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Updated:01-19-10 04:44 PM
Created:11-29-09 06:39 PM
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oUF Pearl

Version: 1.1b
by: tyeni [More]

This another oUF 1.3 Layout. It requires oUF by Haste. Again this is for 1.3 not 1.4 and so on...


Unit frames:
Player
Pet
Target
ToT
Focus
Focus Target
Party
Party Pets
Party Target
Raid
Raid Pets
Main Tanks

Supported Plugins:
oUF_CombatFeedback -- Player and Target only
oUF_DebuffHighlight
oUF_Experience -- Hidden until mouseover
oUF_Reputation --Hidden until mouseover
oUF_TotemBar
oUF_Smooth -- Embedded
oUF_SpellRange
oUF_MoveableFrames -- all frames moveable
oUF_WeaponEnchant
oUF_AuraWatch -- Party and raid frames only
oUF_Barfader

Special thanks to:
Kryon -- oUF_Caellian -- A lot of the code was derived from his layout
P3lim -- tags and a nice dropdown frame
Dawn -- some tags and aura coding
Tukz -- The correct way to run a config file... (mine was all messed up!)
Alza -- Raid tags
Coree -- Tags
Haste for of course making oUF.

Fixed error on frame backdrop when totembar and runebar are disabled.

---1.1a---
Updated and added support for oUF_Smooth. (still embedded)

---1.1--- reuploaded
Added alot more configuration options to the oUF_Config file.
Changed and Updated tags.
Added LFDRole Icons
Updated debuff watch list.
Removed health values from raid and party frames.
Portraits have been readded.

had a typo in the LFDRole icon -- fixed now

---1.0e---
Updated Toc
Removed Class colored powerbars. (Was causing alot of FPS lag on updates)
Updated naming tags for target.
Added Some Icecrown Citadel spells to the Aura Watch.
---1.0d--
Added scaling options for raid and party to oUF_Pearl.lua lines 13 and 14
---1.0c---
Updated tags
added headers for Party, raid, and MT for movable frames.
Commented out druid HoTs in Aura Watch. Un-comment them in oUF_Pearl.lua to re-enable them.
Updated code for runes to reflect changes in oUF.
---1.0b---
Updated embedded smooth.lua to fix lag issues.
---1.0a---
Added Druid HoT's to the Aura Watch.
Archived Files (2)
File Name
Version
Size
Author
Date
1.1a
381kB
tyeni
01-12-10 08:55 PM
1.1
381kB
tyeni
01-09-10 12:08 AM


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Unread 12-04-09, 09:01 PM  
tyeni
A Deviate Faerie Dragon
 
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Re: .

Originally posted by YrDaDy
So far I like these frames.. a lot.

The only thing I'm curious about.. can you or can you tell me how to make the cast bar a little easier to see? The fill up bar and the background are too close to the same imo, I have a hard time knowing when my casts are going to go off unless I stare at the actual timer.

I revamped my UI to incorporate your UF's though.. pretty slick.

Keep up the good work!

Edit: The update I just did with the 1.0d, my buffs no longer show on the UF.. they are up at the default blizzard ordeal.
line 715 in oUF_Pearl.lua
Code:
self.Castbar:SetStatusBarColor(0.22,0.22,0.22)
you can change the color there.

the buffs I have disabled in oUF_Config.lua just change the noplayerauras to false
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Unread 12-04-09, 06:54 PM  
YrDaDy
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.

So far I like these frames.. a lot.

The only thing I'm curious about.. can you or can you tell me how to make the cast bar a little easier to see? The fill up bar and the background are too close to the same imo, I have a hard time knowing when my casts are going to go off unless I stare at the actual timer.

I revamped my UI to incorporate your UF's though.. pretty slick.

Keep up the good work!

Edit: The update I just did with the 1.0d, my buffs no longer show on the UF.. they are up at the default blizzard ordeal.
Last edited by YrDaDy : 12-04-09 at 07:27 PM.
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Unread 12-04-09, 06:05 PM  
tyeni
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Re: new problem

Originally posted by YrDaDy
I browsed through the comments thus far and haven't seen anything related to this..

When I login I get a message in the chat window that says..

oUF: Error: Handler for event [UNIT_COMBAT] on unit [player] does not exist.
oUF: Error: Handler for event [UNIT_COMBAT] on unit [target] does not exist.

Any ideas?
I would just ignore the error for now. it has to do with oUF_CombatFeedback. You can disable oUF_CombatFeedback and the error goes away.

there is another thread that has people saying the same issues.
http://www.wowinterface.com/forums/s...d.php?p=167949
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Last edited by tyeni : 12-04-09 at 09:01 PM.
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Unread 12-04-09, 05:51 PM  
YrDaDy
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new problem

I browsed through the comments thus far and haven't seen anything related to this..

When I login I get a message in the chat window that says..

oUF: Error: Handler for event [UNIT_COMBAT] on unit [player] does not exist.
oUF: Error: Handler for event [UNIT_COMBAT] on unit [target] does not exist.

Any ideas?
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Unread 12-04-09, 04:51 PM  
tyeni
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Originally posted by Darxon
i would like to have an option to scale the party/raid separate from player/target/tot.

it can probably be done in ouf_perl.lua , but my skills in .lua failed
I will add the party and raid scaling in the next update.

Originally posted by Darkoneius
Alright so i thought i would cut out healbot and just use clique and your raid frames which works good except there is one issue im having, even with ouf barfade installed the raid/party frames dont fade when there out of range. Is there a line in the .lua i can alter or does this option to be written in?
lines 852-856 of oUF_Pearl.lua This is how mine is set up and I do not use barfader but have it installed. Make sure you have oUF_Spellrange as well. Thank should cover the fading issues. My raid and party fade as they should. It should have already been set up this way by default.

Code:
        self.outsideRangeAlpha = 0.4
	self.inRangeAlpha = 1
	self.SpellRange = true

	self.BarFade = false
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Unread 12-04-09, 12:08 PM  
Darkoneius
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Range fade?

Alright so i thought i would cut out healbot and just use clique and your raid frames which works good except there is one issue im having, even with ouf barfade installed the raid/party frames dont fade when there out of range. Is there a line in the .lua i can alter or does this option to be written in?
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Unread 12-04-09, 04:20 AM  
Darxon
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i would like to have an option to scale the party/raid separate from player/target/tot.

it can probably be done in ouf_perl.lua , but my skills in .lua failed
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Unread 12-03-09, 02:54 PM  
tyeni
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Re: class colors on player frame.

Originally posted by Phen
I would like to have my mana /power / rage whatever its called bar coloured as my class just as the target frame is.

As im very new to Lua im wondering wich line in wich folder i should change and what to write there.

Or if you could add that option in the config Lua folder?? looks a bit wierd atleast for me to have the players "power" bar normally coloured and the target one class coloured.

Best regards

Phen
line 470 in oUF_Pearl.lua change it to :

Code:
--self.Power.colorPower = unit == "player" or unit == "pet" and true
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Unread 12-03-09, 08:07 AM  
Phen
A Murloc Raider

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class colors on player frame.

I would like to have my mana /power / rage whatever its called bar coloured as my class just as the target frame is.

As im very new to Lua im wondering wich line in wich folder i should change and what to write there.

Or if you could add that option in the config Lua folder?? looks a bit wierd atleast for me to have the players "power" bar normally coloured and the target one class coloured.

Best regards

Phen
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Unread 12-03-09, 05:44 AM  
tyeni
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Re: WOOT!

Originally posted by Darkoneius
Great job on the update. I havnt found a OuF UI yet that has pop up ancors for the raid and party frames and ontop of that THEY STAY lol ty very much for this set up.
lol actually the first one is oUF_Viv to have the pop up anchors. Idk if the anchors are visible though. I adjusted mine so that they are not hidden behind the frame.
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Unread 12-03-09, 03:46 AM  
Darkoneius
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WOOT!

Great job on the update. I havnt found a OuF UI yet that has pop up ancors for the raid and party frames and ontop of that THEY STAY lol ty very much for this set up.
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Unread 12-02-09, 05:22 PM  
WALLIEDIRT
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Yeah I can't get the raid frames or party frame to stay where I want them. Also when moving around the frames any change like new player joined or a change in bar (damage/healing) will bring it back to the stock location.
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Unread 12-02-09, 03:40 PM  
Gemon
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Just tryed doing it then exiting game did not work

EDIT:did it with logout same result
EDIT EDIT:Going on holiday for 3 days will post when back.
Last edited by Gemon : 12-02-09 at 04:05 PM.
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Unread 12-02-09, 03:35 PM  
tyeni
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Originally posted by Gemon
Edit : Is there anyway to get a fake party or raid up?
not that I am aware of. I just had a few guildies join for a party then did a bg for my raid frames.
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Unread 12-02-09, 03:22 PM  
Gemon
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Originally posted by tyeni
I just got home from works and tried the deleting of the oUF_MoveableFrames from the character saved variables folder in WTF and after setting the positions on party, Party pets, party targets, raid and raid pets i had to quit wow and the positions were recorded. Then started wow again and they were in the positions that I had them saved in. Other than that I would have to say that the movable frames are updating and saving the party and raid info after a logout and that is why it reorders the frames on updates to the party members.

the file is oUF_moveableFrames.lua in the WTF/acctname/server/character/saved variables/
Edit : Is there anyway to get a fake party or raid up?
Last edited by Gemon : 12-02-09 at 03:28 PM.
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