This is a Combat Rogue module for Faceroller
Faceroller: Combat Rogue requires Faceroller so please download it if you have not.
The priority cycle is as follows:
5 combo points
Slice and Dice
5 combo points
refresh Slice and Dice at under 10 secs
Eviscerate on 5 points if Rupture and Slice and Dice are up
*NEW* Option added to turn rupture off, default is still on.
Module supports optional corner indicators for cooldowns. Top right is Adrenalin Rush, top left is Killing Spree, bottom right is Blade Flury.
Faceroller is intended for single target dps, when faced with multi mob situations, use appropriate skills.
The Eviscerate Only cycle indicates that with the gear and spec you have entered, the optimal cycle uses only Slice and Dice and Eviscerate – no Ruptures. In general, this cycle consists of 5pt Eviscerates alternating with Slice and Dice as needed. Slice and Dice is refreshed with 5 combo points if you can pool within n seconds of SnD dropping; otherwise, it is refreshed with whatever combo points you have as the previous Slice and Dice is dropping.
Low Rupture is a 3 finisher cycle – SnD, Evis, and Rupture – which prioritizes efficient combo point usage. In practice, this is functionally identical to Eviscerate Only, except that instead of Eviscerating whenever you have 5 CP and don't need to refresh SnD, you Rupture if it's down and Eviscerate otherwise. All timings in terms of Slice and Dice are identical.
High Rupture is a 3 finisher in cycle, though in practice you will very seldom use Eviscerate. The priority of this cycle is 100% SnD uptime and maximal rupture uptime, Eviscerating only as much as is possible without compromising these goals. This is generally done by performing a small (usually 3-4 point) SnD, then building combo points until there are m seconds left on the previous Rupture, performing an Eviscerate if one has at least 2 combo points, and then building 5 combo points for the next Rupture. In conventional cycle notation, this would be something like 3s[2+e]5r. Note that the Slice and Dice will frequently be refreshed with a number of seconds remaining; it is absolutely essential that the SnD be large enough to last until the next one can be performed, with a rupture in between. Thus, one must err on the side of having it be a bit too big, rather than exactly the right length to avoid wasting uptime.