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Updated:02-15-10 04:22 PM
Created:12-13-09 06:04 PM
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oUF Experiment
Version: 1.1f.001
by: Aesh [More]
I am not a uber super coder , i am a still padawan

all works or updates temporary stopped , because of work and real life , i do not have time to update addons sorry guys will be back shortly if possible.

This is my experiment to do make something more dificult.I still learning lua ,and how oUF works.So sorry for my mistakes with code.

As a main code based on oUF_Slim by Dawn.
With his permission.i made some modifications and release it.
And renamed it to oUF_Experiment because this is my Experiment to learn something new. My learning is mostly Trial and Error style

this layout is mainly for Dps clases,i dont have any healer class.

All credits of this layout going to Master Jedi Dawn.

I like standart positions of Blizzard UI frames but i dont like how they look.
all frames are positioned like standart UI (or most of them )

on top of lua file you find some configs with comments , to enable or disable unwanted stuff.

Frames Suported :
Target
Target of Target
Focus
Focus Target
Party
Party pets
Raid
Party Role icons for party

lua config only
config to move castbars arround
config to move DK runes arround
config to change Height or width runes.
config to enable disable party
config to enable disable raid.
config to show all or only player debuff on target.
have own buffs debuffs bar for player , enabled by default but easy disabled on top in lua file.

Castbars :
player castbar,
target castbar,
focus castbar,
pet castbar,
combo points,

Supported plugins:
oUF_DebuffHighlight - added in modules
oUF_ReadyCheck - added in modules
oUF_Smooth - added in modules
oUF_CombatFeedback - added in modules
oUF_Spellrange - - added in modules
ouf_DruidHots,
oUF_Swing only for hunters.
oUF_WeaponEnchants

oUF_MoveableFrames Support removed.
highly recomend to download oUF_MovableFrames by Haste to move arround frames.

This is not a UI , this is only Layout, UI is here :
http://www.wowinterface.com/download...1680x1050.html

To do:
Scaling options.
maybe complete rewrite in near future.

Special thanx and credits goes to :
Dawn
Pelim
Haste
Neal
and all of authors which code i digging and learning.

hope you like it.
Dont ask me very dificult thing i am not a native english speaker.
So sorry for my bad english.
Version 1.1f001
Removed some unwanted code
added DK runes
changed border texture - with new one
removed unwanted textures.
repositions of hp mana status numbers , now they show only current and percent state.
and some small modifications which i dont remember.


Version 1.1e.001
fixed very small forgotten but weird bug.
lol amnesia begins.

Version 1.1e
Fixed some forgotten bugs
added aggro text display for all frames
added party disable option
added option to show only self aplied debuffs enabled by default.
changed textures
changed some colors of textures.
ouf_Spellrange added in modules.


Version 1.1d
Showing mana,hp power for players.
Showing level for all frames.
Showing Pets Hp.
Showing mana power bar for party frames.
Showing mana power bar for raid frames.
Removed some unwanted stuff.
Added borders arround mirror timers.
changed textures (again)
reposition changes for raid icons
small reposition change unit frames
Debuffhighlit now only for raid - in future i add it again for other units too.
an some small changes.

Verison 1.1c
changed textures.
small changes for better look and reading.


version.1.1b
reposition of party role icons for better readings
added oUF_Swing Support only for hunters
added oUF_WeaponEnchant support.
some small changes to visually improve layout.

Version 1.1a
added forgotten party role icon for player too ,
removed forgotten experimental textures in media folder :))

Version 1.1
added party role icons.

Version 1.0f
added to modules - oUF_DebuffHighlight,oUF_ReadyCheck ,oUF_Smooth,oUF_CombatFeedback dont need to download these plugins.
added pet castbar
added buff and debuff bars default enabled, on top in lua file have disable option.
added option to disable raid ,on top in lua file.
Fixed bug with druid mana bar in bear and cat form
Fixed bug with some time dead or dc or ghost text do not update.
some small improvements
added support for ouf_healcom4 but default is disabled ,(not tested).


Version 1.0c
Added Support for oUF_MoveableFrames - hopefully works without bugs.

Version 1.0a

Fixed reposition of party pets.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.1e.001
57kB
Aesh
01-12-10 10:57 AM
1.1d
59kB
Aesh
12-26-09 05:49 PM
1.1c
59kB
Aesh
12-23-09 02:19 AM
1.1b
60kB
Aesh
12-22-09 04:17 AM
1.1a
42kB
Aesh
12-19-09 05:38 PM
1.1
58kB
Aesh
12-19-09 04:40 PM
1.0f
58kB
Aesh
12-18-09 07:17 PM
1.0c
37kB
Aesh
12-14-09 02:23 PM
1.0b
37kB
Aesh
12-14-09 04:41 AM
1.0
36kB
Aesh
12-13-09 06:04 PM


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Old 12-14-09, 09:55 AM  
Rhaethe
A Warpwood Thunder Caller
 
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Originally posted by Aesh
Slaxi Ich weiß nicht, Deutsch

i dont know Deutsch too

for buff i use rBuff very litle edited by me,for minimap i use litle modified old version of iMinimap.

and i added support for oUF moveableframes but removed it., with pet or target and target working , but party and raid reseting their positions.Tbh i dont know how to do make it do not reset their positions.
But will be added soon.Maybe Something like this

if (self:GetParent():GetName():match"oUF_Party") or (self:GetParent():GetName():match"oUF_Raid") then
self.MoveableFrames = true
end

not tested.
For what its worth, it may not be your layout. I use Calliaen's layout (moving done via ouFMovableFrames), and the party and raid frames consistently reset their positions, too.
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Old 12-14-09, 09:40 AM  
Aesh
A Deviate Faerie Dragon
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bar tooltip

For bars i use rActionbarstyler and rActionBUtonstyler (big thanx to zork for it) ,with very small chages,Tooltip is standart tooltip but repositioned by small custom addon (not released ,need some improvements) ,if you ask about borders arround tooltip this is a another custom addon (not released ,need some improvements too) .
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Old 12-14-09, 09:01 AM  
Slaxi81
A Murloc Raider
 
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Hy,

thanks for the answer and looking into oUF_MoveableFrames

Yes this Problem with the Party Frames is a little bit strange.
I use oUF_MoveableFrames only for the Player/Target Frame and made the rest via Lua.

Tested your Code, spew out this Error:

Interface\AddOns\oUF_Experiment\Experiment.lua:1173: 'end' expected (to close 'function' at line 369) near '<eof>'

Can you tell me the other addons too? Bar, Tooltip...

Slaxi
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Old 12-14-09, 01:51 AM  
Aesh
A Deviate Faerie Dragon
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Slaxi Ich weiß nicht, Deutsch

i dont know Deutsch too

for buff i use rBuff very litle edited by me,for minimap i use litle modified old version of iMinimap.

and i added support for oUF moveableframes but removed it., with pet or target and target working , but party and raid reseting their positions.Tbh i dont know how to do make it do not reset their positions.
But will be added soon.Maybe Something like this

if (self:GetParent():GetName():match"oUF_Party") or (self:GetParent():GetName():match"oUF_Raid") then
self.MoveableFrames = true
end

not tested.
Last edited by Aesh : 12-14-09 at 02:55 AM.
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Old 12-13-09, 09:42 PM  
Slaxi81
A Murloc Raider
 
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Hallo,

sieht toll aus : )

Was ist denn das für ne Minimap/Buffframes? Den Rest hab ich einigermassen hinbekommen mit ractionbarstyler und cbuff , fürs erste.

Eine ouf_MoveableFrames unterstützung wär genial.

Einfach "self.MoveableFrames = true" direkt unter Layout/self.disallowVehicleSwap = true
in der Lua eintragen.
Klappt wunderbar

PS: Wunderbar sauber geschrieben : )

Hey,
looks great, whats that for a minimap and buffmod you use?


Grüsse

Slaxi
Last edited by Slaxi81 : 12-13-09 at 10:46 PM.
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Old 12-13-09, 06:34 PM  
Aesh
A Deviate Faerie Dragon
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UI

Originally posted by Korack
I don't have the time to download atm but it looks great....any chance on releasing a full UI comp
on near future planning to release full ui
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Old 12-13-09, 06:31 PM  
Korack
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I don't have the time to download atm but it looks great....any chance on releasing a full UI comp
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