound to a direct button click or it's bound to a button that clicks another won't be sped up. It fixes issues with multiple mods like OPie and such too.
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Unread 12-07-09, 02:00 AM  
kimboslice
A Defias Bandit

Forum posts: 3
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- No longer speeding up actions that are bound to a mouse button and are click actions, fixes issues with FishermansFriend or Fishing Buddy type of addons
I use neither of the mentioned addons, but I do use mouse buttons for spells. Where in the SpeedyActions.lua do I revert back to supporting mouse buttons?

Thanks
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Unread 12-06-09, 03:49 PM  
Shadowed
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Try latest alpha at http://www.wowace.com/addons/speedyactions/ should fix your self cast issues.
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Unread 12-06-09, 01:02 PM  
Shadowed
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Star_Hobbit: It's a bug I'm looking into.

manatic: Unfortunately that's not possible or at least as far as I know. I can double check but it should be one key press = one spell, not one key press = one spell, one key release = one spell.

Tageshi: It's possible, you just have to bind it to a button and make the button trigger on key down. You just can't directly bind an item/macro/spell to trigger on a key down. I'll remove the extra module to check for Bindpad after you add it in thought.
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Unread 12-06-09, 12:40 PM  
Star_Hobbit
A Kobold Labourer
 
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I have a problem: when I try to heal myself, i press alt-binded key and it doesn't wont to cast it, just like I click binded key (no alt)
I use BindPad for binds
Last edited by Star_Hobbit : 12-06-09 at 01:28 PM.
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Unread 12-06-09, 12:33 PM  
manatic
A Kobold Labourer

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Great Mod i'll say,

However it would be great to see this gooldie triggering action not only on keypress but also on release. Would make spamming much easier, and more effective. Im not saying you to change all the code, just giving such an option would be much appreciated.

Thank you for your work. Keep up the good job.
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Unread 12-06-09, 10:41 AM  
Tageshi
A Murloc Raider
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BindPad

Hello, I'm Tageshi, the author of BindPad.

I'm surprised when I happen to look at this addon page and saw change log about a BindPad support module. Thanks for supporting BindPad by your addon.

I never ever noticed that it's possible to make a keybinding on spell/item trigger on keydown. I did know that actionbar would be possible to make trigger on keydown but keybinding too?! I had once got request to add this feature to BindPad on my forum, I had thought it's impossible and gave up. But now your addon told me how to.

Now, it seems that Speedy Actions' support is small trick on BindPad and we need restart to reflect changes on keybindings. To fix it, it seems I must fix things from BindPad's side.

I'm currently making next version of BindPad with this fix. Already made prototype and working.
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Unread 12-06-09, 01:35 AM  
Shadowed
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This happens with all self cast spells? I'll take a look into it.
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Unread 12-05-09, 05:31 PM  
Asuhrie
A Deviate Faerie Dragon

Forum posts: 11
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Regarding a Self-cast bug:

Just installed the update today, and it is causing me a strange problem. My PWS is bound to Z. Self-cast is set to alt. After the update, alt-z no longer will self-shield. I tried rebinding alt-z and then unbinding in both wow and Dominos config's, and neither fixed the problem. Disabling SA did solve the problem.

Just an FYI. Thanks for all the great mods, you are definitely a great mod author
Last edited by Asuhrie : 12-05-09 at 05:31 PM.
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